Fix exits to the various elemental houses, get ready for a new map.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12629 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2010-03-13 13:09:37 +00:00
parent 2a064bef31
commit ec466dcc46
1 changed files with 18 additions and 25 deletions

View File

@ -5,7 +5,7 @@ region darcap
width 50
height 50
msg
Modified: 2010-03-07 Nicolas Weeger
Modified: 2010-03-13 Nicolas Weeger
endmsg
outdoor 1
tile_path_1 world_116_101
@ -7540,10 +7540,10 @@ y 33
elevation 0
end
arch house_2
name Fire House
slaying ../darcap/darcap/firehouse
hp 14
sp 17
name Fire house
slaying /darcap/darcap/firehouse
hp 7
sp 8
x 26
y 33
end
@ -7879,10 +7879,10 @@ y 33
elevation 0
end
arch house_2
name Water House
name Water house
slaying ../darcap/darcap/waterhouse
hp 13
sp 17
hp 3
sp 8
x 27
y 33
end
@ -8204,10 +8204,10 @@ y 33
elevation 0
end
arch house_2
name Air House
name Air house
slaying ../darcap/darcap/airhouse
hp 14
sp 17
hp 6
sp 8
x 28
y 33
end
@ -8543,10 +8543,10 @@ y 33
elevation 0
end
arch house_2
name Earth House
name Earth house
slaying ../darcap/darcap/earthhouse
hp 14
sp 17
hp 2
sp 8
x 29
y 33
end
@ -10203,17 +10203,10 @@ y 30
elevation 0
end
arch house_1
name Random House
slaying /!
msg
layoutstyle onion
floorstyle indoor
wallstyle wooden
monsterstyle city
dungeon_level 1
dungeon_depth 1
decorstyle furniture
endmsg
name Random house
slaying /darcap/darcap/random_house
hp 5
sp 1
x 34
y 30
end