Do not tile Troll Canyon entrance.

The entrance (32x64) is less than a single world map tile (50x50).
Tiling does not have an advantage, and trolls only attack when a player
is nearby anyways. This makes the map less confusing for map editors and
DMs trying to reset the map.

Also take this opportunity to correct capitalization and make the bridge
troll actually say something (was broken due to typo).

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18837 282e977c-c81d-0410-88c4-b93c2d0d6712
master
partmedia 2013-07-26 07:50:53 +00:00
parent 732ead98c2
commit e65292d15f
4 changed files with 4526 additions and 4524 deletions

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@ height 20
enter_y 8
msg
Created: 2007-02-03 Brad Reilly
Modified: 2011-11-21 Rick Tanner
Modified: 2013-07-26 Kevin Zheng
endmsg
tile_path_2 troll_canyon.3
end
@ -38,17 +38,17 @@ arch pstone_2
y 7
end
arch stair_up_4
slaying troll_canyon.1
hp 26
sp 14
slaying entrance
hp 57
sp 15
y 7
end
arch pstone_2
y 8
end
arch stair_up_4
slaying troll_canyon.1
hp 26
slaying entrance
hp 57
sp 15
y 8
end
@ -56,9 +56,9 @@ arch pstone_2
y 9
end
arch stair_up_4
slaying troll_canyon.1
hp 26
sp 16
slaying entrance
hp 57
sp 15
y 9
end
arch pstone_2

View File

@ -3,7 +3,7 @@ name world_119_119
width 50
height 50
msg
Modified: 2007-12-24 tchize
Modified: 2013-07-26 Kevin Zheng
endmsg
outdoor 1
tile_path_1 world_119_118
@ -8690,8 +8690,7 @@ x 34
y 36
end
arch exit
slaying /navar_city/troll_canyon/troll_canyon.0
hp 0
slaying ../navar_city/troll_canyon/entrance
sp 21
x 34
y 37
@ -8957,7 +8956,6 @@ x 35
y 37
end
arch mountain_cave
slaying /navar_city/troll_canyon/troll_canyon.1
hp 25
sp 15
x 35