diff --git a/start/HallsOfSelection/fireborn_player b/start/HallsOfSelection/fireborn_player new file mode 100644 index 000000000..ca3d0e437 --- /dev/null +++ b/start/HallsOfSelection/fireborn_player @@ -0,0 +1,4378 @@ +arch map +name pl_fireborn +region creation +width 15 +height 35 +enter_x 7 +enter_y 5 +msg +Creator: Pippijn van Steenhoven +Email: pip88nl@gmail.com +Date: Sun Dec 25 00:45:32 UTC 2005 +endmsg +end +arch blocked +end +arch blocked +y 1 +end +arch blocked +y 2 +end +arch blocked +y 3 +end +arch blocked +y 4 +end +arch blocked +y 5 +end +arch blocked +y 6 +end +arch blocked +y 7 +end +arch blocked +y 8 +end +arch blocked +y 9 +end +arch blocked +y 10 +end +arch blocked +y 11 +end +arch blocked +y 12 +end +arch blocked +y 13 +end +arch blocked +y 14 +end +arch lava_biglake_2_2_2 +y 15 +end +arch lava_biglake_3_2 +y 16 +end +arch lava_biglake_3_2 +y 17 +end +arch lava_biglake_3_2 +y 18 +end +arch lava_biglake_3_2 +y 19 +end +arch lava_biglake_3_2 +y 20 +end +arch 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+arch magma +x 3 +y 22 +speed_left 6.3 +generator 0 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 22 +carrying 70000 +arch wizard +end +end +arch magma +x 3 +y 23 +speed_left 5.2 +generator 0 +end +arch burningwall_2_1_2 +x 3 +y 23 +blocksview 0 +end +arch magma +x 3 +y 24 +speed_left 0.2 +generator 0 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 24 +arch alchemist_class +end +end +arch magma +x 3 +y 25 +speed_left 4.2 +generator 0 +end +arch burningwall_2_1_2 +x 3 +y 25 +end +arch magma +x 3 +y 26 +speed_left 0.6 +generator 0 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 26 +arch sorcerer_class +end +end +arch magma +x 3 +y 27 +speed_left 0.234 +generator 0 +end +arch burningwall_2_1_2 +x 3 +y 27 +blocksview 0 +end +arch magma +x 3 +y 28 +speed_left 1.53 +generator 0 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 28 +arch devotee_class +end +end +arch magma +x 3 +y 29 +speed_left 1.543 +generator 0 +end +arch burningwall_2_1_2 +x 3 +y 29 +blocksview 0 +end +arch magma +x 3 +y 30 +speed_left -1.34 +generator 0 +end +arch magma +x 3 +y 31 +speed_left 1.453 +generator 0 +end +arch burningwall_2_1_2 +x 3 +y 31 +blocksview 0 +end +arch magma +x 3 +y 32 +speed_left 2.351 +generator 0 +end +arch exit +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 32 +end +arch lava_biglake_3_1 +x 3 +y 33 +end +arch burningwall_2_1_2 +x 3 +y 33 +blocksview 0 +end +arch lava_biglake_3_2 +x 3 +y 34 +end +arch permanent_lava +x 4 +end +arch permanent_lava +x 4 +y 1 +end +arch fire_permanent +x 4 +y 1 +end +arch permanent_lava +x 4 +y 2 +end +arch permanent_lava +x 4 +y 3 +end +arch permanent_lava +x 4 +y 4 +end +arch permanent_lava +x 4 +y 5 +end +arch mountain2 +x 4 +y 6 +blocksview 0 +end +arch mountain +x 4 +y 7 +blocksview 0 +end +arch mountain2 +x 4 +y 8 +blocksview 0 +end +arch mountain +x 4 +y 9 +blocksview 0 +end +arch mountain2 +x 4 +y 10 +end +arch brefjell +x 4 +y 10 +end +arch mountain +x 4 +y 11 +blocksview 0 +end +arch mountain +x 4 +y 12 +blocksview 0 +end +arch blocked +x 4 +y 13 +end +arch blocked +x 4 +y 14 +end +arch lava_biglake_3_2 +x 4 +y 15 +end +arch burningwall_2_1_2 +x 4 +y 15 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become a Warlock. +endmsg +x 4 +y 16 +end +arch dungeon_magic +x 4 +y 16 +end +arch magma +x 4 +y 16 +speed_left -2.234 +generator 0 +end +arch magma +x 4 +y 17 +speed_left 1.62 +generator 0 +end +arch burningwall_2_1_2 +x 4 +y 17 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become an Evoker. +endmsg +x 4 +y 18 +end +arch dungeon_magic +x 4 +y 18 +end +arch magma +x 4 +y 18 +speed_left 1.2 +generator 0 +end +arch magma +x 4 +y 19 +speed_left 5.523 +generator 0 +end +arch burningwall_2_1_2 +x 4 +y 19 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become a Summoner. +endmsg +x 4 +y 20 +end +arch dungeon_magic +x 4 +y 20 +end +arch magma +x 4 +y 20 +speed_left 1.2346 +generator 0 +end +arch magma +x 4 +y 21 +speed_left 6.2124 +generator 0 +end +arch burningwall_2_1_2 +x 4 +y 21 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become a Wizard. +endmsg +x 4 +y 22 +end +arch dungeon_magic +x 4 +y 22 +end +arch magma +x 4 +y 22 +speed_left -2.234 +generator 0 +end +arch magma +x 4 +y 23 +speed_left -12.3435 +generator 0 +end +arch burningwall_2_1_2 +x 4 +y 23 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become an Alchemist. +Alchemists are for somewhat advanced +players. +endmsg +x 4 +y 24 +end +arch dungeon_magic +x 4 +y 24 +end +arch magma +x 4 +y 24 +speed_left 2.45 +generator 0 +end +arch magma +x 4 +y 25 +speed_left 1.43 +generator 0 +end +arch burningwall_2_1_2 +x 4 +y 25 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become a Sorcerer. +Sorcerers are difficult to play and +not recommended for beginners. +endmsg +x 4 +y 26 +end +arch dungeon_magic +x 4 +y 26 +end +arch magma +x 4 +y 26 +speed_left 1.76 +generator 0 +end +arch magma +x 4 +y 27 +speed_left -1.35 +generator 0 +end +arch burningwall_2_1_2 +x 4 +y 27 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become a Devotee. +endmsg +x 4 +y 28 +end +arch dungeon_magic +x 4 +y 28 +end +arch magma +x 4 +y 28 +speed_left 1.77 +generator 0 +end +arch magma +x 4 +y 29 +speed_left 2.53 +generator 0 +end +arch burningwall_2_1_2 +x 4 +y 29 +blocksview 0 +end +arch magma +x 4 +y 30 +speed_left 2.345 +generator 0 +end +arch magma +x 4 +y 31 +speed_left 1.345 +generator 0 +end +arch burningwall_2_1_2 +x 4 +y 31 +blocksview 0 +end +arch magic_mouth +msg +Step onto this exit only if you're +here by mistake. You will not be +given a class. +endmsg +x 4 +y 32 +end +arch dungeon_magic +x 4 +y 32 +end +arch magma +x 4 +y 32 +speed_left 1.53 +generator 0 +end +arch lava_biglake_3_1 +x 4 +y 33 +end +arch burningwall_2_1_2 +x 4 +y 33 +blocksview 0 +end +arch lava_biglake_3_2 +x 4 +y 34 +end +arch permanent_lava +x 5 +end +arch permanent_lava +x 5 +y 1 +end +arch permanent_lava +x 5 +y 2 +end +arch permanent_lava +x 5 +y 3 +end +arch flagstone +name floor +face shop_empty.111 +x 5 +y 4 +move_block all +no_magic 1 +damned 1 +end +arch slevel_2_2_2 +x 5 +y 4 +end +arch flagstone +name floor +face shop_empty.111 +x 5 +y 5 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_2 +x 5 +y 5 +end +arch flagstone +name floor +face shop_empty.111 +x 5 +y 6 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_2 +x 5 +y 6 +end +arch flagstone +name floor +face shop_empty.111 +x 5 +y 7 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_2 +x 5 +y 7 +end +arch flagstone +name floor +face shop_empty.111 +x 5 +y 8 +move_block all +no_magic 1 +damned 1 +end +arch slevel_2_2_1 +x 5 +y 8 +end +arch mountain +x 5 +y 9 +blocksview 0 +end +arch mountain +x 5 +y 10 +blocksview 0 +end +arch mountain +x 5 +y 11 +blocksview 0 +end +arch mountain +x 5 +y 12 +blocksview 0 +end +arch blocked +x 5 +y 13 +end +arch blocked +x 5 +y 14 +end +arch lava_biglake_3_2 +x 5 +y 15 +end +arch burningwall_2_1_2 +x 5 +y 15 +blocksview 0 +end +arch magic_mouth +msg +Warlock +You've divided your time between +learning magic and learning weapons, +but have totally disregarded +religious devotion. You're +physically stronger and hardier +because of your training, and you +know the use of weapons and bows. +However, you're just a bit clumsy in +both weaponry and magic because +you've had to divide your time +between them. +endmsg +x 5 +y 16 +end +arch dungeon_magic +x 5 +y 16 +end +arch magma +x 5 +y 16 +speed_left -5.23 +generator 0 +end +arch magma +x 5 +y 17 +speed_left 1.3223 +generator 0 +end +arch burningwall_1_3 +x 5 +y 17 +blocksview 0 +end +arch magic_mouth +msg +Evoker +Your specialty is the use of attack +spells in combat. You practice these +spells daily, and your capacity to +cast them has increased hugely. +You've had some training in weaponry +to help defend yourself, but you tend +to leave most of the fighting +to others, so your physical training +has been somewhat lacking. +You've never learend to use magic +innately, but instead rely on a magic +talisman to channel mana for you. +The attack spells have imprinted +themselves somewhat on your talisman, +making it good for those and less +useful for anything else. +You have not been trained in +religious devotion: however, you +come from a religious family and will +have no particular difficulty taking +up the service of a god. +endmsg +x 5 +y 18 +end +arch dungeon_magic +x 5 +y 18 +end +arch magma +x 5 +y 18 +speed_left 1.343 +generator 0 +end +arch magma +x 5 +y 19 +speed_left 5.2 +generator 0 +end +arch burningwall_1_3 +x 5 +y 19 +blocksview 0 +end +arch magic_mouth +msg +Summoner +You've had more of an emphasis on +physical training than most +spellcasters, at the expense of less +time spent on casting spells. You've +never learned to use magic innately, +but instead rely on a magic talisman +to channel mana for you. Your work +has leaned heavily toward the art of +summoning creatures to help you in a +fight, and your talisman has become +attuned to that. That attunement, +however, makes it harder for you to +reject unwanted creatures. You've +also had a reasonable education in +religious devotion. +endmsg +x 5 +y 20 +end +arch dungeon_magic +x 5 +y 20 +end +arch magma +x 5 +y 20 +speed_left -1.23 +generator 0 +end +arch magma +x 5 +y 21 +speed_left -45.21 +generator 0 +end +arch burningwall_1_3 +x 5 +y 21 +blocksview 0 +end +arch magic_mouth +msg +Wizard +You're the generalist of the +spellcasters. You've emphasized the +use of magic and studied all its +areas equally. You've learned +something about the gods and +religious devotion as well. To a +much lesser extent, you've studied +weaponry, but you've not had much +physical training: you're mostly +sedentary, and so you're not nearly +so strong and healthy as you could be. +endmsg +x 5 +y 22 +end +arch dungeon_magic +x 5 +y 22 +end +arch magma +x 5 +y 22 +speed_left 45.3 +generator 0 +end +arch magma +x 5 +y 23 +speed_left -1.2 +generator 0 +end +arch burningwall_1_3 +x 5 +y 23 +blocksview 0 +end +arch magic_mouth +msg +Alchemist +Your specialty is magical devices and +concoctions, but you've also had some +training in weaponry, so that you can +fend off townsfolk angered by the +vile reeks that frequently emanate +from your workshop. +Searching for the perfect recipes and +trying to recover lost knowledge has +sharpened your wits considerably. +However, it's left little time for +physical training, and your sedentary +lifestyle has weakened you. +Your dependence on magical devices +extends to the use of a talisman to +channel mana. The talisman has +become attuned to detonation and +trasmutation because of how you've +used it. +endmsg +x 5 +y 24 +end +arch dungeon_magic +x 5 +y 24 +end +arch magma +x 5 +y 24 +generator 0 +end +arch magma +x 5 +y 25 +generator 0 +end +arch burningwall_1_3 +x 5 +y 25 +blocksview 0 +end +arch magic_mouth +msg +Sorcerer +Your study of magic has been +obsessive. Your frequent practice +has greatly enhanced your powers, and +your intellect has been sharpened +enormously by your quest for ever +betterways to channel energies. +However, you've totally neglected to +learn to use weaponry, and you're +soft and weak. Barbarians used to +push you around on the street until +you blasted one's leg off with a +lightning bolt. You reflected later +on the stupidity of this, because you +could by no means have blasted his +friends, too. Fortunately, they ran +off. You resolved to learn how to +take out a whole group of barbarians +before losing your temper again. +Your study of magic and magical +devices allows you to notice when an +object has a magical aura, and you +can often fathom the purpose of +magical devices. +endmsg +x 5 +y 26 +end +arch dungeon_magic +x 5 +y 26 +end +arch magma +x 5 +y 26 +generator 0 +end +arch magma +x 5 +y 27 +generator 0 +end +arch burningwall_1_3 +x 5 +y 27 +blocksview 0 +end +arch magic_mouth +msg +Devotee +The axis of your existence is your +devotion to your god. However, +you've also been busy in other areas. +Your sensitivity to godly powers has +also caused your natural magical +ability to bloom, and your religious +order has encouraged your study. +Your religious superiors have forced +you to learn weaponry as well, +against your will. You will find +that they were wise to do so, but you +haven't trained as assiduously as you +should have, so you are soft and weak. +endmsg +x 5 +y 28 +end +arch dungeon_magic +x 5 +y 28 +end +arch magma +x 5 +y 28 +generator 0 +end +arch magma +x 5 +y 29 +generator 0 +end +arch burningwall_1_3 +x 5 +y 29 +blocksview 0 +end +arch magma +x 5 +y 30 +generator 0 +end +arch magma +x 5 +y 31 +generator 0 +end +arch burningwall_1_3 +x 5 +y 31 +blocksview 0 +end +arch magic_mouth +msg +Step onto this exit only if you're +here by mistake. You will not be +given a class. +endmsg +x 5 +y 32 +end +arch dungeon_magic +x 5 +y 32 +end +arch magma +x 5 +y 32 +generator 0 +end +arch lava_biglake_3_1 +x 5 +y 33 +end +arch burningwall_2_1_2 +x 5 +y 33 +blocksview 0 +end +arch lava_biglake_3_2 +x 5 +y 34 +end +arch permanent_lava +x 6 +end +arch permanent_lava +x 6 +y 1 +end +arch permanent_lava +x 6 +y 2 +end +arch permanent_lava +x 6 +y 3 +end +arch flagstone +name floor +face shop_empty.111 +x 6 +y 4 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_3 +x 6 +y 4 +end +arch flagstone +name floor +face shop_empty.111 +x 6 +y 5 +end +arch dungeon_magic +x 6 +y 5 +end +arch pentagram_111 +x 6 +y 5 +type 0 +end +arch flagstone +name floor +face shop_empty.111 +x 6 +y 6 +end +arch dungeon_magic +x 6 +y 6 +end +arch flagstone +name floor +face shop_empty.111 +x 6 +y 7 +end +arch dungeon_magic +x 6 +y 7 +end +arch cobblestones2 +x 6 +y 8 +end +arch swall_1_1_half +x 6 +y 8 +end +arch brazier +x 6 +y 8 +end +arch cobblestones2 +x 6 +y 9 +end +arch swall_2_1_1 +x 6 +y 9 +end +arch cobblestones2 +x 6 +y 10 +end +arch swall_2_1_1 +x 6 +y 10 +end +arch brazier +x 6 +y 10 +end +arch cobblestones2 +x 6 +y 11 +end +arch swall_2_1_1 +x 6 +y 11 +end +arch cobblestones2 +x 6 +y 12 +end +arch swall_2_1_1 +x 6 +y 12 +end +arch brazier +x 6 +y 12 +end +arch cobblestones2 +x 6 +y 13 +end +arch swall_2_1_1 +x 6 +y 13 +end +arch cobblestones2 +x 6 +y 14 +end +arch swall_1_2_half +x 6 +y 14 +end +arch brazier +x 6 +y 14 +end +arch cobblestones2 +x 6 +y 15 +end +arch burningwall_1_3 +x 6 +y 15 +blocksview 0 +end +arch magma +x 6 +y 16 +generator 0 +end +arch dungeon_magic +x 6 +y 16 +end +arch magma +x 6 +y 17 +generator 0 +end +arch dungeon_magic +x 6 +y 17 +end +arch magma +x 6 +y 18 +generator 0 +end +arch dungeon_magic +x 6 +y 18 +end +arch magma +x 6 +y 19 +generator 0 +end +arch dungeon_magic +x 6 +y 19 +end +arch magma +x 6 +y 20 +generator 0 +end +arch dungeon_magic +x 6 +y 20 +end +arch magma +x 6 +y 21 +generator 0 +end +arch dungeon_magic +x 6 +y 21 +end +arch magma +x 6 +y 22 +generator 0 +end +arch dungeon_magic +x 6 +y 22 +end +arch magma +x 6 +y 23 +generator 0 +end +arch dungeon_magic +x 6 +y 23 +end +arch magma +x 6 +y 24 +generator 0 +end +arch dungeon_magic +x 6 +y 24 +end +arch magma +x 6 +y 25 +generator 0 +end +arch dungeon_magic +x 6 +y 25 +end +arch magma +x 6 +y 26 +generator 0 +end +arch dungeon_magic +x 6 +y 26 +end +arch magma +x 6 +y 27 +generator 0 +end +arch dungeon_magic +x 6 +y 27 +end +arch magma +x 6 +y 28 +generator 0 +end +arch dungeon_magic +x 6 +y 28 +end +arch magma +x 6 +y 29 +generator 0 +end +arch dungeon_magic +x 6 +y 29 +end +arch magma +x 6 +y 30 +generator 0 +end +arch dungeon_magic +x 6 +y 30 +end +arch magma +x 6 +y 31 +generator 0 +end +arch dungeon_magic +x 6 +y 31 +end +arch magma +x 6 +y 32 +generator 0 +end +arch dungeon_magic +x 6 +y 32 +end +arch lava_biglake_3_1 +x 6 +y 33 +end +arch burningwall_2_1_2 +x 6 +y 33 +blocksview 0 +end +arch lava_biglake_3_2 +x 6 +y 34 +end +arch permanent_lava +x 7 +end +arch permanent_lava +x 7 +y 1 +end +arch earth +x 7 +y 2 +end +arch earth +x 7 +y 3 +end +arch flagstone +name floor +face shop_empty.111 +x 7 +y 4 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_3 +x 7 +y 4 +end +arch flagstone +name floor +face shop_empty.111 +x 7 +y 5 +end +arch dungeon_magic +x 7 +y 5 +end +arch flagstone +name floor +face shop_empty.111 +x 7 +y 6 +end +arch dungeon_magic +x 7 +y 6 +end +arch flagstone +name floor +face shop_empty.111 +x 7 +y 7 +end +arch dungeon_magic +x 7 +y 7 +end +arch button_small +x 7 +y 8 +resist_physical 30 +connected 1 +end +arch magic_mouth +msg +Welcome to the Hall of Selection. +Here, you will pick what your +character's initial skills shall be. +Different classes start out with +different skills, but as you play the +game, you will be able to 'train' +your character to do whatever task +you wish. Like a person, your +character can learn a new career, IF +his native abilities allow it. +Your choice of class will, however, +have a permanent effect on how the +player shall appear on the board. +endmsg +x 7 +y 8 +end +arch cobblestones2 +x 7 +y 8 +end +arch dungeon_magic +x 7 +y 8 +end +arch creator +other_arch food +x 7 +y 9 +resist_physical 30 +connected 1 +lifesave 1 +end +arch magic_mouth +msg +Crossfire primer #1: +Picking things up and applying them. +On this square there is a piece of +food. Click around with your various +mouse buttons until you can pick it +up and drop it. In particular, learn +not to drop things you don't want to. +Some things are gone forever if you +drop them onto the ground. +You can use the command "help" to +learn more about other commands. +The ',' (comma) key also picks up +objects below you. Another important +key is the ' key, which tells your +client that you're about to begin a +text command. On some clients you +can click in a window to type in a +text command. +endmsg +x 7 +y 9 +end +arch cobblestones2 +x 7 +y 9 +end +arch dungeon_magic +x 7 +y 9 +end +arch magic_mouth +msg +Crossfire primer #2: +skills +Crossfire players can have many +skills. Type in the command "skills" +to see which ones you have. Right +now you have few or none. Soon, you +will be able to choose your beginning +skills, which are determined by your +choice of class. +The main ones are magic, weapons, and +praying. There are many more. +Some you will use like this: +use_skill alchemy +Others, like praying, weapons, and +magic are automatic. +endmsg +x 7 +y 10 +end +arch cobblestones2 +x 7 +y 10 +end +arch dungeon_magic +x 7 +y 10 +end +arch magic_mouth +msg +Crossfire primer #3: +Magic +Players with the magic skill can cast +magical spells. +Magical spells are used in this way: +by typing, for example: +cast small lightning +cast burning hands +Either of these commands will set the +RANGE ATTACK to that magic spell. +Then, "firing" in a direction will +invoke that spell in that direction. +Magical energy is call mana, and it +is depleted whenever a player invokes +a magical spell. Mana is normally +replenished slowly, but certain items +may speed the process. +endmsg +x 7 +y 11 +end +arch cobblestones2 +x 7 +y 11 +end +arch dungeon_magic +x 7 +y 11 +end +arch magic_mouth +msg +Crossfire primer #4: +Prayers +Players with the praying skill can +ask help of their gods, and get it. +Prayers and magical spells are used +in much the same way, for example, +by typing: +cast holy word +cast burning hands +Either of these commands will set the +RANGE ATTACK to that praying skill. +Then, "firing" in a direction will +invoke that prayer in that direction. +Grace is a measure of how pleased +your god is with you at the moment. +Your god will grant you favors if +you have sufficient grace for the +favor, or even sometimes if you don't. +However, asking for big favors when +you have insufficient grace may bring +down divine retribution. +Grace is slowly replenished, up +to a point. Beyond that point, you +must pray to gain more grace. +This is a convenient way to do this: +bind use_skill praying +P +Then simply hit the P key repeatedly. +This is also a good way to regenerate +grace quickly. +endmsg +x 7 +y 12 +end +arch cobblestones2 +x 7 +y 12 +end +arch dungeon_magic +x 7 +y 12 +end +arch magic_mouth +msg +Crossfire primer #5: +Attacking with weapons or fists. +If you want to physically strike a +monster, all you need to do is run +into him with your player, many times +quickly. To do this best, you should +learn the keyboard commands for +running, and indeed, for moving in +general. For moving with the +keyboard: +yku +h l +bjn +Running in a direction is done by + directon. Firing in +a direction is direction. +It's generally better to hit a +monster with a weapon besides your +fists. Click on your inventory +until you figure out how to get a +weapon to be marked "wielded". Then, +you'll be able to hit the monster +with the weapon when you run into him. +endmsg +x 7 +y 13 +end +arch cobblestones2 +x 7 +y 13 +end +arch dungeon_magic +x 7 +y 13 +end +arch magic_mouth +msg +Crossfire primer #6. +Religions. +When you first begin the game, you +will be unable to use any prayers +because you have no god to grant them +as yet. +Religions are acquired by praying at +an altar. Any player with the +praying skill may pray at an altar +and become a devotee of that god. +The various dieties are very +different from each other. Beginning +players should probably choose either +Mostrai or Valriel, and avoid Gaea and +Rugilli. Temples for most of the +religions are in the town Scorn, +where you will appear after you +choose a class. +endmsg +x 7 +y 14 +end +arch cobblestones2 +x 7 +y 14 +end +arch dungeon_magic +x 7 +y 14 +end +arch magic_mouth +msg +To begin choosing, walk into the room +below, and examine the different +classes until you are satisfied. +When you find a class you like, walk +forward onto the circle for that +class. +endmsg +x 7 +y 15 +end +arch cobblestones2 +x 7 +y 15 +end +arch dungeon_magic +x 7 +y 15 +end +arch magma +x 7 +y 16 +generator 0 +end +arch dungeon_magic +x 7 +y 16 +end +arch magma +x 7 +y 17 +generator 0 +end +arch dungeon_magic +x 7 +y 17 +end +arch magma +x 7 +y 18 +generator 0 +end +arch dungeon_magic +x 7 +y 18 +end +arch magma +x 7 +y 19 +generator 0 +end +arch dungeon_magic +x 7 +y 19 +end +arch magma +x 7 +y 20 +generator 0 +end +arch dungeon_magic +x 7 +y 20 +end +arch magma +x 7 +y 21 +generator 0 +end +arch dungeon_magic +x 7 +y 21 +end +arch magma +x 7 +y 22 +generator 0 +end +arch dungeon_magic +x 7 +y 22 +end +arch magma +x 7 +y 23 +generator 0 +end +arch dungeon_magic +x 7 +y 23 +end +arch magma +x 7 +y 24 +generator 0 +end +arch dungeon_magic +x 7 +y 24 +end +arch magma +x 7 +y 25 +generator 0 +end +arch dungeon_magic +x 7 +y 25 +end +arch magma +x 7 +y 26 +generator 0 +end +arch dungeon_magic +x 7 +y 26 +end +arch magma +x 7 +y 27 +generator 0 +end +arch dungeon_magic +x 7 +y 27 +end +arch magma +x 7 +y 28 +generator 0 +end +arch dungeon_magic +x 7 +y 28 +end +arch magma +x 7 +y 29 +generator 0 +end +arch dungeon_magic +x 7 +y 29 +end +arch magma +x 7 +y 30 +generator 0 +end +arch dungeon_magic +x 7 +y 30 +end +arch magma +x 7 +y 31 +generator 0 +end +arch dungeon_magic +x 7 +y 31 +end +arch magma +x 7 +y 32 +generator 0 +end +arch dungeon_magic +x 7 +y 32 +end +arch lava_biglake_3_1 +x 7 +y 33 +end +arch burningwall_2_1_2 +x 7 +y 33 +blocksview 0 +end +arch lava_biglake_3_2 +x 7 +y 34 +end +arch earth +x 8 +end +arch earth +x 8 +y 1 +end +arch earth +x 8 +y 2 +end +arch earth +x 8 +y 3 +end +arch flagstone +name floor +face shop_empty.111 +x 8 +y 4 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_3 +x 8 +y 4 +end +arch flagstone +name floor +face shop_empty.111 +x 8 +y 5 +end +arch dungeon_magic +x 8 +y 5 +end +arch flagstone +name floor +face shop_empty.111 +x 8 +y 6 +end +arch dungeon_magic +x 8 +y 6 +end +arch flagstone +name floor +face shop_empty.111 +x 8 +y 7 +end +arch dungeon_magic +x 8 +y 7 +end +arch cobblestones2 +x 8 +y 8 +end +arch swall_1_1_half +x 8 +y 8 +end +arch brazier +x 8 +y 8 +end +arch cobblestones2 +x 8 +y 9 +end +arch swall_2_1_1 +x 8 +y 9 +end +arch cobblestones2 +x 8 +y 10 +end +arch swall_2_1_1 +x 8 +y 10 +end +arch brazier +x 8 +y 10 +end +arch cobblestones2 +x 8 +y 11 +end +arch swall_2_1_1 +x 8 +y 11 +end +arch cobblestones2 +x 8 +y 12 +end +arch swall_2_1_1 +x 8 +y 12 +end +arch brazier +x 8 +y 12 +end +arch cobblestones2 +x 8 +y 13 +end +arch swall_2_1_1 +x 8 +y 13 +end +arch cobblestones2 +x 8 +y 14 +end +arch swall_1_2_half +x 8 +y 14 +end +arch brazier +x 8 +y 14 +end +arch cobblestones2 +x 8 +y 15 +end +arch burningwall_1_4 +x 8 +y 15 +blocksview 0 +end +arch magma +x 8 +y 16 +generator 0 +end +arch dungeon_magic +x 8 +y 16 +end +arch magma +x 8 +y 17 +generator 0 +end +arch dungeon_magic +x 8 +y 17 +end +arch magma +x 8 +y 18 +generator 0 +end +arch dungeon_magic +x 8 +y 18 +end +arch magma +x 8 +y 19 +generator 0 +end +arch dungeon_magic +x 8 +y 19 +end +arch magma +x 8 +y 20 +generator 0 +end +arch dungeon_magic +x 8 +y 20 +end +arch magma +x 8 +y 21 +generator 0 +end +arch dungeon_magic +x 8 +y 21 +end +arch magma +x 8 +y 22 +generator 0 +end +arch dungeon_magic +x 8 +y 22 +end +arch magma +x 8 +y 23 +generator 0 +end +arch dungeon_magic +x 8 +y 23 +end +arch magma +x 8 +y 24 +generator 0 +end +arch dungeon_magic +x 8 +y 24 +end +arch magma +x 8 +y 25 +generator 0 +end +arch dungeon_magic +x 8 +y 25 +end +arch magma +x 8 +y 26 +generator 0 +end +arch dungeon_magic +x 8 +y 26 +end +arch magma +x 8 +y 27 +generator 0 +end +arch dungeon_magic +x 8 +y 27 +end +arch magma +x 8 +y 28 +generator 0 +end +arch dungeon_magic +x 8 +y 28 +end +arch magma +x 8 +y 29 +generator 0 +end +arch dungeon_magic +x 8 +y 29 +end +arch magma +x 8 +y 30 +generator 0 +end +arch dungeon_magic +x 8 +y 30 +end +arch magma +x 8 +y 31 +generator 0 +end +arch dungeon_magic +x 8 +y 31 +end +arch magma +x 8 +y 32 +generator 0 +end +arch dungeon_magic +x 8 +y 32 +end +arch lava_biglake_3_1 +x 8 +y 33 +end +arch burningwall_2_1_2 +x 8 +y 33 +blocksview 0 +end +arch lava_biglake_3_2 +x 8 +y 34 +end +arch earth +x 9 +end +arch earth +x 9 +y 1 +end +arch tree5 +x 9 +y 1 +end +arch earth +x 9 +y 2 +end +arch earth +x 9 +y 3 +end +arch flagstone +name floor +face shop_empty.111 +x 9 +y 4 +move_block all +no_magic 1 +damned 1 +end +arch slevel_2_2_3 +x 9 +y 4 +end +arch flagstone +name floor +face shop_empty.111 +x 9 +y 5 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_4 +x 9 +y 5 +end +arch flagstone +name floor +face shop_empty.111 +x 9 +y 6 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_4 +x 9 +y 6 +end +arch flagstone +name floor +face shop_empty.111 +x 9 +y 7 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_4 +x 9 +y 7 +end +arch flagstone +name floor +face shop_empty.111 +x 9 +y 8 +move_block all +no_magic 1 +damned 1 +end +arch slevel_2_2_4 +x 9 +y 8 +end +arch sea +x 9 +y 9 +end +arch sea +x 9 +y 10 +end +arch sea +x 9 +y 11 +end +arch sea +x 9 +y 12 +end +arch blocked +x 9 +y 13 +end +arch blocked +x 9 +y 14 +end +arch lava_biglake_3_2 +x 9 +y 15 +end +arch burningwall_2_1_2 +x 9 +y 15 +blocksview 0 +end +arch magic_mouth +msg +Warrior +As a Warrior you've been trained in +the art of combat with weapons and in +archery. Because of your training, +you're stronger, more agile, and +hardier than you would be otherwise. +However, your education has neglected +the magical arts, religious devotion, +and lacks breadth in general. +endmsg +x 9 +y 16 +end +arch dungeon_magic +x 9 +y 16 +end +arch magma +x 9 +y 16 +generator 0 +end +arch magma +x 9 +y 17 +generator 0 +end +arch burningwall_1_4 +x 9 +y 17 +blocksview 0 +end +arch magic_mouth +msg +Barbarian +Growing up in the howling wilderness, +you've had no chance to pursue +anything remotely intellectual, let +alone learn your letters! It's +amazing you ever thought of leaving +your hovel and going somewhere else, +you're so ignorant. +But now you have. You find that +you're a lot tougher and stronger +than these cityfolk, and you know how +to get around in rough terrain. +You've learned archery in order to +fill your cookpot, and weaponry is +second nature to anyone who's had to +fight with the local orc-tribe over +food once a month. +You're deeply afraid of magic, and +it'll be awhile before you get over +that and develop any facility with +it. You've no deep problem with the +idea of gods, but you don't know much +about them. +endmsg +x 9 +y 18 +end +arch dungeon_magic +x 9 +y 18 +end +arch magma +x 9 +y 18 +generator 0 +end +arch magma +x 9 +y 19 +generator 0 +end +arch burningwall_1_4 +x 9 +y 19 +blocksview 0 +end +arch magic_mouth +msg +Swashbuckler +On shipboard, you've learned good +balance and agility, and you've also +become strong and hardy. Because of +occasional oarswork, you and your +shipmates have an admirable command +of rythm, and you can sing well. +You've learned to make the most of +your time in port: after you pass +out drunk in a bar and wake to find +yourself short your pay, you've found +ways to acquire new capital, or at +the very least, talk someone into +helping you out of your fix. +On numerous occasions, you've taken +up arms and the bow in defense of +your ship, so you're facile with +weapons, but you've had no chance to +learn any magic or the ways of gods. +endmsg +x 9 +y 20 +end +arch dungeon_magic +x 9 +y 20 +end +arch magma +x 9 +y 20 +generator 0 +end +arch magma +x 9 +y 21 +generator 0 +end +arch burningwall_1_4 +x 9 +y 21 +blocksview 0 +end +arch magic_mouth +msg +Ninja +As a member of the secret society of +the Ninja, you've been taught archery +and the use of weapons, and also the +art of combat without weapons. Your +style of combat, though, leans very +much toward the sneak attack, so +you've been taught how to be +inconspicuous and how to appear in +places you're not expected. You have +had NO introduction to either +religious devotion or magic. +endmsg +x 9 +y 22 +end +arch dungeon_magic +x 9 +y 22 +end +arch magma +x 9 +y 22 +generator 0 +end +arch magma +x 9 +y 23 +generator 0 +end +arch burningwall_1_4 +x 9 +y 23 +blocksview 0 +end +arch magic_mouth +msg +Thief +As a thief you've learned to steal +and you're familiar with the value a +fence will give you on your "finds". +You've had some weaponry training, +including archery, this being +advisable to someone who is likely to +have acrimonious disagreements about +the ownership of valuable objects. +You've had no time for religious +devotion or the study of magecraft, +but your quick wits have kept you +alive many times. +endmsg +x 9 +y 24 +end +arch dungeon_magic +x 9 +y 24 +end +arch magma +x 9 +y 24 +generator 0 +end +arch magma +x 9 +y 25 +generator 0 +end +arch burningwall_1_4 +x 9 +y 25 +blocksview 0 +end +arch magic_mouth +msg +Monk +In the Monastery, they believed in +mental discipline and peace through +physical training, meditation, and to +a lesser extent, religious devotion. +Your mental equilibrium requires you +to forego the use of weapons, but +your physical training in karate +means you're not helpless. Your +inner peacefulness grants you the +ability to regenerate faster and to +sense auras. +endmsg +x 9 +y 26 +end +arch dungeon_magic +x 9 +y 26 +end +arch magma +x 9 +y 26 +generator 0 +end +arch magma +x 9 +y 27 +generator 0 +end +arch burningwall_1_4 +x 9 +y 27 +blocksview 0 +end +arch magic_mouth +msg +Paladin +You are a militant priest, with an +emphasis on 'priest'. You've been +taught archery and the use of +weapons, but great care has been +taken that you're doctrinally +correct. Now you've been sent out +in the world to convert the +unrighteous and destroy the enemies +of the faith, and your churchmembers +have been charged a pretty penny to +equip you to do it! +All other areas of your education +have been neglected. Perhaps aware +of your deficiency, your superiors +have given you a measure of +protection from magic. +endmsg +x 9 +y 28 +end +arch dungeon_magic +x 9 +y 28 +end +arch magma +x 9 +y 28 +generator 0 +end +arch magma +x 9 +y 29 +generator 0 +end +arch burningwall_1_4 +x 9 +y 29 +blocksview 0 +end +arch magic_mouth +msg +Priest +As a priest, you've learned an +intense devotion to your god, and +you've learned how to channel the +energies your god vouchsafes to his +devotees. You've been taught the use +of weapons, but only cursorily, and +your physical training has been +lacking in general. Since you're in +tune with the holy powers, you can +tell when a god has marked an object +as accursed. +endmsg +x 9 +y 30 +end +arch dungeon_magic +x 9 +y 30 +end +arch magma +x 9 +y 30 +generator 0 +end +arch magma +x 9 +y 31 +generator 0 +end +arch burningwall_1_4 +x 9 +y 31 +blocksview 0 +end +arch magma +x 9 +y 32 +generator 0 +end +arch dungeon_magic +x 9 +y 32 +end +arch lava_biglake_3_1 +x 9 +y 33 +end +arch burningwall_2_1_2 +x 9 +y 33 +blocksview 0 +end +arch dungeon_magic +x 9 +y 33 +end +arch lava_biglake_3_2 +x 9 +y 34 +end +arch earth +x 10 +end +arch earth +x 10 +y 1 +end +arch earth +x 10 +y 2 +end +arch earth +x 10 +y 3 +end +arch earth +x 10 +y 4 +end +arch earth +x 10 +y 5 +end +arch sea +x 10 +y 6 +end +arch sea +x 10 +y 7 +end +arch sea +x 10 +y 8 +end +arch sea +x 10 +y 9 +end +arch sea +x 10 +y 10 +end +arch sea +x 10 +y 11 +end +arch sea +x 10 +y 12 +end +arch blocked +x 10 +y 13 +end +arch blocked +x 10 +y 14 +end +arch lava_biglake_3_2 +x 10 +y 15 +end +arch burningwall_2_1_2 +x 10 +y 15 +blocksview 0 +end +arch magic_mouth +msg +Step on the circle to become a +Warrior. +endmsg +x 10 +y 16 +end +arch magma +x 10 +y 16 +generator 0 +end +arch dungeon_magic +x 10 +y 16 +end +arch magma +x 10 +y 17 +speed_left 1 +generator 0 +end +arch burningwall_2_1_2 +x 10 +y 17 +blocksview 0 +end +arch magic_mouth +msg +Step onto the circle to become a +Barbarian. +endmsg +x 10 +y 18 +end +arch dungeon_magic +x 10 +y 18 +end +arch magma +x 10 +y 18 +speed_left 3 +generator 0 +end +arch magma +x 10 +y 19 +speed_left 5 +generator 0 +end +arch burningwall_2_1_2 +x 10 +y 19 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become a +swashbuckler. +endmsg +x 10 +y 20 +end +arch dungeon_magic +x 10 +y 20 +end +arch magma +x 10 +y 20 +speed_left 1 +generator 0 +end +arch magma +x 10 +y 21 +speed_left 3 +generator 0 +end +arch burningwall_2_1_2 +x 10 +y 21 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become a Ninja. +endmsg +x 10 +y 22 +end +arch dungeon_magic +x 10 +y 22 +end +arch magma +x 10 +y 22 +speed_left 5 +generator 0 +end +arch magma +x 10 +y 23 +speed_left 2.5 +generator 0 +end +arch burningwall_2_1_2 +x 10 +y 23 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become a thief. +endmsg +x 10 +y 24 +end +arch dungeon_magic +x 10 +y 24 +end +arch magma +x 10 +y 24 +speed_left 1.7 +generator 0 +end +arch magma +x 10 +y 25 +speed_left 0.2 +generator 0 +end +arch burningwall_2_1_2 +x 10 +y 25 +blocksview 0 +end +arch magic_mouth +msg +Step forward to become a Monk. +Beware! 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14 +y 31 +end +arch lava_biglake_3_2 +x 14 +y 32 +end +arch lava_biglake_3_2 +x 14 +y 33 +end +arch lava_biglake_2_2_4 +x 14 +y 34 +end diff --git a/start/HallsOfSelection/pl_dragon b/start/HallsOfSelection/pl_dragon new file mode 100644 index 000000000..744c05e05 --- /dev/null +++ b/start/HallsOfSelection/pl_dragon @@ -0,0 +1,3943 @@ +arch map +name pl_dragon +region creation +width 15 +height 35 +enter_x 7 +enter_y 5 +msg +Creator: Pippijn van Steenhoven +Email: pip88nl@gmail.com +Date: Sun Dec 25 03:17:45 UTC 2005 +endmsg +end +arch blocked +end +arch blocked +y 1 +end +arch blocked +y 2 +end +arch blocked +y 3 +end +arch blocked +y 4 +end +arch blocked +y 5 +end +arch blocked +y 6 +end +arch blocked +y 7 +end +arch blocked +y 8 +end +arch blocked +y 9 +end +arch blocked +y 10 +end +arch blocked +y 11 +end +arch blocked +y 12 +end +arch blocked +y 13 +end +arch blocked +y 14 +end +arch cave15 +y 16 +end +arch pstone_2 +y 17 +end +arch cave3 +y 17 +end +arch pstone_2 +y 18 +end +arch 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/start/Nexus +hp 12 +sp 12 +x 3 +y 26 +arch sorcerer_class +end +end +arch pstone_2 +x 3 +y 27 +end +arch cave21 +x 3 +y 27 +end +arch pstone_2 +x 3 +y 28 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 28 +arch devotee_class +end +end +arch pstone_2 +x 3 +y 29 +end +arch cave21 +x 3 +y 29 +end +arch pstone_2 +x 3 +y 30 +end +arch dungeon_magic +x 3 +y 30 +end +arch pstone_2 +x 3 +y 31 +end +arch cave21 +x 3 +y 31 +end +arch pstone_2 +x 3 +y 32 +end +arch exit +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 32 +end +arch pstone_2 +x 3 +y 33 +end +arch cave2 +x 3 +y 33 +end +arch permanent_lava +x 4 +end +arch permanent_lava +x 4 +y 1 +end +arch fire_permanent +x 4 +y 1 +end +arch permanent_lava +x 4 +y 2 +end +arch permanent_lava +x 4 +y 3 +end +arch permanent_lava +x 4 +y 4 +end +arch permanent_lava +x 4 +y 5 +end +arch mountain2 +x 4 +y 6 +blocksview 0 +end +arch mountain +x 4 +y 7 +blocksview 0 +end +arch mountain2 +x 4 +y 8 +blocksview 0 +end +arch mountain +x 4 +y 9 +blocksview 0 +end +arch mountain2 +x 4 +y 10 +end +arch brefjell +x 4 +y 10 +end +arch mountain +x 4 +y 11 +blocksview 0 +end +arch mountain +x 4 +y 12 +blocksview 0 +end +arch blocked +x 4 +y 13 +end +arch blocked +x 4 +y 14 +end +arch pstone_2 +x 4 +y 15 +end +arch cave4 +x 4 +y 15 +end +arch pstone_2 +x 4 +y 16 +end +arch magic_mouth +msg +Step forward to become a Warlock. +endmsg +x 4 +y 16 +end +arch dungeon_magic +x 4 +y 16 +end +arch pstone_2 +x 4 +y 17 +end +arch cave21 +x 4 +y 17 +end +arch pstone_2 +x 4 +y 18 +end +arch magic_mouth +msg +Step forward to become an Evoker. +endmsg +x 4 +y 18 +end +arch dungeon_magic +x 4 +y 18 +end +arch pstone_2 +x 4 +y 19 +end +arch cave21 +x 4 +y 19 +end +arch pstone_2 +x 4 +y 20 +end +arch magic_mouth +msg +Step forward to become a Summoner. +endmsg +x 4 +y 20 +end +arch dungeon_magic +x 4 +y 20 +end +arch pstone_2 +x 4 +y 21 +end +arch cave21 +x 4 +y 21 +end +arch pstone_2 +x 4 +y 22 +end +arch magic_mouth +msg +Step forward to become a Wizard. +endmsg +x 4 +y 22 +end +arch dungeon_magic +x 4 +y 22 +end +arch pstone_2 +x 4 +y 23 +end +arch cave21 +x 4 +y 23 +end +arch pstone_2 +x 4 +y 24 +end +arch magic_mouth +msg +Step forward to become an Alchemist. +Alchemists are for somewhat advanced +players. +endmsg +x 4 +y 24 +end +arch dungeon_magic +x 4 +y 24 +end +arch pstone_2 +x 4 +y 25 +end +arch cave21 +x 4 +y 25 +end +arch pstone_2 +x 4 +y 26 +end +arch magic_mouth +msg +Step forward to become a Sorcerer. +Sorcerers are difficult to play and +not recommended for beginners. +endmsg +x 4 +y 26 +end +arch dungeon_magic +x 4 +y 26 +end +arch pstone_2 +x 4 +y 27 +end +arch cave21 +x 4 +y 27 +end +arch pstone_2 +x 4 +y 28 +end +arch magic_mouth +msg +Step forward to become a Devotee. +endmsg +x 4 +y 28 +end +arch dungeon_magic +x 4 +y 28 +end +arch pstone_2 +x 4 +y 29 +end +arch cave21 +x 4 +y 29 +end +arch pstone_2 +x 4 +y 30 +end +arch dungeon_magic +x 4 +y 30 +end +arch pstone_2 +x 4 +y 31 +end +arch cave21 +x 4 +y 31 +end +arch pstone_2 +x 4 +y 32 +end +arch magic_mouth +msg +Step onto this exit only if you're +here by mistake. You will not be +given a class. +endmsg +x 4 +y 32 +end +arch dungeon_magic +x 4 +y 32 +end +arch pstone_2 +x 4 +y 33 +end +arch cave2 +x 4 +y 33 +end +arch permanent_lava +x 5 +end +arch permanent_lava +x 5 +y 1 +end +arch permanent_lava +x 5 +y 2 +end +arch permanent_lava +x 5 +y 3 +end +arch flagstone +name floor +face shop_empty.111 +x 5 +y 4 +move_block all +no_magic 1 +damned 1 +end +arch slevel_2_2_2 +x 5 +y 4 +end +arch flagstone +name floor +face shop_empty.111 +x 5 +y 5 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_2 +x 5 +y 5 +end +arch flagstone +name floor +face shop_empty.111 +x 5 +y 6 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_2 +x 5 +y 6 +end +arch flagstone +name floor +face shop_empty.111 +x 5 +y 7 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_2 +x 5 +y 7 +end +arch flagstone +name floor +face shop_empty.111 +x 5 +y 8 +move_block all +no_magic 1 +damned 1 +end +arch slevel_2_2_1 +x 5 +y 8 +end +arch mountain +x 5 +y 9 +blocksview 0 +end +arch mountain +x 5 +y 10 +blocksview 0 +end +arch mountain +x 5 +y 11 +blocksview 0 +end +arch mountain +x 5 +y 12 +blocksview 0 +end +arch blocked +x 5 +y 13 +end +arch blocked +x 5 +y 14 +end +arch pstone_2 +x 5 +y 15 +end +arch cave9 +x 5 +y 15 +end +arch pstone_2 +x 5 +y 16 +end +arch magic_mouth +msg +Warlock +You've divided your time between +learning magic and learning weapons, +but have totally disregarded +religious devotion. You're +physically stronger and hardier +because of your training, and you +know the use of weapons and bows. +However, you're just a bit clumsy in +both weaponry and magic because +you've had to divide your time +between them. +endmsg +x 5 +y 16 +end +arch dungeon_magic +x 5 +y 16 +end +arch pstone_2 +x 5 +y 17 +end +arch cave21 +x 5 +y 17 +end +arch pstone_2 +x 5 +y 18 +end +arch magic_mouth +msg +Evoker +Your specialty is the use of attack +spells in combat. You practice these +spells daily, and your capacity to +cast them has increased hugely. +You've had some training in weaponry +to help defend yourself, but you tend +to leave most of the fighting +to others, so your physical training +has been somewhat lacking. +You've never learend to use magic +innately, but instead rely on a magic +talisman to channel mana for you. +The attack spells have imprinted +themselves somewhat on your talisman, +making it good for those and less +useful for anything else. +You have not been trained in +religious devotion: however, you +come from a religious family and will +have no particular difficulty taking +up the service of a god. +endmsg +x 5 +y 18 +end +arch dungeon_magic +x 5 +y 18 +end +arch pstone_2 +x 5 +y 19 +end +arch cave21 +x 5 +y 19 +end +arch pstone_2 +x 5 +y 20 +end +arch magic_mouth +msg +Summoner +You've had more of an emphasis on +physical training than most +spellcasters, at the expense of less +time spent on casting spells. You've +never learned to use magic innately, +but instead rely on a magic talisman +to channel mana for you. Your work +has leaned heavily toward the art of +summoning creatures to help you in a +fight, and your talisman has become +attuned to that. That attunement, +however, makes it harder for you to +reject unwanted creatures. You've +also had a reasonable education in +religious devotion. +endmsg +x 5 +y 20 +end +arch dungeon_magic +x 5 +y 20 +end +arch pstone_2 +x 5 +y 21 +end +arch cave21 +x 5 +y 21 +end +arch pstone_2 +x 5 +y 22 +end +arch magic_mouth +msg +Wizard +You're the generalist of the +spellcasters. You've emphasized the +use of magic and studied all its +areas equally. You've learned +something about the gods and +religious devotion as well. To a +much lesser extent, you've studied +weaponry, but you've not had much +physical training: you're mostly +sedentary, and so you're not nearly +so strong and healthy as you could be. +endmsg +x 5 +y 22 +end +arch dungeon_magic +x 5 +y 22 +end +arch pstone_2 +x 5 +y 23 +end +arch cave21 +x 5 +y 23 +end +arch pstone_2 +x 5 +y 24 +end +arch magic_mouth +msg +Alchemist +Your specialty is magical devices and +concoctions, but you've also had some +training in weaponry, so that you can +fend off townsfolk angered by the +vile reeks that frequently emanate +from your workshop. +Searching for the perfect recipes and +trying to recover lost knowledge has +sharpened your wits considerably. +However, it's left little time for +physical training, and your sedentary +lifestyle has weakened you. +Your dependence on magical devices +extends to the use of a talisman to +channel mana. The talisman has +become attuned to detonation and +trasmutation because of how you've +used it. +endmsg +x 5 +y 24 +end +arch dungeon_magic +x 5 +y 24 +end +arch pstone_2 +x 5 +y 25 +end +arch cave21 +x 5 +y 25 +end +arch pstone_2 +x 5 +y 26 +end +arch magic_mouth +msg +Sorcerer +Your study of magic has been +obsessive. Your frequent practice +has greatly enhanced your powers, and +your intellect has been sharpened +enormously by your quest for ever +betterways to channel energies. +However, you've totally neglected to +learn to use weaponry, and you're +soft and weak. Barbarians used to +push you around on the street until +you blasted one's leg off with a +lightning bolt. You reflected later +on the stupidity of this, because you +could by no means have blasted his +friends, too. Fortunately, they ran +off. You resolved to learn how to +take out a whole group of barbarians +before losing your temper again. +Your study of magic and magical +devices allows you to notice when an +object has a magical aura, and you +can often fathom the purpose of +magical devices. +endmsg +x 5 +y 26 +end +arch dungeon_magic +x 5 +y 26 +end +arch pstone_2 +x 5 +y 27 +end +arch cave21 +x 5 +y 27 +end +arch pstone_2 +x 5 +y 28 +end +arch magic_mouth +msg +Devotee +The axis of your existence is your +devotion to your god. However, +you've also been busy in other areas. +Your sensitivity to godly powers has +also caused your natural magical +ability to bloom, and your religious +order has encouraged your study. +Your religious superiors have forced +you to learn weaponry as well, +against your will. You will find +that they were wise to do so, but you +haven't trained as assiduously as you +should have, so you are soft and weak. +endmsg +x 5 +y 28 +end +arch dungeon_magic +x 5 +y 28 +end +arch pstone_2 +x 5 +y 29 +end +arch cave21 +x 5 +y 29 +end +arch pstone_2 +x 5 +y 30 +end +arch dungeon_magic +x 5 +y 30 +end +arch pstone_2 +x 5 +y 31 +end +arch cave21 +x 5 +y 31 +end +arch pstone_2 +x 5 +y 32 +end +arch dungeon_magic +x 5 +y 32 +end +arch pstone_2 +x 5 +y 33 +end +arch cave2 +x 5 +y 33 +end +arch permanent_lava +x 6 +end +arch permanent_lava +x 6 +y 1 +end +arch permanent_lava +x 6 +y 2 +end +arch permanent_lava +x 6 +y 3 +end +arch flagstone +name floor +face shop_empty.111 +x 6 +y 4 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_3 +x 6 +y 4 +end +arch flagstone +name floor +face shop_empty.111 +x 6 +y 5 +end +arch dungeon_magic +x 6 +y 5 +end +arch pentagram_111 +x 6 +y 5 +type 0 +end +arch flagstone +name floor +face shop_empty.111 +x 6 +y 6 +end +arch dungeon_magic +x 6 +y 6 +end +arch flagstone +name floor +face shop_empty.111 +x 6 +y 7 +end +arch dungeon_magic +x 6 +y 7 +end +arch cobblestones2 +x 6 +y 8 +end +arch swall_1_1_half +x 6 +y 8 +end +arch brazier +x 6 +y 8 +end +arch cobblestones2 +x 6 +y 9 +end +arch swall_2_1_1 +x 6 +y 9 +end +arch cobblestones2 +x 6 +y 10 +end +arch swall_2_1_1 +x 6 +y 10 +end +arch brazier +x 6 +y 10 +end +arch cobblestones2 +x 6 +y 11 +end +arch swall_2_1_1 +x 6 +y 11 +end +arch cobblestones2 +x 6 +y 12 +end +arch swall_2_1_1 +x 6 +y 12 +end +arch brazier +x 6 +y 12 +end +arch cobblestones2 +x 6 +y 13 +end +arch swall_2_1_1 +x 6 +y 13 +end +arch cobblestones2 +x 6 +y 14 +end +arch swall_1_2_half +x 6 +y 14 +end +arch brazier +x 6 +y 14 +end +arch cobblestones2 +x 6 +y 15 +end +arch dungeon_magic +x 6 +y 15 +end +arch pstone_2 +x 6 +y 16 +end +arch dungeon_magic +x 6 +y 16 +end +arch pstone_2 +x 6 +y 17 +end +arch dungeon_magic +x 6 +y 17 +end +arch pstone_2 +x 6 +y 18 +end +arch dungeon_magic +x 6 +y 18 +end +arch pstone_2 +x 6 +y 19 +end +arch dungeon_magic +x 6 +y 19 +end +arch pstone_2 +x 6 +y 20 +end +arch dungeon_magic +x 6 +y 20 +end +arch pstone_2 +x 6 +y 21 +end +arch dungeon_magic +x 6 +y 21 +end +arch pstone_2 +x 6 +y 22 +end +arch dungeon_magic +x 6 +y 22 +end +arch pstone_2 +x 6 +y 23 +end +arch dungeon_magic +x 6 +y 23 +end +arch pstone_2 +x 6 +y 24 +end +arch dungeon_magic +x 6 +y 24 +end +arch pstone_2 +x 6 +y 25 +end +arch dungeon_magic +x 6 +y 25 +end +arch pstone_2 +x 6 +y 26 +end +arch dungeon_magic +x 6 +y 26 +end +arch pstone_2 +x 6 +y 27 +end +arch dungeon_magic +x 6 +y 27 +end +arch pstone_2 +x 6 +y 28 +end +arch dungeon_magic +x 6 +y 28 +end +arch pstone_2 +x 6 +y 29 +end +arch dungeon_magic +x 6 +y 29 +end +arch pstone_2 +x 6 +y 30 +end +arch dungeon_magic +x 6 +y 30 +end +arch pstone_2 +x 6 +y 31 +end +arch dungeon_magic +x 6 +y 31 +end +arch pstone_2 +x 6 +y 32 +end +arch dungeon_magic +x 6 +y 32 +end +arch pstone_2 +x 6 +y 33 +end +arch cave12 +x 6 +y 33 +end +arch cave23 +x 6 +y 34 +end +arch permanent_lava +x 7 +end +arch permanent_lava +x 7 +y 1 +end +arch earth +x 7 +y 2 +end +arch earth +x 7 +y 3 +end +arch flagstone +name floor +face shop_empty.111 +x 7 +y 4 +move_block all +no_magic 1 +damned 1 +end +arch slevel_3_3 +x 7 +y 4 +end +arch flagstone +name floor +face shop_empty.111 +x 7 +y 5 +end +arch dungeon_magic +x 7 +y 5 +end +arch flagstone +name floor +face shop_empty.111 +x 7 +y 6 +end +arch dungeon_magic +x 7 +y 6 +end +arch flagstone +name floor +face shop_empty.111 +x 7 +y 7 +end +arch dungeon_magic +x 7 +y 7 +end +arch button_small +x 7 +y 8 +resist_physical 30 +connected 1 +end +arch magic_mouth +msg +Welcome to the Hall of Selection. +Here, you will pick what your +character's initial skills shall be. +Different classes start out with +different skills, but as you play the +game, you will be able to 'train' +your character to do whatever task +you wish. Like a person, your +character can learn a new career, IF +his native abilities allow it. +Your choice of class will, however, +have a permanent effect on how the +player shall appear on the board. +endmsg +x 7 +y 8 +end +arch cobblestones2 +x 7 +y 8 +end +arch dungeon_magic +x 7 +y 8 +end +arch creator +slaying fresh corpse +other_arch fl_corpse +x 7 +y 9 +resist_physical 30 +connected 1 +lifesave 1 +activate_on_release 0 +end +arch magic_mouth +msg +Crossfire primer #1: +Picking things up and applying them. +On this square there is a piece of +food. Click around with your various +mouse buttons until you can pick it +up and drop it. In particular, learn +not to drop things you don't want to. +Some things are gone forever if you +drop them onto the ground. +You can use the command "help" to +learn more about other commands. +The ',' (comma) key also picks up +objects below you. Another important +key is the ' key, which tells your +client that you're about to begin a +text command. On some clients you +can click in a window to type in a +text command. +endmsg +x 7 +y 9 +end +arch cobblestones2 +x 7 +y 9 +end +arch dungeon_magic +x 7 +y 9 +end +arch magic_mouth +msg +Crossfire primer #2: +skills +Crossfire players can have many +skills. Type in the command "skills" +to see which ones you have. Right +now you have few or none. Soon, you +will be able to choose your beginning +skills, which are determined by your +choice of class. +The main ones are magic, weapons, and +praying. There are many more. +Some you will use like this: +use_skill alchemy +Others, like praying, weapons, and +magic are automatic. +endmsg +x 7 +y 10 +end +arch cobblestones2 +x 7 +y 10 +end +arch dungeon_magic +x 7 +y 10 +end +arch magic_mouth +msg +Crossfire primer #3: +Magic +Players with the magic skill can cast +magical spells. +Magical spells are used in this way: +by typing, for example: +cast small lightning +cast burning hands +Either of these commands will set the +RANGE ATTACK to that magic spell. +Then, "firing" in a direction will +invoke that spell in that direction. +Magical energy is call mana, and it +is depleted whenever a player invokes +a magical spell. Mana is normally +replenished slowly, but certain items +may speed the process. +endmsg +x 7 +y 11 +end +arch cobblestones2 +x 7 +y 11 +end +arch dungeon_magic +x 7 +y 11 +end +arch magic_mouth +msg +Crossfire primer #4: +Prayers +Players with the praying skill can +ask help of their gods, and get it. +Prayers and magical spells are used +in much the same way, for example, +by typing: +cast holy word +cast burning hands +Either of these commands will set the +RANGE ATTACK to that praying skill. +Then, "firing" in a direction will +invoke that prayer in that direction. +Grace is a measure of how pleased +your god is with you at the moment. +Your god will grant you favors if +you have sufficient grace for the +favor, or even sometimes if you don't. +However, asking for big favors when +you have insufficient grace may bring +down divine retribution. +Grace is slowly replenished, up +to a point. Beyond that point, you +must pray to gain more grace. +This is a convenient way to do this: +bind use_skill praying +P +Then simply hit the P key repeatedly. +This is also a good way to regenerate +grace quickly. +endmsg +x 7 +y 12 +end +arch cobblestones2 +x 7 +y 12 +end +arch dungeon_magic +x 7 +y 12 +end +arch magic_mouth +msg +Crossfire primer #5: +Attacking with weapons or fists. +If you want to physically strike a +monster, all you need to do is run +into him with your player, many times +quickly. To do this best, you should +learn the keyboard commands for +running, and indeed, for moving in +general. For moving with the +keyboard: +yku +h l +bjn +Running in a direction is done by + directon. Firing in +a direction is direction. +It's generally better to hit a +monster with a weapon besides your +fists. Click on your inventory +until you figure out how to get a +weapon to be marked "wielded". Then, +you'll be able to hit the monster +with the weapon when you run into him. +endmsg +x 7 +y 13 +end +arch cobblestones2 +x 7 +y 13 +end +arch dungeon_magic +x 7 +y 13 +end +arch magic_mouth +msg +Crossfire primer #6. +Religions. +When you first begin the game, you +will be unable to use any prayers +because you have no god to grant them +as yet. +Religions are acquired by praying at +an altar. Any player with the +praying skill may pray at an altar +and become a devotee of that god. +The various dieties are very +different from each other. Beginning +players should probably choose either +Mostrai or Valriel, and avoid Gaea and +Rugilli. Temples for most of the +religions are in the town Scorn, +where you will appear after you +choose a class. +endmsg +x 7 +y 14 +end +arch cobblestones2 +x 7 +y 14 +end +arch dungeon_magic +x 7 +y 14 +end +arch magic_mouth +msg +To begin choosing, walk into the room +below, and examine the different +classes until you are satisfied. +When you find a class you like, walk +forward onto the circle for that +class. +endmsg +x 7 +y 15 +end +arch cobblestones2 +x 7 +y 15 +end +arch dungeon_magic +x 7 +y 15 +end +arch pstone_2 +x 7 +y 16 +end +arch dungeon_magic +x 7 +y 16 +end +arch pstone_2 +x 7 +y 17 +end +arch dungeon_magic +x 7 +y 17 +end +arch pstone_2 +x 7 +y 18 +end +arch dungeon_magic +x 7 +y 18 +end +arch pstone_2 +x 7 +y 19 +end +arch dungeon_magic +x 7 +y 19 +end +arch pstone_2 +x 7 +y 20 +end +arch dungeon_magic +x 7 +y 20 +end +arch pstone_2 +x 7 +y 21 +end +arch dungeon_magic +x 7 +y 21 +end +arch pstone_2 +x 7 +y 22 +end +arch dungeon_magic +x 7 +y 22 +end +arch pstone_2 +x 7 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8 +y 4 +end +arch flagstone +name floor +face shop_empty.111 +x 8 +y 5 +end +arch dungeon_magic +x 8 +y 5 +end +arch flagstone +name floor +face shop_empty.111 +x 8 +y 6 +end +arch dungeon_magic +x 8 +y 6 +end +arch flagstone +name floor +face shop_empty.111 +x 8 +y 7 +end +arch dungeon_magic +x 8 +y 7 +end +arch cobblestones2 +x 8 +y 8 +end +arch swall_1_1_half +x 8 +y 8 +end +arch brazier +x 8 +y 8 +end +arch cobblestones2 +x 8 +y 9 +end +arch swall_2_1_1 +x 8 +y 9 +end +arch cobblestones2 +x 8 +y 10 +end +arch swall_2_1_1 +x 8 +y 10 +end +arch brazier +x 8 +y 10 +end +arch cobblestones2 +x 8 +y 11 +end +arch swall_2_1_1 +x 8 +y 11 +end +arch cobblestones2 +x 8 +y 12 +end +arch swall_2_1_1 +x 8 +y 12 +end +arch brazier +x 8 +y 12 +end +arch cobblestones2 +x 8 +y 13 +end +arch swall_2_1_1 +x 8 +y 13 +end +arch cobblestones2 +x 8 +y 14 +end +arch swall_1_2_half +x 8 +y 14 +end +arch brazier +x 8 +y 14 +end +arch cobblestones2 +x 8 +y 15 +end +arch dungeon_magic +x 8 +y 15 +end +arch 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all +no_magic 1 +damned 1 +end +arch slevel_2_2_4 +x 9 +y 8 +end +arch sea +x 9 +y 9 +end +arch sea +x 9 +y 10 +end +arch sea +x 9 +y 11 +end +arch sea +x 9 +y 12 +end +arch blocked +x 9 +y 13 +end +arch blocked +x 9 +y 14 +end +arch pstone_2 +x 9 +y 15 +end +arch cave10 +x 9 +y 15 +end +arch pstone_2 +x 9 +y 16 +end +arch magic_mouth +msg +Warrior +As a Warrior you've been trained in +the art of combat with weapons and in +archery. Because of your training, +you're stronger, more agile, and +hardier than you would be otherwise. +However, your education has neglected +the magical arts, religious devotion, +and lacks breadth in general. +endmsg +x 9 +y 16 +end +arch dungeon_magic +x 9 +y 16 +end +arch pstone_2 +x 9 +y 17 +end +arch cave21 +x 9 +y 17 +end +arch pstone_2 +x 9 +y 18 +end +arch magic_mouth +msg +Barbarian +Growing up in the howling wilderness, +you've had no chance to pursue +anything remotely intellectual, let +alone learn your letters! It's +amazing you ever thought of leaving +your hovel and going somewhere else, +you're so ignorant. +But now you have. You find that +you're a lot tougher and stronger +than these cityfolk, and you know how +to get around in rough terrain. +You've learned archery in order to +fill your cookpot, and weaponry is +second nature to anyone who's had to +fight with the local orc-tribe over +food once a month. +You're deeply afraid of magic, and +it'll be awhile before you get over +that and develop any facility with +it. You've no deep problem with the +idea of gods, but you don't know much +about them. +endmsg +x 9 +y 18 +end +arch dungeon_magic +x 9 +y 18 +end +arch pstone_2 +x 9 +y 19 +end +arch cave21 +x 9 +y 19 +end +arch pstone_2 +x 9 +y 20 +end +arch magic_mouth +msg +Swashbuckler +On shipboard, you've learned good +balance and agility, and you've also +become strong and hardy. Because of +occasional oarswork, you and your +shipmates have an admirable command +of rythm, and you can sing well. +You've learned to make the most of +your time in port: after you pass +out drunk in a bar and wake to find +yourself short your pay, you've found +ways to acquire new capital, or at +the very least, talk someone into +helping you out of your fix. +On numerous occasions, you've taken +up arms and the bow in defense of +your ship, so you're facile with +weapons, but you've had no chance to +learn any magic or the ways of gods. +endmsg +x 9 +y 20 +end +arch dungeon_magic +x 9 +y 20 +end +arch pstone_2 +x 9 +y 21 +end +arch cave21 +x 9 +y 21 +end +arch pstone_2 +x 9 +y 22 +end +arch magic_mouth +msg +Ninja +As a member of the secret society of +the Ninja, you've been taught archery +and the use of weapons, and also the +art of combat without weapons. Your +style of combat, though, leans very +much toward the sneak attack, so +you've been taught how to be +inconspicuous and how to appear in +places you're not expected. You have +had NO introduction to either +religious devotion or magic. +endmsg +x 9 +y 22 +end +arch dungeon_magic +x 9 +y 22 +end +arch pstone_2 +x 9 +y 23 +end +arch cave21 +x 9 +y 23 +end +arch pstone_2 +x 9 +y 24 +end +arch magic_mouth +msg +Thief +As a thief you've learned to steal +and you're familiar with the value a +fence will give you on your "finds". +You've had some weaponry training, +including archery, this being +advisable to someone who is likely to +have acrimonious disagreements about +the ownership of valuable objects. +You've had no time for religious +devotion or the study of magecraft, +but your quick wits have kept you +alive many times. +endmsg +x 9 +y 24 +end +arch dungeon_magic +x 9 +y 24 +end +arch pstone_2 +x 9 +y 25 +end +arch cave21 +x 9 +y 25 +end +arch pstone_2 +x 9 +y 26 +end +arch magic_mouth +msg +Monk +In the Monastery, they believed in +mental discipline and peace through +physical training, meditation, and to +a lesser extent, religious devotion. +Your mental equilibrium requires you +to forego the use of weapons, but +your physical training in karate +means you're not helpless. Your +inner peacefulness grants you the +ability to regenerate faster and to +sense auras. +endmsg +x 9 +y 26 +end +arch dungeon_magic +x 9 +y 26 +end +arch pstone_2 +x 9 +y 27 +end +arch cave21 +x 9 +y 27 +end +arch pstone_2 +x 9 +y 28 +end +arch magic_mouth +msg +Paladin +You are a militant priest, with an +emphasis on 'priest'. You've been +taught archery and the use of +weapons, but great care has been +taken that you're doctrinally +correct. Now you've been sent out +in the world to convert the +unrighteous and destroy the enemies +of the faith, and your churchmembers +have been charged a pretty penny to +equip you to do it! +All other areas of your education +have been neglected. Perhaps aware +of your deficiency, your superiors +have given you a measure of +protection from magic. +endmsg +x 9 +y 28 +end +arch dungeon_magic +x 9 +y 28 +end +arch pstone_2 +x 9 +y 29 +end +arch cave21 +x 9 +y 29 +end +arch pstone_2 +x 9 +y 30 +end +arch magic_mouth +msg +Priest +As a priest, you've learned an +intense devotion to your god, and +you've learned how to channel the +energies your god vouchsafes to his +devotees. You've been taught the use +of weapons, but only cursorily, and +your physical training has been +lacking in general. Since you're in +tune with the holy powers, you can +tell when a god has marked an object +as accursed. +endmsg +x 9 +y 30 +end +arch dungeon_magic +x 9 +y 30 +end +arch pstone_2 +x 9 +y 31 +end +arch cave21 +x 9 +y 31 +end +arch pstone_2 +x 9 +y 32 +end +arch dungeon_magic +x 9 +y 32 +end +arch pstone_2 +x 9 +y 33 +end +arch dungeon_magic +x 9 +y 33 +end +arch pstone_2 +x 9 +y 34 +end +arch cave2 +x 9 +y 34 +end +arch earth +x 10 +end +arch earth +x 10 +y 1 +end +arch earth +x 10 +y 2 +end +arch earth +x 10 +y 3 +end +arch earth +x 10 +y 4 +end +arch earth +x 10 +y 5 +end +arch sea +x 10 +y 6 +end +arch sea +x 10 +y 7 +end +arch sea +x 10 +y 8 +end +arch sea +x 10 +y 9 +end +arch sea +x 10 +y 10 +end +arch sea +x 10 +y 11 +end +arch sea +x 10 +y 12 +end +arch blocked +x 10 +y 13 +end +arch blocked +x 10 +y 14 +end +arch pstone_2 +x 10 +y 15 +end +arch cave4 +x 10 +y 15 +end +arch pstone_2 +x 10 +y 16 +end +arch magic_mouth +msg +Step on the circle to become a +Warrior. +endmsg +x 10 +y 16 +end +arch dungeon_magic +x 10 +y 16 +end +arch pstone_2 +x 10 +y 17 +end +arch cave21 +x 10 +y 17 +end +arch pstone_2 +x 10 +y 18 +end +arch magic_mouth +msg +Step onto the circle to become a +Barbarian. +endmsg +x 10 +y 18 +end +arch dungeon_magic +x 10 +y 18 +end +arch pstone_2 +x 10 +y 19 +end +arch cave21 +x 10 +y 19 +end +arch pstone_2 +x 10 +y 20 +end +arch magic_mouth +msg +Step forward to become a +swashbuckler. +endmsg +x 10 +y 20 +end +arch dungeon_magic +x 10 +y 20 +end +arch pstone_2 +x 10 +y 21 +end +arch cave21 +x 10 +y 21 +end +arch pstone_2 +x 10 +y 22 +end +arch magic_mouth +msg +Step forward to become a Ninja. +endmsg +x 10 +y 22 +end +arch dungeon_magic +x 10 +y 22 +end +arch pstone_2 +x 10 +y 23 +end +arch cave21 +x 10 +y 23 +end +arch pstone_2 +x 10 +y 24 +end +arch magic_mouth +msg +Step forward to become a thief. +endmsg +x 10 +y 24 +end +arch dungeon_magic +x 10 +y 24 +end +arch pstone_2 +x 10 +y 25 +end +arch cave21 +x 10 +y 25 +end +arch pstone_2 +x 10 +y 26 +end +arch magic_mouth +msg +Step forward to become a Monk. +Beware! Monks cannot use weapons. +This is a significant handicap: +experienced players only. +endmsg +x 10 +y 26 +end +arch dungeon_magic +x 10 +y 26 +end +arch pstone_2 +x 10 +y 27 +end +arch cave21 +x 10 +y 27 +end +arch pstone_2 +x 10 +y 28 +end +arch magic_mouth +msg +Step forward to become a Paladin. +endmsg +x 10 +y 28 +end +arch dungeon_magic +x 10 +y 28 +end +arch pstone_2 +x 10 +y 29 +end +arch cave21 +x 10 +y 29 +end +arch pstone_2 +x 10 +y 30 +end +arch magic_mouth +msg +Step forward to become a Priest. +endmsg +x 10 +y 30 +end +arch dungeon_magic +x 10 +y 30 +end +arch pstone_2 +x 10 +y 31 +end +arch cave21 +x 10 +y 31 +end +arch pstone_2 +x 10 +y 32 +end +arch dungeon_magic +x 10 +y 32 +end +arch pstone_2 +x 10 +y 33 +end +arch cave11 +x 10 +y 33 +end +arch cave22 +x 10 +y 34 +end +arch earth +x 11 +end +arch earth +x 11 +y 1 +end +arch earth +x 11 +y 2 +end +arch earth +x 11 +y 3 +end +arch earth +x 11 +y 4 +end +arch tree5 +x 11 +y 4 +end +arch earth +x 11 +y 5 +end +arch sea 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sea +x 13 +y 9 +end +arch sea +x 13 +y 10 +end +arch sea +x 13 +y 11 +end +arch sea +x 13 +y 12 +end +arch blocked +x 13 +y 13 +end +arch blocked +x 13 +y 14 +end +arch pstone_2 +x 13 +y 17 +end +arch cave25 +x 13 +y 17 +end +arch pstone_2 +x 13 +y 18 +end +arch cave10 +x 13 +y 18 +end +arch pstone_2 +x 13 +y 19 +end +arch pstone_2 +x 13 +y 20 +end +arch cave2 +x 13 +y 20 +end +arch pstone_2 +x 13 +y 22 +end +arch cave25 +x 13 +y 22 +end +arch pstone_2 +x 13 +y 23 +end +arch cave22 +x 13 +y 23 +end +arch pstone_2 +x 13 +y 24 +end +arch cave25 +x 13 +y 24 +end +arch pstone_2 +x 13 +y 25 +end +arch cave1 +x 13 +y 25 +end +arch pstone_2 +x 13 +y 26 +end +arch cave22 +x 13 +y 26 +end +arch pstone_2 +x 13 +y 27 +end +arch cave25 +x 13 +y 27 +end +arch pstone_2 +x 13 +y 28 +end +arch cave1 +x 13 +y 28 +end +arch pstone_2 +x 13 +y 29 +end +arch cave1 +x 13 +y 29 +end +arch pstone_2 +x 13 +y 30 +end +arch cave22 +x 13 +y 30 +end +arch blocked +x 14 +end +arch blocked +x 14 +y 1 +end +arch blocked +x 14 +y 2 +end +arch blocked +x 14 +y 3 +end +arch blocked +x 14 +y 4 +end +arch blocked +x 14 +y 5 +end +arch blocked +x 14 +y 6 +end +arch blocked +x 14 +y 7 +end +arch blocked +x 14 +y 8 +end +arch blocked +x 14 +y 9 +end +arch blocked +x 14 +y 10 +end +arch blocked +x 14 +y 11 +end +arch blocked +x 14 +y 12 +end +arch blocked +x 14 +y 13 +end +arch blocked +x 14 +y 14 +end +arch pstone_2 +x 14 +y 18 +end +arch cave25 +x 14 +y 18 +end +arch pstone_2 +x 14 +y 19 +end +arch cave1 +x 14 +y 19 +end +arch pstone_2 +x 14 +y 20 +end +arch cave22 +x 14 +y 20 +end diff --git a/start/HallsOfSelection/wraith_player b/start/HallsOfSelection/wraith_player new file mode 100644 index 000000000..fa7649317 --- /dev/null +++ b/start/HallsOfSelection/wraith_player @@ -0,0 +1,4544 @@ +arch map +name wraith_player +difficulty 1 +region creation +width 15 +height 35 +enter_x 7 +enter_y 5 +msg +Creator: Pippijn van Steenhoven +Email: pip88nl@gmail.com +Date: Sun Dec 25 07:27:31 UTC 2005 +endmsg +end +arch blocked +end +arch blocked +y 1 +end +arch blocked +y 2 +end +arch blocked +y 3 +end +arch blocked +y 4 +end +arch blocked +y 5 +end +arch blocked +y 6 +end +arch blocked +y 7 +end +arch blocked +y 8 +end +arch blocked +y 9 +end +arch blocked +y 10 +end +arch blocked +y 11 +end +arch blocked +y 12 +end +arch blocked +y 13 +end +arch blocked +y 14 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 15 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 16 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 17 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 18 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 19 +end +arch fog +y 19 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 20 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 21 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 22 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 23 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 24 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 25 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 26 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 27 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 28 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 29 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 30 +end +arch fog +y 30 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 31 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 32 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 33 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +y 34 +end +arch permanent_lava +x 1 +end +arch permanent_lava +x 1 +y 1 +end +arch permanent_lava +x 1 +y 2 +end +arch fire_permanent +x 1 +y 2 +end +arch permanent_lava +x 1 +y 3 +end +arch permanent_lava +x 1 +y 4 +end +arch permanent_lava +x 1 +y 5 +end +arch permanent_lava +x 1 +y 6 +end +arch mountain +x 1 +y 7 +blocksview 0 +end +arch mountain +x 1 +y 8 +blocksview 0 +end +arch mountain +x 1 +y 9 +blocksview 0 +end +arch mountain2 +x 1 +y 10 +blocksview 0 +end +arch mountain +x 1 +y 11 +blocksview 0 +end +arch mountain2 +x 1 +y 12 +end +arch brefjell +x 1 +y 12 +end +arch blocked +x 1 +y 13 +end +arch blocked +x 1 +y 14 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 1 +y 15 +end +arch warlock_class +x 1 +y 15 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 1 +y 16 +end +arch blackmarble 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1 +y 25 +end +arch sorcerer_class +face sorcerer.151 +x 1 +y 25 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 1 +y 26 +end +arch fog +x 1 +y 26 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 1 +y 27 +end +arch devotee_class +face wizard_white.151 +x 1 +y 27 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 1 +y 28 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 1 +y 29 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 1 +y 30 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 1 +y 31 +end +arch Wraith +face wraithp.151 +x 1 +y 31 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 1 +y 32 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 1 +y 33 +end +arch blackmarble +name nothingness +name_pl nothingness +face 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blocked.111 +x 2 +y 18 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 19 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 20 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 21 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 22 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 23 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 24 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 25 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 26 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 27 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 28 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 29 +end +arch fog +x 2 +y 29 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 30 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 31 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 32 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 33 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 2 +y 34 +end +arch permanent_lava +x 3 +end +arch permanent_lava +x 3 +y 1 +end +arch permanent_lava +x 3 +y 2 +end +arch permanent_lava +x 3 +y 3 +end +arch permanent_lava +x 3 +y 4 +end +arch fire_permanent +x 3 +y 4 +end +arch permanent_lava +x 3 +y 5 +end +arch permanent_lava +x 3 +y 6 +end +arch mountain +x 3 +y 7 +blocksview 0 +end +arch mountain +x 3 +y 8 +blocksview 0 +end +arch mountain2 +x 3 +y 9 +end +arch mountain2 +x 3 +y 10 +end +arch mountain2 +x 3 +y 11 +blocksview 0 +end +arch mountain +x 3 +y 12 +blocksview 0 +end +arch blocked +x 3 +y 13 +end +arch blocked +x 3 +y 14 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 15 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 15 +arch warlock_class +end +end +arch rough_wall_1_4 +x 3 +y 16 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 17 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 17 +arch evoker_class +end +end +arch rough_wall_1_4 +x 3 +y 18 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 19 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 19 +arch summoner_class +end +end +arch rough_wall_1_4 +x 3 +y 20 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 21 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 21 +carrying 70000 +arch wizard +end +end +arch rough_wall_1_4 +x 3 +y 22 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 23 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 23 +arch alchemist_class +end +end +arch rough_wall_1_4 +x 3 +y 24 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 25 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 25 +arch sorcerer_class +end +end +arch rough_wall_1_4 +x 3 +y 26 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 27 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 27 +arch devotee_class +end +end +arch rough_wall_1_4 +x 3 +y 28 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 29 +move_block walk fly_low fly_high swim +end +arch rough_wall_1_4 +x 3 +y 30 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 31 +end +arch exit +slaying /start/Nexus +hp 12 +sp 12 +x 3 +y 31 +end +arch rough_wall_1_4 +x 3 +y 32 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 33 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 3 +y 34 +end +arch permanent_lava +x 4 +end +arch permanent_lava +x 4 +y 1 +end +arch fire_permanent +x 4 +y 1 +end +arch permanent_lava +x 4 +y 2 +end +arch permanent_lava +x 4 +y 3 +end +arch permanent_lava +x 4 +y 4 +end +arch permanent_lava +x 4 +y 5 +end +arch mountain2 +x 4 +y 6 +blocksview 0 +end +arch mountain +x 4 +y 7 +blocksview 0 +end +arch mountain2 +x 4 +y 8 +blocksview 0 +end +arch mountain +x 4 +y 9 +blocksview 0 +end +arch mountain2 +x 4 +y 10 +end +arch brefjell +x 4 +y 10 +end +arch mountain +x 4 +y 11 +blocksview 0 +end +arch mountain +x 4 +y 12 +blocksview 0 +end +arch blocked +x 4 +y 13 +end +arch blocked +x 4 +y 14 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 15 +end +arch magic_mouth +msg +Step forward to become a Warlock. +endmsg +x 4 +y 15 +end +arch dungeon_magic +x 4 +y 15 +end +arch roughwall_2_1_2 +x 4 +y 16 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 17 +end +arch magic_mouth +msg +Step forward to become an Evoker. +endmsg +x 4 +y 17 +end +arch dungeon_magic +x 4 +y 17 +end +arch roughwall_2_1_2 +x 4 +y 18 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 19 +end +arch magic_mouth +msg +Step forward to become a Summoner. +endmsg +x 4 +y 19 +end +arch dungeon_magic +x 4 +y 19 +end +arch roughwall_2_1_2 +x 4 +y 20 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 21 +end +arch magic_mouth +msg +Step forward to become a Wizard. +endmsg +x 4 +y 21 +end +arch dungeon_magic +x 4 +y 21 +end +arch roughwall_2_1_2 +x 4 +y 22 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 23 +end +arch magic_mouth +msg +Step forward to become an Alchemist. +Alchemists are for somewhat advanced +players. +endmsg +x 4 +y 23 +end +arch dungeon_magic +x 4 +y 23 +end +arch roughwall_2_1_2 +x 4 +y 24 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 25 +end +arch magic_mouth +msg +Step forward to become a Sorcerer. +Sorcerers are difficult to play and +not recommended for beginners. +endmsg +x 4 +y 25 +end +arch dungeon_magic +x 4 +y 25 +end +arch roughwall_2_1_2 +x 4 +y 26 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 27 +end +arch magic_mouth +msg +Step forward to become a Devotee. +endmsg +x 4 +y 27 +end +arch dungeon_magic +x 4 +y 27 +end +arch roughwall_2_1_2 +x 4 +y 28 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 29 +end +arch roughwall_2_1_2 +x 4 +y 30 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 31 +end +arch magic_mouth +msg +Step onto this exit only if you're +here by mistake. You will not be +given a class. +endmsg +x 4 +y 31 +end +arch dungeon_magic +x 4 +y 31 +end +arch roughwall_2_1_2 +x 4 +y 32 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 33 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 4 +y 34 +end +arch permanent_lava +x 5 +end +arch permanent_lava +x 5 +y 1 +end +arch permanent_lava +x 5 +y 2 +end +arch permanent_lava +x 5 +y 3 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 5 +y 4 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_2_2_2 +x 5 +y 4 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 5 +y 5 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_3_2 +x 5 +y 5 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 5 +y 6 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_3_2 +x 5 +y 6 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 5 +y 7 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_3_2 +x 5 +y 7 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 5 +y 8 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_2_2_1 +x 5 +y 8 +end +arch mountain +x 5 +y 9 +blocksview 0 +end +arch mountain +x 5 +y 10 +blocksview 0 +end +arch mountain +x 5 +y 11 +blocksview 0 +end +arch mountain +x 5 +y 12 +blocksview 0 +end +arch blocked +x 5 +y 13 +end +arch blocked +x 5 +y 14 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 5 +y 15 +end +arch magic_mouth +msg +Warlock +You've divided your time between +learning magic and learning weapons, +but have totally disregarded +religious devotion. You're +physically stronger and hardier +because of your training, and you +know the use of weapons and bows. +However, you're just a bit clumsy in +both weaponry and magic because +you've had to divide your time +between them. +endmsg +x 5 +y 15 +end +arch dungeon_magic +x 5 +y 15 +end +arch rough_wall_1_3 +x 5 +y 16 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 5 +y 17 +end +arch magic_mouth +msg +Evoker +Your specialty is the use of attack +spells in combat. You practice these +spells daily, and your capacity to +cast them has increased hugely. +You've had some training in weaponry +to help defend yourself, but you tend +to leave most of the fighting +to others, so your physical training +has been somewhat lacking. +You've never learend to use magic +innately, but instead rely on a magic +talisman to channel mana for you. +The attack spells have imprinted +themselves somewhat on your talisman, +making it good for those and less +useful for anything else. +You have not been trained in +religious devotion: however, you +come from a religious family and will +have no particular difficulty taking +up the service of a god. +endmsg +x 5 +y 17 +end +arch dungeon_magic +x 5 +y 17 +end +arch rough_wall_1_3 +x 5 +y 18 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 5 +y 19 +end +arch magic_mouth +msg +Summoner +You've had more of an emphasis on +physical training than most +spellcasters, at the expense of less +time spent on casting spells. You've +never learned to use magic innately, +but instead rely on a magic talisman +to channel mana for you. Your work +has leaned heavily toward the art of +summoning creatures to help you in a +fight, and your talisman has become +attuned to that. That attunement, +however, makes it harder for you to +reject unwanted creatures. You've +also had a reasonable education in +religious devotion. +endmsg +x 5 +y 19 +end +arch dungeon_magic +x 5 +y 19 +end +arch rough_wall_1_3 +x 5 +y 20 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 5 +y 21 +end +arch magic_mouth +msg +Wizard +You're the generalist of the +spellcasters. You've emphasized the +use of magic and studied all its +areas equally. You've learned +something about the gods and +religious devotion as well. To a +much lesser extent, you've studied +weaponry, but you've not had much +physical training: you're mostly +sedentary, and so you're not nearly +so strong and healthy as you could be. +endmsg +x 5 +y 21 +end +arch dungeon_magic +x 5 +y 21 +end +arch rough_wall_1_3 +x 5 +y 22 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 5 +y 23 +end +arch magic_mouth +msg +Alchemist +Your specialty is magical devices and +concoctions, but you've also had some +training in weaponry, so that you can +fend off townsfolk angered by the +vile reeks that frequently emanate +from your workshop. +Searching for the perfect recipes and +trying to recover lost knowledge has +sharpened your wits considerably. +However, it's left little time for +physical training, and your sedentary +lifestyle has weakened you. +Your dependence on magical devices +extends to the use of a talisman to +channel mana. The talisman has +become attuned to detonation and +trasmutation because of how you've +used it. +endmsg +x 5 +y 23 +end +arch dungeon_magic +x 5 +y 23 +end +arch rough_wall_1_3 +x 5 +y 24 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 5 +y 25 +end +arch magic_mouth +msg +Sorcerer +Your study of magic has been +obsessive. Your frequent practice +has greatly enhanced your powers, and +your intellect has been sharpened +enormously by your quest for ever +betterways to channel energies. +However, you've totally neglected to +learn to use weaponry, and you're +soft and weak. Barbarians used to +push you around on the street until +you blasted one's leg off with a +lightning bolt. You reflected later +on the stupidity of this, because you +could by no means have blasted his +friends, too. Fortunately, they ran +off. You resolved to learn how to +take out a whole group of barbarians +before losing your temper again. +Your study of magic and magical +devices allows you to notice when an +object has a magical aura, and you +can often fathom the purpose of +magical devices. +endmsg +x 5 +y 25 +end +arch dungeon_magic +x 5 +y 25 +end +arch rough_wall_1_3 +x 5 +y 26 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 5 +y 27 +end +arch magic_mouth +msg +Devotee +The axis of your existence is your +devotion to your god. However, +you've also been busy in other areas. +Your sensitivity to godly powers has +also caused your natural magical +ability to bloom, and your religious +order has encouraged your study. +Your religious superiors have forced +you to learn weaponry as well, +against your will. You will find +that they were wise to do so, but you +haven't trained as assiduously as you +should have, so you are soft and weak. +endmsg +x 5 +y 27 +end +arch dungeon_magic +x 5 +y 27 +end +arch rough_wall_1_3 +x 5 +y 28 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 5 +y 29 +end +arch rough_wall_1_3 +x 5 +y 30 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 5 +y 31 +end +arch magic_mouth +msg +Step onto this exit only if you're +here by mistake. You will not be +given a class. +endmsg +x 5 +y 31 +end +arch dungeon_magic +x 5 +y 31 +end +arch rough_wall_1_3 +x 5 +y 32 +move_block walk +blocksview 0 +end +arch blocked +name nothingness +name_pl nothingness +x 5 +y 33 +end +arch blocked +name nothingness +name_pl nothingness +x 5 +y 34 +end +arch permanent_lava +x 6 +end +arch permanent_lava +x 6 +y 1 +end +arch permanent_lava +x 6 +y 2 +end +arch permanent_lava +x 6 +y 3 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 6 +y 4 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_3_3 +x 6 +y 4 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 6 +y 5 +end +arch dungeon_magic +x 6 +y 5 +end +arch pentagram_111 +x 6 +y 5 +type 0 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 6 +y 6 +end +arch dungeon_magic +x 6 +y 6 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 6 +y 7 +end +arch dungeon_magic +x 6 +y 7 +end +arch cobblestones2 +x 6 +y 8 +end +arch swall_1_1_half +x 6 +y 8 +end +arch brazier +x 6 +y 8 +end +arch cobblestones2 +x 6 +y 9 +end +arch swall_2_1_1 +x 6 +y 9 +end +arch cobblestones2 +x 6 +y 10 +end +arch swall_2_1_1 +x 6 +y 10 +end +arch brazier +x 6 +y 10 +end +arch cobblestones2 +x 6 +y 11 +end +arch swall_2_1_1 +x 6 +y 11 +end +arch cobblestones2 +x 6 +y 12 +end +arch swall_2_1_1 +x 6 +y 12 +end +arch brazier +x 6 +y 12 +end +arch cobblestones2 +x 6 +y 13 +end +arch swall_2_1_1 +x 6 +y 13 +end +arch cobblestones2 +x 6 +y 14 +end +arch swall_1_2_half +x 6 +y 14 +end +arch brazier +x 6 +y 14 +end +arch cobblestones2 +x 6 +y 15 +end +arch dungeon_magic +x 6 +y 15 +end +arch cobblestones2 +x 6 +y 16 +end +arch dungeon_magic +x 6 +y 16 +end +arch ghost +name Boston Brand +name_pl Boston Brand +msg +@match choice|choose|class +If he's a man he'd go for Warrior. +@match * +Why would you want to go back to +the material plane? It is such a +dreadful place. +endmsg +wis 50 +ac -100 +x 6 +y 16 +attacktype 0 +monster 0 +friendly 1 +unaggressive 1 +reflect_missile 1 +reflect_spell 1 +sleep 0 +stand_still 1 +end +arch cobblestones2 +x 6 +y 17 +end +arch dungeon_magic +x 6 +y 17 +end +arch cobblestones2 +x 6 +y 18 +end +arch dungeon_magic +x 6 +y 18 +end +arch gravestone2 +x 6 +y 18 +weight 0 +no_pick 1 +end +arch cobblestones2 +x 6 +y 19 +end +arch dungeon_magic +x 6 +y 19 +end +arch cobblestones2 +x 6 +y 20 +end +arch dungeon_magic +x 6 +y 20 +end +arch fog +x 6 +y 20 +end +arch cobblestones2 +x 6 +y 21 +end +arch dungeon_magic +x 6 +y 21 +end +arch cobblestones2 +x 6 +y 22 +end +arch dungeon_magic +x 6 +y 22 +end +arch cobblestones2 +x 6 +y 23 +end +arch dungeon_magic +x 6 +y 23 +end +arch cobblestones2 +x 6 +y 24 +end +arch dungeon_magic +x 6 +y 24 +end +arch cobblestones2 +x 6 +y 25 +end +arch dungeon_magic +x 6 +y 25 +end +arch cobblestones2 +x 6 +y 26 +end +arch dungeon_magic +x 6 +y 26 +end +arch coffin +x 6 +y 26 +weight 0 +no_pick 1 +end +arch cobblestones2 +x 6 +y 27 +end +arch dungeon_magic +x 6 +y 27 +end +arch cobblestones2 +x 6 +y 28 +end +arch dungeon_magic +x 6 +y 28 +end +arch fog +x 6 +y 28 +end +arch cobblestones2 +x 6 +y 29 +end +arch dungeon_magic +x 6 +y 29 +end +arch cobblestones2 +x 6 +y 30 +end +arch dungeon_magic +x 6 +y 30 +end +arch cobblestones2 +x 6 +y 31 +end +arch dungeon_magic +x 6 +y 31 +end +arch cobblestones2 +x 6 +y 32 +end +arch dungeon_magic +x 6 +y 32 +end +arch cobblestones2 +x 6 +y 33 +end +arch dungeon_magic +x 6 +y 33 +end +arch cobblestones2 +x 6 +y 34 +end +arch dungeon_magic +x 6 +y 34 +end +arch magic_mouth +msg +This road leads to the afterlife. +You feel that you have unfinished +business in the material world. +endmsg +x 6 +y 34 +end +arch mover_1 +x 6 +y 34 +speed 0.200000 +level 1 +attacktype 1 +end +arch permanent_lava +x 7 +end +arch permanent_lava +x 7 +y 1 +end +arch earth +x 7 +y 2 +end +arch earth +x 7 +y 3 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 7 +y 4 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_3_3 +x 7 +y 4 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 7 +y 5 +end +arch dungeon_magic +x 7 +y 5 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 7 +y 6 +end +arch dungeon_magic +x 7 +y 6 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 7 +y 7 +end +arch dungeon_magic +x 7 +y 7 +end +arch button_small +x 7 +y 8 +resist_physical 30 +connected 1 +end +arch magic_mouth +msg +Welcome to the Hall of Selection. +Here, you will pick what your +character's initial skills shall be. +Different classes start out with +different skills, but as you play the +game, you will be able to 'train' +your character to do whatever task +you wish. Like a person, your +character can learn a new career, IF +his native abilities allow it. +Your choice of class will, however, +have a permanent effect on how the +player shall appear on the board. +endmsg +x 7 +y 8 +end +arch cobblestones2 +x 7 +y 8 +end +arch dungeon_magic +x 7 +y 8 +end +arch creator +other_arch food +x 7 +y 9 +resist_physical 30 +connected 1 +lifesave 1 +end +arch magic_mouth +msg +Crossfire primer #1: +Picking things up and applying them. +On this square there is a piece of +food. Click around with your various +mouse buttons until you can pick it +up and drop it. In particular, learn +not to drop things you don't want to. +Some things are gone forever if you +drop them onto the ground. +You can use the command "help" to +learn more about other commands. +The ',' (comma) key also picks up +objects below you. Another important +key is the ' key, which tells your +client that you're about to begin a +text command. On some clients you +can click in a window to type in a +text command. +endmsg +x 7 +y 9 +end +arch cobblestones2 +x 7 +y 9 +end +arch dungeon_magic +x 7 +y 9 +end +arch magic_mouth +msg +Crossfire primer #2: +skills +Crossfire players can have many +skills. Type in the command "skills" +to see which ones you have. Right +now you have few or none. Soon, you +will be able to choose your beginning +skills, which are determined by your +choice of class. +The main ones are magic, weapons, and +praying. There are many more. +Some you will use like this: +use_skill alchemy +Others, like praying, weapons, and +magic are automatic. +endmsg +x 7 +y 10 +end +arch cobblestones2 +x 7 +y 10 +end +arch dungeon_magic +x 7 +y 10 +end +arch magic_mouth +msg +Crossfire primer #3: +Magic +Players with the magic skill can cast +magical spells. +Magical spells are used in this way: +by typing, for example: +cast small lightning +cast burning hands +Either of these commands will set the +RANGE ATTACK to that magic spell. +Then, "firing" in a direction will +invoke that spell in that direction. +Magical energy is call mana, and it +is depleted whenever a player invokes +a magical spell. Mana is normally +replenished slowly, but certain items +may speed the process. +endmsg +x 7 +y 11 +end +arch cobblestones2 +x 7 +y 11 +end +arch dungeon_magic +x 7 +y 11 +end +arch magic_mouth +msg +Crossfire primer #4: +Prayers +Players with the praying skill can +ask help of their gods, and get it. +Prayers and magical spells are used +in much the same way, for example, +by typing: +cast holy word +cast burning hands +Either of these commands will set the +RANGE ATTACK to that praying skill. +Then, "firing" in a direction will +invoke that prayer in that direction. +Grace is a measure of how pleased +your god is with you at the moment. +Your god will grant you favors if +you have sufficient grace for the +favor, or even sometimes if you don't. +However, asking for big favors when +you have insufficient grace may bring +down divine retribution. +Grace is slowly replenished, up +to a point. Beyond that point, you +must pray to gain more grace. +This is a convenient way to do this: +bind use_skill praying +P +Then simply hit the P key repeatedly. +This is also a good way to regenerate +grace quickly. +endmsg +x 7 +y 12 +end +arch cobblestones2 +x 7 +y 12 +end +arch dungeon_magic +x 7 +y 12 +end +arch magic_mouth +msg +Crossfire primer #5: +Attacking with weapons or fists. +If you want to physically strike a +monster, all you need to do is run +into him with your player, many times +quickly. To do this best, you should +learn the keyboard commands for +running, and indeed, for moving in +general. For moving with the +keyboard: +yku +h l +bjn +Running in a direction is done by + directon. Firing in +a direction is direction. +It's generally better to hit a +monster with a weapon besides your +fists. Click on your inventory +until you figure out how to get a +weapon to be marked "wielded". Then, +you'll be able to hit the monster +with the weapon when you run into him. +endmsg +x 7 +y 13 +end +arch cobblestones2 +x 7 +y 13 +end +arch dungeon_magic +x 7 +y 13 +end +arch magic_mouth +msg +Crossfire primer #6. +Religions. +When you first begin the game, you +will be unable to use any prayers +because you have no god to grant them +as yet. +Religions are acquired by praying at +an altar. Any player with the +praying skill may pray at an altar +and become a devotee of that god. +The various dieties are very +different from each other. Beginning +players should probably choose either +Mostrai or Valriel, and avoid Gaea and +Rugilli. Temples for most of the +religions are in the town Scorn, +where you will appear after you +choose a class. +endmsg +x 7 +y 14 +end +arch cobblestones2 +x 7 +y 14 +end +arch dungeon_magic +x 7 +y 14 +end +arch magic_mouth +msg +To begin choosing, walk into the room +below, and examine the different +classes until you are satisfied. +When you find a class you like, walk +forward onto the circle for that +class. +endmsg +x 7 +y 15 +end +arch cobblestones2 +x 7 +y 15 +end +arch dungeon_magic +x 7 +y 15 +end +arch cobblestones2 +x 7 +y 16 +end +arch dungeon_magic +x 7 +y 16 +end +arch cobblestones2 +x 7 +y 17 +end +arch dungeon_magic +x 7 +y 17 +end +arch cobblestones2 +x 7 +y 18 +end +arch dungeon_magic +x 7 +y 18 +end +arch cobblestones2 +x 7 +y 19 +end +arch dungeon_magic +x 7 +y 19 +end +arch cobblestones2 +x 7 +y 20 +end +arch dungeon_magic +x 7 +y 20 +end +arch cobblestones2 +x 7 +y 21 +end +arch dungeon_magic +x 7 +y 21 +end +arch gravestone +x 7 +y 21 +weight 0 +no_pick 1 +end +arch cobblestones2 +x 7 +y 22 +end +arch dungeon_magic +x 7 +y 22 +end +arch cobblestones2 +x 7 +y 23 +end +arch dungeon_magic +x 7 +y 23 +end +arch cobblestones2 +x 7 +y 24 +end +arch dungeon_magic +x 7 +y 24 +end +arch fog +x 7 +y 24 +end +arch cobblestones2 +x 7 +y 25 +end +arch dungeon_magic +x 7 +y 25 +end +arch cobblestones2 +x 7 +y 26 +end +arch dungeon_magic +x 7 +y 26 +end +arch cobblestones2 +x 7 +y 27 +end +arch dungeon_magic +x 7 +y 27 +end +arch cobblestones2 +x 7 +y 28 +end +arch dungeon_magic +x 7 +y 28 +end +arch cobblestones2 +x 7 +y 29 +end +arch dungeon_magic +x 7 +y 29 +end +arch cobblestones2 +x 7 +y 30 +end +arch dungeon_magic +x 7 +y 30 +end +arch cobblestones2 +x 7 +y 31 +end +arch dungeon_magic +x 7 +y 31 +end +arch cobblestones2 +x 7 +y 32 +end +arch dungeon_magic +x 7 +y 32 +end +arch cobblestones2 +x 7 +y 33 +end +arch dungeon_magic +x 7 +y 33 +end +arch cobblestones2 +x 7 +y 34 +end +arch dungeon_magic +x 7 +y 34 +end +arch magic_mouth +msg +This road leads to the afterlife. +You feel that you have unfinished +business in the material world. +endmsg +x 7 +y 34 +end +arch mover_1 +x 7 +y 34 +speed 0.200000 +level 1 +attacktype 1 +end +arch earth +x 8 +end +arch earth +x 8 +y 1 +end +arch earth +x 8 +y 2 +end +arch earth +x 8 +y 3 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 8 +y 4 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_3_3 +x 8 +y 4 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 8 +y 5 +end +arch dungeon_magic +x 8 +y 5 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 8 +y 6 +end +arch dungeon_magic +x 8 +y 6 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 8 +y 7 +end +arch dungeon_magic +x 8 +y 7 +end +arch cobblestones2 +x 8 +y 8 +end +arch swall_1_1_half +x 8 +y 8 +end +arch brazier +x 8 +y 8 +end +arch cobblestones2 +x 8 +y 9 +end +arch swall_2_1_1 +x 8 +y 9 +end +arch cobblestones2 +x 8 +y 10 +end +arch swall_2_1_1 +x 8 +y 10 +end +arch brazier +x 8 +y 10 +end +arch cobblestones2 +x 8 +y 11 +end +arch swall_2_1_1 +x 8 +y 11 +end +arch cobblestones2 +x 8 +y 12 +end +arch swall_2_1_1 +x 8 +y 12 +end +arch brazier +x 8 +y 12 +end +arch cobblestones2 +x 8 +y 13 +end +arch swall_2_1_1 +x 8 +y 13 +end +arch cobblestones2 +x 8 +y 14 +end +arch swall_1_2_half +x 8 +y 14 +end +arch brazier +x 8 +y 14 +end +arch cobblestones2 +x 8 +y 15 +end +arch dungeon_magic +x 8 +y 15 +end +arch gravestone +x 8 +y 15 +weight 0 +no_pick 1 +end +arch cobblestones2 +x 8 +y 16 +end +arch dungeon_magic +x 8 +y 16 +end +arch wraith +name Victor +name_pl Victor +msg +@match choice|choose|class +I would definately take the Evoker. +endmsg +con 50 +hp -25536 +maxhp -25536 +ac -100 +x 8 +y 16 +monster 0 +friendly 1 +unaggressive 1 +sleep 0 +stand_still 1 +end +arch fog +x 8 +y 16 +end +arch cobblestones2 +x 8 +y 17 +end +arch dungeon_magic +x 8 +y 17 +end +arch cobblestones2 +x 8 +y 18 +end +arch dungeon_magic +x 8 +y 18 +end +arch cobblestones2 +x 8 +y 19 +end +arch dungeon_magic +x 8 +y 19 +end +arch coffin +x 8 +y 19 +no_pick 1 +end +arch cobblestones2 +x 8 +y 20 +end +arch dungeon_magic +x 8 +y 20 +end +arch cobblestones2 +x 8 +y 21 +end +arch dungeon_magic +x 8 +y 21 +end +arch cobblestones2 +x 8 +y 22 +end +arch dungeon_magic +x 8 +y 22 +end +arch cobblestones2 +x 8 +y 23 +end +arch dungeon_magic +x 8 +y 23 +end +arch cobblestones2 +x 8 +y 24 +end +arch dungeon_magic +x 8 +y 24 +end +arch cobblestones2 +x 8 +y 25 +end +arch dungeon_magic +x 8 +y 25 +end +arch cobblestones2 +x 8 +y 26 +end +arch dungeon_magic +x 8 +y 26 +end +arch cobblestones2 +x 8 +y 27 +end +arch dungeon_magic +x 8 +y 27 +end +arch cobblestones2 +x 8 +y 28 +end +arch dungeon_magic +x 8 +y 28 +end +arch cobblestones2 +x 8 +y 29 +end +arch dungeon_magic +x 8 +y 29 +end +arch bones5 +x 8 +y 29 +no_pick 1 +end +arch cobblestones2 +x 8 +y 30 +end +arch dungeon_magic +x 8 +y 30 +end +arch cobblestones2 +x 8 +y 31 +end +arch dungeon_magic +x 8 +y 31 +end +arch cobblestones2 +x 8 +y 32 +end +arch dungeon_magic +x 8 +y 32 +end +arch cobblestones2 +x 8 +y 33 +end +arch dungeon_magic +x 8 +y 33 +end +arch coffin +x 8 +y 33 +no_pick 1 +end +arch cobblestones2 +x 8 +y 34 +end +arch dungeon_magic +x 8 +y 34 +end +arch magic_mouth +msg +This road leads to the afterlife. +You feel that you have unfinished +business in the material world. +endmsg +x 8 +y 34 +end +arch mover_1 +x 8 +y 34 +speed 0.200000 +level 1 +attacktype 1 +end +arch earth +x 9 +end +arch earth +x 9 +y 1 +end +arch tree5 +x 9 +y 1 +end +arch earth +x 9 +y 2 +end +arch earth +x 9 +y 3 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 9 +y 4 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_2_2_3 +x 9 +y 4 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 9 +y 5 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_3_4 +x 9 +y 5 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 9 +y 6 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_3_4 +x 9 +y 6 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 9 +y 7 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_3_4 +x 9 +y 7 +end +arch flagstone +name floor +name_pl floor +face shop_empty.111 +x 9 +y 8 +move_block walk fly_low fly_high swim +no_magic 1 +damned 1 +end +arch slevel_2_2_4 +x 9 +y 8 +end +arch sea +x 9 +y 9 +end +arch sea +x 9 +y 10 +end +arch sea +x 9 +y 11 +end +arch sea +x 9 +y 12 +end +arch blocked +x 9 +y 13 +end +arch blocked +x 9 +y 14 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 9 +y 15 +end +arch magic_mouth +msg +Warrior +As a Warrior you've been trained in +the art of combat with weapons and in +archery. Because of your training, +you're stronger, more agile, and +hardier than you would be otherwise. +However, your education has neglected +the magical arts, religious devotion, +and lacks breadth in general. +endmsg +x 9 +y 15 +end +arch dungeon_magic +x 9 +y 15 +end +arch rough_wall_1_4 +x 9 +y 16 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 9 +y 17 +end +arch magic_mouth +msg +Barbarian +Growing up in the howling wilderness, +you've had no chance to pursue +anything remotely intellectual, let +alone learn your letters! It's +amazing you ever thought of leaving +your hovel and going somewhere else, +you're so ignorant. +But now you have. You find that +you're a lot tougher and stronger +than these cityfolk, and you know how +to get around in rough terrain. +You've learned archery in order to +fill your cookpot, and weaponry is +second nature to anyone who's had to +fight with the local orc-tribe over +food once a month. +You're deeply afraid of magic, and +it'll be awhile before you get over +that and develop any facility with +it. You've no deep problem with the +idea of gods, but you don't know much +about them. +endmsg +x 9 +y 17 +end +arch dungeon_magic +x 9 +y 17 +end +arch rough_wall_1_4 +x 9 +y 18 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 9 +y 19 +end +arch magic_mouth +msg +Swashbuckler +On shipboard, you've learned good +balance and agility, and you've also +become strong and hardy. Because of +occasional oarswork, you and your +shipmates have an admirable command +of rythm, and you can sing well. +You've learned to make the most of +your time in port: after you pass +out drunk in a bar and wake to find +yourself short your pay, you've found +ways to acquire new capital, or at +the very least, talk someone into +helping you out of your fix. +On numerous occasions, you've taken +up arms and the bow in defense of +your ship, so you're facile with +weapons, but you've had no chance to +learn any magic or the ways of gods. +endmsg +x 9 +y 19 +end +arch dungeon_magic +x 9 +y 19 +end +arch rough_wall_1_4 +x 9 +y 20 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 9 +y 21 +end +arch magic_mouth +msg +Ninja +As a member of the secret society of +the Ninja, you've been taught archery +and the use of weapons, and also the +art of combat without weapons. Your +style of combat, though, leans very +much toward the sneak attack, so +you've been taught how to be +inconspicuous and how to appear in +places you're not expected. You have +had NO introduction to either +religious devotion or magic. +endmsg +x 9 +y 21 +end +arch dungeon_magic +x 9 +y 21 +end +arch rough_wall_1_4 +x 9 +y 22 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 9 +y 23 +end +arch magic_mouth +msg +Thief +As a thief you've learned to steal +and you're familiar with the value a +fence will give you on your "finds". +You've had some weaponry training, +including archery, this being +advisable to someone who is likely to +have acrimonious disagreements about +the ownership of valuable objects. +You've had no time for religious +devotion or the study of magecraft, +but your quick wits have kept you +alive many times. +endmsg +x 9 +y 23 +end +arch dungeon_magic +x 9 +y 23 +end +arch rough_wall_1_4 +x 9 +y 24 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 9 +y 25 +end +arch magic_mouth +msg +Monk +In the Monastery, they believed in +mental discipline and peace through +physical training, meditation, and to +a lesser extent, religious devotion. +Your mental equilibrium requires you +to forego the use of weapons, but +your physical training in karate +means you're not helpless. Your +inner peacefulness grants you the +ability to regenerate faster and to +sense auras. +endmsg +x 9 +y 25 +end +arch dungeon_magic +x 9 +y 25 +end +arch rough_wall_1_4 +x 9 +y 26 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 9 +y 27 +end +arch magic_mouth +msg +Paladin +You are a militant priest, with an +emphasis on 'priest'. You've been +taught archery and the use of +weapons, but great care has been +taken that you're doctrinally +correct. Now you've been sent out +in the world to convert the +unrighteous and destroy the enemies +of the faith, and your churchmembers +have been charged a pretty penny to +equip you to do it! +All other areas of your education +have been neglected. Perhaps aware +of your deficiency, your superiors +have given you a measure of +protection from magic. +endmsg +x 9 +y 27 +end +arch dungeon_magic +x 9 +y 27 +end +arch rough_wall_1_4 +x 9 +y 28 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 9 +y 29 +end +arch magic_mouth +msg +Priest +As a priest, you've learned an +intense devotion to your god, and +you've learned how to channel the +energies your god vouchsafes to his +devotees. You've been taught the use +of weapons, but only cursorily, and +your physical training has been +lacking in general. Since you're in +tune with the holy powers, you can +tell when a god has marked an object +as accursed. +endmsg +x 9 +y 29 +end +arch dungeon_magic +x 9 +y 29 +end +arch rough_wall_1_4 +x 9 +y 30 +move_block 0 +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 9 +y 31 +end +arch rough_wall_1_4 +x 9 +y 32 +move_block 0 +blocksview 0 +end +arch blocked +name nothingness +name_pl nothingness +face blocked.111 +x 9 +y 33 +end +arch blocked +name nothingness +name_pl nothingness +x 9 +y 34 +end +arch earth +x 10 +end +arch earth +x 10 +y 1 +end +arch earth +x 10 +y 2 +end +arch earth +x 10 +y 3 +end +arch earth +x 10 +y 4 +end +arch earth +x 10 +y 5 +end +arch sea +x 10 +y 6 +end +arch sea +x 10 +y 7 +end +arch sea +x 10 +y 8 +end +arch sea +x 10 +y 9 +end +arch sea +x 10 +y 10 +end +arch sea +x 10 +y 11 +end +arch sea +x 10 +y 12 +end +arch blocked +x 10 +y 13 +end +arch blocked +x 10 +y 14 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 15 +end +arch magic_mouth +msg +Step on the circle to become a +Warrior. +endmsg +x 10 +y 15 +end +arch dungeon_magic +x 10 +y 15 +end +arch roughwall_2_1_2 +x 10 +y 16 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 17 +end +arch magic_mouth +msg +Step onto the circle to become a +Barbarian. +endmsg +x 10 +y 17 +end +arch dungeon_magic +x 10 +y 17 +end +arch roughwall_2_1_2 +x 10 +y 18 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 19 +end +arch magic_mouth +msg +Step forward to become a +swashbuckler. +endmsg +x 10 +y 19 +end +arch dungeon_magic +x 10 +y 19 +end +arch roughwall_2_1_2 +x 10 +y 20 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 21 +end +arch magic_mouth +msg +Step forward to become a Ninja. +endmsg +x 10 +y 21 +end +arch dungeon_magic +x 10 +y 21 +end +arch roughwall_2_1_2 +x 10 +y 22 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 23 +end +arch magic_mouth +msg +Step forward to become a thief. +endmsg +x 10 +y 23 +end +arch dungeon_magic +x 10 +y 23 +end +arch roughwall_2_1_2 +x 10 +y 24 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 25 +end +arch magic_mouth +msg +Step forward to become a Monk. +Beware! Monks cannot use weapons. +This is a significant handicap: +experienced players only. +endmsg +x 10 +y 25 +end +arch dungeon_magic +x 10 +y 25 +end +arch roughwall_2_1_2 +x 10 +y 26 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 27 +end +arch magic_mouth +msg +Step forward to become a Paladin. +endmsg +x 10 +y 27 +end +arch dungeon_magic +x 10 +y 27 +end +arch roughwall_2_1_2 +x 10 +y 28 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 29 +end +arch magic_mouth +msg +Step forward to become a Priest. +endmsg +x 10 +y 29 +end +arch dungeon_magic +x 10 +y 29 +end +arch roughwall_2_1_2 +x 10 +y 30 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 31 +end +arch roughwall_2_1_2 +x 10 +y 32 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 33 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 10 +y 34 +end +arch earth +x 11 +end +arch earth +x 11 +y 1 +end +arch earth +x 11 +y 2 +end +arch earth +x 11 +y 3 +end +arch earth +x 11 +y 4 +end +arch tree5 +x 11 +y 4 +end +arch earth +x 11 +y 5 +end +arch sea +x 11 +y 6 +end +arch sea +x 11 +y 7 +end +arch sea +x 11 +y 8 +end +arch sea +x 11 +y 9 +end +arch sea +x 11 +y 10 +end +arch sea +x 11 +y 11 +end +arch sea +x 11 +y 12 +end +arch blocked +x 11 +y 13 +end +arch blocked +x 11 +y 14 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 15 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 11 +y 15 +arch warrior_class +end +end +arch rough_wall_1_3 +x 11 +y 16 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 17 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 11 +y 17 +arch barbarian_class +end +end +arch rough_wall_1_3 +x 11 +y 18 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 19 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 11 +y 19 +arch swashbuckler_class +end +end +arch rough_wall_1_3 +x 11 +y 20 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 21 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 11 +y 21 +arch ninja_class +end +end +arch rough_wall_1_3 +x 11 +y 22 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 23 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 11 +y 23 +arch thief_class +end +end +arch rough_wall_1_3 +x 11 +y 24 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 25 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 11 +y 25 +arch monk_class +end +end +arch rough_wall_1_3 +x 11 +y 26 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 27 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 11 +y 27 +arch paladin_class +end +end +arch rough_wall_1_3 +x 11 +y 28 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 29 +end +arch player_changer +slaying /start/Nexus +hp 12 +sp 12 +x 11 +y 29 +arch priest_class +end +end +arch rough_wall_1_3 +x 11 +y 30 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 31 +move_block walk fly_low fly_high swim +end +arch rough_wall_1_3 +x 11 +y 32 +move_block walk +blocksview 0 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 33 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 11 +y 34 +end +arch earth +x 12 +end +arch earth +x 12 +y 1 +end +arch earth +x 12 +y 2 +end +arch earth +x 12 +y 3 +end +arch earth +x 12 +y 4 +end +arch earth +x 12 +y 5 +end +arch earth +x 12 +y 6 +end +arch sea +x 12 +y 7 +end +arch sea +x 12 +y 8 +end +arch sea +x 12 +y 9 +end +arch sea +x 12 +y 10 +end +arch sea +x 12 +y 11 +end +arch sea +x 12 +y 12 +end +arch blocked +x 12 +y 13 +end +arch blocked +x 12 +y 14 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 15 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 16 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 17 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 18 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 19 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 20 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 21 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 22 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 23 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 24 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 25 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 26 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 27 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 28 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 29 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 30 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 31 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 32 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 33 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 12 +y 34 +end +arch earth +x 13 +end +arch earth +x 13 +y 1 +end +arch earth +x 13 +y 2 +end +arch tree5 +x 13 +y 2 +end +arch earth +x 13 +y 3 +end +arch earth +x 13 +y 4 +end +arch earth +x 13 +y 5 +end +arch earth +x 13 +y 6 +end +arch sea +x 13 +y 7 +end +arch sea +x 13 +y 8 +end +arch sea +x 13 +y 9 +end +arch sea +x 13 +y 10 +end +arch sea +x 13 +y 11 +end +arch sea +x 13 +y 12 +end +arch blocked +x 13 +y 13 +end +arch blocked +x 13 +y 14 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 13 +y 15 +end +arch warrior_class +x 13 +y 15 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 13 +y 16 +end +arch fog +x 13 +y 16 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 13 +y 17 +end +arch barbarian_class +x 13 +y 17 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 13 +y 18 +end +arch fog +x 13 +y 18 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 13 +y 19 +end +arch swashbuckler_class +x 13 +y 19 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 13 +y 20 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 13 +y 21 +end +arch ninja_class +x 13 +y 21 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 13 +y 22 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 13 +y 23 +end +arch thief_class +face thief.151 +x 13 +y 23 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 +x 13 +y 24 +end +arch blackmarble +name nothingness +name_pl nothingness +face blocked.111 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