Fix House of Treasure only producing the "You are lucky" note and not the accompanying ring/amulet.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21494 282e977c-c81d-0410-88c4-b93c2d0d6712
master
silvernexus 2020-10-11 17:43:03 +00:00
parent f1b63255c3
commit c4e44a4667
2 changed files with 214 additions and 214 deletions

138
ChangeLog
View File

@ -1,3 +1,7 @@
2020-10-11 Daniel Hawkins
* pup_land/begin/adv: Begin to modernize the mechanisms for producing the hints from the semi-gods.
While at it, make the last option produce both the amulet/ring and the note, instead of just one.
2020-10-05 Daniel Hawkins
* navar_city/magara/houses/museum: Fix misplaced magic_mouth text on a shield, and correct arches for white and black leather cloaks.
* styles/floorstyles/indoor,
@ -28,7 +32,7 @@
Requires server r21326 to properly function.
2020-08-25 Rick Tanner
* planes/astral-vault: Numerous cosmetic, design and functional changes to
* planes/astral-vault: Numerous cosmetic, design and functional changes to
Astral Vault (planes/astral-vault)
to prevent players from using the map as free transportation
@ -241,15 +245,15 @@
2020-04-23 Kevin Zheng
* lake_country/elven_moon/elvenmoon.1: Fix entrance to Elven Moon
- There are some water tiles with move_block set incorrectly that
allow
passage to the island even without the bridge. Fix those.
- Move magic mouth underneath floor so it does not appear when
'show
invisible' is cast.
- Make invisible barrier see-through.
2020-03-31 Rick Tanner
@ -281,7 +285,7 @@
* python/commands/dip.py, python/events/init/dip_command.py: Add
'dip' command
Dipping allows players to fill empty bottles from fountains.
2020-03-15 Rick Tanner
@ -731,7 +735,7 @@
* scorn/misc/battle_arena/entrance, scorn/taverns/goths,
world/world_111_117: Fix invalid object attributes.
While around, fix text capitalization and a few dialogs.
2014-03-23 16:03 kstenger
@ -774,7 +778,7 @@
* scorn/mansion/garden, scorn/mansion/muriskunes: Fix a few exits
in the Scorn Mansion.
Remove a portal to a random map that leads to no final
destination.
Replace the Wishing Well exit with stairs going up.
@ -994,7 +998,7 @@
* navar_city/collosium, navar_city/colosseum, world/world_121_116:
Cosmetic fixes to Navar Colosseum.
Big spelling fix, drop invalid fields in archtype.
2013-08-18 21:12 partmedia
@ -1002,7 +1006,7 @@
* navar_city/temples/mostrai, navar_city/temples/sorig,
navar_city/temples/valriel, world/world_121_117,
world/world_122_117: Cosmetic changes to temples in Navar.
Bring back old Valkyrie Church, adjust map name properties of a
few
maps, and overhaul the temple->church of Sorig.
@ -1011,7 +1015,7 @@
* world/world_121_116, world/world_121_117, world/world_122_116,
world/world_122_117: Cosmetic changes to Navar City.
Improve pixmaps on several churches/temples, as well as fix some
text on
some buildings. Also move the well so that it's not in the middle
@ -1066,7 +1070,7 @@
* scorn/houses/cornerbrook, scorn/houses/riverside_manor,
scorn/taverns/barking_mule: Rename non-cauldron stoves to
"cooking stove".
Also mark map as outdoor and improve NPC messages.
2013-08-11 13:23 partmedia
@ -1096,7 +1100,7 @@
unlinked/tutorial/tutorialhouse,
unlinked/tutorial/tutorialisland, unlinked/tutorial/tutorialshop:
Import new tutorial from Patch #235.
An earlier version also existed on Invidious; the newer version
from the
bug tracker was used instead.
@ -1106,7 +1110,7 @@
* scorn/mansion/entrance, scorn/mansion/garden,
scorn/mansion/muriskunes, scorn/mansion/subbasement1: Expand
Scorn's Old Mansion deeper underground.
This is part of the stuff left in the working directory of
Invidious,
with some changes. Attribution for this map goes to either
@ -1346,7 +1350,7 @@
* python/IPO/banksay.py: Re-implement strAmount() as a wrapper to
standard function.
Thanks to Nicholas for pointing this out!
2013-08-04 10:34 partmedia
@ -1396,7 +1400,7 @@
* python/IPO/banksay.py: Implement and use new silver-to-string
function.
Also take this opportunity to fix the bank profit calculations.
2013-08-03 00:28 partmedia
@ -1444,7 +1448,7 @@
2013-08-03 00:26 partmedia
* python/IPO/banksay.py: Implement common utility methods.
Reimplment 'balance' and 'withdraw' using the new utility
methods. Move
'deposit' into its own function but don't touch it yet.
@ -1457,7 +1461,7 @@
2013-08-03 00:26 partmedia
* python/CFBank.py: Correctly close bank file in CFBank.py.
Open bank file with writeback set to false (default); setting it
to True
was not needed and caused a mysterious bug on my system. The
@ -1514,7 +1518,7 @@
2013-07-29 03:03 partmedia
* scorn/shops/foodshop: Remove 'race' property in Scorn Food Shop.
In addition, pay somewhat well for flesh (this is a food shop,
take into
account races such as dragons). Also improve lighting and add a
@ -1539,7 +1543,7 @@
* marksel/grumms_inn, marksel/grumms_inn2: Fix downstairs exit for
Grumms Inn.
Take this opportunity to improve the upstairs, fix the
archetypes, and
correct/improve NPC dialogue.
@ -1571,13 +1575,13 @@
navar_city/troll_canyon/troll_canyon.8,
navar_city/troll_canyon/troll_canyon.9: Fix troll canyon map
tiling.
It's not a good idea to have tiles overlap each other; this tends
to
confuse the client. Move the tile below the other tile onto a
separate
map to solve this problem. Also fix tiles for entire map.
Take this opportunity to better connect elements of the map.
2013-07-26 07:50 partmedia
@ -1587,7 +1591,7 @@
navar_city/troll_canyon/troll_canyon.1,
navar_city/troll_canyon/troll_canyon.2, world/world_119_119: Do
not tile Troll Canyon entrance.
The entrance (32x64) is less than a single world map tile
(50x50).
Tiling does not have an advantage, and trolls only attack when a
@ -1595,7 +1599,7 @@
is nearby anyways. This makes the map less confusing for map
editors and
DMs trying to reset the map.
Also take this opportunity to correct capitalization and make the
bridge
troll actually say something (was broken due to typo).
@ -2160,7 +2164,7 @@
* python/items/magic_whistle.py: Using the new
Crossfire.AttackMovement.PETMOVE constants.
Reduce the affected area to the surrounding 10x10 square.
2013-07-23 19:25 ryo_saeba
@ -2170,7 +2174,7 @@
2013-07-23 18:56 kstenger
* python/items/magic_whistle.py: New item: magic pet's whistle.
Why this item:
In some cases pets may get angry at their owner and attack him.
This whistle intends to give the player a chance to make his pets
@ -2178,13 +2182,13 @@
This won't prevent the pet from getting angry again for whatever
reason, which
is ok.
Including: archetype, image, treasure list (for the whistle
inventory to work
properly), python script which makes the "real work".
Hope to add a map soon to make this available to the players.
A maps/trunk/python/items/magic_whistle.py
A arch/trunk/misc/magic_whistle.trs
A arch/trunk/misc/magic_whistle.arc
@ -2483,7 +2487,7 @@
2013-07-15 13:09 partmedia
* regions.reg: Reformat all region descriptions on one line.
This allows region descriptions to be line broken by the client
instead
of at inconveniently-placed spots.
@ -2511,7 +2515,7 @@
2013-07-14 23:33 partmedia
* dragonisland/hangar2: Make dragon hangar entrance more difficult.
The new entrance prevents players from camping on the stairs.
Now, they
have to actually fight the dragon without running away.
@ -2538,7 +2542,7 @@
* dragonisland/hangar: Minor textual changes to Stoneville Dragon
Hangar.
Use "Darcap" instead of "Dtabb" and improve NPC/sign dialog.
2013-07-07 15:03 partmedia
@ -40201,7 +40205,7 @@
scorn/misc/battle_arena/snack: Try a new tactic with the "alarm
system" on brest/zorn/castle.upper.floor.two
and made cosmetic changes to the map.
Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps
(exception
is the underground map which is not changed).
@ -41552,7 +41556,7 @@
burn when it fell on the "eternal lake of fire". Removed the
damnation from
the shield.
The Avatars (created by the generators) were a little too fast
still. Slowed
them some. They are also now "race Divine" instead of "race
@ -42757,12 +42761,12 @@
brest/zorn/castle.basement0
Fix "emergency exit".
Move a wall.
Make Irritable Zorn a bit more difficult
brest/brest.scrolls.right
Someone bragged that he was easy for a level 1 character.
Maybe not now. :-)
Fix a problem with an invalid archetype on
quests/peterm/quests/wyvern_quest
@ -43153,7 +43157,7 @@
* HallOfDMs: Add altars for all cults and two 'test' altars to
HallOfDMs ... because DMs might need to pray too.
Since HallOfDMs has unique tiles the unique file will need to be
removed for this update to apply correctly. Be sure to move any
stuff off the map that needs to be kept before removing the
@ -43165,10 +43169,10 @@
brest/zorn/castle.upper.floor.two: Fixup the NPCs a bit to make
them not so difficult after some server code changes. Add doors
to the next levels above floor two. Minor tweaks.
Happy 19th wedding anniversary to my wife Annie (December 31st
1987 was one of my best days, love).
Happy New Year all crossfire fans.
2006-12-26 22:49 ryo_saeba
@ -43191,10 +43195,10 @@
* brest/zorn/castle.upper.floor.two: Dang you Rednaxela! Dang you
to heck! :-)
Let's try this commit again after having to update the entire map
tree thanks to Rednaxela.
Update to Zorn Castle floor two. New modified monsters and some
generators added. Also mods to the floor plan. The exits to the
towers and to the top floor do not yet work. This floor is
@ -46932,13 +46936,13 @@
2006-10-07 14:47 k_ahlers
* quests/peterm/quests/wyvern_quest: Fixed Bug #1552319
Not the best solution but now the chapel is usable.
2006-10-07 14:27 k_ahlers
* lake_country/Mwizard/Mwizard5: Solved Bug #1530018
I removed the runes and added "dungeon-magic" to the tiles
below the door. This should prevent players casting some-
thing through the door.
@ -47346,7 +47350,7 @@
2006-08-02 14:33 k_ahlers
* Added the 40th part of the FT-Quest
ATTENTION: This questpart is not linked! Do NOT add a link!
2006-08-02 11:16 k_ahlers
@ -47817,7 +47821,7 @@
* Add a dragon tranport hangar building to Lone Town. More
temptation to get
a new apartment away from Scorn in Lone Town. :-)
To add this map from CVS one will need to reset
/pup_land/lone_town/town
then remove pup_land@lone_town@town.v00 from
@ -49607,7 +49611,7 @@
will mostly be used to get the mlab maps into some sort of sane
layout.
update README to note these files.
MSW 2005-04-13
2005-04-14 07:02 mwedel
@ -49812,7 +49816,7 @@
to
Mitch Obrian).
-move ship to Wolfsburg from Scorn to Navar
-remember to update your arches...
2005-02-22 12:12 salathar
@ -50256,7 +50260,7 @@
- Slightly reduced duration of ball lightnings.
- Added an additional line to the warning sign to mention
the high risk of death in a clear way.
--AndreasV
2004-06-07 03:29 temitchell
@ -50703,7 +50707,7 @@
2003-10-20 17:57 temitchell
* fix monkey_temple WARNING SPOILER!
- add some magic mouth for antioc appearing...
- add the listener for the secret exit (local copy of map was not
updated in initial commit :( )
@ -50882,7 +50886,7 @@
* - add a couple things to the styles like special doors for sylvan
maps
and a wall file for making hedge mazes
tweek some existing styles
2003-09-14 10:50 temitchell
@ -51073,11 +51077,11 @@
There are two passages where the road leads over the mountains.
Players need to fight and survive the mountain tops in order
to enter Brittany.
Additionally I added a direct road to Lake Country.
I have also replaced all wastelands inside Brittany by
snowy mountains.
--AndreasV
2003-05-18 04:56 mwedel
@ -51226,7 +51230,7 @@
* Fix floor tiles in map - was using floor tiles before, which
wasn't
really the right thing to do.
MSW 2003-01-27
2003-01-27 07:14 mwedel
@ -51385,7 +51389,7 @@
missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.
--AndreasV
2002-10-27 04:09 temitchell
@ -51498,11 +51502,11 @@
2002-07-23 07:04 mwedel
* Add lake_county (kundi_area) maps to world southeast of brest.
Update world maps road connects to this city. Also, fix up some
typos/
incorrect map path names.
Add dreaming_sage guild to navar city.
MSW 2002-07-22
@ -51528,7 +51532,7 @@
2002-06-05 07:31 mwedel
* Fix a bunch of broken exits.
Add some of the peterm maps that are linked to maps already
added.
MSW 2002-06-04
@ -51536,29 +51540,29 @@
2002-06-03 07:27 mwedel
* Add navar_city maps.
Update background picks to include shallow sea, deep sea.
MSW 2002-06-02
2002-06-03 07:24 mwedel
* Add navar_city to maps, with road connecting to scorn.
Fix some broken exits in brest.
MSW 2002-06-02
2002-06-01 08:13 mwedel
* Add brest/brittany maps.
Update the scorn map so that there are some light sources, so
even at night
you can still find your way around.
Other world maps updated to add roads that link brest and scorn.
MSW 2002-05-30
2002-05-31 07:00 mwedel
@ -51571,9 +51575,9 @@
* Fix some exits in santo_dominion which didn't lead back to the
map
properly.
Add euthville (kar) maps.
MSW 2002-05-30
2002-05-29 07:03 mwedel
@ -51602,7 +51606,7 @@
* README: Add notes to describe process of moving unique maps to
maps-bigworld system.
update_exits.pl: Modified to include any number of source and
destination values, so the script can be used to update any
number
@ -51619,7 +51623,7 @@
* Update scorn maps with changes that have been made in the main
map
distribution.
Add santo_dominion maps, as well as road connecting scorn and
santo dominion.
MSW 2002-05-19

View File

@ -8,7 +8,7 @@ enter_x 3
enter_y 12
msg
Created: 1996-02-13
Modified: 2013-08-05 Kevin Zheng
Modified: 2020-10-11 SilverNexus
endmsg
end
arch marble
@ -321,6 +321,129 @@ arch marble
x 3
y 3
end
arch creator
name 19
x 3
y 3
connected 19
arch note
name secret note
msg
You are lucky!
endmsg
end
end
arch creator
name 18
x 3
y 3
connected 18
arch note
name hint from the semi-gods 8
msg
Be careful when collecting food in dungeons. Poisoned food can kill players of low level very quick! Check if the food stacks with the pieces you're already carrying.
endmsg
end
end
arch creator
name 17
x 3
y 3
connected 17
arch note
name hint from the semi-gods 7
msg
Using potions is very important.
potion of fire resistance:
90 resist to fire
potion of cold resistance:
90 resist to cold
potion of shielding:
90 resist to physical
endmsg
end
end
arch creator
name 16
x 3
y 3
connected 16
arch note
name hint from the semi-gods 6
msg
You can jump through certain kinds of gates and fences by using the spell "dimension door."
endmsg
end
end
arch creator
name 15
x 3
y 3
connected 15
arch note
name hint from the semi-gods 5
msg
Raising your Stats (Str/Dex/Con/...) by drinking potions of Strength/Dexterity/..etc is the best way to level up quickly. Those cannot be found in shops. Hence, in the beginning, you should try to find places (in dungeons) where to obtain random potions.
endmsg
end
end
arch creator
name 14
x 3
y 3
connected 14
arch note
name hint from the semi-gods 4
msg
You can get lots of useful information by examining all kinds of objects in your surrounding. For example:
o Names of unreachable items.
o Equipment of monsters/NPCs.
------
To examine an object...
...with gtk client: left-click on it!
endmsg
end
end
arch creator
name 13
x 3
y 3
connected 13
arch note
name hint from the semi-gods 3
msg
Guide to weapon-enchanting:
- mark (and wield) a non-magical weapon
- drop a bunch of diamonds, then apply a "scroll of Prepare Weapon"
- apply a "scroll of Improve <Stat>"
- drop the type and amount of potions you are prompted for, then apply the scroll again
endmsg
end
end
arch creator
name 12
x 3
y 3
connected 12
arch note
name hint from the semi-gods 2
msg
When you die - and that will happen - you loose some experience and one Stat (like Str -1 or Wis -1). The exp. is gone, but the Stats can be recovered by drinking a potion of life! For skilled priests there is yet an easier way: Pray over an altar of your deity... The gods won't ignore the bidding of a worthy disciple.
endmsg
end
end
arch creator
name 11
x 3
y 3
connected 11
arch note
name hint from the semi-gods 1
msg
Bombs are very useful to boost magic experience. To create bombs, you must learn the spell "create bomb." There are rumours about a rod of create bomb somewhere in the world.
endmsg
end
end
arch marble
x 3
y 4
@ -870,7 +993,16 @@ arch blocked
x 9
y 5
end
arch blocked
arch teleporter
name 19
hp 3
sp 3
x 9
y 6
speed 0.000000
connected 19
end
arch random_talisman
x 9
y 6
end
@ -878,65 +1010,15 @@ arch blocked
x 9
y 7
end
arch teleporter
name 11
hp 3
sp 3
x 9
y 8
speed 0.000000
connected 11
end
arch note
name hint from the semi-gods 1
msg
Bombs are very useful to boost magic experience. To create bombs, you must learn the spell "create bomb." There are rumours about a rod of create bomb somewhere in the world.
endmsg
arch blocked
x 9
y 8
end
arch teleporter
name 14
hp 3
sp 3
x 9
y 9
speed 0.000000
connected 14
end
arch note
name hint from the semi-gods 4
msg
You can get lots of useful information by examining all kinds of objects in your surrounding. For example:
o Names of unreachable items.
o Equipment of monsters/NPCs.
------
To examine an object...
...with gtk client: left-click on it!
endmsg
arch blocked
x 9
y 9
end
arch teleporter
name 17
hp 3
sp 3
x 9
y 10
speed 0.000000
connected 17
end
arch note
name hint from the semi-gods 7
msg
Using potions is very important.
potion of fire resistance:
90 resist to fire
potion of cold resistance:
90 resist to cold
potion of shielding:
90 resist to physical
endmsg
arch blocked
x 9
y 10
end
@ -997,54 +1079,15 @@ arch blocked
x 10
y 7
end
arch teleporter
name 12
hp 3
sp 3
x 10
y 8
speed 0.000000
connected 12
end
arch note
name hint from the semi-gods 2
msg
When you die - and that will happen - you loose some experience and one Stat (like Str -1 or Wis -1). The exp. is gone, but the Stats can be recovered by drinking a potion of life! For skilled priests there is yet an easier way: Pray over an altar of your deity... The gods won't ignore the bidding of a worthy disciple.
endmsg
arch blocked
x 10
y 8
end
arch teleporter
name 15
hp 3
sp 3
x 10
y 9
speed 0.000000
connected 15
end
arch note
name hint from the semi-gods 5
msg
Raising your Stats (Str/Dex/Con/...) by drinking potions of Strength/Dexterity/..etc is the best way to level up quickly. Those cannot be found in shops. Hence, in the beginning, you should try to find places (in dungeons) where to obtain random potions.
endmsg
arch blocked
x 10
y 9
end
arch teleporter
name 18
hp 3
sp 3
x 10
y 10
speed 0.000000
connected 18
end
arch note
name hint from the semi-gods 8
msg
Be careful when collecting food in dungeons. Poisoned food can kill players of low level very quick! Check if the food stacks with the pieces you're already carrying.
endmsg
arch blocked
x 10
y 10
end
@ -1098,62 +1141,15 @@ arch blocked
x 11
y 7
end
arch teleporter
name 13
hp 3
sp 3
x 11
y 8
speed 0.000000
connected 13
end
arch note
name hint from the semi-gods 3
msg
Guide to weapon-enchanting:
- mark (and wield) a non-magical weapon
- drop a bunch of diamonds, then apply a "scroll of Prepare Weapon"
- apply a "scroll of Improve <Stat>"
- drop the type and amount of potions you are prompted for, then apply the scroll again
endmsg
arch blocked
x 11
y 8
end
arch teleporter
name 16
hp 3
sp 3
x 11
y 9
speed 0.000000
connected 16
end
arch note
name hint from the semi-gods 6
msg
You can jump through certain kinds of gates and fences by using the spell "dimension door."
endmsg
arch blocked
x 11
y 9
end
arch teleporter
name 19
hp 3
sp 3
x 11
y 10
speed 0.000000
connected 19
end
arch note
name secret note
msg
You are lucky!
endmsg
x 11
y 10
end
arch random_talisman
arch blocked
x 11
y 10
end