Let's ring some bells, it'll make it funnier for players to hear those :)

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13515 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2010-07-25 18:18:57 +00:00
parent 8bc36ef15f
commit c8f185bb3b
1 changed files with 32 additions and 0 deletions

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# -*- coding: utf-8 -*-
#
# This script makes players aware of the time, tracking the current time
import Crossfire
def ring_bell():
players = Crossfire.GetPlayers()
for player in players:
if player.Map == None:
continue
if player.Map.Region == None:
continue
if player.Map.Region.Name == 'scorn':
player.Message("You hear the bells of the various temples of Scorn.")
elif player.Map.Region.Name == 'darcap':
player.Message("You hear the bell of St Andreas.")
elif player.Map.Region.Name == 'navar':
player.Message("You hear the bell of all the temples of Navar.")
dict = Crossfire.GetPrivateDictionary()
hour = Crossfire.GetTime()[3]
if not 'init' in dict.keys():
dict['init'] = 1
dict['last'] = hour
Crossfire.Log(Crossfire.LogDebug, "Bell init")
else:
last = dict['last']
if (hour != last):
dict['last'] = hour
Crossfire.Log(Crossfire.LogDebug, "Bell ringing")
ring_bell()