Fix exits to the various elemental houses, get ready for a new map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12629 282e977c-c81d-0410-88c4-b93c2d0d6712master
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2a064bef31
commit
ec466dcc46
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@ -5,7 +5,7 @@ region darcap
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width 50
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height 50
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msg
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Modified: 2010-03-07 Nicolas Weeger
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Modified: 2010-03-13 Nicolas Weeger
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endmsg
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outdoor 1
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tile_path_1 world_116_101
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@ -7540,10 +7540,10 @@ y 33
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elevation 0
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end
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arch house_2
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name Fire House
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slaying ../darcap/darcap/firehouse
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hp 14
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sp 17
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name Fire house
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slaying /darcap/darcap/firehouse
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hp 7
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sp 8
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x 26
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y 33
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end
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@ -7879,10 +7879,10 @@ y 33
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elevation 0
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end
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arch house_2
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name Water House
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name Water house
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slaying ../darcap/darcap/waterhouse
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hp 13
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sp 17
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hp 3
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sp 8
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x 27
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y 33
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end
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@ -8204,10 +8204,10 @@ y 33
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elevation 0
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end
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arch house_2
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name Air House
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name Air house
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slaying ../darcap/darcap/airhouse
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hp 14
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sp 17
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hp 6
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sp 8
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x 28
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y 33
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end
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@ -8543,10 +8543,10 @@ y 33
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elevation 0
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end
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arch house_2
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name Earth House
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name Earth house
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slaying ../darcap/darcap/earthhouse
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hp 14
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sp 17
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hp 2
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sp 8
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x 29
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y 33
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end
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@ -10203,17 +10203,10 @@ y 30
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elevation 0
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end
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arch house_1
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name Random House
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slaying /!
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msg
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layoutstyle onion
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floorstyle indoor
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wallstyle wooden
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monsterstyle city
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dungeon_level 1
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dungeon_depth 1
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decorstyle furniture
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endmsg
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name Random house
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slaying /darcap/darcap/random_house
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hp 5
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sp 1
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x 34
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y 30
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end
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