From ab7821af2ee5eb248c149bcbf9dea8227c062a9f Mon Sep 17 00:00:00 2001 From: rjtanner Date: Sun, 14 Dec 2008 06:47:31 +0000 Subject: [PATCH] Change altars and gates in Mercenaries house so that players can't trap themselves inside the rooms - the gate stay permanently open (or until the next map reset) after hiring one of the mercenaries git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10967 282e977c-c81d-0410-88c4-b93c2d0d6712 --- scorn/misc/mercenaries | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/scorn/misc/mercenaries b/scorn/misc/mercenaries index 5e127c153..79795a81e 100644 --- a/scorn/misc/mercenaries +++ b/scorn/misc/mercenaries @@ -227,7 +227,7 @@ arch cobblestones2 x 2 y 3 end -arch igate_closed_1 +arch grate_closed_1 x 2 y 3 speed 0.500000 @@ -653,7 +653,7 @@ arch cobblestones2 x 6 y 3 end -arch igate_closed_1 +arch grate_closed_1 x 6 y 3 speed 0.500000 @@ -1166,7 +1166,7 @@ arch cobblestones2 x 11 y 2 end -arch igateTrg2 +arch grate_closed_2 x 11 y 2 connected 3 @@ -1200,10 +1200,11 @@ arch cobblestones2 x 11 y 6 end -arch igateTrg2 +arch grate_closed_2 x 11 y 6 connected 2 +blocksview 0 end arch cobblestones2 x 11 @@ -1233,7 +1234,7 @@ arch cobblestones2 x 11 y 10 end -arch igateTrg2 +arch grate_closed_2 x 11 y 10 connected 1