Fix House of Treasure only producing the "You are lucky" note and not the accompanying ring/amulet.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21494 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
f1b63255c3
commit
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ChangeLog
138
ChangeLog
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@ -1,3 +1,7 @@
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2020-10-11 Daniel Hawkins
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* pup_land/begin/adv: Begin to modernize the mechanisms for producing the hints from the semi-gods.
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While at it, make the last option produce both the amulet/ring and the note, instead of just one.
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2020-10-05 Daniel Hawkins
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* navar_city/magara/houses/museum: Fix misplaced magic_mouth text on a shield, and correct arches for white and black leather cloaks.
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* styles/floorstyles/indoor,
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@ -28,7 +32,7 @@
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Requires server r21326 to properly function.
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2020-08-25 Rick Tanner
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* planes/astral-vault: Numerous cosmetic, design and functional changes to
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* planes/astral-vault: Numerous cosmetic, design and functional changes to
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Astral Vault (planes/astral-vault)
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to prevent players from using the map as free transportation
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@ -241,15 +245,15 @@
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2020-04-23 Kevin Zheng
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* lake_country/elven_moon/elvenmoon.1: Fix entrance to Elven Moon
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- There are some water tiles with move_block set incorrectly that
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allow
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passage to the island even without the bridge. Fix those.
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- Move magic mouth underneath floor so it does not appear when
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'show
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invisible' is cast.
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- Make invisible barrier see-through.
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2020-03-31 Rick Tanner
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@ -281,7 +285,7 @@
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* python/commands/dip.py, python/events/init/dip_command.py: Add
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'dip' command
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Dipping allows players to fill empty bottles from fountains.
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2020-03-15 Rick Tanner
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@ -731,7 +735,7 @@
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* scorn/misc/battle_arena/entrance, scorn/taverns/goths,
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world/world_111_117: Fix invalid object attributes.
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While around, fix text capitalization and a few dialogs.
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2014-03-23 16:03 kstenger
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@ -774,7 +778,7 @@
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* scorn/mansion/garden, scorn/mansion/muriskunes: Fix a few exits
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in the Scorn Mansion.
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Remove a portal to a random map that leads to no final
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destination.
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Replace the Wishing Well exit with stairs going up.
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@ -994,7 +998,7 @@
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* navar_city/collosium, navar_city/colosseum, world/world_121_116:
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Cosmetic fixes to Navar Colosseum.
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Big spelling fix, drop invalid fields in archtype.
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2013-08-18 21:12 partmedia
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@ -1002,7 +1006,7 @@
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* navar_city/temples/mostrai, navar_city/temples/sorig,
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navar_city/temples/valriel, world/world_121_117,
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world/world_122_117: Cosmetic changes to temples in Navar.
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Bring back old Valkyrie Church, adjust map name properties of a
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few
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maps, and overhaul the temple->church of Sorig.
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@ -1011,7 +1015,7 @@
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* world/world_121_116, world/world_121_117, world/world_122_116,
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world/world_122_117: Cosmetic changes to Navar City.
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Improve pixmaps on several churches/temples, as well as fix some
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text on
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some buildings. Also move the well so that it's not in the middle
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@ -1066,7 +1070,7 @@
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* scorn/houses/cornerbrook, scorn/houses/riverside_manor,
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scorn/taverns/barking_mule: Rename non-cauldron stoves to
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"cooking stove".
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Also mark map as outdoor and improve NPC messages.
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2013-08-11 13:23 partmedia
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@ -1096,7 +1100,7 @@
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unlinked/tutorial/tutorialhouse,
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unlinked/tutorial/tutorialisland, unlinked/tutorial/tutorialshop:
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Import new tutorial from Patch #235.
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An earlier version also existed on Invidious; the newer version
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from the
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bug tracker was used instead.
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@ -1106,7 +1110,7 @@
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* scorn/mansion/entrance, scorn/mansion/garden,
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scorn/mansion/muriskunes, scorn/mansion/subbasement1: Expand
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Scorn's Old Mansion deeper underground.
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This is part of the stuff left in the working directory of
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Invidious,
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with some changes. Attribution for this map goes to either
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@ -1346,7 +1350,7 @@
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* python/IPO/banksay.py: Re-implement strAmount() as a wrapper to
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standard function.
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Thanks to Nicholas for pointing this out!
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2013-08-04 10:34 partmedia
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@ -1396,7 +1400,7 @@
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* python/IPO/banksay.py: Implement and use new silver-to-string
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function.
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Also take this opportunity to fix the bank profit calculations.
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2013-08-03 00:28 partmedia
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@ -1444,7 +1448,7 @@
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2013-08-03 00:26 partmedia
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* python/IPO/banksay.py: Implement common utility methods.
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Reimplment 'balance' and 'withdraw' using the new utility
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methods. Move
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'deposit' into its own function but don't touch it yet.
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@ -1457,7 +1461,7 @@
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2013-08-03 00:26 partmedia
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* python/CFBank.py: Correctly close bank file in CFBank.py.
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Open bank file with writeback set to false (default); setting it
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to True
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was not needed and caused a mysterious bug on my system. The
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@ -1514,7 +1518,7 @@
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2013-07-29 03:03 partmedia
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* scorn/shops/foodshop: Remove 'race' property in Scorn Food Shop.
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In addition, pay somewhat well for flesh (this is a food shop,
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take into
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account races such as dragons). Also improve lighting and add a
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@ -1539,7 +1543,7 @@
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* marksel/grumms_inn, marksel/grumms_inn2: Fix downstairs exit for
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Grumms Inn.
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Take this opportunity to improve the upstairs, fix the
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archetypes, and
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correct/improve NPC dialogue.
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@ -1571,13 +1575,13 @@
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navar_city/troll_canyon/troll_canyon.8,
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navar_city/troll_canyon/troll_canyon.9: Fix troll canyon map
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tiling.
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It's not a good idea to have tiles overlap each other; this tends
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to
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confuse the client. Move the tile below the other tile onto a
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separate
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map to solve this problem. Also fix tiles for entire map.
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Take this opportunity to better connect elements of the map.
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2013-07-26 07:50 partmedia
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navar_city/troll_canyon/troll_canyon.1,
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navar_city/troll_canyon/troll_canyon.2, world/world_119_119: Do
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not tile Troll Canyon entrance.
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The entrance (32x64) is less than a single world map tile
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(50x50).
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Tiling does not have an advantage, and trolls only attack when a
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@ -1595,7 +1599,7 @@
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is nearby anyways. This makes the map less confusing for map
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editors and
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DMs trying to reset the map.
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Also take this opportunity to correct capitalization and make the
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bridge
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troll actually say something (was broken due to typo).
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@ -2160,7 +2164,7 @@
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* python/items/magic_whistle.py: Using the new
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Crossfire.AttackMovement.PETMOVE constants.
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Reduce the affected area to the surrounding 10x10 square.
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2013-07-23 19:25 ryo_saeba
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@ -2170,7 +2174,7 @@
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2013-07-23 18:56 kstenger
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* python/items/magic_whistle.py: New item: magic pet's whistle.
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Why this item:
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In some cases pets may get angry at their owner and attack him.
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This whistle intends to give the player a chance to make his pets
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@ -2178,13 +2182,13 @@
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This won't prevent the pet from getting angry again for whatever
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reason, which
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is ok.
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Including: archetype, image, treasure list (for the whistle
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inventory to work
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properly), python script which makes the "real work".
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Hope to add a map soon to make this available to the players.
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A maps/trunk/python/items/magic_whistle.py
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A arch/trunk/misc/magic_whistle.trs
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A arch/trunk/misc/magic_whistle.arc
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@ -2483,7 +2487,7 @@
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2013-07-15 13:09 partmedia
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* regions.reg: Reformat all region descriptions on one line.
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This allows region descriptions to be line broken by the client
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instead
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of at inconveniently-placed spots.
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@ -2511,7 +2515,7 @@
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2013-07-14 23:33 partmedia
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* dragonisland/hangar2: Make dragon hangar entrance more difficult.
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The new entrance prevents players from camping on the stairs.
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Now, they
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have to actually fight the dragon without running away.
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@ -2538,7 +2542,7 @@
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* dragonisland/hangar: Minor textual changes to Stoneville Dragon
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Hangar.
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Use "Darcap" instead of "Dtabb" and improve NPC/sign dialog.
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2013-07-07 15:03 partmedia
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@ -40201,7 +40205,7 @@
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scorn/misc/battle_arena/snack: Try a new tactic with the "alarm
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system" on brest/zorn/castle.upper.floor.two
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and made cosmetic changes to the map.
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Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps
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(exception
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is the underground map which is not changed).
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@ -41552,7 +41556,7 @@
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burn when it fell on the "eternal lake of fire". Removed the
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damnation from
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the shield.
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The Avatars (created by the generators) were a little too fast
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still. Slowed
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them some. They are also now "race Divine" instead of "race
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@ -42757,12 +42761,12 @@
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brest/zorn/castle.basement0
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Fix "emergency exit".
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Move a wall.
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Make Irritable Zorn a bit more difficult
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brest/brest.scrolls.right
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Someone bragged that he was easy for a level 1 character.
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Maybe not now. :-)
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Fix a problem with an invalid archetype on
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quests/peterm/quests/wyvern_quest
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@ -43153,7 +43157,7 @@
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* HallOfDMs: Add altars for all cults and two 'test' altars to
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HallOfDMs ... because DMs might need to pray too.
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Since HallOfDMs has unique tiles the unique file will need to be
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removed for this update to apply correctly. Be sure to move any
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stuff off the map that needs to be kept before removing the
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brest/zorn/castle.upper.floor.two: Fixup the NPCs a bit to make
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them not so difficult after some server code changes. Add doors
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to the next levels above floor two. Minor tweaks.
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Happy 19th wedding anniversary to my wife Annie (December 31st
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1987 was one of my best days, love).
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Happy New Year all crossfire fans.
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2006-12-26 22:49 ryo_saeba
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@ -43191,10 +43195,10 @@
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* brest/zorn/castle.upper.floor.two: Dang you Rednaxela! Dang you
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to heck! :-)
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Let's try this commit again after having to update the entire map
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tree thanks to Rednaxela.
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Update to Zorn Castle floor two. New modified monsters and some
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generators added. Also mods to the floor plan. The exits to the
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towers and to the top floor do not yet work. This floor is
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2006-10-07 14:47 k_ahlers
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* quests/peterm/quests/wyvern_quest: Fixed Bug #1552319
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Not the best solution but now the chapel is usable.
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2006-10-07 14:27 k_ahlers
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* lake_country/Mwizard/Mwizard5: Solved Bug #1530018
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I removed the runes and added "dungeon-magic" to the tiles
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below the door. This should prevent players casting some-
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thing through the door.
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@ -47346,7 +47350,7 @@
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2006-08-02 14:33 k_ahlers
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* Added the 40th part of the FT-Quest
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ATTENTION: This questpart is not linked! Do NOT add a link!
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2006-08-02 11:16 k_ahlers
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@ -47817,7 +47821,7 @@
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* Add a dragon tranport hangar building to Lone Town. More
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temptation to get
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a new apartment away from Scorn in Lone Town. :-)
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To add this map from CVS one will need to reset
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/pup_land/lone_town/town
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then remove pup_land@lone_town@town.v00 from
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@ -49607,7 +49611,7 @@
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will mostly be used to get the mlab maps into some sort of sane
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layout.
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update README to note these files.
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MSW 2005-04-13
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2005-04-14 07:02 mwedel
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@ -49812,7 +49816,7 @@
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to
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Mitch Obrian).
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-move ship to Wolfsburg from Scorn to Navar
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-remember to update your arches...
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2005-02-22 12:12 salathar
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@ -50256,7 +50260,7 @@
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- Slightly reduced duration of ball lightnings.
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- Added an additional line to the warning sign to mention
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the high risk of death in a clear way.
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--AndreasV
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2004-06-07 03:29 temitchell
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@ -50703,7 +50707,7 @@
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2003-10-20 17:57 temitchell
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* fix monkey_temple WARNING SPOILER!
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- add some magic mouth for antioc appearing...
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- add the listener for the secret exit (local copy of map was not
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updated in initial commit :( )
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@ -50882,7 +50886,7 @@
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* - add a couple things to the styles like special doors for sylvan
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maps
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and a wall file for making hedge mazes
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tweek some existing styles
|
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2003-09-14 10:50 temitchell
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@ -51073,11 +51077,11 @@
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There are two passages where the road leads over the mountains.
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Players need to fight and survive the mountain tops in order
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to enter Brittany.
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Additionally I added a direct road to Lake Country.
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I have also replaced all wastelands inside Brittany by
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snowy mountains.
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--AndreasV
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2003-05-18 04:56 mwedel
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@ -51226,7 +51230,7 @@
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* Fix floor tiles in map - was using floor tiles before, which
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wasn't
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really the right thing to do.
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MSW 2003-01-27
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2003-01-27 07:14 mwedel
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|
@ -51385,7 +51389,7 @@
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missing "activate_on_push/release" flags. Same changes
|
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as to the standard map set, including a fix for
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reception tower map-bug.
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--AndreasV
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2002-10-27 04:09 temitchell
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|
@ -51498,11 +51502,11 @@
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2002-07-23 07:04 mwedel
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* Add lake_county (kundi_area) maps to world southeast of brest.
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Update world maps road connects to this city. Also, fix up some
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typos/
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incorrect map path names.
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|
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Add dreaming_sage guild to navar city.
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MSW 2002-07-22
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|
@ -51528,7 +51532,7 @@
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2002-06-05 07:31 mwedel
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* Fix a bunch of broken exits.
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Add some of the peterm maps that are linked to maps already
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added.
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MSW 2002-06-04
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|
@ -51536,29 +51540,29 @@
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2002-06-03 07:27 mwedel
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* Add navar_city maps.
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Update background picks to include shallow sea, deep sea.
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MSW 2002-06-02
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2002-06-03 07:24 mwedel
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* Add navar_city to maps, with road connecting to scorn.
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|
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Fix some broken exits in brest.
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MSW 2002-06-02
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2002-06-01 08:13 mwedel
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* Add brest/brittany maps.
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Update the scorn map so that there are some light sources, so
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even at night
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you can still find your way around.
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Other world maps updated to add roads that link brest and scorn.
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MSW 2002-05-30
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2002-05-31 07:00 mwedel
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|
@ -51571,9 +51575,9 @@
|
|||
* Fix some exits in santo_dominion which didn't lead back to the
|
||||
map
|
||||
properly.
|
||||
|
||||
|
||||
Add euthville (kar) maps.
|
||||
|
||||
|
||||
MSW 2002-05-30
|
||||
|
||||
2002-05-29 07:03 mwedel
|
||||
|
@ -51602,7 +51606,7 @@
|
|||
|
||||
* README: Add notes to describe process of moving unique maps to
|
||||
maps-bigworld system.
|
||||
|
||||
|
||||
update_exits.pl: Modified to include any number of source and
|
||||
destination values, so the script can be used to update any
|
||||
number
|
||||
|
@ -51619,7 +51623,7 @@
|
|||
* Update scorn maps with changes that have been made in the main
|
||||
map
|
||||
distribution.
|
||||
|
||||
|
||||
Add santo_dominion maps, as well as road connecting scorn and
|
||||
santo dominion.
|
||||
MSW 2002-05-19
|
||||
|
|
|
@ -8,7 +8,7 @@ enter_x 3
|
|||
enter_y 12
|
||||
msg
|
||||
Created: 1996-02-13
|
||||
Modified: 2013-08-05 Kevin Zheng
|
||||
Modified: 2020-10-11 SilverNexus
|
||||
endmsg
|
||||
end
|
||||
arch marble
|
||||
|
@ -321,6 +321,129 @@ arch marble
|
|||
x 3
|
||||
y 3
|
||||
end
|
||||
arch creator
|
||||
name 19
|
||||
x 3
|
||||
y 3
|
||||
connected 19
|
||||
arch note
|
||||
name secret note
|
||||
msg
|
||||
You are lucky!
|
||||
endmsg
|
||||
end
|
||||
end
|
||||
arch creator
|
||||
name 18
|
||||
x 3
|
||||
y 3
|
||||
connected 18
|
||||
arch note
|
||||
name hint from the semi-gods 8
|
||||
msg
|
||||
Be careful when collecting food in dungeons. Poisoned food can kill players of low level very quick! Check if the food stacks with the pieces you're already carrying.
|
||||
endmsg
|
||||
end
|
||||
end
|
||||
arch creator
|
||||
name 17
|
||||
x 3
|
||||
y 3
|
||||
connected 17
|
||||
arch note
|
||||
name hint from the semi-gods 7
|
||||
msg
|
||||
Using potions is very important.
|
||||
potion of fire resistance:
|
||||
90 resist to fire
|
||||
potion of cold resistance:
|
||||
90 resist to cold
|
||||
potion of shielding:
|
||||
90 resist to physical
|
||||
endmsg
|
||||
end
|
||||
end
|
||||
arch creator
|
||||
name 16
|
||||
x 3
|
||||
y 3
|
||||
connected 16
|
||||
arch note
|
||||
name hint from the semi-gods 6
|
||||
msg
|
||||
You can jump through certain kinds of gates and fences by using the spell "dimension door."
|
||||
endmsg
|
||||
end
|
||||
end
|
||||
arch creator
|
||||
name 15
|
||||
x 3
|
||||
y 3
|
||||
connected 15
|
||||
arch note
|
||||
name hint from the semi-gods 5
|
||||
msg
|
||||
Raising your Stats (Str/Dex/Con/...) by drinking potions of Strength/Dexterity/..etc is the best way to level up quickly. Those cannot be found in shops. Hence, in the beginning, you should try to find places (in dungeons) where to obtain random potions.
|
||||
endmsg
|
||||
end
|
||||
end
|
||||
arch creator
|
||||
name 14
|
||||
x 3
|
||||
y 3
|
||||
connected 14
|
||||
arch note
|
||||
name hint from the semi-gods 4
|
||||
msg
|
||||
You can get lots of useful information by examining all kinds of objects in your surrounding. For example:
|
||||
o Names of unreachable items.
|
||||
o Equipment of monsters/NPCs.
|
||||
------
|
||||
To examine an object...
|
||||
...with gtk client: left-click on it!
|
||||
endmsg
|
||||
end
|
||||
end
|
||||
arch creator
|
||||
name 13
|
||||
x 3
|
||||
y 3
|
||||
connected 13
|
||||
arch note
|
||||
name hint from the semi-gods 3
|
||||
msg
|
||||
Guide to weapon-enchanting:
|
||||
- mark (and wield) a non-magical weapon
|
||||
- drop a bunch of diamonds, then apply a "scroll of Prepare Weapon"
|
||||
- apply a "scroll of Improve <Stat>"
|
||||
- drop the type and amount of potions you are prompted for, then apply the scroll again
|
||||
endmsg
|
||||
end
|
||||
end
|
||||
arch creator
|
||||
name 12
|
||||
x 3
|
||||
y 3
|
||||
connected 12
|
||||
arch note
|
||||
name hint from the semi-gods 2
|
||||
msg
|
||||
When you die - and that will happen - you loose some experience and one Stat (like Str -1 or Wis -1). The exp. is gone, but the Stats can be recovered by drinking a potion of life! For skilled priests there is yet an easier way: Pray over an altar of your deity... The gods won't ignore the bidding of a worthy disciple.
|
||||
endmsg
|
||||
end
|
||||
end
|
||||
arch creator
|
||||
name 11
|
||||
x 3
|
||||
y 3
|
||||
connected 11
|
||||
arch note
|
||||
name hint from the semi-gods 1
|
||||
msg
|
||||
Bombs are very useful to boost magic experience. To create bombs, you must learn the spell "create bomb." There are rumours about a rod of create bomb somewhere in the world.
|
||||
endmsg
|
||||
end
|
||||
end
|
||||
arch marble
|
||||
x 3
|
||||
y 4
|
||||
|
@ -870,7 +993,16 @@ arch blocked
|
|||
x 9
|
||||
y 5
|
||||
end
|
||||
arch blocked
|
||||
arch teleporter
|
||||
name 19
|
||||
hp 3
|
||||
sp 3
|
||||
x 9
|
||||
y 6
|
||||
speed 0.000000
|
||||
connected 19
|
||||
end
|
||||
arch random_talisman
|
||||
x 9
|
||||
y 6
|
||||
end
|
||||
|
@ -878,65 +1010,15 @@ arch blocked
|
|||
x 9
|
||||
y 7
|
||||
end
|
||||
arch teleporter
|
||||
name 11
|
||||
hp 3
|
||||
sp 3
|
||||
x 9
|
||||
y 8
|
||||
speed 0.000000
|
||||
connected 11
|
||||
end
|
||||
arch note
|
||||
name hint from the semi-gods 1
|
||||
msg
|
||||
Bombs are very useful to boost magic experience. To create bombs, you must learn the spell "create bomb." There are rumours about a rod of create bomb somewhere in the world.
|
||||
endmsg
|
||||
arch blocked
|
||||
x 9
|
||||
y 8
|
||||
end
|
||||
arch teleporter
|
||||
name 14
|
||||
hp 3
|
||||
sp 3
|
||||
x 9
|
||||
y 9
|
||||
speed 0.000000
|
||||
connected 14
|
||||
end
|
||||
arch note
|
||||
name hint from the semi-gods 4
|
||||
msg
|
||||
You can get lots of useful information by examining all kinds of objects in your surrounding. For example:
|
||||
o Names of unreachable items.
|
||||
o Equipment of monsters/NPCs.
|
||||
------
|
||||
To examine an object...
|
||||
...with gtk client: left-click on it!
|
||||
endmsg
|
||||
arch blocked
|
||||
x 9
|
||||
y 9
|
||||
end
|
||||
arch teleporter
|
||||
name 17
|
||||
hp 3
|
||||
sp 3
|
||||
x 9
|
||||
y 10
|
||||
speed 0.000000
|
||||
connected 17
|
||||
end
|
||||
arch note
|
||||
name hint from the semi-gods 7
|
||||
msg
|
||||
Using potions is very important.
|
||||
potion of fire resistance:
|
||||
90 resist to fire
|
||||
potion of cold resistance:
|
||||
90 resist to cold
|
||||
potion of shielding:
|
||||
90 resist to physical
|
||||
endmsg
|
||||
arch blocked
|
||||
x 9
|
||||
y 10
|
||||
end
|
||||
|
@ -997,54 +1079,15 @@ arch blocked
|
|||
x 10
|
||||
y 7
|
||||
end
|
||||
arch teleporter
|
||||
name 12
|
||||
hp 3
|
||||
sp 3
|
||||
x 10
|
||||
y 8
|
||||
speed 0.000000
|
||||
connected 12
|
||||
end
|
||||
arch note
|
||||
name hint from the semi-gods 2
|
||||
msg
|
||||
When you die - and that will happen - you loose some experience and one Stat (like Str -1 or Wis -1). The exp. is gone, but the Stats can be recovered by drinking a potion of life! For skilled priests there is yet an easier way: Pray over an altar of your deity... The gods won't ignore the bidding of a worthy disciple.
|
||||
endmsg
|
||||
arch blocked
|
||||
x 10
|
||||
y 8
|
||||
end
|
||||
arch teleporter
|
||||
name 15
|
||||
hp 3
|
||||
sp 3
|
||||
x 10
|
||||
y 9
|
||||
speed 0.000000
|
||||
connected 15
|
||||
end
|
||||
arch note
|
||||
name hint from the semi-gods 5
|
||||
msg
|
||||
Raising your Stats (Str/Dex/Con/...) by drinking potions of Strength/Dexterity/..etc is the best way to level up quickly. Those cannot be found in shops. Hence, in the beginning, you should try to find places (in dungeons) where to obtain random potions.
|
||||
endmsg
|
||||
arch blocked
|
||||
x 10
|
||||
y 9
|
||||
end
|
||||
arch teleporter
|
||||
name 18
|
||||
hp 3
|
||||
sp 3
|
||||
x 10
|
||||
y 10
|
||||
speed 0.000000
|
||||
connected 18
|
||||
end
|
||||
arch note
|
||||
name hint from the semi-gods 8
|
||||
msg
|
||||
Be careful when collecting food in dungeons. Poisoned food can kill players of low level very quick! Check if the food stacks with the pieces you're already carrying.
|
||||
endmsg
|
||||
arch blocked
|
||||
x 10
|
||||
y 10
|
||||
end
|
||||
|
@ -1098,62 +1141,15 @@ arch blocked
|
|||
x 11
|
||||
y 7
|
||||
end
|
||||
arch teleporter
|
||||
name 13
|
||||
hp 3
|
||||
sp 3
|
||||
x 11
|
||||
y 8
|
||||
speed 0.000000
|
||||
connected 13
|
||||
end
|
||||
arch note
|
||||
name hint from the semi-gods 3
|
||||
msg
|
||||
Guide to weapon-enchanting:
|
||||
- mark (and wield) a non-magical weapon
|
||||
- drop a bunch of diamonds, then apply a "scroll of Prepare Weapon"
|
||||
- apply a "scroll of Improve <Stat>"
|
||||
- drop the type and amount of potions you are prompted for, then apply the scroll again
|
||||
endmsg
|
||||
arch blocked
|
||||
x 11
|
||||
y 8
|
||||
end
|
||||
arch teleporter
|
||||
name 16
|
||||
hp 3
|
||||
sp 3
|
||||
x 11
|
||||
y 9
|
||||
speed 0.000000
|
||||
connected 16
|
||||
end
|
||||
arch note
|
||||
name hint from the semi-gods 6
|
||||
msg
|
||||
You can jump through certain kinds of gates and fences by using the spell "dimension door."
|
||||
endmsg
|
||||
arch blocked
|
||||
x 11
|
||||
y 9
|
||||
end
|
||||
arch teleporter
|
||||
name 19
|
||||
hp 3
|
||||
sp 3
|
||||
x 11
|
||||
y 10
|
||||
speed 0.000000
|
||||
connected 19
|
||||
end
|
||||
arch note
|
||||
name secret note
|
||||
msg
|
||||
You are lucky!
|
||||
endmsg
|
||||
x 11
|
||||
y 10
|
||||
end
|
||||
arch random_talisman
|
||||
arch blocked
|
||||
x 11
|
||||
y 10
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue