diff --git a/HallOfSelection b/HallOfSelection index 2e29479fd..286a76856 100644 --- a/HallOfSelection +++ b/HallOfSelection @@ -857,7 +857,7 @@ x 3 y 16 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 3 @@ -882,7 +882,7 @@ x 3 y 18 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 3 @@ -907,7 +907,7 @@ x 3 y 20 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 3 @@ -932,7 +932,7 @@ x 3 y 22 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 carrying 70000 @@ -958,7 +958,7 @@ x 3 y 24 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 3 @@ -983,7 +983,7 @@ x 3 y 26 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 3 @@ -1008,7 +1008,7 @@ x 3 y 28 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 3 @@ -1053,7 +1053,7 @@ x 3 y 32 end arch exit -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 3 @@ -3856,7 +3856,7 @@ x 11 y 16 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 11 @@ -3881,7 +3881,7 @@ x 11 y 18 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 11 @@ -3906,7 +3906,7 @@ x 11 y 20 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 11 @@ -3931,7 +3931,7 @@ x 11 y 22 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 11 @@ -3956,7 +3956,7 @@ x 11 y 24 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 11 @@ -3981,7 +3981,7 @@ x 11 y 26 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 11 @@ -4006,7 +4006,7 @@ x 11 y 28 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 11 @@ -4031,7 +4031,7 @@ x 11 y 30 end arch player_changer -slaying /Nexus +slaying /start/Nexus hp 12 sp 12 x 11 diff --git a/start/Nexus b/start/Nexus new file mode 100644 index 000000000..a0884ae4e --- /dev/null +++ b/start/Nexus @@ -0,0 +1,4309 @@ +arch map +name nexus +msg +Creator: Avion +CF Java Map Editor +Date: 9/25/2003 +endmsg +width 25 +height 25 +darkness 3 +end +arch blocked +name Void +blocksview 0 +end +arch blocked +name Void +blocksview 0 +y 1 +end +arch blocked +name Void +blocksview 0 +y 2 +end +arch blocked +name Void +blocksview 0 +y 3 +end +arch blocked +name Void +blocksview 0 +y 4 +end +arch blocked +name Void +blocksview 0 +y 5 +end +arch blocked +name Void +blocksview 0 +y 6 +end +arch blocked +name Void +blocksview 0 +y 7 +end +arch blocked +name Void +blocksview 0 +y 8 +end +arch blocked +name Void +blocksview 0 +y 9 +end +arch blocked +name Void +blocksview 0 +y 10 +end +arch blocked +name Void +blocksview 0 +y 11 +end +arch blocked +name Void +blocksview 0 +y 12 +end +arch blocked +name Void +blocksview 0 +y 13 +end +arch blocked +name Void +blocksview 0 +y 14 +end +arch firepot +name Stars +face sunspear.111 +animation sunspear +y 14 +end +arch blocked +name Void +blocksview 0 +y 15 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+arch woodfloor2 +x 7 +y 9 +end +arch wwall_1_2 +x 7 +y 9 +end +arch dungeon_magic +x 7 +y 10 +end +arch woodfloor2 +x 7 +y 10 +end +arch sign_w +msg +Beds to reality +endmsg +walk_on 1 +x 7 +y 10 +end +arch dungeon_magic +x 7 +y 11 +end +arch woodfloor2 +x 7 +y 11 +end +arch wwall_1_3 +x 7 +y 11 +end +arch dungeon_magic +x 7 +y 12 +end +arch woodfloor2 +x 7 +y 12 +end +arch dungeon_magic +x 7 +y 13 +end +arch woodfloor2 +x 7 +y 13 +end +arch dungeon_magic +x 7 +y 14 +end +arch woodfloor2 +x 7 +y 14 +end +arch wwall_1_3 +x 7 +y 14 +end +arch dungeon_magic +x 7 +y 15 +end +arch woodfloor2 +x 7 +y 15 +end +arch sign +msg +------------------- +Tutorial: fighting +Get your first experience points! +Ants are the most easy to kill +creatures in the world of crossfire. +To fight, nothing is more easy. +Just run into the ants. +------------------- +endmsg +walk_on 1 +x 7 +y 15 +end +arch dungeon_magic +x 7 +y 16 +end +arch woodfloor2 +x 7 +y 16 +end +arch dungeon_magic +x 7 +y 17 +end +arch woodfloor2 +x 7 +y 17 +end +arch wwall_1_3 +x 7 +y 17 +end +arch dungeon_magic +x 7 +y 18 +end +arch blackmarble +x 7 +y 18 +end +arch sign +msg +------------------- +Tutorial: traps +Searching for traps can save +your life in crossfire. Some traps +are difficult to find, others are +easy. Some traps are dangerous, +others are harmless. To find a +trap, use your traps finding +skill. To do so, type +------ +use_skill find traps +------ +You may need to disarm them, +so you can continue your way +fully secure. To disarm a trap, +use the command +------ +use_skill disarm traps +------ +It is really useful to bind those +skills to keys, since they +are used a lot in the game. +If you don't know how to bind +a key, talk with Manu, 'the crazy +key binder' north from here. +Now, follow the black marbled +path and try to find traps around. +------------------- +endmsg +x 7 +y 18 +end +arch dungeon_magic +x 7 +y 19 +end +arch blackmarble +x 7 +y 19 +end +arch dungeon_magic +x 7 +y 20 +end +arch woodfloor2 +x 7 +y 20 +end +arch wwall_1_3 +x 7 +y 20 +end +arch dungeon_magic +x 7 +y 21 +end +arch woodfloor2 +x 7 +y 21 +end +arch dungeon_magic +x 7 +y 22 +end +arch woodfloor2 +x 7 +y 22 +end +arch farmer +name doorman +msg +@match * +So you are ready for the world +of crossfire? You will need to use +the knowledge you learned +in the tutorials to go outside. +There is no way back. You +can find beds to reality at Inns. +One more thing: +Some places will be inaccessible +until you reach level 3. In the +beginning, you won't be able to +use magic or wisdom. When you +are level 5 you can go to the city +hall to get a teleporter for the +famous city of Scorn. +Never mind speaking with other +players. The commands shout, say +and tell are very useful. +And don't forget the most useful +command: +help +endmsg +weight 5000000 +no_pick 1 +resist_physical 100 +resist_magic 100 +x 7 +y 22 +end +arch dungeon_magic +x 7 +y 23 +end +arch woodfloor2 +x 7 +y 23 +end +arch dungeon_magic +x 7 +y 24 +end +arch woodfloor2 +x 7 +y 24 +end +arch dungeon_magic +x 7 +y 25 +end +arch woodfloor2 +x 7 +y 25 +end +arch wwall_2_1_2 +x 7 +y 25 +end +arch dungeon_magic +x 7 +y 26 +end +arch woodfloor2 +x 7 +y 26 +end +arch generate_ant +resist_physical 100 +resist_magic 100 +x 7 +y 26 +end +arch dungeon_magic +x 7 +y 27 +end +arch woodfloor2 +x 7 +y 27 +end +arch wwall_2_1_2 +x 7 +y 27 +end +arch dungeon_magic +x 8 +end +arch mountain +x 8 +end +arch dungeon_magic +x 8 +y 1 +end +arch sea1 +x 8 +y 1 +end +arch dungeon_magic +x 8 +y 2 +end +arch sea1 +x 8 +y 2 +end +arch dungeon_magic +x 8 +y 3 +end +arch grass_only +x 8 +y 3 +end +arch dungeon_magic +x 8 +y 4 +end +arch grass_only +x 8 +y 4 +end +arch dungeon_magic +x 8 +y 5 +end +arch grass_only +x 8 +y 5 +end +arch dungeon_magic +x 8 +y 6 +end +arch grass_only +x 8 +y 6 +end +arch dungeon_magic +x 8 +y 7 +end +arch grass_only +x 8 +y 7 +end +arch dungeon_magic +x 8 +y 8 +end +arch grass_only +x 8 +y 8 +end +arch dungeon_magic +x 8 +y 9 +end +arch woodfloor2 +x 8 +y 9 +end +arch dungeon_magic +x 8 +y 10 +end +arch woodfloor2 +x 8 +y 10 +end +arch dungeon_magic +x 8 +y 11 +end +arch woodfloor2 +x 8 +y 11 +end +arch dungeon_magic +x 8 +y 12 +end +arch woodfloor2 +x 8 +y 12 +end +arch dungeon_magic +x 8 +y 13 +end +arch woodfloor2 +x 8 +y 13 +end +arch dungeon_magic +x 8 +y 14 +end +arch woodfloor2 +x 8 +y 14 +end +arch dungeon_magic +x 8 +y 15 +end +arch woodfloor2 +x 8 +y 15 +end +arch dungeon_magic +x 8 +y 16 +end +arch woodfloor2 +x 8 +y 16 +end +arch dungeon_magic +x 8 +y 17 +end +arch woodfloor2 +x 8 +y 17 +end +arch dungeon_magic +x 8 +y 18 +end +arch woodfloor2 +x 8 +y 18 +end +arch dungeon_magic +x 8 +y 19 +end +arch woodfloor2 +x 8 +y 19 +end +arch dungeon_magic +x 8 +y 20 +end +arch woodfloor2 +x 8 +y 20 +end +arch dungeon_magic +x 8 +y 21 +end +arch woodfloor2 +x 8 +y 21 +end +arch dungeon_magic +x 8 +y 22 +end +arch woodfloor2 +x 8 +y 22 +end +arch dungeon_magic +x 8 +y 23 +end +arch woodfloor2 +x 8 +y 23 +end +arch dungeon_magic +x 8 +y 24 +end +arch woodfloor2 +x 8 +y 24 +end +arch dungeon_magic +x 8 +y 25 +end +arch woodfloor2 +x 8 +y 25 +end +arch wwall_2_1_2 +x 8 +y 25 +end +arch dungeon_magic +x 8 +y 26 +end +arch woodfloor2 +x 8 +y 26 +end +arch dungeon_magic +x 8 +y 27 +end +arch woodfloor2 +x 8 +y 27 +end +arch wwall_1_3 +x 8 +y 27 +end +arch dungeon_magic +x 9 +end +arch falls +x 9 +end +arch dungeon_magic +x 9 +y 1 +end +arch sea1 +x 9 +y 1 +end +arch dungeon_magic +x 9 +y 2 +end +arch grass_only +x 9 +y 2 +end +arch dungeon_magic +x 9 +y 3 +end +arch grass_only +x 9 +y 3 +end +arch dungeon_magic +x 9 +y 4 +end +arch grass_only +x 9 +y 4 +end +arch dungeon_magic +x 9 +y 5 +end +arch grass_only +x 9 +y 5 +end +arch sign +msg +Welcome to crossfire, newbie! +You are new to this game? +If this is the case, this map is +made for you. You will find lots +of information on how to play +Crossfire. Want a quick start? +Speak with Sigmund at the +entrance. Don't know how to +speak? just type +------- +say hello +------- +in the command box of your +client or use the chat boxes if +(there are any). You will find lots of signs +like this one in the game. +Never forget to read them. +They give you useful information. +endmsg +walk_on 1 +fly_on 1 +x 9 +y 5 +end +arch dungeon_magic +x 9 +y 6 +end +arch grass_only +x 9 +y 6 +end +arch dungeon_magic +x 9 +y 7 +end +arch grass_only +x 9 +y 7 +end +arch dungeon_magic +x 9 +y 8 +end +arch grass_only +x 9 +y 8 +end +arch dungeon_magic +x 9 +y 9 +end +arch woodfloor2 +x 9 +y 9 +end +arch dungeon_magic +x 9 +y 10 +end +arch woodfloor2 +x 9 +y 10 +end +arch dungeon_magic +x 9 +y 11 +end +arch woodfloor2 +x 9 +y 11 +end +arch dungeon_magic +x 9 +y 12 +end +arch woodfloor2 +x 9 +y 12 +end +arch dungeon_magic +x 9 +y 13 +end +arch woodfloor2 +x 9 +y 13 +end +arch dungeon_magic +x 9 +y 14 +end +arch woodfloor2 +x 9 +y 14 +end +arch dungeon_magic +x 9 +y 15 +end +arch woodfloor2 +x 9 +y 15 +end +arch dungeon_magic +x 9 +y 16 +end +arch woodfloor2 +x 9 +y 16 +end +arch dungeon_magic +x 9 +y 17 +end +arch woodfloor2 +x 9 +y 17 +end +arch dungeon_magic +x 9 +y 18 +end +arch woodfloor2 +x 9 +y 18 +end +arch dungeon_magic +x 9 +y 19 +end +arch woodfloor2 +x 9 +y 19 +end +arch dungeon_magic +x 9 +y 20 +end +arch woodfloor2 +x 9 +y 20 +end +arch dungeon_magic +x 9 +y 21 +end +arch woodfloor2 +x 9 +y 21 +end +arch wwall_1_1 +x 9 +y 21 +end +arch dungeon_magic +x 9 +y 22 +end +arch woodfloor2 +x 9 +y 22 +end +arch wwall_2_1_1 +x 9 +y 22 +end +arch dungeon_magic +x 9 +y 23 +end +arch woodfloor2 +x 9 +y 23 +end +arch wwall_2_2_1 +x 9 +y 23 +end +arch dungeon_magic +x 9 +y 24 +end +arch woodfloor2 +x 9 +y 24 +end +arch dungeon_magic +x 9 +y 25 +end +arch woodfloor2 +x 9 +y 25 +end +arch wwall_2_1_2 +x 9 +y 25 +end +arch dungeon_magic +x 9 +y 26 +end +arch woodfloor2 +x 9 +y 26 +end +arch dungeon_magic +x 9 +y 27 +end +arch woodfloor2 +x 9 +y 27 +end +arch oakdoor +face odoor_2.111 +x 9 +y 27 +end +arch invis_exit +slaying /start/Nexus +hp 12 +sp 12 +x 9 +y 27 +end +arch dungeon_magic +x 10 +end +arch mountain +x 10 +end +arch dungeon_magic +x 10 +y 1 +end +arch sea1 +x 10 +y 1 +end +arch dungeon_magic +x 10 +y 2 +end +arch sea1 +x 10 +y 2 +end +arch dungeon_magic +x 10 +y 3 +end +arch grass_only +x 10 +y 3 +end +arch dungeon_magic +x 10 +y 4 +end +arch grass_only +x 10 +y 4 +end +arch dungeon_magic +x 10 +y 5 +end +arch grass_only +x 10 +y 5 +end +arch dungeon_magic +x 10 +y 6 +end +arch grass_only +x 10 +y 6 +end +arch dungeon_magic +x 10 +y 7 +end +arch grass_only +x 10 +y 7 +end +arch dungeon_magic +x 10 +y 8 +end +arch grass_only +x 10 +y 8 +end +arch dungeon_magic +x 10 +y 9 +end +arch woodfloor2 +x 10 +y 9 +end +arch dungeon_magic +x 10 +y 10 +end +arch woodfloor2 +x 10 +y 10 +end +arch dungeon_magic +x 10 +y 11 +end +arch woodfloor2 +x 10 +y 11 +end +arch dungeon_magic +x 10 +y 12 +end +arch woodfloor2 +x 10 +y 12 +end +arch dungeon_magic +x 10 +y 13 +end +arch woodfloor2 +x 10 +y 13 +end +arch dungeon_magic +x 10 +y 14 +end +arch woodfloor2 +x 10 +y 14 +end +arch dungeon_magic +x 10 +y 15 +end +arch woodfloor2 +x 10 +y 15 +end +arch dungeon_magic +x 10 +y 16 +end +arch woodfloor2 +x 10 +y 16 +end +arch dungeon_magic +x 10 +y 17 +end +arch woodfloor2 +x 10 +y 17 +end +arch dungeon_magic +x 10 +y 18 +end +arch woodfloor2 +x 10 +y 18 +end +arch dungeon_magic +x 10 +y 19 +end +arch woodfloor2 +x 10 +y 19 +end +arch dungeon_magic +x 10 +y 20 +end +arch woodfloor2 +x 10 +y 20 +end +arch dungeon_magic +x 10 +y 21 +end +arch woodfloor2 +x 10 +y 21 +end +arch dungeon_magic +x 10 +y 22 +end +arch woodfloor2 +x 10 +y 22 +end +arch dungeon_magic +x 10 +y 23 +end +arch woodfloor2 +x 10 +y 23 +end +arch wwall_2_1_2 +x 10 +y 23 +end +arch dungeon_magic +x 10 +y 24 +end +arch woodfloor2 +x 10 +y 24 +end +arch trigger +connected 31 +x 10 +y 24 +end +arch dungeon_magic +x 10 +y 25 +end +arch woodfloor2 +x 10 +y 25 +end +arch wwall_2_1_2 +x 10 +y 25 +end +arch dungeon_magic +x 10 +y 26 +end +arch woodfloor2 +x 10 +y 26 +end +arch dungeon_magic +x 10 +y 27 +end +arch woodfloor2 +x 10 +y 27 +end +arch oakdoor +face odoor_2.111 +x 10 +y 27 +end +arch invis_exit +slaying /start/Nexus +hp 12 +sp 12 +x 10 +y 27 +end +arch dungeon_magic +x 11 +end +arch mountain +x 11 +end +arch dungeon_magic +x 11 +y 1 +end +arch mountain +x 11 +y 1 +end +arch dungeon_magic +x 11 +y 2 +end +arch sea1 +x 11 +y 2 +end +arch dungeon_magic +x 11 +y 3 +end +arch sea1 +x 11 +y 3 +end +arch dungeon_magic +x 11 +y 4 +end +arch sea1 +x 11 +y 4 +end +arch dungeon_magic +x 11 +y 5 +end +arch grass_only +x 11 +y 5 +end +arch dungeon_magic +x 11 +y 6 +end +arch grass_only +x 11 +y 6 +end +arch dungeon_magic +x 11 +y 7 +end +arch grass_only +x 11 +y 7 +end +arch guildmaster +name Sigmund +msg +@match yes|Yes|YES|bed to reality|Bed to reality|beds to reality|Beds to reality| +A bed to reality is the way you quit +the crossfire world to get back to +your real life. While you are in +real life, your character is asleep. +Nothing can happens to it. But +beware! If you use a bed to +reality all items you could have +left on the ground may disappear +or be stolen by other players. If +you want to keep them with you, +they must be put in your inventory +or in your permanent appartments. +You can not use a bed to reality +until you have earned at least +one experience point. You must +use a bed to reality at least +once to have you character saved. +You can find beds to reality on +your left and on your right +You may also want to get +extra informations on how to +apply an object in crossfire. +@match * +Hello, dear newbie. I am a NPC. +This mean you can interact with +me. To do this, just speak with me. +Like all NPCs in crossfire, i react +to some words you could say when +you are near me (using the +'say ' command). +If you want some additinal +informations, just ask me. +I know evreything about what +you should do next, where to heal, +how to bind keys, how to use items, +beds to reality and experience. +Would you like me to tell you +about beds to reality? That's one +of the most important things in +crossfire. +endmsg +weight 50000000 +friendly 1 +stand_still 1 +resist_physical 100 +resist_magic 100 +x 11 +y 7 +end +arch dungeon_magic +x 11 +y 8 +end +arch woodfloor2 +x 11 +y 8 +end +arch wwall_2_2_2 +x 11 +y 8 +end +arch dungeon_magic +x 11 +y 9 +end +arch woodfloor2 +x 11 +y 9 +end +arch wwall_1_2 +x 11 +y 9 +end +arch dungeon_magic +x 11 +y 10 +end +arch woodfloor2 +x 11 +y 10 +end +arch sign_e +msg +Beds to reality +endmsg +walk_on 1 +x 11 +y 10 +end +arch dungeon_magic +x 11 +y 11 +end +arch woodfloor2 +x 11 +y 11 +end +arch wwall_1_4 +x 11 +y 11 +end +arch dungeon_magic +x 11 +y 12 +end +arch woodfloor2 +x 11 +y 12 +end +arch sign +msg +------------------- +Tutorial: using items +To use items in crossfire, +there are 2 ways. The first is +to use mouse buttons in your +inventory. The second is to +use the command +----- +apply +----- +which will use the first object on +the ground where you are standing. +Of course it isn't easy to type +the command each time you want +to use a lever on the ground or +eat some food. I recommend you +bind the command to a key. +If you don't know how to do so, +i recommend you follow the +binding tutorial on your left +and talk with Manu, the crazy +key binder. +------------------- +endmsg +walk_on 1 +x 11 +y 12 +end +arch dungeon_magic +x 11 +y 13 +end +arch woodfloor2 +x 11 +y 13 +end +arch dungeon_magic +x 11 +y 14 +end +arch woodfloor2 +x 11 +y 14 +end +arch wwall_1_1 +x 11 +y 14 +end +arch dungeon_magic +x 11 +y 15 +end +arch woodfloor2 +x 11 +y 15 +end +arch wwall_2_1_1 +x 11 +y 15 +end +arch dungeon_magic +x 11 +y 16 +end +arch woodfloor2 +x 11 +y 16 +end +arch wwall_2_1_1 +x 11 +y 16 +end +arch dungeon_magic +x 11 +y 17 +end +arch woodfloor2 +x 11 +y 17 +end +arch wwall_2_2_1 +x 11 +y 17 +end +arch dungeon_magic +x 11 +y 18 +end +arch woodfloor2 +x 11 +y 18 +end +arch sign +msg +------------------- +Tutorial: books +You will find a lot of books +in the crossfire world. Their +content is not always +interresting. Some are so +difficult your character may +not understand them. +But there is one important +fact with books: +Reading them may brings you +some experience. +Simply apply a book to read it. +------------------- +endmsg +x 11 +y 18 +end +arch dungeon_magic +x 11 +y 19 +end +arch woodfloor2 +x 11 +y 19 +end +arch dungeon_magic +x 11 +y 20 +end +arch woodfloor2 +x 11 +y 20 +end +arch wwall_1_4 +x 11 +y 20 +end +arch dungeon_magic +x 11 +y 21 +end +arch woodfloor2 +x 11 +y 21 +end +arch sign +msg +------------------- +Tutorial: food +You need to eat in crossfire, or +you'll starve. Never forget to +carry food with you. When you cast +spells or are healing, you are +consuming more food than usual. +When your food level reach zero, you +begin to lose life very fast. +If you carry food with you and your +food level reach zero, your character +will randomly eat some of it. You want +food now? Go near the altar and +say food +------------------- +endmsg +x 11 +y 21 +end +arch dungeon_magic +x 11 +y 22 +end +arch woodfloor2 +x 11 +y 22 +end +arch creator +other_arch food +connected 11 +lifesave 1 +slaying Magical food +x 11 +y 22 +end +arch dungeon_magic +x 11 +y 23 +end +arch woodfloor2 +x 11 +y 23 +end +arch wwall_2_1_2 +x 11 +y 23 +end +arch dungeon_magic +x 11 +y 24 +end +arch woodfloor2 +x 11 +y 24 +end +arch grate_closed_2 +connected 31 +x 11 +y 24 +end +arch dungeon_magic +x 11 +y 25 +end +arch woodfloor2 +x 11 +y 25 +end +arch wwall_2_1_2 +x 11 +y 25 +end +arch dungeon_magic +x 11 +y 26 +end +arch woodfloor2 +x 11 +y 26 +end +arch gate_closed_2 +connected 32 +x 11 +y 26 +end +arch dungeon_magic +x 11 +y 27 +end +arch woodfloor2 +x 11 +y 27 +end +arch wwall_1_4 +x 11 +y 27 +end +arch dungeon_magic +x 12 +end +arch mountain4 +x 12 +end +arch dungeon_magic +x 12 +y 1 +end +arch mountain +x 12 +y 1 +end +arch dungeon_magic +x 12 +y 2 +end +arch mountain +x 12 +y 2 +end +arch dungeon_magic +x 12 +y 3 +end +arch grass_only +x 12 +y 3 +end +arch dungeon_magic +x 12 +y 4 +end +arch grass_only +x 12 +y 4 +end +arch brazier +x 12 +y 4 +end +arch dungeon_magic +x 12 +y 5 +end +arch grass_only +x 12 +y 5 +end +arch dungeon_magic +x 12 +y 6 +end +arch grass_only +x 12 +y 6 +end +arch dungeon_magic +x 12 +y 7 +end +arch woodfloor2 +x 12 +y 7 +end +arch wwall_2_2_2 +x 12 +y 7 +end +arch dungeon_magic +x 12 +y 8 +end +arch woodfloor2 +x 12 +y 8 +end +arch wwall_2_2_4 +x 12 +y 8 +end +arch dungeon_magic +x 12 +y 9 +end +arch woodfloor2 +x 12 +y 9 +end +arch dungeon_magic +x 12 +y 10 +end +arch woodfloor2 +x 12 +y 10 +end +arch dungeon_magic +x 12 +y 11 +end +arch woodfloor2 +x 12 +y 11 +end +arch wwall_2_1_2 +x 12 +y 11 +end +arch dungeon_magic +x 12 +y 12 +end +arch woodfloor2 +x 12 +y 12 +end +arch dungeon_magic +x 12 +y 13 +end +arch woodfloor2 +x 12 +y 13 +end +arch sign +msg +Apply one of those 2 levers +to open one door. +endmsg +x 12 +y 13 +end +arch dungeon_magic +x 12 +y 14 +end +arch woodfloor2 +x 12 +y 14 +end +arch button_lever +connected 1 +x 12 +y 14 +end +arch dungeon_magic +x 12 +y 15 +end +arch woodfloor2 +x 12 +y 15 +end +arch swall_1_4 +x 12 +y 15 +end +arch dungeon_magic +x 12 +y 16 +end +arch woodfloor2 +x 12 +y 16 +end +arch igateTrg1 +connected 1 +x 12 +y 16 +end +arch dungeon_magic +x 12 +y 17 +end +arch woodfloor2 +x 12 +y 17 +end +arch wwall_2_1_2 +x 12 +y 17 +end +arch dungeon_magic +x 12 +y 18 +end +arch woodfloor2 +x 12 +y 18 +end +arch dungeon_magic +x 12 +y 19 +end +arch woodfloor2 +x 12 +y 19 +end +arch dungeon_magic +x 12 +y 20 +end +arch woodfloor2 +x 12 +y 20 +end +arch wwall_2_1_2 +x 12 +y 20 +end +arch dungeon_magic +x 12 +y 21 +end +arch woodfloor2 +x 12 +y 21 +end +arch magic_ear +msg +@match food +Food for you +endmsg +connected 11 +x 12 +y 21 +end +arch dungeon_magic +x 12 +y 22 +end +arch woodfloor2 +no_pass 1 +x 12 +y 22 +end +arch altar +slaying +food 0 +x 12 +y 22 +end +arch dungeon_magic +x 12 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