Add some dialog entries to sigmund, add a password to access scorn (forces newbies in training). No way back to newbie house aftre quitting it, forced into scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8004 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
71e74f7500
commit
d19f6771c6
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@ -1,3 +1,12 @@
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2007-12-22 tchize
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Add some dialog entries to sigmund, add a password to access scorn (forces newbies in training). No way back to newbie house aftre quitting it, forced into scorn.
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start/newbieshouse
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start/Nexus
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start/sigmund.msg
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2007-12-18 tchize
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M python/misc/npc_dialog.py
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M python/CFDialog.py
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38
start/Nexus
38
start/Nexus
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@ -11,6 +11,7 @@ enter_x 12
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enter_y 12
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msg
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Created: 2003-09-25 Avion
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Modified: 2007-12-22 tchize
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endmsg
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end
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arch blocked
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@ -1090,6 +1091,12 @@ y 12
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no_magic 1
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damned 1
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end
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arch marker
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slaying quest initial training end
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food 0
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x 6
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y 12
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end
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arch tile_white_floor
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x 6
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y 13
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@ -1257,6 +1264,10 @@ y 12
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no_magic 1
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damned 1
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end
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arch grate_closed_2
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x 7
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y 12
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end
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arch tile_white_floor
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x 7
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y 13
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@ -1441,6 +1452,24 @@ y 12
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no_magic 1
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damned 1
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end
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arch magic_ear
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msg
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@match eureka
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Let's go to scorn
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endmsg
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x 8
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y 12
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connected 66
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end
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arch teleporter
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hp 5
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sp 12
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x 8
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y 12
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speed 0.0
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invisible 1
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connected 66
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end
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arch tile_white_floor
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x 8
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y 13
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@ -1635,9 +1664,10 @@ end
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arch sign_w
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msg
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To Scorn
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Scorn is the best place for new players to start.
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Scorn is the best place for new players to start when they have already completed the beginners tutorial.
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Players starting in Scorn have a lot of ready options for adventuring.
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This does however mean that many others may be adventuring in the same areas.
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Password to get pass the gate is "eureka"
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endmsg
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x 9
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y 12
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@ -2157,12 +2187,6 @@ y 12
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no_magic 1
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damned 1
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end
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arch marker
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slaying quest initial training end
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food 0
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x 12
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y 12
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end
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arch tile_white_floor
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x 12
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y 13
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@ -10,7 +10,7 @@ enter_x 9
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enter_y 4
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msg
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Created: 2003-07-31 Tchize
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Modified: 2007-12-18 tchize
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Modified: 2007-12-22 tchize
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endmsg
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end
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arch dungeon_magic
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@ -2371,14 +2371,6 @@ the knowledge you learned
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in the tutorials to go outside.
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There is no way back. You
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can find beds to reality at Inns.
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One more thing:
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Some places will be inaccessible
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until you reach level 3. In the
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beginning, you won't be able to
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use magic or wisdom. When you
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are level 5 you can go to the city
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hall to get a teleporter for the
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famous city of Scorn.
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Never mind speaking with other
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players. The commands shout, say
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and tell are very useful. The
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@ -2994,7 +2986,7 @@ y 28
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end
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arch invis_exit
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slaying /start/Nexus
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hp 12
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hp 6
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sp 12
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x 9
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y 28
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@ -3262,7 +3254,7 @@ y 28
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end
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arch invis_exit
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slaying /start/Nexus
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hp 12
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hp 6
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sp 12
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x 10
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y 28
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@ -18,9 +18,9 @@
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"match" : "fighter|barbarian|melee",
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"pre" : [["proposal","pathExplain"]],
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"post" : [["proposal",""]],
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"msg" : ["Relying on your muscles? Don't overlook what magic can do for you. You can wear big armor (unless you are a race without torso? my eyes are not what they used to be), you can use shields and yet you find your way quickly in a pack of monsters. Be careful, when you are surrounded, you can't defend from all sides and you suffer more. A priest in you group can help you heal."]
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"msg" : ["Relying on your muscles? Don't overlook what magic can do for you. You can wear big armor (unless you are a race without torso? My eyes are not what they used to be), you can use shields and yet you find your way quickly in a pack of monsters. Be careful, when you are surrounded, you can't defend from all sides and you suffer more. A priest in you group can help you heal."]
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}, {
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"match" : "caster|mage",
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"match" : "caster|mage|magic",
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"pre" : [["proposal","pathExplain"]],
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"post" : [["proposal",""]],
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"msg" : ["Ah, the magic! Stay away from it! If you really want to know, magic reside on some special body energy named \"mana\", that is converted to spell energy during casting. To know about such convertion you must be skilled in one of the various magical paths and use books or scrolls. With books you can learn spells, whereas scrol just react as a catalyser for your energy that gets destroyed after use. I heard some magical paths are antagonists."]
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