diff --git a/ChangeLog b/ChangeLog index e1d850fb0..6df0f081e 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,589 @@ +2011-05-14 06:49 rjtanner + + * darcap/darcap/shop_a: Removed line break in NPC dialog and + corrected a typo (armour vs. armo) in Smith's Armour in Darcap. + +2011-05-13 06:10 rjtanner + + * darcap/darcap/gshop, world/world_116_102: Major cosmetic update + to Darcap General Store. Expanded the map to include ground + outside the shop walls. Floor plan matches the physical building + shape. Door or entrance now opens when a player approaches. Shop + item and decor layout changes. Map considered an outdoor map so + darkness or time of day is visible when inside; added light + sources. Updated world map for new map entrance destination. + +2011-05-12 05:14 rjtanner + + * darcap/darcap/potionshop, world/world_116_102: Major cosmetic + update to Molthir's Potionshop in Darcap. Expanded the map to + include ground outside the shop walls. Floor plan matches the + physical building shape. Door or entrance now opens when a player + approaches. Made it so accidents with the cauldron are less + dangerous to other players entering the shop. Shop item and decor + layout changes. Map considered an outdoor map so darkness or time + of day is visible when inside; added light sources. Updated world + map for new map entrance destination. + +2011-05-11 04:32 rjtanner + + * darcap/darcap/shop_m, world/world_116_102: Major cosmetic update + to Mirkland's Magic in Darcap. Expanded the map to include ground + outside the shop walls. Floor plan matches the physical building + shape. Door or entrance now opens when a player approaches. Shop + item and decor layout changes. Map considered an outdoor map so + darkness or time of day is visible when inside; added light + sources. Updated world map for new map entrance destination. + +2011-05-10 04:44 rjtanner + + * darcap/darcap/shop_w, world/world_116_102: Cosmetic update to + Spike's Weapons in Darcap. Expanded the map to include ground + outside the shop walls. Floor plan matches the physical building + shape. Door or entrance now opens when a player approaches. Some, + but very little, shop item and decor layout changes. Map + considered an outdoor map so darkness or time of day is visible + when inside; added light sources. Updated world map for new map + entrance destination. + +2011-05-09 04:03 rjtanner + + * darcap/darcap/shop_a, world/world_116_102: Cosmetic update to + Smith's Armour in Darcap. Expanded the map to include ground + outside the shop walls. Floor plan matches the physical building + shape. Door or entrance now opens when a player approaches. Some, + but very little, shop item and decor layout changes. Map + considered an outdoor map so darkness or time of day is visible + when inside; added light sources. Updated world map for new map + entrance destination. + +2011-05-08 03:04 rjtanner + + * santo_dominion/shops/rings: Remove line breaks from the + instructional sign in the Lord of the Rings in Santo Dominion. + +2011-05-07 14:34 ryo_saeba + + * navar_city/misc/library: Fix walls. + +2011-05-07 03:13 rjtanner + + * euthville/magic.shop: Remove line breaks in NPC dialogue at the + Euthville Magic Shop. + +2011-05-06 05:25 rjtanner + + * navar_city/misc/city1magic, world/world_122_117: Major cosmetic + update to Wizzo's Magic Shop in Navar. Expanded the map to + include ground outside the shop walls. Floor plan matches the + physical building shape. Door or entrance now opens when a player + approaches. Shop item and decor layout changes. Map considered an + outdoor map so darkness or time of day is visible when inside; + added light sources. Updated world map for new map entrance + destination. + +2011-05-05 04:27 rjtanner + + * darcap/darcap/shop_g, world/world_116_102: Cosmetic overhaul to + Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground + outside the shop walls. Floor plan matches the physical building + shape. Door or entrance now opens when a player approaches. Shop + item and decor layout changes. Map considered an outdoor map so + darkness or time of day is visible when inside; added light + sources. Updated world map for new map entrance destination. + +2011-05-04 04:35 rjtanner + + * navar_city/misc/buildshop, world/world_122_117: Cosmetic overhaul + to Ye Ol' Home Depote in Navar. Expanded the map to include + ground outside the shop walls. Floor plan matches the physical + building shape. Door or entrance now opens when a player + approaches. Shop item and decor layout changes. Map considered an + outdoor map so darkness or time of day is visible when inside; + added light sources. Updated world map for new map entrance + destination. + +2011-05-03 05:20 rjtanner + + * navar_city/misc/city1armour, world/world_122_117: Major cosmetic + overhaul to Olaf's Armour Emporium in Navar. Expanded the map to + include ground outside the shop walls. Floor plan matches the + physical building shape. Door or entrance now opens when a player + approaches. Shop item and decor layout changes. Map considered an + outdoor map so darkness or time of day is visible when inside; + added light sources. Updated world map for new map entrance + destination. + +2011-04-29 05:42 rjtanner + + * navar_city/misc/city1weapon, world/world_122_117: Spelling + correction, Red's Weapons Bazaar (not Bazzar) in Navar. + +2011-04-29 05:40 rjtanner + + * navar_city/misc/city1weapon, world/world_122_117: Major cosmetic + overhaul to Red's Weapon Bazzar in Navar. Expanded the map to + include ground outside the shop walls. Floor plan matches the + physical building shape. Door or entrance now opens when a player + approaches. Shop item and decor layout changes. Map considered an + outdoor map so darkness or time of day is visible when inside; + added light sources. Updated world map for new map entrance + destination. + +2011-04-26 04:50 rjtanner + + * navar_city/misc/city1gen, world/world_122_117: Major cosmetic + overhaul to Eddie's Store by the Wall (general store) in Navar. + Expanded the map to include ground outside the shop walls. Floor + plan matches the physical building shape. Door or entrance now + opens when a player approaches. Shop item and decor layout + changes. Map considered an outdoor map so darkness or time of day + is visible when inside; added light sources. Updated world map + for new map entrance destination. + +2011-04-25 00:46 rjtanner + + * navar_city/bow_shop, world/world_122_117: Small redesign of + Pimol's Fine Bow Shop in Navar. Added another row of tiles around + the map border outside the shop walls. Minor floor plan changes + to match the building shape. Door or entrance now opens when a + player approaches. Shop item layout changes. Updated world map + for new map entrance destination. + +2011-04-24 04:17 rjtanner + + * marksel/wizard, world/world_120_109: Major cosmetic overhaul to + Sages Tower in Marksel. Expanded the map to include ground + outside the shop walls. Floor plan matches the physical building + shape. Door or entrance now opens when a player approaches. Shop + item and decor layout changes. Map considered an outdoor map so + darkness or time of day is visible when inside; added light + sources. Updated world map for new map entrance destination. + +2011-04-24 03:13 rjtanner + + * marksel/shop, world/world_120_109: Redesign of the Marksel Shoppe + in Marksel. Expanded the map to include ground outside the shop + walls. Floor plan matches the physical building shape. Door or + entrance now opens when a player approaches. Shop item and decor + layout changes. Map considered an outdoor map so darkness or time + of day is visible when inside; added light sources. Updated world + map for new map entrance destination. + +2011-04-23 23:31 rjtanner + + * lake_country/shops/Olds_jewel, world/world_109_126: Major + cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. + Expanded the map to include ground outside the shop walls. Floor + plan matches the physical building shape. Door or entrance now + opens when a player approaches. Shop item and decor layout + changes. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Updated world map + for new map entrance destination. + +2011-04-23 20:45 rjtanner + + * lake_country/Butakis/B_gshop, lake_country/Butakis/Butakis0: + Numerous changes to Fortress of Lord Butakis General Shop. Floor + plan resembles building layout. Door or entrance now opens when a + player approaches. Shop item layout changes. Map considered an + outdoor map so darkness or time of day is visible when inside; + added light sources. Updated Fortress map for new shop entrance + destination. + +2011-04-22 04:10 rjtanner + + * lake_country/Butakis/B_wshop, lake_country/Butakis/Butakis0: + Numerous changes to Fortress of Lord Butakis Weapon Shop. Floor + plan resembles building layout. Door or entrance now opens when a + player approaches. Shop item layout changes. Map considered an + outdoor map so darkness or time of day is visible when inside; + added light sources. Updated Fortress map for new shop entrance + destination. + +2011-04-21 04:27 rjtanner + + * lake_country/shops/klondors_wands, world/world_109_126: Numerous + changes to Klondor's Wand Shop in Lake Country. Floor plan + resembles building layout. Door or entrance now opens when a + player approaches. Shop item layout changes. Map considered an + outdoor map so darkness or time of day is visible when inside; + added light sources. Updated world map for new map entrance + destination. + +2011-04-20 19:08 ryo_saeba + + * port_joseph/town/underground_tavern: Add conversation tips. + +2011-04-20 04:39 rjtanner + + * lake_country/shops/clems_archery, world/world_109_126: Numerous + changes to Clem's Fine Archery in Lake Country. Floor plan + resembles building layout. Door or entrance now opens when a + player approaches. Shop item layout changes. Map considered an + outdoor map so darkness or time of day is visible when inside; + added light sources. Updated world map for new map entrance + destination. + +2011-04-20 04:04 rjtanner + + * port_joseph/town/church: Minor cosmetic changes to Church of + Gabriel in Port Joseph. Changed wall sections for nicer merging + or blending. + +2011-04-19 04:35 rjtanner + + * port_joseph/town/portia: Replaced two wall sections for nicer + merging or blending. Cosmetic change only, no functional changes. + +2011-04-19 04:33 rjtanner + + * world/world_101_114: Remove extra ground (grass) tile + +2011-04-19 04:29 rjtanner + + * port_joseph/town/inn, world/world_101_114: Map title change to + Wayfarers' Rest in Port Joseph (rest vs. Rest) + +2011-04-19 04:28 rjtanner + + * port_joseph/town/inn, world/world_101_114: Changes to Wayfarer's + rest in Port Joseph. Kept the original floor plan. Map considered + an outdoor map so darkness or time of day is visible when inside; + added light sources. Updated world map for new map entrance + destination. + +2011-04-19 04:16 rjtanner + + * port_joseph/town/generalstore, world/world_101_114: Multiple + changes to General Store in Port Joseph. Floor plan somewhat + resembles building layout. Door or entrance now opens when a + player approaches. Map considered an outdoor map so darkness or + time of day is visible when inside; added light sources. Shop + item arrangement changes. Updated world map for new map entrance + destination. + +2011-04-18 00:16 rjtanner + + * santo_dominion/shops/rings, world/world_102_108: Changes to Lord + of Rings store in Santo Dominion. Floor plan somewhat resembles + building layout. Door or entrance now opens when a player + approaches. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Updated world + map for new map entrance destination. + +2011-04-17 21:44 rjtanner + + * santo_dominion/shops/nosferatu, world/world_102_108: Major + changes to Nosferatu - Specialist magic store in Santo Dominion. + Floor plan closely resembles building layout. Door or entrance + now opens when a player approaches. Shop item layout changes. + Added more detect magic, detect curse and ID tables to the shop. + Map considered an outdoor map so darkness or time of day is + visible when inside; added light sources. Updated world map for + new map entrance destination. + +2011-04-17 20:36 rjtanner + + * santo_dominion/shops/erash, world/world_102_108: Major cosmetic + changes to Erash Sharp Blades store in Santo Dominion. Floor plan + closely resembles building layout. Door or entrance now opens + when a player approaches. Shop item layout changes. Map + considered an outdoor map so darkness or time of day is visible + when inside; added light sources. Updated world map for new map + entrance destination. + +2011-04-17 01:34 rjtanner + + * world/world_102_108: Punctuation change to Elik's General Store + in Santo Dominion (Elik's vs. Eliks) + +2011-04-17 01:34 rjtanner + + * santo_dominion/shops/eliks: Added one more light to Elik's + General Store + +2011-04-17 01:32 rjtanner + + * santo_dominion/shops/eliks, world/world_102_108: Somewhat major + cosmetic changes to Eliks General Store in Santo Dominion. Door + or entrance now opens when a player approaches. Shop item layout + changes. Map considered an outdoor map so darkness or time of day + is visible when inside; added light sources. Updated world map + for new map entrance destination. + +2011-04-16 23:07 rjtanner + + * santo_dominion/shops/armour, world/world_102_108: Somewhat major + cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo + Dominion. Door or entrance now opens when a player approaches. + Shop item layout changes. Map considered an outdoor map so + darkness or time of day is visible when inside; added light + sources. Updated world map for new map entrance destination. + +2011-04-16 21:45 rjtanner + + * scorn/shops/BasicSpells, world/world_104_115: Cosmetic changes to + Mosley's Magic Books in Scorn. Door or entrance now opens when a + player approaches. Shop item layout changes. Map considered an + outdoor map so darkness or time of day is visible when inside; + added light sources. Updated world map for new map entrance + destination. + +2011-04-16 04:20 rjtanner + + * euthville/magic.shop, world/world_105_113: Major cosmetic + overhaul to the Magic Shop in Euthville. Expanded the map to + include ground outside the shop walls. Floor plan matches the + physical building shape. Door or entrance now opens when a player + approaches. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Updated world + map for new map entrance destination. + +2011-04-15 04:08 rjtanner + + * scorn/taverns/inn2: Redesign and minor cosmetic changes to the + Port Inn in Scorn. Expanded the map to include more ground + outside the inn walls. Many of the room doors now open when a + player approaches. Map is considered an outdoor map so darkness + or time of day is visible when inside; added light sources. + +2011-04-14 04:17 rjtanner + + * scorn/shops/generalshop, world/world_105_116: Cosmetic overhaul + to the Scorn General Store. Expanded the map to include ground + outside the shop walls. Door or entrance now opens when a player + approaches. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Updated world + map for new map entrance destination. + +2011-04-13 04:13 rjtanner + + * scorn/shops/bowshop, world/world_104_115: Major cosmetic overhaul + to the Scorn's Best Bows in Scorn. Expanded the map to include + ground outside the shop walls. Floor plan matches the physical + building shape. Door or entrance now opens when a player + approaches. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Updated world map + for new map entrance destination. Shop uses new face and + archetype, requires archetype revision 14401. + +2011-04-12 03:43 rjtanner + + * scorn/shops/alclass, scorn/shops/potionshop, world/world_104_115: + Major cosmetic overhaul to the Alchemy Shop in Scorn. Expanded + the map to include ground outside the shop walls. Floor plan + matches the physical building shape. Door or entrance now opens + when a player approaches. Map considered an outdoor map so + darkness or time of day is visible when inside; added light + sources. Updated world map for new map entrance destination, + added cobblestone tile to give a walkway to the shop entrance. + Modified shop lower level stair coordinates to line up with + changes with the upper/main level. + +2011-04-08 04:23 rjtanner + + * scorn/shops/magicshop: Remove double stacked ground tiles, remove + magic mouth message that were copied over by mistake (original + tower layout was from Tower of Stars map), remove misplaced + no_magic tile. All technical corrections, no cosmetic or + functional changes. + +2011-04-07 04:26 rjtanner + + * scorn/misc/PowerHouse, world/world_105_115: Major cosmetic + overhaul to the House of Power in Scorn. Expanded the map to + include ground outside the shop walls. Floor plan matches the + physical building shape. Door or entrance now opens when a player + approaches. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Updated world map + for new map entrance destination. + +2011-04-07 04:05 rjtanner + + * world/world_104_115, world/world_105_115: Based on feedback, + adjust the destination coordinates for recently modified Scorn + shop maps so that the player is one more tile away from the + doorway which works nicer/better for the floor button that causes + the door to open. + +2011-04-06 03:41 rjtanner + + * scorn/shops/gemshop, world/world_105_115: Major cosmetic overhaul + to the Scorn Gem Shop. Expanded the map to include ground outside + the shop walls. Door or entrance now opens when a player + approaches. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Added another + row of gem purchase tables. Updated world map for new map + entrance destination. + +2011-04-06 03:30 rjtanner + + * world/world_105_115: Correct overwritten elevation values made in + previous commit, #14386. + +2011-04-05 04:45 rjtanner + + * world/world_105_115: Added cobblestone tiles leading up to the + Scorn Gem Shop and House of Power. Cosmetic change only. + +2011-04-04 03:31 rjtanner + + * world/world_105_115: Update Scorn to use the new Jewel Store + graphic. Requires archtype revision # 14384. + +2011-04-03 23:44 rjtanner + + * world/world_104_115: Missed this file in previous commit. Updated + world map for new map entrance destination to the Food Shop + Warehouse in Scorn. + +2011-04-03 23:43 rjtanner + + * scorn/shops/foodshop: Major cosmetic overhaul to the Food Shop + Warehouse in Scorn. Expanded the map to include ground outside + the shop walls. Door or entrance now opens when a player + approaches. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Updated world + map for new map entrance destination. + +2011-04-03 14:40 ryo_saeba + + * scorn/anthony/portgate: Merge lines. + +2011-04-03 14:38 ryo_saeba + + * scorn/anthony/passoffice, scorn/anthony/portgate, + scorn/houses/wizz.entry: Merge lines for port pass. + +2011-04-03 14:34 ryo_saeba + + * scorn/houses/wizz.entry: Merge lines. + +2011-04-03 14:29 ryo_saeba + + * scorn/houses/scorn_trappers: Add chat hints. + +2011-04-03 09:35 ryo_saeba + + * scorn/houses/jc.msg: Fix quest logic. + +2011-04-03 09:35 ryo_saeba + + * scorn/houses/riverside_manor: Fix wrong event type. + +2011-04-03 09:32 ryo_saeba + + * scorn/houses/jc.msg: Reformat using CRE. + +2011-04-03 09:18 ryo_saeba + + * scorn/magara/porter_house: Merge lines. + +2011-04-03 09:15 ryo_saeba + + * scorn/towers/brewery.2: Add dialog tips, change a few things. + +2011-04-03 05:12 rjtanner + + * scorn/shops/armourshop, world/world_104_115: Major cosmetic + overhaul to the Armour Shop in Scorn. Expanded the map to include + ground outside the shop walls. Floor plan matches the physical + building shape. Door or entrance now opens when a player + approaches. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Updated sign + information. Updated world map for new map entrance destination. + +2011-04-03 00:27 rjtanner + + * scorn/shops/weaponshop, world/world_104_115: Major cosmetic + overhaul to the Weapon Shop in Scorn. Expanded the map to include + ground outside the shop walls. Floor plan matches the physical + building shape. Door or entrance now opens when a player + approaches. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Updated world + map for new map entrance destination. + +2011-04-02 12:37 ryo_saeba + + * start/Nexus: Make the exit to newbie house unique. + +2011-04-02 04:17 rjtanner + + * scorn/shops/magicshop, world/world_104_115: Major cosmetic + overhaul to the Magic Shop in Scorn. Expanded the map to include + ground outside the shop walls. Floor plan matches the physical + building shape. Door or entrance now opens when a player + approaches. Map considered an outdoor map so darkness or time of + day is visible when inside; added light sources. Updated world map + for new map entrance destination. + +2011-04-01 04:00 rjtanner + + * brest/shops/brest.magic: Remove wall sections that were double + stacked. No functional change, no cosmetic change - purely a + technical correction. + +2011-03-29 04:34 rjtanner + + * world/world_104_115: Minor cosmetic change to add a cobblestone + path leading to the Scorn Magic Shop entrance. No functional + changes. Other two changes are due to map editor reformatting the + placement of the Private Shop 4 & 5 name locations. + +2011-03-26 16:35 rjtanner + + * scorn/taverns/inn, world/world_105_116: Major cosmetic overhaul + to the Wanderer inn in Scorn. Expanded the map to include ground + outside the walls. Replaced grates with windows. Added more + windows so that interior resembles the outside appearance of the + inn. Doors now open when a player approaches them. Room doors are + open by default. Removed line breaks to the introductory sign. + Map now considered an outdoor map so darkness or time of day is + visible when inside; added light sources to the inn. Updated + world map for new map entrance destination. + +2011-03-20 09:28 ryo_saeba + + * scorn/kar/creepy.house, scorn/kar/creepy.house2: Remove invalid + attribute. + +2011-03-20 09:25 ryo_saeba + + * scorn/kar/creepy.house: Merge split lines. + +2011-03-17 22:33 ryo_saeba + + * scorn/taverns/apartments: Merge lines. + +2011-03-17 22:13 ryo_saeba + + * scorn/misc/gateguardcommon.msg: Set as a question instead of a + 'say'. + +2011-03-17 22:12 ryo_saeba + + * scorn/misc/gatehouse: Merge lines. + +2011-03-17 22:04 ryo_saeba + + * scorn/misc/gateguardcommon.msg, scorn/misc/gateguardinside.msg: + Readd missing 'pre' blocks. Fix typos. + +2011-03-17 21:55 ryo_saeba + + * scorn/misc/gateguardcommon.msg, scorn/misc/gateguardinside.msg: + Reformat using CRE, no change. + +2011-03-16 22:10 ryo_saeba + + * start/sigmund.msg: Reformat using CRE, no change. + +2011-01-28 05:39 mwedel + + * ChangeLog: Run svn2cl to update ChangeLog file. + MSW 2011-01-27 + 2010-12-30 20:12 ryo_saeba * styles/specialmaps/powerroom: Let's say this capacity should be