Modified all print of script to calls to Crossfire.Log(Crossfire.Log(Debug|Error|Info|Monster),message)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7496 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
4bdce564f2
commit
d0f032623a
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@ -58,7 +58,7 @@ class CFBank:
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def remove_account(self,user):
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def remove_account(self,user):
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if self.bankdb.has_key(user):
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if self.bankdb.has_key(user):
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del self.bankdb[user]
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del self.bankdb[user]
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print "%s's bank account removed." %user
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Crossfire.Log(Crossfire.LogDebug, "%s's bank account removed." %user)
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self.bankdb.sync()
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self.bankdb.sync()
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return 1
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return 1
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else:
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else:
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@ -42,7 +42,7 @@ class CFDataFile:
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try:
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try:
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file = open(self.filename,'wb')
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file = open(self.filename,'wb')
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except:
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except:
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print "Can't create datafile %s" % self.datafile_name
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Crossfire.Log(Crossfire.LogError, "Can't create datafile %s" % self.datafile_name)
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else:
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else:
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temp = []
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temp = []
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for item in header:
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for item in header:
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@ -50,7 +50,7 @@ class CFDataFile:
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contents = '#|%s\n' %(string.join(temp,'|'))
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contents = '#|%s\n' %(string.join(temp,'|'))
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file.write(contents)
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file.write(contents)
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file.close()
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file.close()
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print "New datafile created: %s" % self.datafile_name
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Crossfire.Log(Crossfire.LogInfo, "New datafile created: %s" % self.datafile_name)
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def getData(self):
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def getData(self):
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'''Gets the formatted file as a dictionary
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'''Gets the formatted file as a dictionary
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@ -32,13 +32,13 @@ def GuildUpdate():
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guildfile.close()
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guildfile.close()
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guildlisting.pop()
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guildlisting.pop()
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except:
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except:
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print 'No GuidList file. Please check %s' %GuildList
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Crossfire.Log(Crossfire.LogError,'No GuidList file. Please check %s' %GuildList)
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if (guildlisting):
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if (guildlisting):
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print guildlisting
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Crossfire.Log(Crossfire.LogDebug, '%s' %guildlisting)
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for guild in guildlisting:
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for guild in guildlisting:
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if not CFGuildHouses().info(guild):
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if not CFGuildHouses().info(guild):
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if CFGuildHouses().add_guild(guild):
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if CFGuildHouses().add_guild(guild):
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print 'New Guild: %s' %guild
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Crossfire.Log(Crossfire.LogInfo,'New Guild: %s' %guild)
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def SearchGuilds(player):
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def SearchGuilds(player):
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guildlist = CFGuildHouses().list_guilds()
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guildlist = CFGuildHouses().list_guilds()
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@ -283,7 +283,7 @@ class CFGuild:
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currentrank = record['Rank']
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currentrank = record['Rank']
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if currentrank != 'Initiate':
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if currentrank != 'Initiate':
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ranknum = self.ranks.index(currentrank)
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ranknum = self.ranks.index(currentrank)
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print "ranknum = %d"%ranknum
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Crossfire.Log(Crossfire.LogDebug, "ranknum = %d"%ranknum)
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newrank = ranknum-1
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newrank = ranknum-1
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record['Rank'] = self.ranks[newrank]
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record['Rank'] = self.ranks[newrank]
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self.guildlist.put_record(record)
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self.guildlist.put_record(record)
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@ -55,7 +55,7 @@ if total > 0:
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msgob.Message=message
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msgob.Message=message
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msgob.Value=0
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msgob.Value=0
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else:
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else:
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print 'ERROR: unknown mailtype\n'
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Crossfire.Log(Crossfire.LogError, 'ERROR: unknown mailtype\n')
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if total == 1:
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if total == 1:
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activator.Write('You got 1 mail.')
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activator.Write('You got 1 mail.')
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@ -1,3 +1,4 @@
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import CFGuilds
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import CFGuilds
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print "Updating Guilds"
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import Crossfire
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Crossfire.Log(Crossfire.LogDebug, "Updating Guilds")
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CFGuilds.GuildUpdate()
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CFGuilds.GuildUpdate()
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@ -2,7 +2,7 @@ import Crossfire
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import os.path
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import os.path
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import sys
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import sys
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print "Running python initialize script."
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Crossfire.Log(Crossfire.LogDebug, "Running python initialize script.")
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sys.path.insert(0, os.path.join(Crossfire.DataDirectory(), Crossfire.MapDirectory(), 'python'))
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sys.path.insert(0, os.path.join(Crossfire.DataDirectory(), Crossfire.MapDirectory(), 'python'))
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path = os.path.join(Crossfire.DataDirectory(), Crossfire.MapDirectory(), 'python/events/init')
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path = os.path.join(Crossfire.DataDirectory(), Crossfire.MapDirectory(), 'python/events/init')
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@ -17,6 +17,6 @@ if points:
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else:
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else:
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pass
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pass
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else:
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else:
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print 'Error, no points specified in %s on map %s' %(whoami,mapname)
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Crossfire.Log(Crossfire.LogError, 'Error, no points specified in %s on map %s' %(whoami,mapname))
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@ -32,7 +32,7 @@ if (guildname):
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names.append(player.Name)
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names.append(player.Name)
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if len(players) == 3:
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if len(players) == 3:
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print '%s,%s and %s found guild %s' %(names[0], names[1], names[2], guildname)
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Crossfire.Log(Crossfire.LogInfo, '%s,%s and %s found guild %s' %(names[0], names[1], names[2], guildname))
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CFGuilds.CFGuildHouses().establish(guildname)
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CFGuilds.CFGuildHouses().establish(guildname)
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#Masterize them
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#Masterize them
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@ -50,7 +50,7 @@ if (guildname):
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else:
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else:
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message = 'To purchase a guild requires two additional persons to stand on the alcoves above.'
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message = 'To purchase a guild requires two additional persons to stand on the alcoves above.'
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else:
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else:
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print 'Guild Purchase Error: %s, %s' %(guildname, activatorname)
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Crossfire.Log(Crossfire.LogError, 'Guild Purchase Error: %s, %s' %(guildname, activatorname))
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message = 'Guild Purchase Error, please notify a DM'
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message = 'Guild Purchase Error, please notify a DM'
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whoami.Say(message)
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whoami.Say(message)
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@ -56,7 +56,7 @@ if (guildname):
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else:
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else:
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message = 'No one is in the chair!'
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message = 'No one is in the chair!'
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else:
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else:
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print 'Guild Join Error: %s' %(guildname)
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Crossfire.Log(Crossfire.LogError, 'Guild Join Error: %s' %(guildname))
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message = 'Guild Join Error, please notify a DM'
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message = 'Guild Join Error, please notify a DM'
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whoami.Say(message)
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whoami.Say(message)
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@ -30,7 +30,7 @@ isDM=activator.DungeonMaster
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log=CFLog.CFLog()
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log=CFLog.CFLog()
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guildname=Crossfire.ScriptParameters() # 6 is say event
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guildname=Crossfire.ScriptParameters() # 6 is say event
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print "Activated %s" %guildname
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Crossfire.Log(Crossfire.LogDebug, "Activated %s" %guildname)
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if (guildname):
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if (guildname):
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guild = CFGuilds.CFGuild(guildname)
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guild = CFGuilds.CFGuild(guildname)
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@ -19,10 +19,10 @@ if option:
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inv = activator.CheckInventory(option) #Remove any previous disguise
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inv = activator.CheckInventory(option) #Remove any previous disguise
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if inv:
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if inv:
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inv.Remove()
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inv.Remove()
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#print "removing tag"
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#Crossfire.Log(Crossfire.LogDebug, "removing tag")
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if not whoami.Applied: #is the object is being applied
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if not whoami.Applied: #is the object is being applied
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tag = activator.CreateInvisibleObjectInside(option)
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tag = activator.CreateInvisibleObjectInside(option)
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tag.Name=option
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tag.Name=option
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#print "adding tag"
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#Crossfire.Log(Crossfire.LogDebug, "adding tag")
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@ -44,7 +44,7 @@ def do_enemy():
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msg = msg.replace('%e', whoami.Enemy.Name)
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msg = msg.replace('%e', whoami.Enemy.Name)
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whoami.Say(msg)
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whoami.Say(msg)
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said = said + str(whoami.Enemy.Count) + ';'
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said = said + str(whoami.Enemy.Count) + ';'
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print 'said = ' + said
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Crossfire.Log(Crossfire.LogDebug, 'said = ' + said)
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whoami.WriteKey('greet_enemy', said, 1)
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whoami.WriteKey('greet_enemy', said, 1)
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@ -29,7 +29,7 @@ def has_floor(x, y, name):
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def find_food(chicken, x, y):
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def find_food(chicken, x, y):
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obj = chicken.Map.ObjectAt(x, y)
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obj = chicken.Map.ObjectAt(x, y)
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while obj != None:
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while obj != None:
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#print obj.Name
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#Crossfire.Log(Crossfire.LogMonster, obj.Name)
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if eat.has_key(obj.NamePl):
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if eat.has_key(obj.NamePl):
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return obj
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return obj
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obj = obj.Above
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obj = obj.Above
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