Implement common utility methods.
Reimplment 'balance' and 'withdraw' using the new utility methods. Move 'deposit' into its own function but don't touch it yet. git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18863 282e977c-c81d-0410-88c4-b93c2d0d6712master
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0528e6f203
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c0f1d72783
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@ -67,6 +67,32 @@ thanks_message = [
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'Thank you. Hows about a big slobbery kiss?',
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'Thank you. Hows about a big slobbery kiss?',
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]
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]
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# ----------------------------------------------------------------------------
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# Piece together several arguments to form a coin name.
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def getCoinNameFromArgs(argv):
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coinName = ""
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# Take the arguments and piece together the full coin name.
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for argument in argv:
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coinName += argument + ' '
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# Remove the trailing space and 's' from the coin name.
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coinName = coinName[:len(coinName) - 1]
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if coinName[len(coinName) - 1] == 's':
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coinName = coinName[:len(coinName) - 1]
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return coinName
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# ----------------------------------------------------------------------------
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# Return the exchange rate for the given type of coin.
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def getExchangeRate(coinName):
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# Try to find exchange rate, set to None if we can't.
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if coinName.upper() in CoinTypes:
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return int(CoinTypes.get(coinName.upper()))
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else:
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return None
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# ----------------------------------------------------------------------------
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# ----------------------------------------------------------------------------
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# Called when the deposit box (ATM) is opened.
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# Called when the deposit box (ATM) is opened.
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# TODO: Fix the ATM.
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# TODO: Fix the ATM.
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@ -243,83 +269,32 @@ def cmd_zero_balance():
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whoami.Say(message)
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whoami.Say(message)
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# ----------------------------------------------------------------------------
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# ----------------------------------------------------------------------------
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# Withdraw money from the player's account.
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# Find out how much money the player has in his/her account.
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def cmd_withdraw(argv):
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def cmd_balance(argv):
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argc = len(argv)
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balance = bank.getbalance(activatorname)
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# Withdraw a certain number of imperial notes.
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if len(argv) >= 2:
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if argc == 2:
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coinName = getCoinNameFromArgs(argv[1:])
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message = "Sorry, I don't know how to do that yet."
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exchange_rate = getExchangeRate(coinName)
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# Withdraw a certain number of a certain coin.
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elif argc >= 3:
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amount = int(argv[1])
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coinName = ""
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# Take the arguments and piece together the full coin name.
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for argument in argv[2:]:
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coinName += argument + ' '
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# Remove the trailing space and 's' from the coin name.
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coinName = coinName[:len(coinName) - 1]
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if coinName[len(coinName) - 1] == 's':
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coinName = coinName[:len(coinName) - 1]
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# Try to find exchange rate, set to None if we can't.
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if coinName.upper() in CoinTypes:
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exchange_rate = int(CoinTypes.get(coinName.upper()))
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else:
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exchange_rate = None
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# Warn the player if no such coin type exists.
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if exchange_rate is None:
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if exchange_rate is None:
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message = "I'm sorry, I don't know what type of money that is. " \
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whoami.Say("Hmm... I've never seen that kind of money.")
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"Valid types of money are silver, gold, platinum, jade, amberium, Imperial Note, 10 Imperial Note, and 100 Imperial Note."
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return
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# Don't let the player withdraw negative money.
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elif amount <= 0:
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message = "Hey, you can't withdraw a negative amount!"
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# Make sure the player has sufficient funds.
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elif bank.withdraw(activatorname, amount * exchange_rate):
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message = "%d %s withdrawn from your account. %s" \
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% (amount, coinName, random.choice(thanks_message))
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# Drop the money and have the player pick it up.
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if balance != 0:
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withdrawal = activator.Map.CreateObject(ArchType.get( \
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balance /= exchange_rate * 1.0;
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coinName.upper()), x, y)
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message = "You have %2f %s in the bank." % (balance, coinName)
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CFItemBroker.Item(withdrawal).add(amount)
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activator.Take(withdrawal)
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else:
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else:
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message = "I'm sorry, you don't have enough money."
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message = "Sorry, you have no balance."
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else:
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message = "Usage:\n" \
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"\twithdraw <amount in imperials>\n" \
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"\twithdraw <amount> <coin type>"
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whoami.Say(message)
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whoami.Say(message);
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else:
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# No need to reimplement this command; just recurse.
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cmd_balance(["balance", "silver"])
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# ----------------------------------------------------------------------------
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# ----------------------------------------------------------------------------
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# Script execution begins here.
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# Deposit money or checks.
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def cmd_deposit(text):
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# Find out if the script is being run by a deposit box or an employee.
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if whoami.Name.find('Deposit Box') > -1:
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ScriptParm = Crossfire.ScriptParameters()
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if ScriptParm == 'Close':
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depositBoxClose()
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else:
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depositBoxOpen()
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else:
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text = Crossfire.WhatIsMessage().split()
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message = ""
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if text[0] == 'help' or text[0] == 'yes':
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cmd_help()
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elif text[0] == 'zero-balance':
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cmd_zero_balance()
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elif text[0] == 'profits':
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cmd_show_profits()
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elif text[0] == 'deposit':
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if len(text) == 2:
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if len(text) == 2:
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if text[1] == 'check':
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if text[1] == 'check':
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whoami.Say('x')
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whoami.Say('x')
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@ -497,6 +472,74 @@ else:
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# message = 'Usage "deposit <amount> <cointype>\n or deposit <issuer>\'s check"'
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# message = 'Usage "deposit <amount> <cointype>\n or deposit <issuer>\'s check"'
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pass
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pass
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whoami.Say(message)
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# ----------------------------------------------------------------------------
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# Withdraw money from the player's account.
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def cmd_withdraw(argv):
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argc = len(argv)
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# Withdraw a certain number of imperial notes.
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if argc == 2:
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message = "Sorry, I don't know how to do that yet."
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# Withdraw a certain number of a certain coin.
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elif argc >= 3:
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coinName = getCoinNameFromArgs(argv[2:])
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exchange_rate = getExchangeRate(coinName)
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amount = int(argv[1])
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if exchange_rate is None:
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whoami.Say("Hmm... I've never seen that kind of money.")
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return
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# Don't let the player withdraw negative money.
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if amount <= 0:
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whoami.Say("Hey, you can't withdraw a negative amount!")
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return
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# Make sure the player has sufficient funds.
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if bank.withdraw(activatorname, amount * exchange_rate):
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message = "%d %s withdrawn from your account. %s" \
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% (amount, coinName, random.choice(thanks_message))
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# Drop the money and have the player pick it up.
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withdrawal = activator.Map.CreateObject(ArchType.get( \
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coinName.upper()), x, y)
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CFItemBroker.Item(withdrawal).add(amount)
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activator.Take(withdrawal)
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else:
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message = "I'm sorry, you don't have enough money."
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else:
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message = "Usage:\n" \
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"\twithdraw <amount in imperials>\n" \
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"\twithdraw <amount> <coin type>"
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whoami.Say(message)
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# ----------------------------------------------------------------------------
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# Script execution begins here.
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# Find out if the script is being run by a deposit box or an employee.
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if whoami.Name.find('Deposit Box') > -1:
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ScriptParm = Crossfire.ScriptParameters()
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if ScriptParm == 'Close':
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depositBoxClose()
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else:
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depositBoxOpen()
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else:
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text = Crossfire.WhatIsMessage().split()
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message = ""
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if text[0] == 'help' or text[0] == 'yes':
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cmd_help()
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elif text[0] == 'zero-balance':
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cmd_zero_balance()
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elif text[0] == 'profits':
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cmd_show_profits()
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elif text[0] == 'deposit':
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cmd_deposit(text)
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elif text[0] == 'withdraw':
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elif text[0] == 'withdraw':
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cmd_withdraw(text)
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cmd_withdraw(text)
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elif text[0] == 'exchange':
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elif text[0] == 'exchange':
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@ -537,38 +580,7 @@ else:
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message = \
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message = \
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'Usage "exchange <amount>" (imperials to platinum coins)'
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'Usage "exchange <amount>" (imperials to platinum coins)'
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elif text[0] == 'balance':
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elif text[0] == 'balance':
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cmd_balance(text)
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if len(text) >= 2:
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Type = ''
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for i in text[1:]:
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Type += i + ' '
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Type = Type[:len(Type) - 1]
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if Type[len(Type) - 1] == 's':
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Type = Type[:len(Type) - 1]
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exchange_rate = CoinTypes.get(Type.upper())
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balance = bank.getbalance(activatorname) / exchange_rate
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message = 'Amount in bank: '
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if int(balance) == 1:
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message += '1 ' + Type + '.'
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elif int(balance) > 1:
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message += str(int(balance)) + ' ' + Type
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if Type.find('Note') == -1:
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message += ' Coins.'
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else:
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message = 'Your balance is less than 1 ' + Type + '.'
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else:
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balance = bank.getbalance(activatorname)
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if balance == 1:
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message = 'Amount in bank: 1 silver coin'
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elif balance:
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message = \
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'Amount in bank: %d pounds sterling or %d silver coins.' \
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% (balance * 0.029394968, balance)
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else:
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message = 'Sorry, you have no balance.'
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elif text[0] == 'checks':
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elif text[0] == 'checks':
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balance = bank.getbalance(activatorname)
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balance = bank.getbalance(activatorname)
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