diff --git a/darcap/darcap/manor.blue b/darcap/darcap/manor.blue new file mode 100644 index 000000000..84db15dc2 --- /dev/null +++ b/darcap/darcap/manor.blue @@ -0,0 +1,4843 @@ +arch map +name Darcap's Manor - blue zone +region darcap +width 30 +height 30 +msg +Created: 2010-10-10 Nicolas Weeger +Modified: 2010-10-10 Nicolas Weeger +endmsg +end +arch tile_shop +end +arch cwall_2_2_2 +end +arch tile_shop +y 1 +end +arch cwall_2_1_1 +y 1 +end +arch tile_shop +y 2 +end +arch cwall_2_1_1 +y 2 +end +arch tile_shop +y 3 +end +arch cwall_2_1_1 +y 3 +end +arch tile_shop +y 4 +end +arch cwall_3_2 +y 4 +end +arch tile_shop +y 5 +end +arch cwall_2_1_1 +y 5 +end +arch tile_shop +y 6 +end +arch cwall_2_1_1 +y 6 +end +arch tile_shop +y 7 +end +arch cwall_2_1_1 +y 7 +end +arch tile_shop +y 8 +end +arch cwall_2_1_1 +y 8 +end +arch tile_shop +y 9 +end +arch cwall_2_1_1 +y 9 +end +arch tile_shop +y 10 +end +arch cwall_2_1_1 +y 10 +end +arch tile_shop +y 11 +end +arch cwall_2_1_1 +y 11 +end +arch tile_shop +y 12 +end +arch cwall_2_1_1 +y 12 +end +arch tile_shop +y 13 +end +arch cwall_2_1_1 +y 13 +end +arch tile_shop +y 14 +end +arch cwall_3_2 +y 14 +end +arch tile_shop +y 15 +end +arch cwall_2_1_1 +y 15 +end +arch tile_shop +y 16 +end +arch cwall_2_1_1 +y 16 +end +arch tile_shop +y 17 +end +arch cwall_2_1_1 +y 17 +end +arch tile_shop +y 18 +end +arch cwall_2_1_1 +y 18 +end +arch tile_shop +y 19 +end +arch cwall_2_1_1 +y 19 +end +arch tile_shop +y 20 +end +arch cwall_2_1_1 +y 20 +end +arch tile_shop +y 21 +end +arch cwall_2_1_1 +y 21 +end +arch tile_shop +y 22 +end +arch cwall_2_1_1 +y 22 +end +arch tile_shop +y 23 +end +arch cwall_2_1_1 +y 23 +end +arch tile_shop +y 24 +end +arch cwall_3_2 +y 24 +end +arch tile_shop +y 25 +end +arch cwall_2_1_1 +y 25 +end +arch tile_shop +y 26 +end +arch cwall_2_1_1 +y 26 +end +arch tile_shop +y 27 +end +arch cwall_2_1_1 +y 27 +end +arch tile_shop +y 28 +end +arch cwall_2_1_1 +y 28 +end +arch tile_shop +y 29 +end +arch cwall_2_2_1 +y 29 +end +arch tile_shop +x 1 +end +arch cwall_2_1_2 +x 1 +end +arch tile_shop +x 1 +y 1 +end +arch stair_3_down +name Darcap's Manor +slaying manor.ground +hp 2 +sp 2 +x 1 +y 1 +end +arch tile_shop +x 1 +y 2 +end +arch tile_shop +x 1 +y 3 +end +arch tile_shop +x 1 +y 4 +end +arch cwall_2_1_2 +x 1 +y 4 +end +arch tile_shop +x 1 +y 5 +end +arch tile_shop +x 1 +y 6 +end +arch tile_shop +x 1 +y 7 +end +arch door_look_1 +x 1 +y 7 +end +arch tile_shop +x 1 +y 8 +end +arch tile_shop +x 1 +y 9 +end +arch tile_shop +x 1 +y 10 +end +arch tile_shop +x 1 +y 11 +end +arch tile_shop +x 1 +y 12 +end +arch tile_shop +x 1 +y 13 +end +arch tile_shop +x 1 +y 14 +end +arch cwall_2_1_2 +x 1 +y 14 +end +arch tile_shop +x 1 +y 15 +end +arch tile_shop +x 1 +y 16 +end +arch tile_shop +x 1 +y 17 +end +arch tile_shop +x 1 +y 18 +end +arch tile_shop +x 1 +y 19 +end +arch tile_shop +x 1 +y 20 +end +arch tile_shop +x 1 +y 21 +end +arch kobold +x 1 +y 21 +end +arch tile_shop +x 1 +y 22 +end +arch tile_shop +x 1 +y 23 +end +arch tile_shop +x 1 +y 24 +end +arch cwall_2_1_2 +x 1 +y 24 +end +arch tile_shop +x 1 +y 25 +end +arch altar +name 10 platinum coins to get one more kobold +slaying platinacoin +msg +One kobold was added to the map. +endmsg +x 1 +y 25 +connected 10 +end +arch tile_shop +x 1 +y 26 +end +arch altar +name 100 platinum coins to get one more kobold +slaying platinacoin +msg +One kobold was added to the map. +endmsg +food 100 +x 1 +y 26 +connected 11 +end +arch tile_shop +x 1 +y 27 +end +arch altar +name 1000 platinum coins to get one more kobold +slaying platinacoin +msg +One kobold was added to the map. +endmsg +food 1000 +x 1 +y 27 +connected 12 +end +arch tile_shop +x 1 +y 28 +end +arch altar +name 10000 platinum coins to get one more kobold +slaying platinacoin +msg +One kobold was added to the map. +endmsg +food 10000 +x 1 +y 28 +connected 13 +end +arch tile_shop +x 1 +y 29 +end +arch cwall_2_1_2 +x 1 +y 29 +end +arch tile_shop +x 2 +end +arch cwall_2_1_2 +x 2 +end +arch tile_shop +x 2 +y 1 +end +arch tile_shop +x 2 +y 2 +end +arch tile_shop +x 2 +y 3 +end +arch sign +msg +Welcome to the Blue Zone. + +To get the key, it's easy: use the lever somewhere on this level. + +Caveat: the lever will only work if there are exactly 4 kobolds on the map. + + +Good luck. +endmsg +x 2 +y 3 +end +arch tile_shop +x 2 +y 4 +end +arch cwall_2_1_2 +x 2 +y 4 +end +arch tile_shop +x 2 +y 5 +end +arch tile_shop +x 2 +y 6 +end +arch tile_shop +x 2 +y 7 +end +arch door_look_1 +x 2 +y 7 +end +arch tile_shop +x 2 +y 8 +end +arch tile_shop +x 2 +y 9 +end +arch kobold +x 2 +y 9 +end +arch tile_shop +x 2 +y 10 +end +arch tile_shop +x 2 +y 11 +end +arch tile_shop +x 2 +y 12 +end +arch tile_shop +x 2 +y 13 +end +arch tile_shop +x 2 +y 14 +end +arch cwall_2_2_3 +x 2 +y 14 +end +arch tile_shop +x 2 +y 15 +end +arch cwall_2_2_1 +x 2 +y 15 +end +arch tile_shop +x 2 +y 16 +end +arch tile_shop +x 2 +y 17 +end +arch tile_shop +x 2 +y 18 +end +arch tile_shop +x 2 +y 19 +end +arch tile_shop +x 2 +y 20 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17 +end +arch cwall_2_1_2 +x 26 +y 17 +end +arch tile_shop +x 26 +y 18 +end +arch tile_shop +x 26 +y 19 +end +arch tile_shop +x 26 +y 20 +end +arch tile_shop +x 26 +y 21 +end +arch tile_shop +x 26 +y 22 +end +arch tile_shop +x 26 +y 23 +end +arch tile_shop +x 26 +y 24 +end +arch tile_shop +x 26 +y 25 +end +arch tile_shop +x 26 +y 26 +end +arch tile_shop +x 26 +y 27 +end +arch tile_shop +x 26 +y 28 +end +arch button_lever +x 26 +y 28 +connected 2 +arch event_apply +name blue +title Python +slaying /python/maps/darcap/manor.py +end +end +arch tile_shop +x 26 +y 29 +end +arch cwall_2_1_2 +x 26 +y 29 +end +arch tile_shop +x 27 +end +arch cwall_2_1_2 +x 27 +end +arch tile_shop +x 27 +y 1 +end +arch tile_shop +x 27 +y 2 +end +arch tile_shop +x 27 +y 3 +end +arch cwall_2_2_3 +x 27 +y 3 +end +arch tile_shop +x 27 +y 4 +end +arch cwall_2_1_1 +x 27 +y 4 +end +arch tile_shop +x 27 +y 5 +end +arch cwall_2_1_1 +x 27 +y 5 +end +arch tile_shop +x 27 +y 6 +end +arch cwall_2_1_1 +x 27 +y 6 +end +arch tile_shop +x 27 +y 7 +end +arch cwall_2_1_1 +x 27 +y 7 +end +arch tile_shop +x 27 +y 8 +end +arch cwall_2_1_1 +x 27 +y 8 +end +arch tile_shop +x 27 +y 9 +end +arch cwall_2_1_1 +x 27 +y 9 +end +arch tile_shop +x 27 +y 10 +end +arch cwall_2_2_4 +x 27 +y 10 +end +arch tile_shop +x 27 +y 11 +end +arch tile_shop +x 27 +y 12 +end +arch tile_shop +x 27 +y 13 +end +arch tile_shop +x 27 +y 14 +end +arch tile_shop +x 27 +y 15 +end +arch tile_shop +x 27 +y 16 +end +arch tile_shop +x 27 +y 17 +end +arch cwall_2_1_2 +x 27 +y 17 +end +arch tile_shop +x 27 +y 18 +end +arch tile_shop +x 27 +y 19 +end +arch tile_shop +x 27 +y 20 +end +arch creator +x 27 +y 20 +connected 11 +arch kobold +name Second Chance kobold +exp 0 +end +end +arch tile_shop +x 27 +y 21 +end +arch tile_shop +x 27 +y 22 +end +arch tile_shop +x 27 +y 23 +end +arch tile_shop +x 27 +y 24 +end +arch tile_shop +x 27 +y 25 +end +arch tile_shop +x 27 +y 26 +end +arch tile_shop +x 27 +y 27 +end +arch cwall_1_4 +x 27 +y 27 +end +arch tile_shop +x 27 +y 28 +end +arch grate_closed_2 +x 27 +y 28 +connected 2 +end +arch tile_shop +x 27 +y 29 +end +arch cwall_2_1_2 +x 27 +y 29 +end +arch tile_shop +x 28 +end +arch cwall_2_1_2 +x 28 +end +arch tile_shop +x 28 +y 1 +end +arch tile_shop +x 28 +y 2 +end +arch tile_shop +x 28 +y 3 +end +arch tile_shop +x 28 +y 4 +end +arch tile_shop +x 28 +y 5 +end +arch tile_shop +x 28 +y 6 +end +arch tile_shop +x 28 +y 7 +end +arch tile_shop +x 28 +y 8 +end +arch tile_shop +x 28 +y 9 +end +arch tile_shop +x 28 +y 10 +end +arch tile_shop +x 28 +y 11 +end +arch tile_shop +x 28 +y 12 +end +arch tile_shop +x 28 +y 13 +end +arch tile_shop +x 28 +y 14 +end +arch tile_shop +x 28 +y 15 +end +arch tile_shop +x 28 +y 16 +end +arch tile_shop +x 28 +y 17 +end +arch cwall_2_1_2 +x 28 +y 17 +end +arch tile_shop +x 28 +y 18 +end +arch tile_shop +x 28 +y 19 +end +arch tile_shop +x 28 +y 20 +end +arch tile_shop +x 28 +y 21 +end +arch tile_shop +x 28 +y 22 +end +arch tile_shop +x 28 +y 23 +end +arch tile_shop +x 28 +y 24 +end +arch tile_shop +x 28 +y 25 +end +arch tile_shop +x 28 +y 26 +end +arch tile_shop +x 28 +y 27 +end +arch cwall_2_1_2 +x 28 +y 27 +end +arch tile_shop +x 28 +y 28 +end +arch blue_key +name Darcap Manor's blue key +name_pl Darcap Manor's blue keys +slaying darcap_manor_blue +x 28 +y 28 +end +arch tile_shop +x 28 +y 29 +end +arch cwall_2_1_2 +x 28 +y 29 +end +arch tile_shop +x 29 +end +arch cwall_2_2_3 +x 29 +end +arch tile_shop +x 29 +y 1 +end +arch cwall_2_1_1 +x 29 +y 1 +end +arch tile_shop +x 29 +y 2 +end +arch cwall_2_1_1 +x 29 +y 2 +end +arch tile_shop +x 29 +y 3 +end +arch cwall_2_1_1 +x 29 +y 3 +end +arch tile_shop +x 29 +y 4 +end +arch cwall_2_1_1 +x 29 +y 4 +end +arch tile_shop +x 29 +y 5 +end +arch cwall_2_1_1 +x 29 +y 5 +end +arch tile_shop +x 29 +y 6 +end +arch cwall_2_1_1 +x 29 +y 6 +end +arch tile_shop +x 29 +y 7 +end +arch cwall_2_1_1 +x 29 +y 7 +end +arch tile_shop +x 29 +y 8 +end +arch cwall_2_1_1 +x 29 +y 8 +end +arch tile_shop +x 29 +y 9 +end +arch cwall_2_1_1 +x 29 +y 9 +end +arch tile_shop +x 29 +y 10 +end +arch cwall_2_1_1 +x 29 +y 10 +end +arch tile_shop +x 29 +y 11 +end +arch cwall_2_1_1 +x 29 +y 11 +end +arch tile_shop +x 29 +y 12 +end +arch cwall_2_1_1 +x 29 +y 12 +end +arch tile_shop +x 29 +y 13 +end +arch cwall_2_1_1 +x 29 +y 13 +end +arch tile_shop +x 29 +y 14 +end +arch cwall_2_1_1 +x 29 +y 14 +end +arch tile_shop +x 29 +y 15 +end +arch cwall_2_1_1 +x 29 +y 15 +end +arch tile_shop +x 29 +y 16 +end +arch cwall_2_1_1 +x 29 +y 16 +end +arch tile_shop +x 29 +y 17 +end +arch cwall_3_4 +x 29 +y 17 +end +arch tile_shop +x 29 +y 18 +end +arch cwall_2_1_1 +x 29 +y 18 +end +arch tile_shop +x 29 +y 19 +end +arch cwall_2_1_1 +x 29 +y 19 +end +arch tile_shop +x 29 +y 20 +end +arch cwall_2_1_1 +x 29 +y 20 +end +arch tile_shop +x 29 +y 21 +end +arch cwall_2_1_1 +x 29 +y 21 +end +arch tile_shop +x 29 +y 22 +end +arch cwall_2_1_1 +x 29 +y 22 +end +arch tile_shop +x 29 +y 23 +end +arch cwall_2_1_1 +x 29 +y 23 +end +arch tile_shop +x 29 +y 24 +end +arch cwall_2_1_1 +x 29 +y 24 +end +arch tile_shop +x 29 +y 25 +end +arch cwall_2_1_1 +x 29 +y 25 +end +arch tile_shop +x 29 +y 26 +end +arch cwall_2_1_1 +x 29 +y 26 +end +arch tile_shop +x 29 +y 27 +end +arch cwall_3_4 +x 29 +y 27 +end +arch tile_shop +x 29 +y 28 +end +arch cwall_2_1_1 +x 29 +y 28 +end +arch tile_shop +x 29 +y 29 +end +arch cwall_2_2_4 +x 29 +y 29 +end diff --git a/darcap/darcap/manor.ground b/darcap/darcap/manor.ground new file mode 100644 index 000000000..07e07c708 --- /dev/null +++ b/darcap/darcap/manor.ground @@ -0,0 +1,2175 @@ +arch map +name Darcap's Manor +region darcap +width 20 +height 20 +msg +Created: 2010-10-10 Nicolas Weeger +Modified: 2010-10-10 Nicolas Weeger +endmsg +end +arch grass_only +end +arch grass_only +y 1 +end +arch grass_only +y 2 +end +arch grass_only +y 3 +end +arch grass_only +y 4 +end +arch grass_only +y 5 +end +arch grass_only +y 6 +end +arch grass_only +y 7 +end +arch grass_only +y 8 +end +arch grass_only +y 9 +end +arch grass_only +y 10 +end +arch grass_only +y 11 +end +arch grass_only +y 12 +end +arch grass_only +y 13 +end +arch grass_only +y 14 +end +arch grass_only +y 15 +end +arch grass_only +y 16 +end +arch grass_only +y 17 +end +arch grass_only +y 18 +end +arch grass_only +y 19 +end +arch grass_only +x 1 +end +arch tile_shop +x 1 +y 1 +end +arch flagstone_2_2_2 +x 1 +y 1 +end +arch tile_shop +x 1 +y 2 +end +arch flagstone_2_1_1 +x 1 +y 2 +end +arch tile_shop +x 1 +y 3 +end +arch flagstone_2_1_1 +x 1 +y 3 +end +arch tile_shop +x 1 +y 4 +end +arch flagstone_2_1_1 +x 1 +y 4 +end +arch tile_shop +x 1 +y 5 +end +arch flagstone_2_1_1 +x 1 +y 5 +end +arch tile_shop +x 1 +y 6 +end +arch flagstone_3_2 +x 1 +y 6 +end +arch tile_shop +x 1 +y 7 +end +arch flagstone_2_1_1 +x 1 +y 7 +end +arch tile_shop +x 1 +y 8 +end +arch flagstone_2_1_1 +x 1 +y 8 +end +arch tile_shop +x 1 +y 9 +end +arch flagstone_2_1_1 +x 1 +y 9 +end +arch tile_shop +x 1 +y 10 +end +arch flagstone_2_1_1 +x 1 +y 10 +end +arch tile_shop +x 1 +y 11 +end +arch flagstone_2_1_1 +x 1 +y 11 +end +arch tile_shop +x 1 +y 12 +end +arch flagstone_2_1_1 +x 1 +y 12 +end +arch tile_shop +x 1 +y 13 +end +arch flagstone_3_2 +x 1 +y 13 +end +arch tile_shop +x 1 +y 14 +end +arch flagstone_2_1_1 +x 1 +y 14 +end +arch tile_shop +x 1 +y 15 +end +arch flagstone_2_1_1 +x 1 +y 15 +end +arch tile_shop +x 1 +y 16 +end +arch flagstone_2_1_1 +x 1 +y 16 +end +arch tile_shop +x 1 +y 17 +end +arch flagstone_2_1_1 +x 1 +y 17 +end +arch tile_shop +x 1 +y 18 +end +arch flagstone_2_2_1 +x 1 +y 18 +end +arch grass_only +x 1 +y 19 +end +arch grass_only +x 2 +end +arch tile_shop +x 2 +y 1 +end +arch flagstone_2_1_2 +x 2 +y 1 +end +arch tile_shop +x 2 +y 2 +end +arch stair_3_up +name Darcap's Manor - blue zone +slaying manor.blue +msg +You climb a few levels. +endmsg +hp 1 +sp 1 +x 2 +y 2 +end +arch tile_shop +x 2 +y 3 +end +arch tile_shop +x 2 +y 4 +end +arch tile_shop +x 2 +y 5 +end +arch tile_shop +x 2 +y 6 +end +arch flagstone_2_1_2 +x 2 +y 6 +end +arch tile_shop +x 2 +y 7 +end +arch tile_shop +x 2 +y 8 +end +arch tile_shop +x 2 +y 9 +end +arch tile_shop +x 2 +y 10 +end +arch tile_shop +x 2 +y 11 +end +arch tile_shop +x 2 +y 12 +end +arch tile_shop +x 2 +y 13 +end +arch flagstone_2_1_2 +x 2 +y 13 +end +arch tile_shop +x 2 +y 14 +end +arch tile_shop +x 2 +y 15 +end +arch tile_shop +x 2 +y 16 +end +arch tile_shop +x 2 +y 17 +end +arch stair_3_down +x 2 +y 17 +end +arch tile_shop +x 2 +y 18 +end +arch flagstone_2_1_2 +x 2 +y 18 +end +arch grass_only +x 2 +y 19 +end +arch grass_only +x 3 +end +arch tile_shop +x 3 +y 1 +end +arch flagstone_2_1_2 +x 3 +y 1 +end +arch tile_shop +x 3 +y 2 +end +arch tile_shop +x 3 +y 3 +end +arch tile_shop +x 3 +y 4 +end +arch tile_shop +x 3 +y 5 +end +arch tile_shop +x 3 +y 6 +end +arch flagstone_1_3 +x 3 +y 6 +end +arch tile_shop +x 3 +y 7 +end +arch tile_shop +x 3 +y 8 +end +arch tile_shop +x 3 +y 9 +end +arch tile_shop +x 3 +y 10 +end +arch tile_shop +x 3 +y 11 +end +arch tile_shop +x 3 +y 12 +end +arch tile_shop +x 3 +y 13 +end +arch flagstone_1_3 +x 3 +y 13 +end +arch tile_shop +x 3 +y 14 +end +arch tile_shop +x 3 +y 15 +end +arch tile_shop +x 3 +y 16 +end +arch tile_shop +x 3 +y 17 +end +arch tile_shop +x 3 +y 18 +end +arch flagstone_2_1_2 +x 3 +y 18 +end +arch grass_only +x 3 +y 19 +end +arch grass_only +x 4 +end +arch tile_shop +x 4 +y 1 +end +arch flagstone_2_1_2 +x 4 +y 1 +end +arch tile_shop +x 4 +y 2 +end +arch tile_shop +x 4 +y 3 +end +arch tile_shop +x 4 +y 4 +end +arch tile_shop +x 4 +y 5 +end +arch magic_mouth +msg +A sign on the wall reads: To the blue key. +endmsg +x 4 +y 6 +end +arch tile_shop +x 4 +y 6 +end +arch tile_shop +x 4 +y 7 +end +arch tile_shop +x 4 +y 8 +end +arch tile_shop +x 4 +y 9 +end +arch tile_shop +x 4 +y 10 +end +arch tile_shop +x 4 +y 11 +end +arch tile_shop +x 4 +y 12 +end +arch magic_mouth +msg +A sign on the wall reads: To a random key. +endmsg +x 4 +y 13 +end +arch tile_shop +x 4 +y 13 +end +arch tile_shop +x 4 +y 14 +end +arch tile_shop +x 4 +y 15 +end +arch tile_shop +x 4 +y 16 +end +arch tile_shop +x 4 +y 17 +end +arch tile_shop +x 4 +y 18 +end +arch flagstone_2_1_2 +x 4 +y 18 +end +arch grass_only +x 4 +y 19 +end +arch grass_only +x 5 +end +arch tile_shop +x 5 +y 1 +end +arch flagstone_2_1_2 +x 5 +y 1 +end +arch tile_shop +x 5 +y 2 +end +arch tile_shop +x 5 +y 3 +end +arch tile_shop +x 5 +y 4 +end +arch tile_shop +x 5 +y 5 +end +arch tile_shop +x 5 +y 6 +end +arch flagstone_1_4 +x 5 +y 6 +end +arch tile_shop +x 5 +y 7 +end +arch tile_shop +x 5 +y 8 +end +arch tile_shop +x 5 +y 9 +end +arch tile_shop +x 5 +y 10 +end +arch tile_shop +x 5 +y 11 +end +arch tile_shop +x 5 +y 12 +end +arch tile_shop +x 5 +y 13 +end +arch flagstone_1_4 +x 5 +y 13 +end +arch tile_shop +x 5 +y 14 +end +arch tile_shop +x 5 +y 15 +end +arch tile_shop +x 5 +y 16 +end +arch tile_shop +x 5 +y 17 +end +arch tile_shop +x 5 +y 18 +end +arch flagstone_2_1_2 +x 5 +y 18 +end +arch grass_only +x 5 +y 19 +end +arch grass_only +x 6 +end +arch 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+end +arch flagstone_2_1_1 +x 7 +y 4 +end +arch tile_shop +x 7 +y 5 +end +arch flagstone_2_1_1 +x 7 +y 5 +end +arch tile_shop +x 7 +y 6 +end +arch flagstone_2_2_4 +x 7 +y 6 +end +arch tile_shop +x 7 +y 7 +end +arch tile_shop +x 7 +y 8 +end +arch tile_shop +x 7 +y 9 +end +arch tile_shop +x 7 +y 10 +end +arch tile_shop +x 7 +y 11 +end +arch tile_shop +x 7 +y 12 +end +arch tile_shop +x 7 +y 13 +end +arch flagstone_2_2_3 +x 7 +y 13 +end +arch tile_shop +x 7 +y 14 +end +arch flagstone_2_1_1 +x 7 +y 14 +end +arch tile_shop +x 7 +y 15 +end +arch flagstone_2_1_1 +x 7 +y 15 +end +arch tile_shop +x 7 +y 16 +end +arch flagstone_2_1_1 +x 7 +y 16 +end +arch tile_shop +x 7 +y 17 +end +arch flagstone_2_1_1 +x 7 +y 17 +end +arch tile_shop +x 7 +y 18 +end +arch flagstone_3_1 +x 7 +y 18 +end +arch grass_only +x 7 +y 19 +end +arch grass_only +x 8 +end +arch tile_shop +x 8 +y 1 +end +arch flagstone_2_1_2 +x 8 +y 1 +end +arch tile_shop +x 8 +y 2 +end +arch brazier +x 8 +y 2 +end +arch tile_shop +x 8 +y 3 +end +arch stair_up_1 +name manor.treasure +slaying manor.treasure +hp 8 +sp 1 +x 8 +y 3 +end +arch tile_shop +x 8 +y 4 +end +arch tile_shop +x 8 +y 5 +end +arch tile_shop +x 8 +y 6 +end +arch tile_shop +x 8 +y 7 +end +arch tile_shop +x 8 +y 8 +end +arch bench_2_2_2 +x 8 +y 8 +move_block all +end +arch tile_shop +x 8 +y 9 +end +arch bench_2_1_1 +x 8 +y 9 +move_block all +end +arch tile_shop +x 8 +y 10 +end +arch bench_2_1_1 +x 8 +y 10 +move_block all +end +arch tile_shop +x 8 +y 11 +end +arch bench_2_2_1 +x 8 +y 11 +move_block all +end +arch tile_shop +x 8 +y 12 +end +arch tile_shop +x 8 +y 13 +end +arch tile_shop +x 8 +y 14 +end +arch tile_shop +x 8 +y 15 +end +arch tile_shop +x 8 +y 16 +end +arch tile_shop +x 8 +y 17 +end +arch tile_shop +x 8 +y 18 +end +arch flagstone_1_3 +x 8 +y 18 +end +arch grass_only +x 8 +y 19 +move_block all +end +arch grass_only +x 9 +end +arch tile_shop +x 9 +y 1 +end +arch flagstone_2_1_2 +x 9 +y 1 +end +arch tile_shop +x 9 +y 2 +end +arch brazier +x 9 +y 2 +end +arch tile_shop +x 9 +y 3 +end +arch stair_up_1 +name manor.treasure +slaying manor.treasure +hp 9 +sp 1 +x 9 +y 3 +end +arch tile_shop +x 9 +y 4 +end +arch tile_shop +x 9 +y 5 +end +arch tile_shop +x 9 +y 6 +end +arch tile_shop +x 9 +y 7 +end +arch tile_shop +x 9 +y 8 +end +arch bench_2_1_2 +x 9 +y 8 +move_block all +end +arch tile_shop +x 9 +y 9 +end +arch a_townsman3 +name Politos +msg +@match * +*************************** +Note: this is a work in progress. Only one reward for now, but only one key required. +*************************** + + +Hello, welcome to Darcap's manor! + +If you want to get a treasure from upstairs, you need to find three keys: blue, white, brown. + +You can get one from each of the corners of this room, provided you are strong or smart enough, of course. +endmsg +x 9 +y 9 +end +arch tile_shop +x 9 +y 10 +end +arch tile_shop +x 9 +y 11 +end +arch bench_2_1_2 +x 9 +y 11 +move_block all +end +arch tile_shop +x 9 +y 12 +end +arch tile_shop +x 9 +y 13 +end +arch tile_shop +x 9 +y 14 +end +arch tile_shop +x 9 +y 15 +end +arch tile_shop +x 9 +y 16 +end +arch tile_shop +x 9 +y 17 +end +arch tile_shop +x 9 +y 18 +end +arch oakdoor_2 +name exit to Darcap +slaying /world/world_116_102 +hp 19 +sp 26 +x 9 +y 18 +end +arch grass_only +x 9 +y 19 +move_block all +end +arch grass_only +x 10 +end +arch tile_shop +x 10 +y 1 +end +arch flagstone_2_1_2 +x 10 +y 1 +end +arch tile_shop +x 10 +y 2 +end +arch brazier +x 10 +y 2 +end +arch tile_shop +x 10 +y 3 +end +arch stair_up_1 +name manor.treasure +slaying manor.treasure +hp 10 +sp 1 +x 10 +y 3 +end +arch tile_shop +x 10 +y 4 +end +arch tile_shop +x 10 +y 5 +end +arch tile_shop +x 10 +y 6 +end +arch tile_shop +x 10 +y 7 +end +arch tile_shop +x 10 +y 8 +end +arch bench_2_1_2 +x 10 +y 8 +move_block all +end +arch tile_shop +x 10 +y 9 +end +arch tile_shop +x 10 +y 10 +end +arch tile_shop +x 10 +y 11 +end +arch bench_2_1_2 +x 10 +y 11 +move_block all +end +arch tile_shop +x 10 +y 12 +end +arch tile_shop +x 10 +y 13 +end +arch tile_shop +x 10 +y 14 +end +arch tile_shop +x 10 +y 15 +end +arch tile_shop +x 10 +y 16 +end +arch tile_shop +x 10 +y 17 +end +arch tile_shop +x 10 +y 18 +end +arch oakdoor_2 +name exit to Darcap +slaying /world/world_116_102 +hp 19 +sp 26 +x 10 +y 18 +end +arch grass_only +x 10 +y 19 +move_block all +end +arch grass_only +x 11 +end +arch tile_shop +x 11 +y 1 +end +arch flagstone_2_1_2 +x 11 +y 1 +end +arch tile_shop +x 11 +y 2 +end +arch brazier +x 11 +y 2 +end +arch tile_shop +x 11 +y 3 +end +arch stair_up_1 +name manor.treasure +slaying manor.treasure +hp 11 +sp 1 +x 11 +y 3 +end +arch tile_shop +x 11 +y 4 +end +arch tile_shop +x 11 +y 5 +end +arch tile_shop +x 11 +y 6 +end +arch tile_shop +x 11 +y 7 +end +arch tile_shop +x 11 +y 8 +end +arch bench_2_2_3 +x 11 +y 8 +move_block all +end +arch tile_shop +x 11 +y 9 +end +arch bench_2_1_1 +x 11 +y 9 +move_block all +end +arch tile_shop +x 11 +y 10 +end +arch bench_2_1_1 +x 11 +y 10 +move_block all +end +arch tile_shop +x 11 +y 11 +end +arch bench_2_2_4 +x 11 +y 11 +move_block all +end +arch tile_shop +x 11 +y 12 +end +arch tile_shop +x 11 +y 13 +end +arch tile_shop +x 11 +y 14 +end +arch tile_shop +x 11 +y 15 +end +arch tile_shop +x 11 +y 16 +end +arch tile_shop +x 11 +y 17 +end +arch tile_shop +x 11 +y 18 +end +arch flagstone_1_4 +x 11 +y 18 +end +arch grass_only +x 11 +y 19 +move_block all +end +arch grass_only +x 12 +end +arch tile_shop +x 12 +y 1 +end +arch flagstone_3_3 +x 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/dev/null +++ b/python/maps/darcap/manor.py @@ -0,0 +1,81 @@ +# -*- coding: utf-8 -*- +# Script handling various things for Darcap Manor. +# +# It is used: +# - in the blue zone, to count how many kobolds are on the map +# - for the potion, to explode walls in the treasure room + +import Crossfire + +def blue_count_kobolds(): + map = Crossfire.WhoAmI().Map + count = 0 + for x in range(map.Width): + for y in range(map.Height): + below = map.ObjectAt(x, y) + while below: + if below.Name == 'kobold': + count = count + 1 + break + below = below.Above + + return count + +def blue_check(): + + if blue_count_kobolds() != 4: + Crossfire.SetReturnValue(1) + Crossfire.WhoIsActivator().Message('The level will only activate if there are exactly 4 kobolds on the map') + return + +def potion_find_wall(map, x, y, name): + item = map.ObjectAt(x, y) + while item: + if item.ArchName == name: + return item + item = item.Above + + return None + +def potion_check(): + """Handle the Darcap Manor's potion being thrown. Check if walls to destroy in the treasure room.""" + + # note: duplication with /CFMove.py, should be factorised at some point + dir_x = [ 0, 0, 1, 1, 1, 0, -1, -1, -1 ] + dir_y = [ 0, -1, -1, 0, 1, 1, 1, 0, -1 ] + + env = Crossfire.WhoAmI().Env + + if env.Map.Path != '/darcap/darcap/manor.treasure': + return + + x = env.X + dir_x[ env.Direction ] + y = env.Y + dir_y[ env.Direction ] + + if y != 4 and y != 8 and y != 12: + return + + if x != 9 and x != 10: + return + + left = potion_find_wall(env.Map, 9, y, 'cwall_mural_1_1') + right = potion_find_wall(env.Map, 10, y, 'cwall_mural_1_2') + + if left == None or right == None: + # hu? + return + + left.Remove() + right.Remove() + + env.Map.CreateObject('rubble', 9, y) + env.Map.CreateObject('rubble', 10, y) + + Crossfire.WhoAmI().Remove() + + env.Map.Print('The wall explodes!') + +if Crossfire.ScriptParameters() == 'blue': + blue_check() +elif Crossfire.ScriptParameters() == 'potion': + potion_check() diff --git a/world/world_116_102 b/world/world_116_102 index 43ea26752..6c9c243d5 100644 --- a/world/world_116_102 +++ b/world/world_116_102 @@ -5,7 +5,7 @@ region darcap width 50 height 50 msg -Modified: 2010-06-19 Nicolas Weeger +Modified: 2010-10-10 Nicolas Weeger endmsg outdoor 1 tile_path_1 world_116_101 @@ -5173,6 +5173,9 @@ elevation 0 end arch fort name The Manor +slaying /darcap/darcap/manor.ground +hp 9 +sp 18 x 19 y 25 end