Script: greeting message to enemy.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5949 282e977c-c81d-0410-88c4-b93c2d0d6712master
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# greet_message.py
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#
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# Copyright 2007 by Nicolas Weeger
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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#
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#
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# This script makes the monster/living thing containing it display
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# a message when it sees an enemy for the first time.
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# Message is specified in event object's options field. It can contain %m
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# and %e, which will be replaced by respectively dead item's name and enemy's
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# name.
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import Crossfire
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# This script only works when greeting monster is WhoAmI
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whoami = Crossfire.WhoAmI()
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msg = Crossfire.ScriptParameters()
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def do_enemy():
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old = whoami.ReadKey('greet_enemy')
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msg = Crossfire.ScriptParameters()
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if (old == str(whoami.Enemy.Count)):
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return;
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msg = msg.replace('%m', whoami.Name)
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msg = msg.replace('%e', whoami.Enemy.Name)
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whoami.Say(msg)
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whoami.WriteKey('greet_enemy', str(whoami.Enemy.Count), 1)
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if whoami.Enemy != None and msg != '':
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do_enemy()
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