diff --git a/start/HallsOfSelection/fireborn_player b/start/HallsOfSelection/fireborn_player index f544430e5..92d2a53e4 100644 --- a/start/HallsOfSelection/fireborn_player +++ b/start/HallsOfSelection/fireborn_player @@ -7,8 +7,8 @@ height 35 enter_x 7 enter_y 5 msg -Created: 2005-12-25 Pippijn van Steenhoven (pip88nl@gmail.com) -Modified: 2020-09-09 Nicolas Weeger +Created: 2005-12-25 Pippijn van Steenhoven (pip88nl@gmail.com) +Modified: 2023-06-14 Rick Tanner endmsg end arch blocked @@ -1382,7 +1382,7 @@ arch magic_mouth msg Warlock You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion. -You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them. +You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them. endmsg x 5 y 16 @@ -1411,10 +1411,10 @@ end arch magic_mouth msg Evoker -Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely. +Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely. You've had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking. -You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else. -You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god. +You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else. +You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god. endmsg x 5 y 18 @@ -1443,8 +1443,8 @@ end arch magic_mouth msg Summoner -You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. -Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures. +You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. +Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures. You've also had a reasonable education in religious devotion. endmsg x 5 @@ -1474,9 +1474,9 @@ end arch magic_mouth msg Wizard -You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally. +You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally. You've learned something about the gods and religious devotion as well. -To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be. +To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be. endmsg x 5 y 22 @@ -1508,7 +1508,7 @@ Alchemist Your specialty is magical devices and concoctions, but you've also had some training in weaponry, so that you could fend off townsfolk angered by the vile reeks that frequently emanate from your workshop. Searching for the ultimate recipe and trying to recover lost knowledge has sharpened your wits considerably. Your focus, however, has left little time for physical training, and your sedentary lifestyle has weakened you. -Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it. +Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it. endmsg x 5 y 24 @@ -1535,8 +1535,8 @@ end arch magic_mouth msg Sorcerer -Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies. -Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again. +Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies. +Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again. On the other hand, you have totally neglected to learn to use weaponry, so you're soft and weak. Your study of magical devices allows you to notice when an object has a magical aura, and you are often able to fathom the purpose of magical devices. endmsg @@ -1567,7 +1567,7 @@ msg Devotee The axis of your existence is your devotion to your god, but you've also been busy in other areas. Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study. -Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak. +Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak. endmsg x 5 y 28 @@ -2017,8 +2017,8 @@ end arch magic_mouth msg Welcome to the Hall of Selection. -Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it. -On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire. +Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it. +On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire. endmsg x 7 y 8 @@ -2043,10 +2043,10 @@ arch magic_mouth msg Crossfire Primer #1: How to pick up, drop, and apply things. -On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them. -The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on. -Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box. -To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped. +On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them. +The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on. +Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box. +To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped. endmsg x 7 y 9 @@ -2063,15 +2063,15 @@ arch magic_mouth msg Crossfire Primer #2: Basic movement and melee combat. -During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving. +During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving. Move using the following keys, or by using arrow key clusters or numeric key pads present on many keyboards: yku h l bjn -To run, hold the key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released. -It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him. -Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first. -To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the key in combination with a direction key. +To run, hold the key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released. +It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him. +Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first. +To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the key in combination with a direction key. endmsg x 7 y 10 @@ -2088,11 +2088,11 @@ arch magic_mouth msg Crossfire Primer #3: Skills -Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set. +Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set. The primary skills are organized into groups that represent abilities to use various forms of magic, weapons, and praying, but there are also many other skills that do not fall into these broad categories. Some skills are used by typing in commands like this: use_skill alchemy -Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other inventory items. +Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other inventory items. endmsg x 7 y 11 @@ -2109,14 +2109,14 @@ arch magic_mouth msg Crossfire Primer #4: Magic -Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example: +Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example: cast small lightning cast burning hands -The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example: +The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example: invoke word of recall invoke small lightning Using the invoke command does not change the melee or ranged weapon selection. -Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process. +Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process. endmsg x 7 y 12 @@ -2133,16 +2133,16 @@ arch magic_mouth msg Crossfire Primer #5: Prayers -Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example: +Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example: cast holy word cast cause light wounds -These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells. -Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't. +These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells. +Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't. Asking for a big favor when you have insufficient grace may bring down divine retribution, so watch your grace meter when casting spells. -Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray: +Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray: bind use_skill praying P -This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray. +This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray. endmsg x 7 y 13 @@ -2159,9 +2159,9 @@ arch magic_mouth msg Crossfire Primer #6. Religions -Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god. -The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli. -Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy. +Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god. +The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli. +Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy. Temples for most of the religions may be found in the town of Scorn, where new players should go after selecting a class. endmsg x 7 @@ -2177,9 +2177,9 @@ y 14 end arch magic_mouth msg -To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class. -Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower. -It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level. +To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class. +Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower. +It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level. endmsg x 7 y 15 @@ -2824,8 +2824,8 @@ end arch magic_mouth msg Barbarian -Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have. -You find that you're a lot tougher and stronger than these city folk, and you know how to get around in rough terrain. You've learned archery in order to fill your cook pot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month. +Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have. +You find that you're a lot tougher and stronger than these city folk, and you know how to get around in rough terrain. You've learned archery in order to fill your cook pot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month. You're deeply afraid of magic, and it'll be a while before you get over that and develop any facility with it. You've no deep problem with the idea of gods, but you don't know much about them. endmsg @@ -2854,8 +2854,8 @@ end arch magic_mouth msg Swashbuckler -Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oars work, you and your shipmates have an admirable command of rhythm, and you can sing well. -You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix. +Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oars work, you and your shipmates have an admirable command of rhythm, and you can sing well. +You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix. On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods. endmsg x 9 @@ -2883,7 +2883,7 @@ end arch magic_mouth msg Ninja -As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected. +As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected. You have had no introduction to either religious devotion or magic. endmsg x 9 @@ -2970,8 +2970,8 @@ arch magic_mouth msg Paladin You are a militant priest, with an emphasis on 'priest'. -You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your church members have been charged a pretty penny to equip you for the job! -All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic. +You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your church members have been charged a pretty penny to equip you for the job! +All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic. endmsg x 9 y 28 @@ -3264,8 +3264,8 @@ end arch magic_mouth msg Step forward to become a Monk. -Beware! Monks cannot use weapons. -This is a significant handicap: experienced players only. +Beware! Monks cannot use weapons. +This is a significant handicap: experienced players only. endmsg x 10 y 26 diff --git a/start/HallsOfSelection/pl_dragon b/start/HallsOfSelection/pl_dragon index 2653f31f7..e9488e060 100644 --- a/start/HallsOfSelection/pl_dragon +++ b/start/HallsOfSelection/pl_dragon @@ -8,7 +8,7 @@ enter_x 7 enter_y 5 msg Created: 2005-12-25 Pippijn van Steenhoven (pip88nl@gmail.com) -Modified: 2020-09-09 Nicolas Weeger +Modified: 2023-06-14 Rick Tanner endmsg end arch blocked @@ -1578,7 +1578,7 @@ arch magic_mouth msg Warlock You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion. -You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them. +You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them. endmsg x 5 y 23 @@ -1602,10 +1602,10 @@ end arch magic_mouth msg Evoker -Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely. +Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely. You've had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking. -You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else. -You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god. +You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else. +You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god. endmsg x 5 y 25 @@ -1629,8 +1629,8 @@ end arch magic_mouth msg Summoner -You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. -Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures. +You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. +Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures. You've also had a reasonable education in religious devotion. endmsg x 5 @@ -1655,9 +1655,9 @@ end arch magic_mouth msg Wizard -You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally. +You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally. You've learned something about the gods and religious devotion as well. -To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be. +To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be. endmsg x 5 y 29 @@ -1684,7 +1684,7 @@ Alchemist Your specialty is magical devices and concoctions, but you've also had some training in weaponry, so that you could fend off townsfolk angered by the vile reeks that frequently emanate from your workshop. Searching for the ultimate recipe and trying to recover lost knowledge has sharpened your wits considerably. Your focus, however, has left little time for physical training, and your sedentary lifestyle has weakened you. -Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it. +Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it. endmsg x 5 y 31 @@ -1708,8 +1708,8 @@ end arch magic_mouth msg Sorcerer -Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies. -Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again. +Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies. +Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again. On the other hand, you have totally neglected to learn to use weaponry, so you're soft and weak. Your study of magical devices allows you to notice when an object has a magical aura, and you are often able to fathom the purpose of magical devices. endmsg @@ -1737,7 +1737,7 @@ msg Devotee The axis of your existence is your devotion to your god, but you've also been busy in other areas. Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study. -Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak. +Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak. endmsg x 5 y 35 @@ -2213,8 +2213,8 @@ end arch magic_mouth msg Welcome to the Hall of Selection. -Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it. -On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire. +Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it. +On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire. endmsg x 7 y 8 @@ -2241,10 +2241,10 @@ arch magic_mouth msg Crossfire Primer #1: How to pick up, drop, and apply things. -On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them. -The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on. -Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box. -To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped. +On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them. +The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on. +Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box. +To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped. endmsg x 7 y 9 @@ -2261,15 +2261,15 @@ arch magic_mouth msg Crossfire Primer #2: Basic movement and melee combat. -During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving. +During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving. Move using the following keys, or by using arrow key clusters or numeric key pads present on many keyboards: yku h l bjn -To run, hold the key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released. -It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him. -Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first. -To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the key in combination with a direction key. +To run, hold the key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released. +It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him. +Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first. +To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the key in combination with a direction key. endmsg x 7 y 10 @@ -2286,11 +2286,11 @@ arch magic_mouth msg Crossfire Primer #3: Skills -Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set. +Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set. The primary skills are organized into groups that represent abilities to use various forms of magic, weapons, and praying, but there are also many other skills that do not fall into these broad categories. Some skills are used by typing in commands like this: use_skill alchemy -Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other inventory items. +Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other inventory items. endmsg x 7 y 11 @@ -2307,14 +2307,14 @@ arch magic_mouth msg Crossfire Primer #4: Magic -Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example: +Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example: cast small lightning cast burning hands -The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example: +The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example: invoke word of recall invoke small lightning Using the invoke command does not change the melee or ranged weapon selection. -Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process. +Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process. endmsg x 7 y 12 @@ -2331,16 +2331,16 @@ arch magic_mouth msg Crossfire Primer #5: Prayers -Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example: +Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example: cast holy word cast cause light wounds -These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells. -Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't. +These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells. +Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't. Asking for a big favor when you have insufficient grace may bring down divine retribution, so watch your grace meter when casting spells. -Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray: +Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray: bind use_skill praying P -This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray. +This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray. endmsg x 7 y 13 @@ -2357,9 +2357,9 @@ arch magic_mouth msg Crossfire Primer #6. Religions -Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god. -The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli. -Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy. +Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god. +The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli. +Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy. Temples for most of the religions may be found in the town of Scorn, where new players should go after selecting a class. endmsg x 7 @@ -2375,9 +2375,9 @@ y 14 end arch magic_mouth msg -To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class. -Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower. -It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level. +To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class. +Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower. +It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level. endmsg x 7 y 15 @@ -3214,8 +3214,8 @@ end arch magic_mouth msg Barbarian -Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have. -You find that you're a lot tougher and stronger than these city folk, and you know how to get around in rough terrain. You've learned archery in order to fill your cook pot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month. +Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have. +You find that you're a lot tougher and stronger than these city folk, and you know how to get around in rough terrain. You've learned archery in order to fill your cook pot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month. You're deeply afraid of magic, and it'll be a while before you get over that and develop any facility with it. You've no deep problem with the idea of gods, but you don't know much about them. endmsg @@ -3241,8 +3241,8 @@ end arch magic_mouth msg Swashbuckler -Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oars work, you and your shipmates have an admirable command of rhythm, and you can sing well. -You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix. +Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oars work, you and your shipmates have an admirable command of rhythm, and you can sing well. +You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix. On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods. endmsg x 9 @@ -3267,7 +3267,7 @@ end arch magic_mouth msg Ninja -As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected. +As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected. You have had no introduction to either religious devotion or magic. endmsg x 9 @@ -3345,8 +3345,8 @@ arch magic_mouth msg Paladin You are a militant priest, with an emphasis on 'priest'. -You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your church members have been charged a pretty penny to equip you for the job! -All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic. +You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your church members have been charged a pretty penny to equip you for the job! +All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic. endmsg x 9 y 35 @@ -3658,7 +3658,7 @@ end arch magic_mouth msg Step forward to become a Monk. -Beware! Monks are recommended for experienced players only. +Beware! Monks are recommended for experienced players only. endmsg x 10 y 33 diff --git a/start/HallsOfSelection/wraith_player b/start/HallsOfSelection/wraith_player index e2bb8a84e..e37f64e57 100644 --- a/start/HallsOfSelection/wraith_player +++ b/start/HallsOfSelection/wraith_player @@ -8,7 +8,7 @@ enter_x 7 enter_y 5 msg Created: 2005-12-25 Pippijn van Steenhoven (pip88nl@gmail.com) -Modified: 2021-07-25 Andreas Kirschbaum +Modified: 2023-06-14 Rick Tanner endmsg end arch blocked @@ -1243,7 +1243,7 @@ arch magic_mouth msg Warlock You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion. -You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them. +You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them. endmsg x 5 y 15 @@ -1266,10 +1266,10 @@ end arch magic_mouth msg Evoker -Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely. +Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely. You've had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking. -You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else. -You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god. +You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else. +You have not been trained in religious devotion: however, you come from a religious family and will have no particular difficulty taking up the service of a god. endmsg x 5 y 17 @@ -1292,8 +1292,8 @@ end arch magic_mouth msg Summoner -You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. -Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures. +You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. +Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures. You've also had a reasonable education in religious devotion. endmsg x 5 @@ -1317,9 +1317,9 @@ end arch magic_mouth msg Wizard -You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally. +You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally. You've learned something about the gods and religious devotion as well. -To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be. +To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be. endmsg x 5 y 21 @@ -1345,7 +1345,7 @@ Alchemist Your specialty is magical devices and concoctions, but you've also had some training in weaponry, so that you could fend off townsfolk angered by the vile reeks that frequently emanate from your workshop. Searching for the ultimate recipe and trying to recover lost knowledge has sharpened your wits considerably. Your focus, however, has left little time for physical training, and your sedentary lifestyle has weakened you. -Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it. +Your dependence on magical devices extends to the use of a talisman to channel mana. The talisman has become attuned to detonation and transmutation because of the way you have used it. endmsg x 5 y 23 @@ -1368,8 +1368,8 @@ end arch magic_mouth msg Sorcerer -Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies. -Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again. +Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies. +Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again. On the other hand, you have totally neglected to learn to use weaponry, so you're soft and weak. Your study of magical devices allows you to notice when an object has a magical aura, and you are often able to fathom the purpose of magical devices. endmsg @@ -1396,7 +1396,7 @@ msg Devotee The axis of your existence is your devotion to your god, but you've also been busy in other areas. Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study. -Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak. +Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak. endmsg x 5 y 27 @@ -1863,8 +1863,8 @@ end arch magic_mouth msg Welcome to the Hall of Selection. -Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it. -On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire. +Here you pick a character class. Each class starts out with different skills. Picking a class here does not permanently affect the skills you know as it is quite possible to 'train' your character in additional skills. Like a person, a character can learn a new career if his native abilities allow it. +On this walk toward your destiny, some basic game concepts will be offered to prepare you for your adventures. Do not worry too much about all the details yet. After you select a class, you will have another chance to learn more about how to start playing Crossfire. endmsg x 7 y 8 @@ -1889,10 +1889,10 @@ arch magic_mouth msg Crossfire Primer #1: How to pick up, drop, and apply things. -On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them. -The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on. -Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box. -To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped. +On this square there is a piece of food. Click around with various mouse buttons. One of the buttons will cause you to apply (eat) the food. Another button is used to pick up or drop items. It is important to get comfortable with pickup and drop early so that you do not accidentally drop things that are given to you after you select a class. Some of those items will disappear forever if you drop them. +The mouse is not the only way to do things. Keyboard keys are used also. For example, the "," (comma) key is quick way to pick up objects you are standing on. +Crossfire also has a rich set of text commands. To begin entering a text command, use the apostrophe (') key. On most modern clients, this places your cursor in a text entry box. +To pick up, drop, or apply objects, type an apostrophe followed by an appropriate text command. For example, typing a text command "take all" gets everything off of the floor at once. You can even be more specific by using an objects name. For example, "drop food" will cause all items named food to be dropped. endmsg x 7 y 9 @@ -1909,15 +1909,15 @@ arch magic_mouth msg Crossfire Primer #2: Basic movement and melee combat. -During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving. +During your adventures, you often need to battle monsters. If you want to physically strike a monster, just run into him with your player, many times, and quickly. This is called melee combat. To combat foes or escape with your life, learn the keyboard commands for running and moving. Move using the following keys, or by using arrow key clusters or numeric key pads present on many keyboards: yku h l bjn -To run, hold the key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released. -It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him. -Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first. -To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the key in combination with a direction key. +To run, hold the key and press a direction key. When you run, it is not necessary to repeatedly press direction keys. You move in the indicated direction until the direction key is released. +It is better to hit a monster with a weapon rather than with fists. Click on your inventory until you figure out how to get a weapon "wielded". Once that is done, you'll be able to hit the monster with the weapon when you run into him. +Melee combat can be very effective, but be careful. Some monsters do a great deal of damage to character and equipment during close combat, and yet others are unaffected by physical damage, though these monsters do not appear in the easy dungeons you will play first. +To avoid melee combat, use ranged weapons like bows, crossbows, throwing weapons, or magic. Fire such ranged weapons by pressing the key in combination with a direction key. endmsg x 7 y 10 @@ -1934,11 +1934,11 @@ arch magic_mouth msg Crossfire Primer #3: Skills -Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set. +Crossfire players can have many skills. Type in the command "skills" to see which ones you have. Remember, the apostrophe key is used to begin entering typed commands. At the moment your character will have few or no skills. Selecting your character class is the way to choose your beginning skill set. The primary skills are organized into groups that represent abilities to use various forms of magic, weapons, and praying, but there are also many other skills that do not fall into these broad categories. Some skills are used by typing in commands like this: use_skill alchemy -Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other inventory items. +Other skills, like praying, weapons, and magic are used automatically. Skills may be inherent to your character, but they may also be acquired by using items like talismans, holy symbols, or other inventory items. endmsg x 7 y 11 @@ -1955,14 +1955,14 @@ arch magic_mouth msg Crossfire Primer #4: Magic -Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example: +Players with magical skills may cast mana-based spells. Magic skills are split into sub-groups called evocation, pyromancy, sorcery, and summoning, and are used by typing commands. For example: cast small lightning cast burning hands -The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example: +The cast command "readies" a spell and selects a ranged attack to prepare for "firing" magic. To invoke the spell, fire, or shoot, in some direction after it has been readied. It is also possible to invoke a spell without having to fire or ready it. For example: invoke word of recall invoke small lightning Using the invoke command does not change the melee or ranged weapon selection. -Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process. +Magical energy is called mana and is depleted whenever a player invokes a magical spell. Mana is normally replenished slowly, but certain items may speed the recharging process. endmsg x 7 y 12 @@ -1979,16 +1979,16 @@ arch magic_mouth msg Crossfire Primer #5: Prayers -Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example: +Players with the praying skill can ask help of their gods. Prayers and magical spells are used in much the same way as magic spells. For example: cast holy word cast cause light wounds -These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells. -Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't. +These commands set a ranged attack to that prayer. Then, like other ranged weapons, the spell is "fired" in a direction to invoke the prayer. The "invoke" command also works with praying spells. +Grace is a measure of how pleased your god is with you at the moment. Your god will grant you favors if you have sufficient grace, or even sometimes when you don't. Asking for a big favor when you have insufficient grace may bring down divine retribution, so watch your grace meter when casting spells. -Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray: +Grace is slowly replenished, up to a point. You must pray to gain more grace, or gain it faster than the natural replenishment rate. The following command may be used to set up a convenient way to pray: bind use_skill praying P -This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray. +This is called keybinding, and sets up a hotkey for a commonly entered text command. After binding the command to the P key, pressing P causes your character to pray. endmsg x 7 y 13 @@ -2005,9 +2005,9 @@ arch magic_mouth msg Crossfire Primer #6. Religions -Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god. -The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli. -Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy. +Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god. +The deities are very different from each other and can vastly affect how the game is played. Beginning players should probably choose either Mostrai or Valriel, and should probably avoid Gaea and Ruggilli. +Praying at an altar can have a number of advantages. For example, your god may grant you extra grace points, or may spontaneously bless you with some unexpected boon. Don't give up on praying at the altar as sometimes it takes quite a bit of prayer to convince your god that you are worthy. Temples for most of the religions may be found in the town of Scorn, where new players should go after selecting a class. endmsg x 7 @@ -2023,9 +2023,9 @@ y 14 end arch magic_mouth msg -To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class. At that point, your character will often assume the appearance of the fellow standing at the end of the aisle. -Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower. -It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level. +To begin choosing a character class, walk into the room ahead. Examine the different classes by stepping on the first tile of each aisle. When you find a class that appeals to you, walk forward onto the teleport circle for that class. At that point, your character will often assume the appearance of the fellow standing at the end of the aisle. +Note that your character's statistics like strength, dexterity, and so on, will be automatically adjusted according the chosen class. Keep this in mind when making a selection. Some statistics will get higher, and others will get lower. +It may be helpful to choose a class keeping in mind which statistics are high and low. For example, it may not be wise to pick a warrior class if your character has very low strength, and electing a magical class with a very low power statistic may prevent your character from using magic until artifacts may be found that raise your characters statistics to a useful level. endmsg x 7 y 15 @@ -2707,8 +2707,8 @@ end arch magic_mouth msg Barbarian -Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have. -You find that you're a lot tougher and stronger than these city folk, and you know how to get around in rough terrain. You've learned archery in order to fill your cook pot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month. +Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have. +You find that you're a lot tougher and stronger than these city folk, and you know how to get around in rough terrain. You've learned archery in order to fill your cook pot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month. You're deeply afraid of magic, and it'll be a while before you get over that and develop any facility with it. You've no deep problem with the idea of gods, but you don't know much about them. endmsg @@ -2733,8 +2733,8 @@ end arch magic_mouth msg Swashbuckler -Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oars work, you and your shipmates have an admirable command of rhythm, and you can sing well. -You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix. +Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oars work, you and your shipmates have an admirable command of rhythm, and you can sing well. +You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix. On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods. endmsg x 9 @@ -2758,7 +2758,7 @@ end arch magic_mouth msg Ninja -As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected. +As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected. You have had no introduction to either religious devotion or magic. endmsg x 9 @@ -2834,8 +2834,8 @@ arch magic_mouth msg Paladin You are a militant priest, with an emphasis on 'priest'. -You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your church members have been charged a pretty penny to equip you for the job! -All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic. +You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your church members have been charged a pretty penny to equip you for the job! +All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic. endmsg x 9 y 27 @@ -3077,8 +3077,8 @@ end arch magic_mouth msg Step forward to become a Monk. -Beware! Monks cannot use weapons. -This is a significant handicap: experienced players only. +Beware! Monks cannot use weapons. +This is a significant handicap: experienced players only. endmsg x 10 y 25 diff --git a/start/newbieshouse b/start/newbieshouse index 09a714c0c..484504c89 100644 --- a/start/newbieshouse +++ b/start/newbieshouse @@ -10,7 +10,7 @@ enter_x 9 enter_y 4 msg Created: 2003-07-31 Tchize -Modified: 2021-07-25 Andreas Kirschbaum +Modified: 2023-06-14 Rick Tanner endmsg end arch dungeon_magic @@ -1295,7 +1295,7 @@ end arch sign name Gates and Doors msg -Some doors and gates automatically swing open by triggering a (sometimes hidden) button or switch. Be careful not to stand in the way when they are swinging open or closed... Ouch. +Some doors and gates automatically swing open by triggering a (sometimes hidden) button or switch. Be careful not to stand in the way when they are swinging open or closed... Ouch. endmsg x 4 y 7 @@ -2362,7 +2362,7 @@ name Fighting msg Get your first experience points! Ants are the easiest creatures to kill in the world of Crossfire. -Nothing is easier than fighting. Just run into the ants. +Nothing is easier than fighting. Just run into the ants. Go ahead, you can kill them! endmsg x 7 @@ -3599,8 +3599,8 @@ The second is to use the command apply ----- which uses the top object on the ground where you are standing. -Of course it isn't easy to type the command each time you want to use a lever or eat some food. I recommend you bind the command to a key. -If you don't know how to do bind commands to keys, follow the binding tutorial by talking to Manu, the crazy key binder. He is to your left. +Of course it isn't easy to type the command each time you want to use a lever or eat some food. I recommend you bind the command to a key. +If you don't know how to do bind commands to keys, follow the binding tutorial by talking to Manu, the crazy key binder. He is to your left. ------------------- endmsg x 11 @@ -5007,7 +5007,7 @@ arch sign name sign msg There are many different types of doors. -The most basic type is a simple closed door. You can open this kind of door with a generic key like the one beside this sign. +The most basic type is a simple closed door. You can open this kind of door with a generic key like the one beside this sign. If you have no keys you can try to break the door down by attacking it. If you have the lockpicking skill you can try to open the door by typing 'ready_skill lockpicking' and then 'firing' (usually pressing shift + ) towards the door like you would fire an arrow or a bolt. There are also locked doors which can only be opened with special keys... diff --git a/start/tutorial1 b/start/tutorial1 index 79e4c5f45..9f2d59d74 100644 --- a/start/tutorial1 +++ b/start/tutorial1 @@ -5,13 +5,13 @@ region start width 24 height 16 msg -Created: 2007-01-23 Mhoram (http://aaron.baugher.biz/) +Created: 2007-01-23 Mhoram (http://aaron.baugher.biz/) This map is intended for use as a tutorial for complete newbies, to teach them some of the -basic concepts of Crossfire. Players should +basic concepts of Crossfire. Players should enter at x-11, y-1. -Modified: 2021-08-13 rock808 +Modified: 2023-06-14 Rick Tanner endmsg unique 1 end @@ -193,11 +193,11 @@ y 12 end arch sign msg -A Bed To Reality is used as a natural exit from the game. When your character restarts the game again, they will start at the same place they (press the 'a' key) applied the last Bed To Reality. It's also a way for you to (re)set your character's "home base", if you prefer to start/save in a particular town, like the one at the end of this hallway. +A Bed To Reality is used as a natural exit from the game. When your character restarts the game again, they will start at the same place they (press the 'a' key) applied the last Bed To Reality. It's also a way for you to (re)set your character's "home base", if you prefer to start/save in a particular town, like the one at the end of this hallway. -The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. +The next time you login, your player will start from that bed's location, with all the inventory items you had when you saved. Also, if your player ever dies, you will be returned to the location of the last bed of reality you used. -You may use this one now, and then continue on after logging back in. Your NEXT mission will be to exit this map and find the Wanderer's Inn located in the city of Scorn. This is where you want to use a Bed To Reality to make sure it's your next starting place for your character. +You may use this one now, and then continue on after logging back in. Your NEXT mission will be to exit this map and find the Wanderer's Inn located in the city of Scorn. This is where you want to use a Bed To Reality to make sure it's your next starting place for your character. endmsg x 1 y 12 @@ -212,7 +212,7 @@ y 14 end arch sign msg -Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step past the gravestone of Harold, who didn't pay very close attention and paid the price. :-) +Congratulations, you have completed this part of the tutorial! Take the exit to your east to move on. Step past the gravestone of Harold, who didn't pay very close attention and paid the price. :-) endmsg x 1 @@ -422,7 +422,7 @@ y 9 end arch sign msg -Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. +Potions can help you in many ways, boosting your stats temporarily or permanently, giving you resistance to certain attacks or healing you. Save this potion of healing for some time when you are injured and unable to retreat to heal slowly. Keep in mind that potions you find can be cursed just like other objects, so always get them identified before using them. endmsg @@ -480,7 +480,7 @@ arch magic_mouth msg What is the password? -(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.) +(Do you still have the note you got back at the beginning of this trip? Apply it and see what it says, if you don't remember.) endmsg x 3 y 14 @@ -625,13 +625,13 @@ y 1 end arch sign msg -Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies and they buy almost any treasure you bring back to sell. +Shops are an important part of Crossfire. Shops will sell you all sorts of adventuring supplies and they buy almost any treasure you bring back to sell. -To enter a shop, step on the shop mat (with a "$"). This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. +To enter a shop, step on the shop mat (with a "$"). This will transport you to the inside. To exit, simply step on the inside mat. To sell items, drop them on the shop floor. To buy items, simply pick up what you want and leave. The cost of the items will be taken from your inventory. If you don't have enough money to pay your bill, you won't be allowed to leave, and you will have to drop enough of the items you picked up until you can afford what you're holding. -You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press the 'e' key or type: 'examine) will tell you that item's price. +You may enter this shop and look around, and buy something if you have the money. When you're in the shop, clicking on an item in your inventory will tell you how much the shop will pay you for it. Standing over an item on the shop floor and examining it (press the 'e' key or type: 'examine) will tell you that item's price. -WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation (maybe a HELP button?) for instructions on how to lock your important inventory items so you can't accidentally drop them. +WARNING: Be very careful not to drop anything you aren't sure you want to sell! Once dropped, an item is sold and belongs to the shop, and the price for buying it back may be many times what you sold it for. Check your client's documentation (maybe a HELP button?) for instructions on how to lock your important inventory items so you can't accidentally drop them. endmsg x 5 y 1 @@ -646,7 +646,7 @@ y 3 end arch sign msg -In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. +In areas other than shops, teleporters can transport you instantly from place to place. Beware: a teleporter might send you into a dangerous area! This teleporter, however, will take you right across the fence to the south. endmsg x 5 y 3 @@ -687,7 +687,7 @@ y 7 end arch sign msg -Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. +Some monsters, like mice, can multiply without a generator. If not killed quickly, these monsters can spread to fill up a map completely. Run through this door and kill the mice inside before they get out of control. endmsg x 5 y 7 @@ -702,7 +702,7 @@ y 9 end arch sign msg -Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. +Magic scrolls like the one to your south contain one spell each. When you read a magic scroll, the spell is cast and the scroll crumbles into dust. Take this scroll and save it for some time when you have collected a bunch of items and want to cast detect magic on them. endmsg x 5 y 9 @@ -900,8 +900,8 @@ y 1 end arch rune_mark msg -Tables work much like altars. The table to the -east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. +Tables work much like altars. The table to the +east is an "identify item" table. It will identify the unidentified items in your inventory, one at a time, for 20 gold pieces each. Tables are often found in shops too, especially magic shops. endmsg x 7 y 1 @@ -916,9 +916,9 @@ y 3 end arch rune_mark msg -This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. +This altar to your east is a "detect curse" altar. It works the same as the "detect magic" altar below. Altars like these are often found in shops in towns. -Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. +Always detect curse on items you find before applying them. If you apply a cursed item, you won't be able to remove it until the curse is removed. endmsg x 7 y 3 @@ -935,9 +935,9 @@ arch rune_mark msg === Altars === -Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. +Altars have many different uses. Some altars are consecrated to a particular god. Do not pray over these altars unless you wish to worship that god! (More on gods later.) Altars can also cast spells and perform other actions if you place the correct sacrifice on them. -The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. To drop money, right-click on it in your inventory while standing on the altar. (Make sure you pick up your change.) +The altar to your east is an "altar of detect magic." Dropping money on it will cause it to cast detect magic on all the items in your inventory. To drop money, right-click on it in your inventory while standing on the altar. (Make sure you pick up your change.) Magic items are often worth more than identical non-magic items, so detect magic can help you decide which ones to sell and which ones to identify or keep. endmsg @@ -958,14 +958,14 @@ y 8 end arch woodfloor msg -Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north. +Are you carrying a bow or crossbow? If so, go south for missile weapons training. If not, go north. endmsg x 7 y 9 end arch sign msg -If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. +If you have a bow or crossbow in your inventory, go south for missile weapons training. If you do not, go north. endmsg x 7 y 9 @@ -992,7 +992,7 @@ Ready your bow or crossbow by clicking on it. Arrows or bolts in your inventory To fire a missile weapon, hold down your Fire key, and press the movement key in the direction you want to fire. -On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. +On the other side of these doors are some monsters. Pull the lever to open the doors, and shoot them all! Don't worry, there's a force preventing them from reaching you. Continue down the passageway until you get back to this hallway, then go north. endmsg x 7 y 13 @@ -1396,7 +1396,7 @@ you'll soon learn the basics of the game. From here, move south (press your down-arrow key, or type 'south ) and press the 'a' key to -read the next sign. Good luck! +read the next sign. Good luck! endmsg x 11 y 1 @@ -1410,7 +1410,7 @@ You are now in the beginner's area, which will teach you the fundamentals of pla As you pass through these halls, read all the signs and any other information provided, and you'll soon learn the basics of the game. -Move south to the next sign by using the down-arrow key, or the '2' key on the key pad or type 'south. Place your character directly on the sign. Press the 'a' key to read (apply) the sign. Good Luck! +Move south to the next sign by using the down-arrow key, or the '2' key on the key pad or type 'south. Place your character directly on the sign. Press the 'a' key to read (apply) the sign. Good Luck! endmsg x 11 y 1 @@ -1431,7 +1431,7 @@ There are many commands you can use to do everything from movement to attacking So to move southeast, for example, you could type 'southeast. To read this sign, you could type 'apply sign. These "long-form" commands are always available for everything you can do in the game. -However, it would be cumbersome to type commands like that for common actions, so many commands are bound to keys by default. "Bound" or "binding keys" means assigning a single key as a substitution for typing the entire command. This varies from client to client, but you will probably find that the movement commands are bound to the arrow keys on your keypad, for example. In the example above, the key 'a' has a binding to the command for 'apply +However, it would be cumbersome to type commands like that for common actions, so many commands are bound to keys by default. "Bound" or "binding keys" means assigning a single key as a substitution for typing the entire command. This varies from client to client, but you will probably find that the movement commands are bound to the arrow keys on your keypad, for example. In the example above, the key 'a' has a binding to the command for 'apply There are many other default keybindings, and you can create your own for any action or series of actions that you use regularly. See the documentation for your Crossfire client for more information on keybindings. endmsg @@ -1450,11 +1450,11 @@ arch sign msg === Movement === -You can move in any of eight directions: north, south, east, west, and the four diagonals in between. Pressing a movement key once (or executing a movement command) will move you one tile in that direction. If something is in the way, for example a monster, then you would normally attack it. By default you will avoid attacking friendly game characters. +You can move in any of eight directions: north, south, east, west, and the four diagonals in between. Pressing a movement key once (or executing a movement command) will move you one tile in that direction. If something is in the way, for example a monster, then you would normally attack it. By default you will avoid attacking friendly game characters. To run in a direction, which is very useful when fighting, battering down doors, or traveling long distances, hold down the key and press and hold the key for direction you wish to run. -To see a reminder of movement commands / directions, type: 'help move +To see a reminder of movement commands / directions, type: 'help move Now run to the end of this hallway, and read the sign there. endmsg @@ -1700,7 +1700,7 @@ There is some food on the other side of this gate. @match beer Beer isn't food! @match gate -Say the word "open" to get through. Bye now! +Say the word "open" to get through. Bye now! @match hello|hi Do you have any food? @match * @@ -1817,7 +1817,7 @@ arch magic_mouth msg A message scrawled on the wall says: -This is a standard food. You can apply it while it's on the ground, the same way you apply signs and other objects, or you can pick it up and take it with you. +This is a standard food. You can apply it while it's on the ground, the same way you apply signs and other objects, or you can pick it up and take it with you. endmsg x 14 y 1 @@ -1950,7 +1950,7 @@ arch magic_mouth msg A message scrawled on the wall says: -There are many types of food you can eat. Be careful, though: food that you find may be poisonous, so to be safe, don't eat food until you've identified it. (More on identifying items later.) Most things you buy at a shop are already fully identified for you in advance. +There are many types of food you can eat. Be careful, though: food that you find may be poisonous, so to be safe, don't eat food until you've identified it. (More on identifying items later.) Most things you buy at a shop are already fully identified for you in advance. endmsg x 15 y 1 @@ -1985,7 +1985,7 @@ y 5 end arch magic_mouth msg -A sign on the wall says: Slow Down!! +A sign on the wall says: Slow Down!! endmsg x 15 y 5 @@ -2017,11 +2017,11 @@ y 9 end arch rune_mark msg -See that rune to the north? You may have to wait a few seconds to see it. Don't step on it; it might hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. +See that rune to the north? You may have to wait a few seconds to see it. Don't step on it; it might hurt you! If you have the find traps and disarm traps skills mentioned earlier, you can step NEXT to it and attempt to find and disarm it. Since it's at the end of the hallway, you might decide it's not worth the risk, since there's nothing beyond it, but it's good to increase your experience in those skills whenever possible. Remember: to search for traps, press 's' (or type 'use_skill find traps), and to attempt to disarm any traps you find, press 'd' (or type 'use_skill disarm traps). -Sometimes you may need to press 's' or 'd' many times (10-30 times!) before your character finally finds the traps and then disarms it. If your Messages window (here) doesn't say you spotted the trap, or disarmed it (or set it off accidentally) then keep trying 's' and 'd' a bit more. +Sometimes you may need to press 's' or 'd' many times (10-30 times!) before your character finally finds the traps and then disarms it. If your Messages window (here) doesn't say you spotted the trap, or disarmed it (or set it off accidentally) then keep trying 's' and 'd' a bit more. endmsg x 15 y 9 @@ -2048,7 +2048,7 @@ y 12 end arch sign msg -How did you do? Watch your hit points (HP) / Health closely during battle. If they get too low, you can always retreat and come back. Hit points gradually regenerate over time, so if you took damage, wait until your HP is back to the maximum before moving on. Eating food speeds up HP regeneration, so you may want to eat this food now. +How did you do? Watch your hit points (HP) / Health closely during battle. If they get too low, you can always retreat and come back. Hit points gradually regenerate over time, so if you took damage, wait until your HP is back to the maximum before moving on. Eating food speeds up HP regeneration, so you may want to eat this food now. endmsg x 15 y 12 @@ -2068,7 +2068,7 @@ y 14 end arch sign msg -Did you get the key under the anthill? If not, go back and get it. You will need it to get through this door. Keep in mind that keys are often hidden under other objects like that. +Did you get the key under the anthill? If not, go back and get it. You will need it to get through this door. Keep in mind that keys are often hidden under other objects like that. endmsg x 15 y 14 @@ -2221,8 +2221,8 @@ msg A message scrawled on the wall says: Waybreads are the MRE (Meals-Ready-to-Eat) -of Crossfire. They weigh very little but pack -a large food value. They are much more +of Crossfire. They weigh very little but pack +a large food value. They are much more expensive than normal food, but when you can afford them, they are the best food to take on long trips or dungeon excursions, @@ -2376,7 +2376,7 @@ msg You can also get information from non-player characters (NPCs) in the game by talking to them. To talk to the man at the end of this hallway when you're finished reading this, walk up next to him and type: 'say hello -The 'say command will let you talk to nearby NPCs and other Crossfire players who are on the same map as you, so it is your main way to communicate inside the game. The key (") is often a binding for the command: 'say +The 'say command will let you talk to nearby NPCs and other Crossfire players who are on the same map as you, so it is your main way to communicate inside the game. The key (") is often a binding for the command: 'say Many NPC have useful information, but they will only tell you about it if you ask about the right things. Saying "hello" is a good start. If the NPC replies, look for words in his reply that might be important, and ask about them. For example, if he says, "Hello, do you have any food?" ask him about food ('say food), and he may say something else in response to that. Saying words like quest, key, treasure, and other things you're interested in may start up very interesting conversations! @@ -2561,7 +2561,7 @@ y 9 end arch sign msg -Cool, huh! Buttons and other switches can be used to do all sorts of things, sometimes on completely different areas of a map, so if you ever think you're stuck, look around for any of these kinds of triggers that might open a way out for you. +Cool, huh! Buttons and other switches can be used to do all sorts of things, sometimes on completely different areas of a map, so if you ever think you're stuck, look around for any of these kinds of triggers that might open a way out for you. endmsg x 19 @@ -2641,7 +2641,7 @@ arch magic_mouth msg A sign on the wall says: -Here is a note you can pick up and take with you. (You may have already picked it up automatically if your client is set to do that. If so, find it in your inventory panel and read it by middle-clicking or whatever action your client uses to apply inventory items.) You may wish to read it first (press the 'a' key), and then pick it up (press the key or type 'take). Now it will be in your inventory, so you can read it anytime you need to. +Here is a note you can pick up and take with you. (You may have already picked it up automatically if your client is set to do that. If so, find it in your inventory panel and read it by middle-clicking or whatever action your client uses to apply inventory items.) You may wish to read it first (press the 'a' key), and then pick it up (press the key or type 'take). Now it will be in your inventory, so you can read it anytime you need to. endmsg x 20 @@ -2649,7 +2649,7 @@ y 3 end arch note msg -The exit password is "orc-knuckle"! (TAKE this note with you. Use the comma key to pick it up. You'll need it much later, after you meet Harold.) +The exit password is "orc-knuckle"! (TAKE this note with you. Use the comma key to pick it up. You'll need it much later, after you meet Harold.) endmsg x 20 y 3 @@ -2666,9 +2666,9 @@ arch sign msg === Information === -There are many sources of information other than signs like this one. Did you see the sign on the wall as you were running here? Sometimes information comes from non-visible sources like that, so always keep your eyes open and don't miss anything that shows up in your Messages area. +There are many sources of information other than signs like this one. Did you see the sign on the wall as you were running here? Sometimes information comes from non-visible sources like that, so always keep your eyes open and don't miss anything that shows up in your Messages area. -Information also comes from books, notes, and many other sources. The smallest note can be the first clue to a large treasure or heroic quest, so always gather as much information as possible. Some notes and books you will be able to pick up and take with you, while others will be fixed where they are, but they all may be important to read. +Information also comes from books, notes, and many other sources. The smallest note can be the first clue to a large treasure or heroic quest, so always gather as much information as possible. Some notes and books you will be able to pick up and take with you, while others will be fixed where they are, but they all may be important to read. endmsg x 20 y 5 @@ -2703,7 +2703,7 @@ msg === Earthwalls === Earthwalls are walls that can be bashed -through. Run at the wall to your east until +through. Run at the wall to your east until you get through it. endmsg x 20 @@ -2713,7 +2713,7 @@ arch sign msg === Earthwalls === -Some walls, called "earthwalls," are soft and can be battered down and destroyed. Run at the wall to your east until you pass through. +Some walls, called "earthwalls," are soft and can be battered down and destroyed. Run at the wall to your east until you pass through. endmsg x 20 y 9 @@ -2914,7 +2914,7 @@ y 1 end arch sign msg -By the way, it's a good idea to always check for traps before trying to open a door. Do this with the command ('use_skill find traps), which is often bound to the 's' key for Search. If you find a trap, you can try to disarm it with ('use_skill disarm traps). Usually the "d" key for Disarm. You can only find and disable traps if you have those skills. +By the way, it's a good idea to always check for traps before trying to open a door. Do this with the command ('use_skill find traps), which is often bound to the 's' key for Search. If you find a trap, you can try to disarm it with ('use_skill disarm traps). Usually the "d" key for Disarm. You can only find and disable traps if you have those skills. Some doors will open when you walk up to them, then close after a moment. Be careful not to get crushed by standing in the doorway too long! endmsg @@ -2960,7 +2960,7 @@ y 6 end arch sign msg -Some gates and doors are opened by levers. Apply the lever to your south to continue. +Some gates and doors are opened by levers. Apply the lever to your south to continue. endmsg x 22 y 6 @@ -3011,10 +3011,10 @@ arch sign msg === Inventory === -Stop and take a look at your inventory for a moment. If you started the game with any armor or a hand-to-hand weapon like a sword, you probably should ready them now. (In most clients you do this by middle-clicking the item in your inventory, or also try holding the key and then right-click mouse.) Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) +Stop and take a look at your inventory for a moment. If you started the game with any armor or a hand-to-hand weapon like a sword, you probably should ready them now. (In most clients you do this by middle-clicking the item in your inventory, or also try holding the key and then right-click mouse.) Don't make the mistake of many new players, and run into your first monsters naked and empty-handed. :-) -You can also try the long-form of the commands like: 'apply sword OR 'apply chainmail -Using the 'apply command multiple times on the same item will toggle between "readied" and "unreadied". +You can also try the long-form of the commands like: 'apply sword OR 'apply chainmail +Using the 'apply command multiple times on the same item will toggle between "readied" and "unreadied". endmsg x 22 y 11 @@ -3031,7 +3031,7 @@ arch sign msg === Fighting === -Ready for your first fight? On the other side of this door are some ants. They're mostly harmless, so run into them as fast as you can, until you kill them. Be sure to kill the anthill too, so it can't produce more ants. Remember to run hold then press and hold direction key. Many monsters have "generators" like this which produce more monsters every so often. +Ready for your first fight? On the other side of this door are some ants. They're mostly harmless, so run into them as fast as you can, until you kill them. Be sure to kill the anthill too, so it can't produce more ants. Remember to run hold then press and hold direction key. Many monsters have "generators" like this which produce more monsters every so often. After you kill the ants, go through the next door. endmsg