Fix type error by converting explicitely to int.
Display message only if the wielder is a player. git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22059 282e977c-c81d-0410-88c4-b93c2d0d6712master
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@ -1,3 +1,8 @@
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2021-04-07 Nicolas Weeger
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* python/events/gkill/sword_of_souls.py: Fix type error by converting explicitely to int.
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* python/items/curse_on_apply.py,
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* python/items/lose_buffs_on_drop.py: Display message only if the wielder is a player.
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2021-03-17 Nicolas Weeger
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2021-03-17 Nicolas Weeger
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* quests/peterm/DragonQuest/ElectricHatchery,
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* quests/peterm/DragonQuest/ElectricHatchery,
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* quests/peterm/DragonQuest/FireHatchery,
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* quests/peterm/DragonQuest/FireHatchery,
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@ -24,7 +24,7 @@ if killer.Owner is None and killer.Type == Crossfire.Type.PLAYER:
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# Add experience to the weapon (though we only care about the total_exp field)
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# Add experience to the weapon (though we only care about the total_exp field)
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# As the weapon gets stronger, it takes a larger share of the exp,
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# As the weapon gets stronger, it takes a larger share of the exp,
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# with a baseline of half at level 0, and taking all of it at level 115.
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# with a baseline of half at level 0, and taking all of it at level 115.
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weap.AddExp((victim.Exp * (1.0 + weap.ItemPower / 115.0)) // 2)
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weap.AddExp(int(victim.Exp * (1.0 + weap.ItemPower / 115.0)) // 2)
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# Determine the change in XP
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# Determine the change in XP
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delta_exp = weap.TotalExp - old_xp
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delta_exp = weap.TotalExp - old_xp
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@ -4,7 +4,7 @@ me = Crossfire.WhoAmI()
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ac = Crossfire.WhoIsActivator()
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ac = Crossfire.WhoIsActivator()
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# Since this checks before equipping actually occurs, Applied will be 0 when we apply
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# Since this checks before equipping actually occurs, Applied will be 0 when we apply
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if me.Applied == 0:
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if me.Applied == 0 and ac.Type == Crossfire.Type.PLAYER:
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ac.Write("You feel the "+me.Name+" bind to you.")
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ac.Write("You feel the "+me.Name+" bind to you.")
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me.Cursed = 1
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me.Cursed = 1
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me.KnownCursed = 1
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me.KnownCursed = 1
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@ -4,7 +4,7 @@ me = Crossfire.WhoAmI()
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ac = Crossfire.WhoIsActivator()
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ac = Crossfire.WhoIsActivator()
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# It is assumed that this buffed weapon uses PermExp to denote how much it has been used.
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# It is assumed that this buffed weapon uses PermExp to denote how much it has been used.
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if me.PermExp > 0:
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if me.PermExp() > 0:
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me.Str = me.Archetype.Clone.Str
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me.Str = me.Archetype.Clone.Str
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me.Dex = me.Archetype.Clone.Dex
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me.Dex = me.Archetype.Clone.Dex
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me.Con = me.Archetype.Clone.Con
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me.Con = me.Archetype.Clone.Con
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@ -25,4 +25,5 @@ if me.PermExp > 0:
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# Experience should be affected before Item Power, since it affects that field
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# Experience should be affected before Item Power, since it affects that field
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me.AddExp(-me.TotalExp)
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me.AddExp(-me.TotalExp)
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me.ItemPower = me.Archetype.Clone.ItemPower
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me.ItemPower = me.Archetype.Clone.ItemPower
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ac.Write("The "+me.Name+" shudders and looks almost like a normal weapon again.")
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if ac.Type == Crossfire.Type.PLAYER:
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ac.Write("The "+me.Name+" shudders and looks almost like a normal weapon again.")
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