Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
9431098bc5
commit
db96bfd6ba
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@ -4800,7 +4800,7 @@ resist_fear 85
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resist_deplete 99
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resist_death 99
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resist_chaos 99
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resist_godpower 99
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resist_godpower -50
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resist_holyword 50
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resist_blind 75
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path_attuned 607
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@ -4866,24 +4866,24 @@ item_power 2
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applied 1
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end
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arch rod_light
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name rod of sunspear
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name_pl rods of sunspear
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hp 500
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maxhp 500
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sp 161
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level 110
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value 3500
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startequip 1
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arch spell_sunspear
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end
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end
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arch rod_light
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name rod of sanctuary
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name_pl rods of sanctuary
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hp 500
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maxhp 500
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sp 190
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level 110
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value 3500
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startequip 1
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arch spell_sanctuary
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end
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end
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arch skill_use_magic_item
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can_use_skill 1
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@ -20755,7 +20755,7 @@ resist_slow 90
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resist_deplete 90
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resist_death 90
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resist_chaos 90
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resist_godpower 90
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resist_godpower 50
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resist_holyword 100
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path_attuned 131074
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carrying 25000
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@ -18742,13 +18742,11 @@ resist_turn_undead 100
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resist_deplete 100
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resist_death 100
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resist_chaos 100
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resist_godpower 100
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resist_godpower 50
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resist_holyword 100
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path_attuned 8
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randomitems prayer_book_high
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run_away 20
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maxgr 500
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gr 1000
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arch skill_two_handed_weapon
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end
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arch skill_missile_weapon
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