Based on feedback, adjust the destination coordinates for recently modified Scorn shop maps so that the player is one more tile away from the doorway which works nicer/better for the floor button that causes the door to open.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14390 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2011-04-07 04:05:33 +00:00
parent 595e4c45e5
commit d527e75269
2 changed files with 8 additions and 8 deletions

View File

@ -9,7 +9,7 @@ enter_x 1
enter_y 1
msg
Created: 2001-02-16
Modified: 2011-04-03 Rick Tanner
Modified: 2011-04-06 Rick Tanner
endmsg
outdoor 1
tile_path_1 world_104_114
@ -11650,7 +11650,7 @@ arch store_magic
name Scorn Magic Shop
slaying /scorn/shops/magicshop
hp 38
sp 22
sp 21
x 41
y 31
end
@ -12862,8 +12862,8 @@ end
arch store_weapons
name Weapon Shop
slaying /scorn/shops/weaponshop
hp 12
sp 20
hp 11
sp 19
x 44
y 31
end
@ -14072,7 +14072,7 @@ arch store_armour
name Armour Shop
slaying /scorn/shops/armourshop
hp 5
sp 20
sp 19
x 47
y 31
end
@ -14856,7 +14856,7 @@ arch barrack_up
name Food Shop Warehouse
slaying /scorn/shops/foodshop
hp 5
sp 17
sp 16
x 49
y 31
end

View File

@ -9,7 +9,7 @@ enter_x 1
enter_y 1
msg
Created: 2001-02-16
Modified: 2011-04-05 Rick Tanner
Modified: 2011-04-06 Rick Tanner
endmsg
outdoor 1
tile_path_1 world_105_114
@ -2887,7 +2887,7 @@ arch store_gems
name Scorn Gem Shop
slaying /scorn/shops/gemshop
hp 16
sp 18
sp 17
x 6
y 31
end