Fix handling in autojail when a player is killed by starvation.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21519 282e977c-c81d-0410-88c4-b93c2d0d6712master
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@ -1,6 +1,7 @@
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2020-10-20 Daniel Hawkins
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2020-10-20 Daniel Hawkins
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* scorn/houses/tannery: Fix flagstone tile in entrance area that doesn't prevent casting.
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* scorn/houses/tannery: Fix flagstone tile in entrance area that doesn't prevent casting.
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* maps/python/quests/QuestAdvance.py: Bail when no player is provided. Avoids a core dump from the attempt to run the script in some scenarios.
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* maps/python/quests/QuestAdvance.py: Bail when no player is provided. Avoids a core dump from the attempt to run the script in some scenarios.
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* maps/python/events/death/autojail.py: Handle player deaths without a killer (e.g. from starvation)
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2020-10-12 Daniel Hawkins
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2020-10-12 Daniel Hawkins
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* pup_land/begin/adv: Utilize the randomized item generation for the creator arch rather than separate
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* pup_land/begin/adv: Utilize the randomized item generation for the creator arch rather than separate
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@ -1,7 +1,7 @@
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#
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#
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# This module will automaticall arrest players killing other players,
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# This module will automaticall arrest players killing other players,
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# provided the option was activated by a DM through 'autojail 1'.
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# provided the option was activated by a DM through 'autojail 1'.
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# Note the settings defaults to 0 and isn't kept during server resets.
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# Note the settings defaults to 0 and isn't kept during server resets.
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import Crossfire
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import Crossfire
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@ -9,6 +9,11 @@ import Crossfire
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def check_autojail():
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def check_autojail():
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killer = Crossfire.WhoIsActivator()
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killer = Crossfire.WhoIsActivator()
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# If a player dies by starvation, there is no killer.
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# Bail if that is the case.
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if killer is None:
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return
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if killer.Type != Crossfire.Type.PLAYER or killer.DungeonMaster:
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if killer.Type != Crossfire.Type.PLAYER or killer.DungeonMaster:
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return
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return
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