Talking fireplace scripts.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4826 282e977c-c81d-0410-88c4-b93c2d0d6712master
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# CFCampfire.py - Talking campfire-related classes
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#
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# Copyright (C) 2006 Nicolas Weeger
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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import Crossfire
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import random
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import os
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key_status = 'campfire_status'
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key_line = 'campfire_line'
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key_story = 'campfire_story'
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status_read = 'read'
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status_pause = 'pause'
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class CFCampfire:
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'''Main handling class.'''
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def say(self):
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'''Called when the player talks to the firecamp.'''
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w = Crossfire.WhoAmI()
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if ( Crossfire.WhatIsMessage() == 'story' ):
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if w.ReadKey(key_status) == '':
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w.Say('So you want a story, he... All right.')
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if w.ReadKey(key_story) == '':
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w.WriteKey(key_story,self.get_story(), 1)
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w.WriteKey(key_status, status_read, 1)
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w.WriteKey(key_line, '0', 1)
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w.CreateTimer(2,1)
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elif ( Crossfire.WhatIsMessage() == 'pause' ):
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if w.ReadKey(key_status) == status_read:
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w.Say('Sure, let\'s rest some.')
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w.WriteKey(key_status, status_pause, 1)
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elif ( Crossfire.WhatIsMessage() == 'resume' ):
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if w.ReadKey(key_status) == status_pause:
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w.Say('Ok, let\'s continue.')
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w.WriteKey(key_status, status_read, 1)
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elif ( Crossfire.WhatIsMessage() == 'stop' ):
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if w.ReadKey(key_status) != '':
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w.WriteKey(key_status, '', 1)
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w.WriteKey(key_story,'', 1)
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w.Say('Hump, very well, I\'ll keep quiet from now on.')
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def get_story(self):
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'''Returns a random story from the stories directory, internal use.'''
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story_dir = os.path.join( Crossfire.DataDirectory(), 'stories' )
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stories = os.listdir(story_dir)
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return stories[random.randint(0, len(stories) - 1)]
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def timer(self):
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'''Called when the firecamp's timer expire. Sends more of the story.'''
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w = Crossfire.WhoAmI()
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if w.ReadKey(key_status) == '':
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# Been stopped in talking, probably.
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return
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line = int('0' + w.ReadKey(key_line))
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if w.ReadKey(key_status) == status_pause:
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w.CreateTimer(1,1)
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return
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f = open(os.path.join( Crossfire.DataDirectory(), 'stories', w.ReadKey(key_story)), 'r')
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c = f.read().split('\n')
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if line >= len(c):
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w.Say('End of story.')
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w.WriteKey(key_status, '', 1)
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w.WriteKey(key_line, '0', 1)
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w.WriteKey(key_story, '', 1)
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else:
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w.Say(c[line])
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w.CreateTimer(len(c[line]) / 10,1)
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line = line + 1
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w.WriteKey(key_line, str(line), 1)
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@ -0,0 +1,4 @@
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import CFCampfire
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cf = CFCampfire.CFCampfire()
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cf.say()
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@ -0,0 +1,4 @@
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import CFCampfire
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cf = CFCampfire.CFCampfire()
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cf.timer()
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