Remove redundant semicolons.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20286 282e977c-c81d-0410-88c4-b93c2d0d6712
master
akirschbaum 2016-06-19 15:19:52 +00:00
parent 2fc8c10923
commit c018d89c01
10 changed files with 29 additions and 29 deletions

View File

@ -223,7 +223,7 @@ class Dialog:
message = message.replace('$me', self.__speaker.QueryName()) message = message.replace('$me', self.__speaker.QueryName())
message = message.replace('$you', self.__character.QueryName()) message = message.replace('$you', self.__character.QueryName())
Crossfire.NPCSay(self.__speaker, message); Crossfire.NPCSay(self.__speaker, message)
if rule.getSuggests() != None: if rule.getSuggests() != None:
for reply in rule.getSuggests(): for reply in rule.getSuggests():
Crossfire.AddReply(reply[0], reply[1]) Crossfire.AddReply(reply[0], reply[1])
@ -313,7 +313,7 @@ class Dialog:
# prevents flags from conflicting with other non-dialog-related contents # prevents flags from conflicting with other non-dialog-related contents
# in the player file. # in the player file.
def getStatus(self, key): def getStatus(self, key):
character_status=self.__character.ReadKey("dialog_"+self.__location); character_status=self.__character.ReadKey("dialog_"+self.__location)
if character_status == "": if character_status == "":
return "0" return "0"
pairs=character_status.split(";") pairs=character_status.split(";")
@ -332,7 +332,7 @@ class Dialog:
return return
ishere = 0 ishere = 0
finished = "" finished = ""
character_status = self.__character.ReadKey("dialog_"+self.__location); character_status = self.__character.ReadKey("dialog_"+self.__location)
if character_status != "": if character_status != "":
pairs = character_status.split(";") pairs = character_status.split(";")
for i in pairs: for i in pairs:
@ -355,7 +355,7 @@ class Dialog:
# to be unique. This also prevents flags from conflicting with other # to be unique. This also prevents flags from conflicting with other
# non-dialog-related contents in the NPC. # non-dialog-related contents in the NPC.
def getNPCStatus(self, key): def getNPCStatus(self, key):
npc_status=self.__speaker.ReadKey("dialog_"+self.__location + "_" + self.__character.Name); npc_status=self.__speaker.ReadKey("dialog_"+self.__location + "_" + self.__character.Name)
if npc_status == "": if npc_status == "":
return "0" return "0"
pairs=npc_status.split(";") pairs=npc_status.split(";")
@ -375,7 +375,7 @@ class Dialog:
return return
ishere = 0 ishere = 0
finished = "" finished = ""
npc_status = self.__speaker.ReadKey("dialog_"+self.__location + "_" + self.__character.Name); npc_status = self.__speaker.ReadKey("dialog_"+self.__location + "_" + self.__character.Name)
if npc_status != "": if npc_status != "":
pairs = npc_status.split(";") pairs = npc_status.split(";")
for i in pairs: for i in pairs:

View File

@ -99,7 +99,7 @@ if (Crossfire.ScriptParameters() != None):
filename = Crossfire.ScriptParameters() filename = Crossfire.ScriptParameters()
dialogs = parseJSON([filename], '') dialogs = parseJSON([filename], '')
speech = Dialog(player, npc, location) speech = Dialog(player, npc, location)
index = 0; index = 0
for jsonRule in dialogs: for jsonRule in dialogs:
replies = None replies = None
@ -115,5 +115,5 @@ for jsonRule in dialogs:
if speech.speak(Crossfire.WhatIsMessage()) == 0: if speech.speak(Crossfire.WhatIsMessage()) == 0:
# block the NPC for some time # block the NPC for some time
Crossfire.WhoAmI().WriteKey('talked_to', str(random.randint(3, 8)), 1); Crossfire.WhoAmI().WriteKey('talked_to', str(random.randint(3, 8)), 1)
Crossfire.SetReturnValue(1) Crossfire.SetReturnValue(1)

View File

@ -82,9 +82,9 @@ def do_back():
while st != None: while st != None:
if (st.ArchName != rw): if (st.ArchName != rw):
st = st.Above st = st.Above
continue; continue
st.Remove() st.Remove()
break; break
act.Message('You feel a powerful force engulf you.') act.Message('You feel a powerful force engulf you.')
act.Teleport(dest, int(x), int(y)) act.Teleport(dest, int(x), int(y))
@ -102,7 +102,7 @@ def do_banquet():
if (last == now): if (last == now):
act.Message('You read the %s but nothing happens.'%l.Name) act.Message('You read the %s but nothing happens.'%l.Name)
return; return
l.WriteKey('banquet_last', now, 1) l.WriteKey('banquet_last', now, 1)

View File

@ -45,7 +45,7 @@ def do_release(friendly):
m.Friendly = 1 m.Friendly = 1
m.AttackMovement = 16 # petmode m.AttackMovement = 16 # petmode
m.Teleport(act.Map, act.X, act.Y) m.Teleport(act.Map, act.X, act.Y)
l.WriteKey('sunnista_charges', '0', 1); l.WriteKey('sunnista_charges', '0', 1)
act.Message('The %s spits a %s!'%(l.Name, affect)) act.Message('The %s spits a %s!'%(l.Name, affect))
def do_absorb(count): def do_absorb(count):
@ -76,7 +76,7 @@ def do_find():
if item.ArchName == affect and item.Friendly == 0: if item.ArchName == affect and item.Friendly == 0:
got = got + 1 got = got + 1
item.Remove() item.Remove()
break; break
if got > max_affect: if got > max_affect:
return got return got
item = item.Above item = item.Above

View File

@ -37,7 +37,7 @@ def do_say():
if (uses < len(questions)): if (uses < len(questions)):
if (message == answers[uses]): if (message == answers[uses]):
who.Say('Correct! Be restored!'); who.Say('Correct! Be restored!')
result = player.RemoveDepletion(5) result = player.RemoveDepletion(5)
player_set_status(uses + 1) player_set_status(uses + 1)
return return

View File

@ -30,7 +30,7 @@ def do_give():
whoami.Say('And what am I supposed to do with this %s.'%whoisother.Name) whoami.Say('And what am I supposed to do with this %s.'%whoisother.Name)
return return
whoami.Say('Ohhhhhhhh... This, this dagger...'); whoami.Say('Ohhhhhhhh... This, this dagger...')
pl.Message('%s puts her hand to her forehead, and staggers.'%whoami.Name) pl.Message('%s puts her hand to her forehead, and staggers.'%whoami.Name)
whoami.WriteKey('witherspoon_saw_dagger', '1', 1) whoami.WriteKey('witherspoon_saw_dagger', '1', 1)
whoami.WriteKey('witherspoon_seated', '', 1) whoami.WriteKey('witherspoon_seated', '', 1)

View File

@ -37,7 +37,7 @@ def do_enemy():
said = ';' said = ';'
e = ';' + str(whoami.Enemy.Count) + ';' e = ';' + str(whoami.Enemy.Count) + ';'
if said.find(e) != -1: if said.find(e) != -1:
return; return
msg = Crossfire.ScriptParameters() msg = Crossfire.ScriptParameters()
msg = msg.replace('%m', whoami.Name) msg = msg.replace('%m', whoami.Name)

View File

@ -74,7 +74,7 @@ def check_ingredients():
if whoami.ReadKey(key_status) != st_getting: if whoami.ReadKey(key_status) != st_getting:
whoami.Say('Oh, great, you found what I need to make my special caramel!') whoami.Say('Oh, great, you found what I need to make my special caramel!')
whoami.WriteKey(key_status, st_getting, 1); whoami.WriteKey(key_status, st_getting, 1)
return return
# if called here, Farnass moved to the recipient, and can pick the ingredients # if called here, Farnass moved to the recipient, and can pick the ingredients

View File

@ -32,7 +32,7 @@ import Crossfire
def trigger(): def trigger():
player = Crossfire.WhoIsActivator() player = Crossfire.WhoIsActivator()
if player.Type != Crossfire.Type.PLAYER: if player.Type != Crossfire.Type.PLAYER:
return; return
params = Crossfire.ScriptParameters() params = Crossfire.ScriptParameters()
args = params.split() args = params.split()
questname = args[0] questname = args[0]

View File

@ -78,7 +78,7 @@ def do_maps():
if (len(topic) > 1): if (len(topic) > 1):
flag = 0 flag = 0
if len(topic) > 2: if len(topic) > 2:
flag = int(topic[2]); flag = int(topic[2])
ready = Crossfire.ReadyMap(topic[1], flag) ready = Crossfire.ReadyMap(topic[1], flag)
if (ready): if (ready):
whoami.Say('ok, loaded %d map %s'%(flag,ready.Name)) whoami.Say('ok, loaded %d map %s'%(flag,ready.Name))
@ -213,7 +213,7 @@ def do_misc():
whoami.Say('map %s is not loaded'%topic[1]) whoami.Say('map %s is not loaded'%topic[1])
def do_inventory(): def do_inventory():
whoami.Say('You have:'); whoami.Say('You have:')
inv = who.Inventory inv = who.Inventory
while inv: while inv:
whoami.Say('%s (type = %d, subtype = %d)'%(inv.Name, inv.Type, inv.Subtype)) whoami.Say('%s (type = %d, subtype = %d)'%(inv.Name, inv.Type, inv.Subtype))
@ -278,7 +278,7 @@ def do_bed():
def do_readkey(): def do_readkey():
if (len(topic) < 2): if (len(topic) < 2):
whoami.Say('read what key?') whoami.Say('read what key?')
return; return
whoami.Say('key %s = %s'%(topic[1], who.ReadKey(topic[1]))) whoami.Say('key %s = %s'%(topic[1], who.ReadKey(topic[1])))
def do_writekey(): def do_writekey():
@ -298,7 +298,7 @@ def do_speed():
whoami.Say('Changed your speed, now %f and %f'%(who.Speed, who.SpeedLeft)) whoami.Say('Changed your speed, now %f and %f'%(who.Speed, who.SpeedLeft))
def do_owner(): def do_owner():
whoami.Say('Not implemented.'); whoami.Say('Not implemented.')
def do_friendlylist(): def do_friendlylist():
friends = Crossfire.GetFriendlyList() friends = Crossfire.GetFriendlyList()
@ -320,14 +320,14 @@ def do_create():
second.Teleport(whoami.Map, 2, 2) second.Teleport(whoami.Map, 2, 2)
def do_directory(): def do_directory():
whoami.Say('map = %s'%Crossfire.MapDirectory()); whoami.Say('map = %s'%Crossfire.MapDirectory())
whoami.Say('unique = %s'%Crossfire.UniqueDirectory()); whoami.Say('unique = %s'%Crossfire.UniqueDirectory())
whoami.Say('temp = %s'%Crossfire.TempDirectory()); whoami.Say('temp = %s'%Crossfire.TempDirectory())
whoami.Say('config = %s'%Crossfire.ConfigDirectory()); whoami.Say('config = %s'%Crossfire.ConfigDirectory())
whoami.Say('local = %s'%Crossfire.LocalDirectory()); whoami.Say('local = %s'%Crossfire.LocalDirectory())
whoami.Say('player = %s'%Crossfire.PlayerDirectory()); whoami.Say('player = %s'%Crossfire.PlayerDirectory())
whoami.Say('data = %s'%Crossfire.DataDirectory()); whoami.Say('data = %s'%Crossfire.DataDirectory())
whoami.Say('scriptname = %s'%Crossfire.ScriptName()); whoami.Say('scriptname = %s'%Crossfire.ScriptName())
def do_event(): def do_event():
whoami.Say('event title = %s' %Crossfire.WhatIsEvent().Title) whoami.Say('event title = %s' %Crossfire.WhatIsEvent().Title)