Script to punish a player from killing a NPC.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13320 282e977c-c81d-0410-88c4-b93c2d0d6712master
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# -*- coding: utf-8 -*-
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# death_punisher.py - Punish players for killing some NPCs
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#
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# Copyright (C) 2010 Nicolas Weege
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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#
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# This script punishes players killing a NPC by making all other
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# non aggressive monsters in the map aggressive.
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#
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# It should be called from a "death" event.
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import Crossfire
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def handle_death():
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map = Crossfire.WhoAmI().Map
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found = None
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for h in range(0, map.Height):
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for w in range(0, map.Width):
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top = map.ObjectAt(w, h)
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while top != None:
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if top.Monster == 1 and top.Unaggressive == 1:
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found = top
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found.Unaggressive = 0
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break
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top = top.Above
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if found != None:
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found.Say("You are going to pay!")
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Crossfire.SetReturnValue(1)
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handle_death()
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