Script to punish a player from killing a NPC.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13320 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2010-05-29 19:54:58 +00:00
parent 0559e8bc68
commit b5a0b9a37e
1 changed files with 47 additions and 0 deletions

View File

@ -0,0 +1,47 @@
# -*- coding: utf-8 -*-
# death_punisher.py - Punish players for killing some NPCs
#
# Copyright (C) 2010 Nicolas Weege
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
#
# This script punishes players killing a NPC by making all other
# non aggressive monsters in the map aggressive.
#
# It should be called from a "death" event.
import Crossfire
def handle_death():
map = Crossfire.WhoAmI().Map
found = None
for h in range(0, map.Height):
for w in range(0, map.Width):
top = map.ObjectAt(w, h)
while top != None:
if top.Monster == 1 and top.Unaggressive == 1:
found = top
found.Unaggressive = 0
break
top = top.Above
if found != None:
found.Say("You are going to pay!")
Crossfire.SetReturnValue(1)
handle_death()