Redesign of the animated objects (chair, platter, wineglass, dinner knife) since they caused numerous server warnings and errors. They originally were merchant NPCs heavily modified and with a different face, I made them animated objects with monster-like behaviour.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9768 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2008-08-22 18:58:22 +00:00
parent 84fc3b5055
commit cdd971ca06
1 changed files with 175 additions and 57 deletions

View File

@ -4,7 +4,7 @@ width 17
height 15
msg
Created: 2008-08-14 Chad Opperman | cromagic@sbcglobal.net
Modified: 2008-08-15 Chad Opperman | cromagic@sbcglobal.net
Modified: 2008-08-22 Rick Tanner
endmsg
end
arch stonefloor2
@ -963,17 +963,25 @@ x 6
y 6
connected 14
lifesave 1
arch merchant
arch chair_2.1
name Animated Chair
race human
msg
@match *
endmsg
face chair_2.101
animation none
Con 2
Int 14
hp 10
maxhp 10
sp 10
maxsp 10
exp 20
dam 125
wc -120
ac 6
speed 1.0
level 200
type 0
attacktype 256
resist_physical 100
resist_magic 100
@ -996,12 +1004,18 @@ resist_chaos 100
resist_godpower 100
resist_holyword 100
resist_blind 100
randomitems none
alive 1
monster 1
undead 1
unaggressive 0
reflect_missile 1
reflect_spell 1
can_cast_spell 0
can_use_scroll 1
can_use_bow 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
can_use_skill 1
can_use_rod 1
one_hit 1
no_damage 1
end
@ -1150,17 +1164,25 @@ x 7
y 2
connected 11
lifesave 1
arch merchant
arch platter1_plat
name Animated Platter
race human
msg
@match *
endmsg
face platter1_plat.111
animation none
Con 2
Int 14
hp 10
maxhp 10
sp 10
maxsp 10
exp 20
dam 150
wc -120
ac 6
speed 1.0
level 200
type 0
attacktype 256
resist_physical 100
resist_magic 100
@ -1183,12 +1205,17 @@ resist_chaos 100
resist_godpower 100
resist_holyword 100
resist_blind 100
randomitems none
undead 1
unaggressive 0
move_type walk
alive 1
monster 1
reflect_missile 1
reflect_spell 1
can_cast_spell 0
can_use_scroll 1
can_use_bow 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
can_use_skill 1
can_use_rod 1
one_hit 1
no_damage 1
end
@ -1369,17 +1396,25 @@ x 7
y 10
connected 12
lifesave 1
arch merchant
arch dagger
name Animated Dinner Knife
race human
msg
@match *
endmsg
face dagger.111
animation none
Con 2
Int 14
hp 10
maxhp 10
sp 10
maxsp 10
exp 20
dam 150
wc -120
ac 6
speed 1.0
level 200
type 0
attacktype 256
resist_physical 100
resist_magic 100
@ -1402,12 +1437,19 @@ resist_chaos 100
resist_godpower 100
resist_holyword 100
resist_blind 100
randomitems none
move_type walk
alive 1
monster 1
undead 1
unaggressive 0
reflect_missile 1
reflect_spell 1
can_cast_spell 0
can_use_scroll 1
can_use_bow 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
can_use_skill 1
can_use_rod 1
one_hit 1
no_damage 1
end
@ -1587,17 +1629,25 @@ x 8
y 6
connected 13
lifesave 1
arch merchant
arch w_glass
name Animated Wineglass
race Human
msg
@match *
endmsg
face w_glass.111
animation none
Con 2
Int 14
hp 10
maxhp 10
sp 10
maxsp 10
exp 20
dam 125
wc -120
ac 6
speed 1.0
level 200
type 0
attacktype 256
resist_physical 100
resist_magic 100
@ -1620,12 +1670,21 @@ resist_chaos 100
resist_godpower 100
resist_holyword 100
resist_blind 100
randomitems none
weight 5000
move_type walk
alive 1
monster 1
identified 0
undead 1
unaggressive 0
reflect_missile 1
reflect_spell 1
can_cast_spell 0
can_use_scroll 1
can_use_bow 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
can_use_skill 1
can_use_rod 1
one_hit 1
no_damage 1
end
@ -2853,17 +2912,25 @@ x 16
y 11
connected 11
lifesave 1
arch merchant
arch platter1_plat
name Animated Platter
race human
msg
@match *
endmsg
face platter1_plat.111
animation none
dam 100
Con 2
Int 14
hp 10
maxhp 10
sp 10
maxsp 10
exp 20
dam 150
wc -120
ac 6
speed 1.0
level 200
type 0
attacktype 256
resist_physical 100
resist_magic 100
@ -2886,12 +2953,17 @@ resist_chaos 100
resist_godpower 100
resist_holyword 100
resist_blind 100
randomitems none
undead 1
unaggressive 0
move_type walk
alive 1
monster 1
reflect_missile 1
reflect_spell 1
can_cast_spell 0
can_use_scroll 1
can_use_bow 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
can_use_skill 1
can_use_rod 1
one_hit 1
no_damage 1
end
@ -2901,17 +2973,25 @@ x 16
y 12
connected 12
lifesave 1
arch merchant
arch dagger
name Animated Dinner Knife
race human
msg
@match *
endmsg
face dagger.111
animation none
dam 100
Con 2
Int 14
hp 10
maxhp 10
sp 10
maxsp 10
exp 20
dam 150
wc -120
ac 6
speed 1.0
level 200
type 0
attacktype 256
resist_physical 100
resist_magic 100
@ -2934,12 +3014,19 @@ resist_chaos 100
resist_godpower 100
resist_holyword 100
resist_blind 100
randomitems none
move_type walk
alive 1
monster 1
undead 1
unaggressive 0
reflect_missile 1
reflect_spell 1
can_cast_spell 0
can_use_scroll 1
can_use_bow 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
can_use_skill 1
can_use_rod 1
one_hit 1
no_damage 1
end
@ -2949,17 +3036,25 @@ x 16
y 13
connected 13
lifesave 1
arch merchant
arch w_glass
name Animated Wineglass
race Human
msg
@match *
endmsg
face w_glass.111
animation none
dam 100
Con 2
Int 14
hp 10
maxhp 10
sp 10
maxsp 10
exp 20
dam 125
wc -120
ac 6
speed 1.0
level 200
type 0
attacktype 256
resist_physical 100
resist_magic 100
@ -2982,12 +3077,21 @@ resist_chaos 100
resist_godpower 100
resist_holyword 100
resist_blind 100
randomitems none
weight 5000
move_type walk
alive 1
monster 1
identified 0
undead 1
unaggressive 0
reflect_missile 1
reflect_spell 1
can_cast_spell 0
can_use_scroll 1
can_use_bow 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
can_use_skill 1
can_use_rod 1
one_hit 1
no_damage 1
end
@ -2997,17 +3101,25 @@ x 16
y 14
connected 14
lifesave 1
arch merchant
arch chair_2.1
name Animated Chair
race human
msg
@match *
endmsg
face chair_2.101
animation none
dam 100
Con 2
Int 14
hp 10
maxhp 10
sp 10
maxsp 10
exp 20
dam 125
wc -120
ac 6
speed 1.0
level 200
type 0
attacktype 256
resist_physical 100
resist_magic 100
@ -3030,12 +3142,18 @@ resist_chaos 100
resist_godpower 100
resist_holyword 100
resist_blind 100
randomitems none
alive 1
monster 1
undead 1
unaggressive 0
reflect_missile 1
reflect_spell 1
can_cast_spell 0
can_use_scroll 1
can_use_bow 1
can_use_armour 1
can_use_weapon 1
can_use_ring 1
can_use_skill 1
can_use_rod 1
one_hit 1
no_damage 1
end