Un-trigger QuestTriggerConnect if player steps off
parent
f53892772e
commit
cdfd9bb1ff
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@ -31,10 +31,12 @@ import Crossfire
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def trigger():
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player = Crossfire.WhoIsActivator()
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if player.Type != Crossfire.Type.PLAYER:
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return
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params = Crossfire.ScriptParameters()
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args = params.split()
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if type(player) != Crossfire.Player:
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# stepping off, trigger state 0
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Crossfire.WhoAmI().Map.TriggerConnected(int(args[2]), 0, Crossfire.WhoAmI())
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return
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questname = args[0]
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currentstep = player.QuestGetState(questname)
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condition = args[1]
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@ -46,6 +48,8 @@ def trigger():
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endstep= int(condition.split("-")[1])
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if currentstep >= startstep and currentstep <= endstep:
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Crossfire.Log(Crossfire.LogDebug, "QuestTriggerConnect.py: triggering connection number %s." % args[2])
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player.Map.TriggerConnected(int(args[2]), 1, player)
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Crossfire.WhoAmI().Map.TriggerConnected(int(args[2]), 1, player)
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else:
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Crossfire.WhoAmI().Map.TriggerConnected(int(args[2]), 0, player)
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trigger()
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