From cf58ab7a1a7a6fbdec81c6c48ac078c7abe58d45 Mon Sep 17 00:00:00 2001 From: rjtanner Date: Tue, 23 Oct 2007 00:21:03 +0000 Subject: [PATCH] Updated the ChangeLogs using svn2cl script git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7385 282e977c-c81d-0410-88c4-b93c2d0d6712 --- ChangeLog | 131 +++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 125 insertions(+), 6 deletions(-) diff --git a/ChangeLog b/ChangeLog index ab426c218..19951e510 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,9 +1,128 @@ -2007-10-17 kbulgrien - * port_joseph/town/church - Path made with glue faces was not rendered properly because the arch - used was a floor piece. Change base arch and make no_pick 1. Also - put the glue explicitly on the no_pick map layer to render it below - the gate. +2007-10-22 23:25 rjtanner + + * planes/greenway1, planes/greenway2, planes/greenway3, + planes/greenway4, planes/greenway5, planes/greenway6, + planes/greenway7, planes/greenway8, planes/greenway9, + port_joseph/goblin/fort2, port_joseph/pirates/fortvsship, + port_joseph/pirates/madvillage, port_joseph/pirates/mbgrave, + port_joseph/pirates/mbgrave2, port_joseph/pirates/mooglypuzzle, + port_joseph/town/churchcrypt, port_joseph/town/dshark, + port_joseph/town/generalstore, port_joseph/town/portia, + port_joseph/town/portia2, port_joseph/town/tomassos_house, + quests/greyshield/GreyMaster, quests/mak/dragons/chaos, + quests/mak/dragons/elec, quests/mak/dragons/fire, + quests/mak/dragons/ice, quests/mcz/castle1, + quests/mcz/castle_earth, quests/mcz/castle_low1, + quests/mcz/castle_low2, quests/peterm/DragonQuest/ElectricAnte, + quests/peterm/DragonQuest/ElectricLord, + quests/peterm/DragonQuest/Entrance, + quests/peterm/DragonQuest/FireAnte, + quests/peterm/DragonQuest/FireHatchery, + quests/peterm/DragonQuest/FireLord, + quests/peterm/DragonQuest/IceAnte, + quests/peterm/DragonQuest/IceHatchery, + quests/peterm/DragonQuest/IceLord, + quests/peterm/DragonQuest/WyvernNest, quests/skud/maze: + Synchronize with updates made to branch - map renames + +2007-10-21 06:15 rjtanner + + * navar_city/misc/bowyer, navar_city/misc/city1armour, + navar_city/misc/city1bank: Floor tile stacking arrangment + changes, cosmetic changes with wall merges + +2007-10-20 19:50 ryo_saeba + + * sisters/tower3: Use new face for spinning wheel. + +2007-10-20 10:14 ryo_saeba + + * templates/guild/guildHQ, templates/guild/guild_HQ, + templates/guild/guildalchem, templates/guild/guildbbq, + templates/guild/guildjeweler, templates/guild/guildthaum, + templates/guild/guildtoolshed: Remove obsolete files. + +2007-10-20 10:14 ryo_saeba + + * templates/guild/basement, templates/guild/guild_alchemy, + templates/guild/guild_bbq, templates/guild/guild_hq, + templates/guild/guild_jeweler, templates/guild/guild_thaum, + templates/guild/guild_toolshed, templates/guild/hallofjoining, + templates/guild/mainfloor, templates/guild/secondfloor: Fix + connections, slaying, names, ... This should make the guilds + usable. + +2007-10-19 20:22 akirschbaum + + * editor/scripts/MapNormalizer: Add Gridarta script to normalize + map files. + +2007-10-19 00:26 rjtanner + + * navar_city/light/light4, navar_city/misc/city1weapon, + navar_city/misc/midane: Synchronize with updates made to branch - + map renames, shoprace human added back to city1weapon + +2007-10-19 00:14 rjtanner + + * navar_city/misc/dragon_guild: Synchronize features and changes of + the Navar Dragon Guild between trunk and branch + +2007-10-18 23:21 rjtanner + + * marksel/grumms_inn2: Added a default difficulty setting to the + map + +2007-10-18 22:36 rjtanner + + * lake_country/snake_pit/Chaos_lair4: Correct partial resistances + mistake - they used to be immune 8 which was immune to lightning, + updated the values from 8% to 100% + +2007-10-18 21:33 rjtanner + + * lake_country/snake_pit/Takuse_lair, + lake_country/snake_pit/snakepit_5: Map name corrections + +2007-10-18 20:46 rjtanner + + * lake_country/Butakis/houses/Bobs_house, + lake_country/Butakis/houses/Jacks_house, + lake_country/Butakis/houses/Jacobs_house, + lake_country/Butakis/houses/James_house, + lake_country/Butakis/houses/Seans_house, + lake_country/dragon_hangar/hangar: Map name updates - spelling + corrections + +2007-10-18 20:45 rjtanner + + * lake_country/Mwizard/Mwizard0, lake_country/Mwizard/Mwizard1, + lake_country/Mwizard/Mwizard2, lake_country/Mwizard/Mwizard3, + lake_country/Mwizard/Mwizard4, lake_country/Mwizard/Mwizard5, + lake_country/Mwizard/Mwizard6, lake_country/Mwizard/MwizardD, + lake_country/Mwizard/MwizardG, lake_country/Mwizard/MwizardT: + File path mistake on previous commit - missed the files in trunk. + Map name update (from MWizard to Tower of Sorcery) to match the + referenced name in the Magic Mouth just inside the entrance + (Mwizard0) + +2007-10-18 20:42 rjtanner + + * world/world_109_126: Map name update (from MWizard to Tower of + Sorcery) to match the referenced name in the Magic Mouth just + inside the entrance (Mwizard0) + +2007-10-18 03:30 kbulgrien + + * ChangeLog, port_joseph/town/church: Path made with glue faces was + not rendered properly because the arch used + was a floor piece. Change base arch and make no_pick 1. Also put + the glue + explicitly on the no_pick map layer to render it below the gate. + +2007-10-18 01:37 rjtanner + + * ChangeLog: Updated the ChangeLog using svn2cl script 2007-10-18 00:57 rjtanner