Updated ChangeLog file using svn2cl
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9265 282e977c-c81d-0410-88c4-b93c2d0d6712master
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ChangeLog
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ChangeLog
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@ -1,3 +1,276 @@
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2008-06-06 01:03 anmaster
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* pup_land/lone_town/mshop: Unbreak the bargaining skill in
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/pup_land/lone_town/mshop
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2008-06-06 00:57 anmaster
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* pup_land/lone_town/gemshop: Unbreak the bargaining skill in
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/pup_land/lone_town/gemshop
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2008-06-06 00:51 anmaster
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* pup_land/raffle/raffle3_u2a: Add missing floors under walls in
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/pup_land/raffle/raffle3_u2a
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2008-06-06 00:51 anmaster
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* pup_land/pplant/pplant_ud2: Add missing floors under walls in
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/pup_land/pplant/pplant_ud2
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2008-06-06 00:46 anmaster
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* pup_land/castle_eureca/cave_pass,
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pup_land/castle_eureca/cave_pass2: Adding missing floors under
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walls and remove duplicate walls in
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/pup_land/castle_eureca/cave_pass and
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/pup_land/castle_eureca/cave_pass2
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2008-06-06 00:33 anmaster
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* pup_land/ruin_barbarian/hole2: Adding missing floors under walls
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in /pup_land/ruin_barbarian/hole2
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2008-06-06 00:30 anmaster
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* pup_land/cave_weapon/cave1, pup_land/cave_weapon/cave2,
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pup_land/cave_weapon/cave3, pup_land/cave_weapon/cave4,
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pup_land/cave_weapon/cave5: Add missing floors under walls in
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/pup_land/cave_weapon/*
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2008-06-06 00:23 anmaster
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* start/HallsOfSelection/wraith_player: The wraith Hall of
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selection was totally broken you could walk outside and around
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the teleporters and such. Fixing.
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2008-06-06 00:22 anmaster
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* start/HallsOfSelection/fireborn_player,
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start/HallsOfSelection/pl_dragon: Add missing no magic tiles to
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fireborn and dragon hall of selections.
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2008-06-06 00:10 anmaster
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* HallOfSelection: Add missing no_spells to /HallOfSelection
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2008-06-06 00:09 anmaster
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* unlinked/Fogs: Add missing floor tiles to /unlinked/Fogs
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2008-06-06 00:00 anmaster
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* unlinked/kandora/circus/mp_castle,
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unlinked/kandora/circus/mp_church,
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unlinked/kandora/circus/petshop, unlinked/kandora/dd_church,
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unlinked/kandora/dm_church: More kandora fixes, change the
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nonexisting altar_jehovah to altar_valriel (as done in some maps
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reused from kandora in bigworld). Clean up walls and floors in
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/unlinked/kandora/circus/petshop.
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2008-06-05 23:41 anmaster
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* quests/peterm/quests/dragonquest2,
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quests/peterm/temple/GemTunnel: In
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/quests/peterm/quests/dragonquest2: add missing ground arches
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under walls and remove ground under blocked arches.
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2008-06-05 23:29 anmaster
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* quests/peterm/FireTemple/Entrance,
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quests/peterm/FireTemple/LavaChamber,
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quests/peterm/FireTemple/Passageway: Add missing ground arches
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under walls to /quests/peterm/FireTemple/* and remove ground
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under blocked arches (in same maps), also (in same maps) remove
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some duplicate floor tiles.
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2008-06-05 23:14 anmaster
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* quests/peterm/DragonQuest/ElectricAnte,
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quests/peterm/DragonQuest/ElectricHatchery,
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quests/peterm/DragonQuest/ElectricLord,
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quests/peterm/DragonQuest/Entrance,
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quests/peterm/DragonQuest/FireAnte,
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quests/peterm/DragonQuest/FireHatchery,
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quests/peterm/DragonQuest/FireLord,
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quests/peterm/DragonQuest/IceAnte,
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quests/peterm/DragonQuest/IceHatchery,
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quests/peterm/DragonQuest/IceLord,
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quests/peterm/DragonQuest/WyvernNest: Add missing ground arches
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under walls to /quests/peterm/DragonQuest/* and remove ground
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under blocked arches (in same maps).
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2008-06-05 23:12 anmaster
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* quests/hendel/pre_acid: Add missing floor tiles to
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/quests/hendel/pre_acid
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2008-06-05 22:53 anmaster
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* quests/greyshield/GreyMaster: Oops, missed to add the missing
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floor tiles when I first changed GreyMaster a few minutes ago.
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Here they are now.
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2008-06-05 22:49 anmaster
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* quests/greyshield/Chamber: In /quests/greyshield/Chamber, add
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missing floor tiles under walls.
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2008-06-05 22:48 anmaster
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* quests/greyshield/Cave, quests/greyshield/Cavern: In
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/quests/greyshield/{Cave,Cavern}, remove floor tiles under
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blocked.
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2008-06-05 22:46 anmaster
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* quests/greyshield/Castle: In /quests/greyshield/Castle, hide
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magic_ear under floor.
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2008-06-05 22:42 anmaster
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* quests/greyshield/Cavern2: Add floor tiles under walls and remove
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floor tiles under blocked in /quests/greyshield/Cavern2.
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2008-06-05 22:39 anmaster
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* quests/greyshield/GreyMaster: Hide magic_mouth under the floor in
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/quests/greyshield/GreyMaster.
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2008-06-05 22:37 anmaster
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* quests/greyshield/Fortress: Hide magic_ear under the floor in
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/quests/greyshield/Fortress.
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2008-06-05 22:33 anmaster
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* pup_land/jk/heads: Add missing floor tiles to /pup_land/jk/heads,
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note map is unlinked, but I think it is good to clean it up
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anyway.
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2008-06-05 22:12 anmaster
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* unlinked/kandora/cave/cave3, unlinked/kandora/cave/m_inn,
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unlinked/kandora/cave/m_temple, unlinked/kandora/cave/mithril,
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unlinked/kandora/circus/mp_castle,
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unlinked/kandora/circus/mp_cave,
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unlinked/kandora/circus/mp_church,
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unlinked/kandora/circus/mp_start,
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unlinked/kandora/circus/mp_tavern,
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unlinked/kandora/circus/mp_world, unlinked/kandora/dd_alchemy,
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unlinked/kandora/dd_inn, unlinked/kandora/dd_keep,
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unlinked/kandora/denray, unlinked/kandora/dm_inn,
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unlinked/kandora/elcyon/merchant, unlinked/kandora/elcyon/plaza,
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unlinked/kandora/elcyon/seacity, unlinked/kandora/kandora,
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unlinked/kandora/ship_city, unlinked/kandora/ship_home,
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unlinked/kandora/signal: Clean up walls and floors in
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/unlinked/kandora, also possibly other cleanup in there that I
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forgot to mention. But it was sad to see these broken maps.
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2008-06-05 22:08 anmaster
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* quests/mak/chaos/monsters.pick: Correct the monsters in the pick
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map /quests/mak/chaos/monsters.pick. They were broken (bad spell
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defintions it seems), copies broken monsters from the maps.
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2008-06-05 22:05 anmaster
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* scorn/houses/house3.1st: Make /scorn/houses/ house3.1st look
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nicer, add doorway arches to it.
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2008-06-05 22:00 anmaster
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* pup_land/ancient/castle/castle.4: Fix a wrong wall tile in
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/pup_land/ancient/castle/castle.4 to make it line up properly
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with walls around it.
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2008-06-05 21:57 anmaster
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* mlab/citydeclouds/citydeclouds2G,
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mlab/citydeclouds/citydeclouds2H: Add some no_pick in order to
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fix sorting order for arches, clean up slaying for exits to use
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realtive paths in some places, fix some smoothing levels to make
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a bridge look better. All in city de clouds.
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2008-06-05 21:53 anmaster
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* mlab/citydeclouds/cdcnwgateuprlv1: Clean up unneeded tiles that
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couldn't be seen or reached in /mlab/citydeclouds/cdcnwgateuprlv1
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to be able to shrink map
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2008-06-05 21:49 anmaster
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* mlab/citydeclouds/cdcwgrotto1, mlab/citydeclouds/citydeclouds2F:
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Move a lot of the tiles up in cdcwgrotto1 to be able to shrink
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map a lot. Update exits to map.
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2008-06-05 21:47 anmaster
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* mlab/citydeclouds/cdcapart1: Move some boulders/buttons
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connection stuff around in /mlab/citydeclouds/cdcapart1 to be
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able to shrink the map a lot.
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2008-06-05 21:41 anmaster
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* mlab/citydeclouds/villa/citydecloudsvillab1,
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mlab/citydeclouds/villa/citydecloudsvillab2: Removed unreachable,
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unused monsters at unreachable edge of map in city de clouds.
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2008-06-03 19:54 anmaster
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* quests/todd/aljwaf/ruins: Removed /quests/todd/aljwaf/ruins, the
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map has been integrated into big world since long ago.
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2008-06-03 19:34 anmaster
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* lake_country/Butakis/Rlib2, lake_country/Butakis/prison_s: Add
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missing floor tiles under walls to /lake_country/Butakis/prison_s
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and make the books appear on top of the tables in
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/lake_country/Butakis/Rlib2.
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2008-06-03 19:32 anmaster
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* navar_city/jail/jail: Remove duplicate no magic tiles from jail
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map in Navar.
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2008-06-03 19:31 anmaster
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* scorn/misc/jail, scorn/misc/jail_upper: Add missing no magic
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tiles to jail maps in Scorn.
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2008-06-03 19:30 anmaster
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* scorn/oldcity/oldcity4, scorn/oldcity/oldcity5: Get rid of
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unlinked /scorn/oldcity/oldcity[45]. Those maps had been
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converted to be parts of the single (tiled) oldcity54.
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2008-06-03 19:27 anmaster
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* pup_land/lone_town/nf_bar, pup_land/rainbow/Lv5/romm88: Remove
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two more unlinked duplicates. romm88 was a duplicate of room88,
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and lone_town/nf_bar an unfinished duplicate of the map of the
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same name in nurnberg.
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2008-06-03 19:07 anmaster
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* pup_land/cave_weapon/cave51, pup_land/kurte/eureca_road31:
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Removed two unlinked and duplicate maps from pupland, these were
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duplicates of the same maps without 1 suffix.
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2008-06-03 16:51 rjtanner
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* regions: Removed unused regions
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2008-06-03 14:44 anmaster
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* navar_city/city1court: Fix look of the semi-broken exits in
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/navar_city/city1court (they animated even though "is_animated 0"
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was set, which broke them).
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2008-05-31 22:44 rjtanner
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* ChangeLog: Updated ChangeLog file using svn2cl
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2008-05-30 07:32 akirschbaum
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* HallOfSelection, brest/black_shield/upper, brest/sow/sow,
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* test/say: Misc say test.
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2008-05-20 16:01 anmaster
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* brest/pshops/pshop_copier: Update the script to make it work correctly,
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it assumed too much about the layout of the file, so it was broken.
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New script should be somewhat more robust.
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* ChangeLog, brest/pshops/pshop_copier: Update the script to make
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it work correctly, it assumed too much about the layout of the
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