Bug fixes: make it work with with new Python plugin, do not make it talk to itself, prevent abuse with out of range amounts; make source-code formatting consistent.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4026 282e977c-c81d-0410-88c4-b93c2d0d6712
master
akirschbaum 2005-11-10 21:41:28 +00:00
parent 82aeffd187
commit a4251b7005
1 changed files with 88 additions and 51 deletions

View File

@ -29,84 +29,121 @@ import random
import CFBank
import CFItemBroker
activator=Crossfire.WhoIsActivator()
activatorname=activator.Name
whoami=Crossfire.WhoAmI()
x=activator.X
y=activator.Y
activator = Crossfire.WhoIsActivator()
activatorname = activator.Name
whoami = Crossfire.WhoAmI()
x = activator.X
y = activator.Y
#EASILY SETTABLE PARAMETERS
service_charge=5 #service charges for transactions as a percent
exchange_rate=10000 #exchange rate for silver (value 1)
bankdatabase="ImperialBank_DB"
service_charge = 5 # service charges for transactions as a percent
exchange_rate = 10000 # exchange rate of imperial to silver (value 1)
bankdatabase = "ImperialBank_DB"
fees=(service_charge/100.0)+1
fees = (service_charge/100.0)+1
bank = CFBank.CFBank(bankdatabase)
text = string.split(Crossfire.WhatIsMessage())
thanks_message = ['Thank you for banking the Imperial Way.', 'Thank you, please come \
again.', 'Thank you, please come again.','Thank you for banking the Imperial Way.', \
'Thank you for your patronage.', 'Thank you, have a nice day.', 'Thank you. "Service" \
is our middle name.', 'Thank you. "Service" is our middle name.', 'Thank you for your \
patronage.', 'Thank you, have a nice day.', 'Thank you. Hows about a big slobbery kiss?']
thanks_message = [ \
'Thank you for banking the Imperial Way.', \
'Thank you for banking the Imperial Way.', \
'Thank you, please come again.', \
'Thank you, please come again.', \
'Thank you for your patronage.', \
'Thank you for your patronage.', \
'Thank you, have a nice day.', \
'Thank you, have a nice day.', \
'Thank you. "Service" is our middle name.', \
'Thank you. "Service" is our middle name.', \
'Thank you. Hows about a big slobbery kiss?' ]
if text[0] == 'help' or text[0] == 'yes':
message ='You can:\n-deposit,-withdraw,-balance,-exchange \
\nAll transactions are in imperial notes\n(1 : 1000 gold coins). \
\nA service charge of %d percent will be placed on all deposits' \
message ='You can:\n-deposit,-withdraw,-balance,-exchange \
\nAll transactions are in imperial notes\n(1 : 1000 gold coins). \
\nA service charge of %d percent will be placed on all deposits.' \
%(service_charge)
elif text[0] == 'deposit':
if len(text)==2:
if (activator.PayAmount(int((int(text[1])*exchange_rate)*fees))):
bank.deposit(activatorname, int(text[1]))
message = '%d received, %d imperials deposited to bank account. %s' \
%((int(text[1])*(exchange_rate/50))*fees,int(text[1]),random.choice(thanks_message))
if len(text) == 2:
amount = int(text[1])
if amount <= 0:
message = 'Usage "deposit <amount in imperials>"'
elif amount > 10000:
message = 'Sorry, we do not accept more than 10000 imperials for one deposit.'
elif activator.PayAmount(int(amount*exchange_rate*fees)):
bank.deposit(activatorname, amount)
message = '%d platinum received, %d imperials deposited to bank account. %s' \
%((amount*(exchange_rate/50))*fees, amount, random.choice(thanks_message))
else:
message = 'You would need %d gold'%((int(text[1])*(exchange_rate/10))*fees)
message = 'You would need %d gold'%((amount*(exchange_rate/10))*fees)
else:
message = 'Usage "deposit <amount in imperials>"'
elif text[0] == 'withdraw':
if len(text)==2:
if (bank.withdraw(activatorname, int(text[1]))):
message = '%d imperials withdrawn from bank account. %s' \
%(int(text[1]),random.choice(thanks_message))
id = activator.Map.CreateObject('imperial', (x, y))
CFItemBroker.Item(id).add(int(text[1]))
if len(text) == 2:
amount = int(text[1])
if amount <= 0:
message = 'Usage "withdraw <amount in imperials>"'
elif amount > 10000:
message = 'Sorry, we do not accept more than 10000 imperials for one withdraw.'
elif bank.withdraw(activatorname, amount):
message = '%d imperials withdrawn from bank account. %s' \
%(amount, random.choice(thanks_message))
id = activator.Map.CreateObject('imperial', x, y)
CFItemBroker.Item(id).add(amount)
activator.Take(id)
else:
message = 'Not enough imperials on your account'
else:
message = 'Usage "withdraw <amount in imperials>"'
elif text[0] == 'exchange':
if len(text)==2:
inv=activator.CheckInventory('imperial')
if inv:
pay = CFItemBroker.Item(inv).subtract(int(text[1]))
if pay:
id = activator.Map.CreateObject('platinum coin', (x, y))
CFItemBroker.Item(id).add(int(text[1])*(exchange_rate/50))
message = random.choice(thanks_message)
else:
message = 'Sorry, you do not have %d imperials' %int(text[1])
else:
message = 'Sorry, you do not have any imperials'
else:
message = 'Usage "exchange <amount>" (imperials to platimum coins)'
if len(text) == 2:
amount = int(text[1])
if amount <= 0:
message = 'Usage "exchange <amount>" (imperials to platinum coins)'
elif amount > 10000:
message = 'Sorry, we do not exchange more than 10000 imperials all at once.'
else:
inv = activator.CheckInventory('imperial')
if inv:
pay = CFItemBroker.Item(inv).subtract(amount)
if pay:
# Drop the coins on the floor, then try
# to pick them up. This effectively
# prevents the player from carrying too
# many coins.
id = activator.Map.CreateObject('platinum coin', x, y)
CFItemBroker.Item(id).add(amount*(exchange_rate/50))
activator.Take(id)
message = random.choice(thanks_message)
else:
message = 'Sorry, you do not have %d imperials'%(amount)
else:
message = 'Sorry, you do not have any imperials'
else:
message = 'Usage "exchange <amount>" (imperials to platinum coins)'
elif text[0] == 'balance':
balance = bank.getbalance(activatorname)
if balance == 1:
message = 'Amount in bank: 1 imperial note'
elif balance:
message = 'Amount in bank: %d imperial notes'%(balance)
else:
message = 'Sorry, you have no balance.'
balance = bank.getbalance(activatorname)
if balance == 1:
message = 'Amount in bank: 1 imperial note'
elif balance:
message = 'Amount in bank: %d imperial notes'%(balance)
else:
message = 'Sorry, you have no balance.'
else:
message = 'Do you need help?'
whoami.Say(message)
Crossfire.SetReturnValue(1)