Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712
master
eracc 2006-12-23 16:26:22 +00:00
parent 9431098bc5
commit db96bfd6ba
3 changed files with 7 additions and 9 deletions

View File

@ -4800,7 +4800,7 @@ resist_fear 85
resist_deplete 99
resist_death 99
resist_chaos 99
resist_godpower 99
resist_godpower -50
resist_holyword 50
resist_blind 75
path_attuned 607
@ -4866,24 +4866,24 @@ item_power 2
applied 1
end
arch rod_light
name rod of sunspear
name_pl rods of sunspear
hp 500
maxhp 500
sp 161
level 110
value 3500
startequip 1
arch spell_sunspear
end
end
arch rod_light
name rod of sanctuary
name_pl rods of sanctuary
hp 500
maxhp 500
sp 190
level 110
value 3500
startequip 1
arch spell_sanctuary
end
end
arch skill_use_magic_item
can_use_skill 1

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@ -20755,7 +20755,7 @@ resist_slow 90
resist_deplete 90
resist_death 90
resist_chaos 90
resist_godpower 90
resist_godpower 50
resist_holyword 100
path_attuned 131074
carrying 25000

View File

@ -18742,13 +18742,11 @@ resist_turn_undead 100
resist_deplete 100
resist_death 100
resist_chaos 100
resist_godpower 100
resist_godpower 50
resist_holyword 100
path_attuned 8
randomitems prayer_book_high
run_away 20
maxgr 500
gr 1000
arch skill_two_handed_weapon
end
arch skill_missile_weapon