Remove forced line breaks to Tutorial 1 (unlinked/tutorial1), no functional changes.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20903 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2019-06-30 06:39:38 +00:00
parent 632efa8c09
commit a3bd39d76c
1 changed files with 45 additions and 188 deletions

View File

@ -11,7 +11,7 @@ This map is intended for use as a tutorial for
complete newbies, to teach them some of the
basic concepts of Crossfire. Players should
enter at x-11, y-1.
Modified: 2010-11-05 Andreas Kirschbaum
Modified: 2019-05-30 Rick Tanner
endmsg
unique 1
end
@ -350,11 +350,14 @@ end
arch bwall_2_1_2
x 3
end
arch swall_1_1_half
x 3
end
arch woodfloor
x 3
y 1
end
arch swall_1_1
arch swall_2_1_1
x 3
y 1
end
@ -985,11 +988,11 @@ y 13
end
arch sign
msg
Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically.
Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory will be used automatically.
To fire a missile weapon, hold down your Fire (Shift) key, and press the movement key in the direction you want to fire.
On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north.
On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north.
endmsg
x 7
y 13
@ -1216,7 +1219,7 @@ y 9
end
arch rune_mark
msg
Not all runes are harmful. The rune to your north will restore your health!
Not all runes are harmful. The rune to your north will restore your health!
endmsg
x 9
y 9
@ -1403,18 +1406,11 @@ name Press 'a' to read me
msg
Welcome to Crossfire!
You are now in the beginner's area, which will
teach you the fundamentals of playing Crossfire,
and prepare you to survive in this vast and
sometimes dangerous world.
You are now in the beginner's area, which will teach you the fundamentals of playing Crossfire, and prepare you to survive in this vast and sometimes dangerous world.
As you pass through these halls, read all the
signs and any other information provided, and
you'll soon learn the basics of the game.
As you pass through these halls, read all the signs and any other information provided, and you'll soon learn the basics of the game.
From here, move south (press your down-arrow key,
or type 'south<enter> ) and press the 'a' key to
read the next sign. Good luck!
From here, move south (press your down-arrow key, or type 'south<enter> ) and press the 'a' key to read the next sign. Good luck!
endmsg
x 11
y 1
@ -1431,31 +1427,11 @@ arch sign
msg
=== Commands ===
There are many commands you can use to
do everything from movement to attacking
to casting spells to identifying treasure. Any
command in Crossfire can be executed by
typing ' (a single quote) followed by the
command.
There are many commands you can use to do everything from movement to attacking to casting spells to identifying treasure. Any command in Crossfire can be executed by typing ' (a single quote) followed by the command.
So to move southeast, for example, you could type
'southeast. To read this sign, you could type
'apply sign. These "long-form" commands are
always available for everything you can do in
the game.
So to move southeast, for example, you could type 'southeast. To read this sign, you could type 'apply sign. These "long-form" commands are always available for everything you can do in the game.
However, it would be cumbersome to type
commands like that for common actions, so
many commands are bound to keys by default.
This varies from client to client, but you will
probably find that the movement commands
are bound to the arrow keys on your keypad,
for example. There are many other default
keybindings, and you can create your own for
any action or series of actions that you use
regularly. See the documentation for your
Crossfire client for more information on
keybindings.
However, it would be cumbersome to type commands like that for common actions, so many commands are bound to keys by default. This varies from client to client, but you will probably find that the movement commands are bound to the arrow keys on your keypad, for example. There are many other default keybindings, and you can create your own for any action or series of actions that you use regularly. See the documentation for your Crossfire client for more information on keybindings.
endmsg
x 11
y 3
@ -1472,20 +1448,11 @@ arch sign
msg
=== Movement ===
You can move in any of eight directions: north,
south, east, west, and the four in between.
Pressing a movement key once (or executing a
movement command) will move you one tile
in that direction. If something is in the way, you
may attack it.
You can move in any of eight directions: north, south, east, west, and the four in between. Pressing a movement key once (or executing a movement command) will move you one tile in that direction. If something is in the way, you may attack it.
To run in a direction, which is very useful when
fighting, battering down doors, or traveling long
distances, hold down the Ctrl key and press
and hold the key for direction you wish to run.
To run in a direction, which is very useful when fighting, battering down doors, or traveling long distances, hold down the Ctrl key and press and hold the key for direction you wish to run.
Now run to the end of this hallway, and read
the sign there.
Now run to the end of this hallway, and read the sign there.
endmsg
x 11
y 5
@ -1521,11 +1488,11 @@ y 9
end
arch rune_mark
msg
Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
Chests and other containers are often protected by traps. To find and disarm these traps, stand on the chest or next to it while using the find traps and disarm traps commands.
Once you think a chest is safe, open it by applying it with the 'a' key, and see what's inside.
Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
Sometimes you won't be able to find a trap, or it will be triggered when you try to disarm it. That's just the risk you take in the pursuit of treasure! If you get hurt by a trap, let yourself heal before you move on, in case you walk into another one.
endmsg
x 11
y 9
@ -1776,7 +1743,7 @@ y 9
end
arch rune_mark
msg
There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
There is a rune at the end of this hallway too, but you might not be able to see it. You can try to find and disarm it, though.
endmsg
x 13
y 9
@ -1843,10 +1810,7 @@ arch magic_mouth
msg
A message scrawled on the wall says:
This is a standard food. You can apply it while
it's on the ground, the same way you apply
signs and other objects, or you can pick it up
and take it with you.
This is a standard food. You can apply it while it's on the ground, the same way you apply signs and other objects, or you can pick it up and take it with you.
endmsg
x 14
y 1
@ -1979,11 +1943,7 @@ arch magic_mouth
msg
A message scrawled on the wall says:
There are many types of food you can eat.
Be careful, though: food that you find may be
poisonous, so to be safe, don't eat food until
you've identified it. (More on identifying items
later.)
There are many types of food you can eat. Be careful, though: food that you find may be poisonous, so to be safe, don't eat food until you've identified it. (More on identifying items later.)
endmsg
x 15
y 1
@ -2050,8 +2010,7 @@ y 9
end
arch rune_mark
msg
See that rune to the north? You may have to
wait a few seconds to see it. Don't step on it; it might hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible.
See that rune to the north? You may have to wait a few seconds to see it. Don't step on it; it might hurt you! f you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible.
Remember: to search for traps, press 'f' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps).
endmsg
@ -2080,14 +2039,7 @@ y 12
end
arch sign
msg
How did you do? Watch your hit points (HP)
closely during battle. If they get too low, you
can always retreat and come back. Hit points
gradually regenerate over time, so if you took
damage, wait until your HP is back to the
maximum before moving on. Eating food
speeds up HP regeneration, so you may want
to eat this food now.
How did you do? Watch your hit points (HP) closely during battle. If they get too low, you can always retreat and come back. Hit points gradually regenerate over time, so if you took damage, wait until your HP is back to the maximum before moving on. Eating food speeds up HP regeneration, so you may want to eat this food now.
endmsg
x 15
y 12
@ -2107,10 +2059,7 @@ y 14
end
arch sign
msg
Did you get the key under the anthill? If not,
go back and get it. You will need it to get
through this door. Keep in mind that keys
are often hidden under other objects like that.
Did you get the key under the anthill? If not, go back and get it. You will need it to get through this door. Keep in mind that keys are often hidden under other objects like that.
endmsg
x 15
y 14
@ -2141,9 +2090,7 @@ arch magic_mouth
msg
A message scrawled on the wall says:
When you kill monsters, sometimes they leave
body parts behind, and these can be taken and
eaten also.
When you kill monsters, sometimes they leave body parts behind, and these can be taken and eaten also.
endmsg
x 16
y 1
@ -2333,11 +2280,7 @@ y 9
end
arch rune_mark
msg
Marking runes like this one are created with
magic spells, but they contain messages
just like signs do. Marking runes are harmless,
but other runes can be very dangerous, so
step carefully!
Marking runes like this one are created with magic spells, but they contain messages just like signs do. Marking runes are harmless, but other runes can be very dangerous, so step carefully!
endmsg
x 17
y 9
@ -2352,11 +2295,7 @@ y 11
end
arch sign
msg
Would you like to take on something stronger?
If so, there are a few kobolds on the other side
of this door to your east that shouldn't give
you too much trouble. If the ants were enough
of a challenge, skip the kobolds and go north.
Would you like to take on something stronger? If so, there are a few kobolds on the other side of this door to your east that shouldn't give you too much trouble. If the ants were enough of a challenge, skip the kobolds and go north.
endmsg
x 17
y 11
@ -2425,29 +2364,11 @@ arch sign
msg
=== Talking to People ===
You can also get information from non-player
characters (NPCs) in the game by talking to them.
To talk to the man at the end of this hallway
when you're finished reading this,
walk up next to him and type: 'say hello
You can also get information from non-player characters (NPCs) in the game by talking to them. To talk to the man at the end of this hallway when you're finished reading this, walk up next to him and type: 'say hello
The 'say command will let you talk to nearby
NPCs and other Crossfire players who are
on the same map as you, so it is your main
way to communicate inside the game. (The "
(double-quote) key is often a shortcut for 'say.)
The 'say command will let you talk to nearby NPCs and other Crossfire players who are on the same map as you, so it is your main way to communicate inside the game. (The " (double-quote) key is often a shortcut for 'say.)
Many NPC have useful information, but they
will only tell you about it if you ask about the
right things. Saying "hello" is a good start.
If the NPC replies, look for words in his reply
that might be important, and ask about them.
For example, if he says, "Hello, do you have
any food?" ask him about food ('say food),
and he may say something else in response to
that. Saying words like quest, key, treasure,
and other things you're interested in may
start up very interesting conversations!
Many NPC have useful information, but they will only tell you about it if you ask about the right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply that might be important, and ask about them. For example, if he says, "Hello, do you have any food?" ask him about food ('say food), and he may say something else in response to that. Saying words like quest, key, treasure, and other things you're interested in may start up very interesting conversations!
Be careful not to run into friendly NPCs; dead men tell no tales.
@ -2563,16 +2484,9 @@ arch sign
msg
=== Doors ===
There are many kinds of doors in Crossfire.
Some doors will open for you, so you can walk
right through. Ordinary locked doors can be
bashed open by attacking them or using
lockpicks. Stronger locked doors may require
a certain key, or open when you speak a magic
word or activate a certain trigger somewhere.
There are many kinds of doors in Crossfire. Some doors will open for you, so you can walk right through. Ordinary locked doors can be bashed open by attacking them or using lockpicks. Stronger locked doors may require a certain key, or open when you speak a magic word or activate a certain trigger somewhere.
To get through this first door, run into it until
you break through.
To get through this first door, run into it until you break through.
endmsg
x 19
y 1
@ -2615,10 +2529,7 @@ y 7
end
arch sign
msg
Sometimes large buttons in the floor can
be activated by a large weight. Run into this
boulder to push it onto the button to your
west, and see what happens.
Sometimes large buttons in the floor can be activated by a large weight. Run into this boulder to push it onto the button to your west, and see what happens.
Boulders and other "rollable" items like barrels can only be pushed, never pulled, so be careful not to push them into corners from where you won't be able to move them to their destination.
endmsg
@ -2640,12 +2551,7 @@ y 9
end
arch sign
msg
Cool, huh! Buttons and other switches can be
used to do all sorts of things, sometimes on
completely different areas of a map, so if you
ever think you're stuck, look around for any
of these kinds of triggers that might open
a way out for you.
Cool, huh! Buttons and other switches can be used to do all sorts of things, sometimes on completely different areas of a map, so if you ever think you're stuck, look around for any of these kinds of triggers that might open a way out for you.
endmsg
x 19
@ -2725,16 +2631,7 @@ arch magic_mouth
msg
A sign on the wall says:
Here is a note you can pick up and take with
you. (You may have already picked it up
automatically if your client is set to do that. If
so, find it in your inventory and read it by
middle-clicking or whatever action your client
uses to apply inventory items.) You may wish
to read it first (press 'a'), and then pick it up
(press the comma key or type 'take). Now it
will be in your inventory, so you can read it
anytime you need to.
Here is a note you can pick up and take with you. (You may have already picked it up automatically if your client is set to do that. If so, find it in your inventory and read it by middle-clicking or whatever action your client uses to apply inventory items.) You may wish to read it first (press 'a'), and then pick it up (press the comma key or type 'take). Now it will be in your inventory, so you can read it anytime you need to.
endmsg
x 20
@ -2759,22 +2656,9 @@ arch sign
msg
=== Information ===
There are many sources of information other
than signs like this one. Did you see the sign
on the wall as you were running here?
Sometimes information comes from non-visible
sources like that, so always keep your eyes
open and don't miss anything that shows up
in your Messages area.
There are many sources of information other than signs like this one. Did you see the sign on the wall as you were running here? Sometimes information comes from non-visible sources like that, so always keep your eyes open and don't miss anything that shows up in your Messages area.
Information also comes from books, notes, and
many other sources. The smallest note can be
the first clue to a large treasure or heroic quest,
so always gather as much information as possible.
Some notes and books you will be able to pick
up and take with you, while others will be
fixed where they are, but they all may be
important to read.
Information also comes from books, notes, and many other sources. The smallest note can be the first clue to a large treasure or heroic quest, so always gather as much information as possible. Some notes and books you will be able to pick up and take with you, while others will be fixed where they are, but they all may be important to read.
endmsg
x 20
y 5
@ -3019,18 +2903,9 @@ y 1
end
arch sign
msg
By the way, it's a good idea to always check
for traps before trying to open a door. Do
this with the command ('use_skill find traps),
which is often bound to the 'f' key. If you
find a trap, you can try to disarm it with
('use_skill disarm traps). You can only find
and disable traps if you have those skills.
By the way, it's a good idea to always check for traps before trying to open a door. Do this with the command ('use_skill find traps), which is often bound to the 'f' key. If you find a trap, you can try to disarm it with ('use_skill disarm traps). You can only find and disable traps if you have those skills.
Some doors will open when you walk up to them,
then close after a moment. Be careful not to
get crushed by standing in the doorway
too long!
Some doors will open when you walk up to them, then close after a moment. Be careful not to get crushed by standing in the doorway too long!
endmsg
x 22
y 1
@ -3102,13 +2977,9 @@ y 9
end
arch sign
msg
Other kinds of walls can also have weak spots.
Look for cracks in the wall, especially if you
hear voices or have reason to think there might
be secret areas nearby.
Other kinds of walls can also have weak spots. Look for cracks in the wall, especially if you hear voices or have reason to think there might be secret areas nearby.
Sometimes walls are illusions that can be walked
through. Go south from here.
Sometimes walls are illusions that can be walked through. Go south from here.
endmsg
x 22
y 9
@ -3129,14 +3000,7 @@ arch sign
msg
=== Inventory ===
Stop and take a look at your inventory for a
moment. If you started the game with any
armor or a hand-to-hand weapon like a
sword, you probably should ready them now.
(In most clients you do this by double-clicking.)
Don't make the mistake of many new players,
and run into your first monsters naked and
empty-handed. :-)
Stop and take a look at your inventory for a moment. If you started the game with any armor or a hand-to-hand weapon like a sword, you probably should ready them now. (In most clients you do this by double-clicking.) Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-)
endmsg
x 22
y 11
@ -3153,16 +3017,9 @@ arch sign
msg
=== Fighting ===
Ready for your first fight? On the other side
of this door are some ants. They're mostly
harmless, so run into them as fast as you can,
until you kill them. Be sure to kill the anthill
too, so it can't produce more ants. Many
monsters have "generators" like this which
produce more monsters every so often.
Ready for your first fight? On the other side of this door are some ants. They're mostly harmless, so run into them as fast as you can, until you kill them. Be sure to kill the anthill too, so it can't produce more ants. Many monsters have "generators" like this which produce more monsters every so often.
After you kill the ants, go through the next
door.
After you kill the ants, go through the next door.
endmsg
x 22
y 13