Two scripts which can be used to handle quest interaction with maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12971 282e977c-c81d-0410-88c4-b93c2d0d6712master
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# -*- coding: utf-8 -*-
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# CFQuestStartAdvance - A generic script to trigger quest progress
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#
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# Copyright (C) 2010 The Crossfire Development Team
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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#
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# This script is intended to be bound to event objects in order to speed quests along
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# it must always be given the name of the quest as its first argument, followed by
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# any number of advance rules.
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# an advance rule looks like
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# 1>2
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# or
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# 2-4>5
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# which will in the first case, move the stated quest from step 1 to step 2
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# in the second case, it will move the quest from step 2, 3 or 4 to step 5
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# if no advance rule applies then nothing happens.
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# something like 0>1 may be specified to start the quest.
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# each advance rule should be separated by a space, there should be
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# no space within the individual rules.
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import Crossfire
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player = Crossfire.WhoIsActivator()
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event = Crossfire.WhatIsEvent()
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params = Crossfire.ScriptParameters()
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args = params.split()
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questname = args[0]
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currentstep = player.QuestGetState(questname)
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for rule in args[1:]:
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condition, target = rule.split(">")
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if condition.find("-") == -1:
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startstep = int(condition)
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endstep = startstep
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else:
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startstep = int(condition.split("-")[0])
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endstep= int(condition.split("-")[1])
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if currentstep >= startstep and currentstep <= endstep:
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# update this quest
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if currentstep == 0:
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player.QuestStart(questname, int(target))
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else:
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player.QuestSetState(questname, int(target))
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# -*- coding: utf-8 -*-
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# CFQuestStartAdvance - A generic script to make quest items undisposable.
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#
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# Copyright (C) 2010 The Crossfire Development Team
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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#
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# This script is intended to be bound to event_drop in the inventory of quest objects.
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# it must always be given the name of the quest as its first argument, followed by
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# the stage number it should act until.
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# Until the specified stage in the specified quest is reached, the player will not be
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# permitted to drop the item, after the stage specified, any attempt to drop the
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# item will have it marked as startequip, causing it to disappear.
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# This is to prevent quests being bypassed by trading keys, etc.
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import Crossfire
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item = Crossfire.WhoAmI()
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player = Crossfire.WhoIsActivator()
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args = Crossfire.ScriptParameters().split(' ')
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questname = args[0]
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stagenumber = int(args[1])
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currentstep = player.QuestGetState(questname)
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if currentstep == 0:
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Crossfire.SetReturnValue(0)
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elif currentstep >= stagenumber:
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item.GodGiven = True
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Crossfire.SetReturnValue(0)
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else:
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if item.Quantity == 1:
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player.Message("You consider dropping the "+ item.Name + " but then decide it would be better to hold on to it for now.")
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else:
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player.Message("You consider dropping the "+ item.NamePl + " but then decide it would be better to hold on to them for now.")
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Crossfire.SetReturnValue(1)
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