Do not tile Troll Canyon entrance.
The entrance (32x64) is less than a single world map tile (50x50). Tiling does not have an advantage, and trolls only attack when a player is nearby anyways. This makes the map less confusing for map editors and DMs trying to reset the map. Also take this opportunity to correct capitalization and make the bridge troll actually say something (was broken due to typo). git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18837 282e977c-c81d-0410-88c4-b93c2d0d6712master
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732ead98c2
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -7,7 +7,7 @@ height 20
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enter_y 8
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msg
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Created: 2007-02-03 Brad Reilly
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Modified: 2011-11-21 Rick Tanner
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Modified: 2013-07-26 Kevin Zheng
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endmsg
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tile_path_2 troll_canyon.3
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end
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@ -38,17 +38,17 @@ arch pstone_2
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y 7
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end
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arch stair_up_4
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slaying troll_canyon.1
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hp 26
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sp 14
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slaying entrance
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hp 57
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sp 15
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y 7
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end
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arch pstone_2
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y 8
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end
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arch stair_up_4
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slaying troll_canyon.1
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hp 26
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slaying entrance
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hp 57
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sp 15
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y 8
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end
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@ -56,9 +56,9 @@ arch pstone_2
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y 9
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end
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arch stair_up_4
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slaying troll_canyon.1
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hp 26
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sp 16
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slaying entrance
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hp 57
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sp 15
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y 9
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end
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arch pstone_2
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@ -3,7 +3,7 @@ name world_119_119
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width 50
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height 50
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msg
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Modified: 2007-12-24 tchize
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Modified: 2013-07-26 Kevin Zheng
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endmsg
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outdoor 1
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tile_path_1 world_119_118
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@ -8690,8 +8690,7 @@ x 34
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y 36
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end
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arch exit
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slaying /navar_city/troll_canyon/troll_canyon.0
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hp 0
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slaying ../navar_city/troll_canyon/entrance
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sp 21
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x 34
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y 37
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@ -8957,7 +8956,6 @@ x 35
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y 37
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end
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arch mountain_cave
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slaying /navar_city/troll_canyon/troll_canyon.1
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hp 25
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sp 15
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x 35
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