Based on feedback, adjust the destination coordinates for recently modified Scorn shop maps so that the player is one more tile away from the doorway which works nicer/better for the floor button that causes the door to open.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14390 282e977c-c81d-0410-88c4-b93c2d0d6712master
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595e4c45e5
commit
d527e75269
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@ -9,7 +9,7 @@ enter_x 1
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enter_y 1
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msg
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Created: 2001-02-16
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Modified: 2011-04-03 Rick Tanner
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Modified: 2011-04-06 Rick Tanner
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endmsg
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outdoor 1
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tile_path_1 world_104_114
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@ -11650,7 +11650,7 @@ arch store_magic
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name Scorn Magic Shop
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slaying /scorn/shops/magicshop
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hp 38
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sp 22
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sp 21
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x 41
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y 31
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end
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@ -12862,8 +12862,8 @@ end
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arch store_weapons
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name Weapon Shop
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slaying /scorn/shops/weaponshop
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hp 12
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sp 20
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hp 11
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sp 19
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x 44
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y 31
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end
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@ -14072,7 +14072,7 @@ arch store_armour
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name Armour Shop
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slaying /scorn/shops/armourshop
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hp 5
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sp 20
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sp 19
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x 47
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y 31
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end
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@ -14856,7 +14856,7 @@ arch barrack_up
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name Food Shop Warehouse
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slaying /scorn/shops/foodshop
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hp 5
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sp 17
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sp 16
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x 49
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y 31
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end
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@ -9,7 +9,7 @@ enter_x 1
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enter_y 1
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msg
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Created: 2001-02-16
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Modified: 2011-04-05 Rick Tanner
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Modified: 2011-04-06 Rick Tanner
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endmsg
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outdoor 1
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tile_path_1 world_105_114
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@ -2887,7 +2887,7 @@ arch store_gems
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name Scorn Gem Shop
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slaying /scorn/shops/gemshop
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hp 16
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sp 18
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sp 17
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x 6
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y 31
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end
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