From dea5124203669ba2a6709d7dcfe70057766b5131 Mon Sep 17 00:00:00 2001 From: rjtanner Date: Mon, 11 Jun 2012 06:15:35 +0000 Subject: [PATCH] Cosmetic and layout changes to Gemstone Alchemist (lake_country/Butakis/alchemist) in Lake Country. Expand and show outer area of the shop, added windows and moved the door. Fortress map (lake_country/Butakis/Butakis0) updated for new entrance coordinates. git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18216 282e977c-c81d-0410-88c4-b93c2d0d6712 --- lake_country/Butakis/Butakis0 | 4 +- lake_country/Butakis/alchemist | 890 +++++++++++++++++++++++---------- 2 files changed, 617 insertions(+), 277 deletions(-) diff --git a/lake_country/Butakis/Butakis0 b/lake_country/Butakis/Butakis0 index 350a30578..dc11cfb75 100644 --- a/lake_country/Butakis/Butakis0 +++ b/lake_country/Butakis/Butakis0 @@ -8,7 +8,7 @@ enter_x 3 enter_y 5 msg Created: 1995-03-27 -Modified: 2012-06-10 Rick Tanner +Modified: 2012-06-11 Rick Tanner endmsg end arch grass @@ -2190,7 +2190,7 @@ arch tavern name Gemstone Alchemist slaying alchemist hp 7 -sp 5 +sp 8 x 9 y 14 end diff --git a/lake_country/Butakis/alchemist b/lake_country/Butakis/alchemist index 4202faa27..dd67e4e34 100644 --- a/lake_country/Butakis/alchemist +++ b/lake_country/Butakis/alchemist @@ -2,425 +2,765 @@ arch map name Gemstone Alchemist difficulty 1 region butakisfortress -width 8 -height 8 -enter_x 4 -enter_y 4 +width 12 +height 12 +enter_x 7 +enter_y 8 msg Created: 1995-09-13 Kundi, Xue (xkd@soda.berkeley.edu) -Modified: 2008-12-01 Rick Tanner +Modified: 2012-06-11 Rick Tanner endmsg end +arch grass_only +end +arch grass_only +y 1 +end +arch grass_only +y 2 +end +arch grass_only +y 3 +end +arch grass_only +y 4 +end +arch grass_only +y 5 +end +arch grass_only +y 6 +end +arch grass_only +y 7 +end +arch grass_only +y 8 +end +arch grass_only +y 9 +end +arch grass_only +y 10 +end +arch grass_only +y 11 +end +arch grass_only +x 1 +end +arch grass_only +x 1 +y 1 +end +arch grass_only +x 1 +y 2 +end +arch grass_only +x 1 +y 3 +end +arch grass_only +x 1 +y 4 +end +arch grass_only +x 1 +y 5 +end +arch grass_only +x 1 +y 6 +end +arch grass_only +x 1 +y 7 +end +arch grass_only +x 1 +y 8 +end +arch grass_only +x 1 +y 9 +end +arch grass_only +x 1 +y 10 +end +arch grass_only +x 1 +y 11 +end +arch grass_only +x 2 +end +arch grass_only +x 2 +y 1 +end arch pstone_1 +x 2 +y 2 end arch wall_2_2_2 -end -arch pstone_1 -y 1 -end -arch wall_2_1_1 -y 1 -end -arch pstone_1 -y 2 -end -arch wall_2_1_1 +x 2 y 2 end arch pstone_1 +x 2 y 3 end arch wall_2_1_1 +x 2 y 3 end arch pstone_1 +x 2 y 4 end -arch wall_2_1_1 +arch window_win1 +x 2 y 4 end arch pstone_1 +x 2 y 5 end arch wall_2_1_1 +x 2 y 5 end arch pstone_1 +x 2 y 6 end arch wall_2_1_1 +x 2 y 6 end arch pstone_1 +x 2 y 7 end +arch window_win1 +x 2 +y 7 +end +arch pstone_1 +x 2 +y 8 +end +arch wall_2_1_1 +x 2 +y 8 +end +arch pstone_1 +x 2 +y 9 +end arch wall_2_2_1 -y 7 +x 2 +y 9 end -arch pstone_1 -x 1 +arch grass_only +x 2 +y 10 end -arch wall_2_1_2 -x 1 +arch grass_only +x 2 +y 11 end -arch pstone_1 -x 1 +arch grass_only +x 3 +end +arch grass_only +x 3 y 1 end arch pstone_1 -x 1 +x 3 y 2 end -arch silver_converter -x 1 -y 3 +arch window_win2 +x 3 +y 2 end -arch platinum_converter -x 1 +arch pstone_1 +x 3 y 3 end arch pstone_1 -x 1 -y 3 +x 3 +y 4 +end +arch silver_converter +x 3 +y 5 +end +arch platinum_converter +x 3 +y 5 +end +arch pstone_1 +x 3 +y 5 end arch alchemy_ruby_converter -x 1 -y 3 +x 3 +y 5 speed 0.290000 end arch pstone_1 -x 1 -y 4 +x 3 +y 6 end arch platinum_converter -x 1 -y 5 +x 3 +y 7 end arch silver_converter -x 1 -y 5 +x 3 +y 7 end arch pstone_1 -x 1 -y 5 +x 3 +y 7 end arch pstone_1 name alchemy bath: create gold face polymorph.111 -x 1 -y 5 -end -arch pstone_1 -x 1 -y 6 -end -arch pstone_1 -x 1 -y 7 -end -arch wall_2_1_2 -x 1 +x 3 y 7 end arch pstone_1 -x 2 -end -arch wall_2_1_2 -x 2 +x 3 +y 8 end arch pstone_1 -x 2 +x 3 +y 9 +end +arch window_win2 +x 3 +y 9 +end +arch grass_only +x 3 +y 10 +end +arch grass_only +x 3 +y 11 +end +arch grass_only +x 4 +end +arch grass_only +x 4 y 1 end arch pstone_1 -x 2 +x 4 +y 2 +end +arch wall_2_1_2 +x 4 y 2 end arch pstone_1 -x 2 +x 4 y 3 end arch pstone_1 -x 2 +x 4 y 4 end +arch pstone_1 +x 4 +y 5 +end +arch pstone_1 +x 4 +y 6 +end arch smith name alchemist face wizard.131 -x 2 -y 4 -end -arch pstone_1 -x 2 -y 5 -end -arch pstone_1 -x 2 +x 4 y 6 end arch pstone_1 -x 2 -y 7 -end -arch wall_2_1_2 -x 2 +x 4 y 7 end arch pstone_1 -x 3 -end -arch wall_2_1_2 -x 3 +x 4 +y 8 end arch pstone_1 -x 3 +x 4 +y 9 +end +arch wall_2_1_2 +x 4 +y 9 +end +arch grass_only +x 4 +y 10 +end +arch grass_only +x 4 +y 11 +end +arch grass_only +x 5 +end +arch grass_only +x 5 y 1 end arch pstone_1 -x 3 +x 5 y 2 end -arch silver_converter -x 3 -y 3 +arch wall_2_1_2 +x 5 +y 2 end -arch platinum_converter -x 3 +arch pstone_1 +x 5 y 3 end arch pstone_1 -x 3 -y 3 +x 5 +y 4 +end +arch silver_converter +x 5 +y 5 +end +arch platinum_converter +x 5 +y 5 +end +arch pstone_1 +x 5 +y 5 end arch alchemy_diamond_converter -x 3 -y 3 +x 5 +y 5 speed 0.310000 end arch pstone_1 -x 3 -y 4 +x 5 +y 6 end arch silver_converter -x 3 -y 5 +x 5 +y 7 end arch platinum_converter -x 3 -y 5 +x 5 +y 7 end arch pstone_1 -x 3 -y 5 +x 5 +y 7 end arch alchemy_pearl_converter -x 3 -y 5 +x 5 +y 7 speed 0.300000 end arch pstone_1 -x 3 -y 6 +x 5 +y 8 end arch pstone_1 -x 3 -y 7 +x 5 +y 9 end -arch wall_2_1_2 -x 3 -y 7 +arch window_win2 +x 5 +y 9 end -arch pstone_1 -x 4 +arch grass_only +x 5 +y 10 end -arch wall_2_1_2 -x 4 +arch grass_only +x 5 +y 11 end -arch pstone_1 -x 4 +arch grass_only +x 6 +end +arch grass_only +x 6 y 1 end arch pstone_1 -x 4 +x 6 +y 2 +end +arch wall_2_1_2 +x 6 y 2 end arch pstone_1 -x 4 +x 6 y 3 end arch pstone_1 -x 4 +x 6 y 4 end arch pstone_1 -x 4 +x 6 y 5 end +arch pstone_1 +x 6 +y 6 +end +arch pstone_1 +x 6 +y 7 +end arch wall_0 -x 4 -y 5 -end -arch pstone_1 -x 4 -y 6 -end -arch pstone_1 -x 4 -y 7 -end -arch wall_2_1_2 -x 4 -y 7 -end -arch pstone_1 -x 5 -end -arch wall_3_3 -x 5 -end -arch pstone_1 -x 5 -y 1 -end -arch wall_1_2 -x 5 -y 1 -end -arch pstone_1 -x 5 -y 2 -end -arch pstone_1 -x 5 -y 3 -end -arch wall_0 -x 5 -y 3 -end -arch woodfloor -x 5 -y 4 -end -arch woodfloor -x 5 -y 5 -end -arch woodfloor -x 5 -y 6 -end -arch pstone_1 -x 5 -y 7 -end -arch wall_2_1_2 -x 5 -y 7 -end -arch pstone_1 -x 6 -end -arch wall_2_1_2 -x 6 -end -arch pstone_1 -x 6 -y 1 -end -arch pstone_1 -x 6 -y 2 -end -arch pstone_1 -x 6 -y 3 -end -arch woodfloor -x 6 -y 4 -end -arch woodfloor -x 6 -y 5 -end -arch woodfloor -x 6 -y 6 -end -arch pstone_1 x 6 y 7 end -arch wall_2_1_2 +arch woodfloor x 6 -y 7 -end -arch pstone_1 -x 7 -end -arch wall_2_2_3 -x 7 -end -arch pstone_1 -x 7 -y 1 -end -arch wall_2_1_1 -x 7 -y 1 -end -arch pstone_1 -x 7 -y 2 -end -arch wall_2_1_1 -x 7 -y 2 -end -arch pstone_1 -x 7 -y 3 -end -arch wall_2_1_1 -x 7 -y 3 -end -arch pstone_1 -x 7 -y 4 -end -arch wall_1_2 -x 7 -y 4 +y 8 end arch woodfloor -x 7 -y 5 -end -arch oakdoor_1 -slaying Butakis0 -hp 9 -sp 14 -x 7 -y 5 -end -arch woodfloor -x 7 -y 6 -end -arch oakdoor_1 -slaying Butakis0 -hp 9 -sp 14 -x 7 -y 6 -end -arch pstone_1 -x 7 -y 7 +x 6 +y 9 end arch wall_1_3 +x 6 +y 9 +end +arch dungeon_magic +x 6 +y 10 +end +arch grass_only +x 6 +y 10 +move_block all +end +arch grass_only +x 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