Adapt scripts to latest Python plugin.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6087 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2007-04-21 22:44:30 +00:00
parent 05adafa14a
commit a4cb2ddb5a
2 changed files with 51 additions and 49 deletions

View File

@ -5,28 +5,30 @@ me = Crossfire.WhoAmI()
ac = Crossfire.WhoIsActivator()
r = random.random()
if (me.Applied):
if (r <= 0.01):
me.Identified=0
me.Cursed= 1
me.Dexterity= me.Dexterity+1
elif (r <= 0.02):
me.Identified=0
me.Cursed= 1
me.Intelligence= me.Intelligence+1
elif (r <= 0.03):
me.Identified=0
me.Cursed= 1
me.Constitution= me.Constitution+1
elif (r >= 0.99):
me.Identified=0
me.Cursed= 1
me.Dexterity= me.Dexterity-1
elif (r >= 0.98):
me.Identified=0
me.Cursed= 1
me.Intelligence= me.Intelligence-1
elif (r >= 0.97):
me.Identified=0
me.Cursed= 1
me.Constitution= me.Constitution-1
# Event is called before object is applied, so changing our properties just before it's actually
# applied instead of when removed
if (me.Applied == 0):
if (r <= 0.01):
me.Cursed= 1
me.Dex = me.Dex + 1
me.Identified=0
elif (r <= 0.02):
me.Cursed= 1
me.Int = me.Int + 1
me.Identified=0
elif (r <= 0.03):
me.Cursed= 1
me.Con = me.Con + 1
me.Identified=0
elif (r >= 0.97):
me.Cursed= 1
me.Dex = me.Dex - 1
me.Identified=0
elif (r >= 0.98):
me.Cursed= 1
me.Int = me.Int - 1
me.Identified=0
elif (r >= 0.99):
me.Cursed= 1
me.Con n= me.Con - 1
me.Identified=0

View File

@ -6,32 +6,32 @@ ac = Crossfire.WhoIsActivator()
r = random.random()
if (r <= 0.01):
ac.Write("Your weapon suddenly seems lighter !")
me.Damage=me.Damage+10
me.Identified=0
me.BeenApplied=0
ac.Write("Your weapon suddenly seems lighter!")
me.Dam = me.Dam + 10
me.BeenApplied=0
me.Identified=0
elif (r <= 0.02):
ac.Write("Your weapon suddenly seems darker !")
me.Damage=me.Damage-10
me.Identified=0
me.BeenApplied=0
ac.Write("Your weapon suddenly seems darker!")
me.Dam = me.Dam - 10
me.BeenApplied=0
me.Identified=0
elif (r <= 0.03):
ac.Write("Your weapon suddenly seems lighter !")
me.Damage=me.Damage+10
me.Identified=0
me.BeenApplied=0
ac.Write("Your weapon suddenly seems lighter!")
me.Dam = me.Dam + 10
me.Identified=0
me.BeenApplied=0
elif (r <= 0.04):
ac.Write("Your weapon suddenly seems colder !")
me.AttackType=Crossfire.AttackTypeCold() + Crossfire.AttackTypePhysical())
me.Identified=0
me.BeenApplied=0
ac.Write("Your weapon suddenly seems colder!")
me.AttackType = Crossfire.AttackType.COLD + Crossfire.AttackType.PHYSICAL
me.Identified=0
me.BeenApplied=0
elif (r <= 0.05):
ac.Write("Your weapon suddenly seems warmer !")
me.AttackType=Crossfire.AttackTypeFire() + Crossfire.AttackTypePhysical())
me.Identified=0
me.BeenApplied=0
ac.Write("Your weapon suddenly seems warmer!")
me.AttackType=Crossfire.AttackType.FIRE + Crossfire.AttackType.PHYSICAL
me.Identified=0
me.BeenApplied=0
elif (r <= 0.06):
ac.Write("Your weapon suddenly emits sparks !")
me.AttackType=Crossfire.AttackTypeElectricity() + Crossfire.AttackTypePhysical())
me.Identified=0
me.BeenApplied=0
ac.Write("Your weapon suddenly emits sparks!")
me.AttackType=Crossfire.AttackType.ELECTRICITY + Crossfire.AttackType.PHYSICAL
me.Identified=0
me.BeenApplied=0