Change employee dialog. Part of patch #333: Attitude change to IPO employees, by Kevin Zheng.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18741 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2013-06-23 10:01:26 +00:00
parent 533b711d5a
commit f6e102ee42
1 changed files with 149 additions and 141 deletions

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# Script for say event of IPO employees # say.py -- script for say event of IPO employees
# #
# Copyright (C) 2002 Joris Bontje # Copyright (C) 2002 Joris Bontje
# #
@ -18,199 +18,207 @@
# #
# The author can be reached via e-mail at jbontje@suespammers.org # The author can be reached via e-mail at jbontje@suespammers.org
# #
#Updated to use new path functions in CFPython -Todd Mitchell # Updated to use new path functions in CFPython - Todd Mitchell
#
# help - gives information about usage
# pen - drops IPO Writing Pen on the floor
# literacy - drops IPO Scroll of Literacy on the floor
# mailscroll <friend> - drops mailscroll to <friend> on the floor
# mailwarning <foo> - drops mailwarning to <foo> on the floor
# Constant price values (all prices in platinum coins) #### Constants ####
# Price values in platinum coins.
priceWritingPen = 100 priceWritingPen = 100
priceScrollOfLiteracy = 5000 priceScrollOfLiteracy = 5000
priceMailScroll = 2 priceMailScroll = 2
priceFactor = 50 # platinum to silver conversion priceFactor = 50 # platinum to silver conversion
# package information # Define several different types of packages on sale.
# The format is: <name to display to player> : [ price (in plat), max weight, archetype, name ] # The format is: <name to display to player> : [ price (in plat), max weight, archetype, name ]
packages = { 'bag' : [ 5, 5000, 'bag', 'IPO-bag'], 'package' : [ 50, 50000, 'package', 'IPO-package' ], 'carton' : [ 200, 100000, 'carton_box_1', 'IPO-carton' ] } packages = {'bag' : [ 5, 5000, 'bag', 'IPO-bag'],
#priceBag = 5 'package' : [ 45, 50000, 'package', 'IPO-package' ],
#pricePackage = 50 'carton' : [ 90, 100000, 'carton_box_1', 'IPO-carton' ] }
#priceCarton = 200
# Map storage for packages # Map storage for packages
storage_map = '/planes/IPO_storage' storage_map = '/planes/IPO_storage'
storage_x = 2 storage_x = 2
storage_y = 2 storage_y = 2
# Post office sack name (one word without space) import CFLog
#sackNames = [ 'IPO-bag', 'IPO-package', 'IPO-carton' ]
import Crossfire import Crossfire
import string import string
import CFLog
activator = Crossfire.WhoIsActivator() activator = Crossfire.WhoIsActivator()
activatorname = activator.Name activatorname = activator.Name
whoami = Crossfire.WhoAmI() whoami = Crossfire.WhoAmI()
x = activator.X x = activator.X
y = activator.Y y = activator.Y
log = CFLog.CFLog() log = CFLog.CFLog()
text = Crossfire.WhatIsMessage().split() text = Crossfire.WhatIsMessage().split()
if text[0] == 'help' or text[0] == 'yes': # Have a conversation with the player about what's on sale.
# split the help message in two parts to prevent the server from truncating it. if Crossfire.MatchString("buy", text[0]):
help = 'How can I help you?\nWe are proud to sell some interesting services.\n\nYou can buy:\n- pen (%s platinum)\n- literacy scroll (%s platinum)\n\n'%(priceWritingPen,priceScrollOfLiteracy) whoami.Say("Well, we have a few items for sale. You can also send out letters and packages to your friends. What can I interest you in?")
help = help + 'You can send letters to friends:\n' Crossfire.AddReply("items", "What items do you sell?")
help = help + '- mailscroll <friend> (%s platinum)\n\n'%(priceMailScroll) Crossfire.AddReply("letter", "I'd like to send a letter.")
help = help + 'You can also send items, here are our fees:\n' Crossfire.AddReply("mail", "I want to send a package.")
for pack in packages.keys():
# weight is in grams, so need to convert.
help = help + '- %s (max weight: %d kg, price: %d platinum)\n'%(pack, packages[pack][1] / 1000, packages[pack][0])
whoami.Say(help) elif Crossfire.MatchString("items", text[0]):
whoami.Say('To send a package to a friend, say \'send <friend\'s name>\'.') whoami.Say("Here are the items on sale:\n" +
whoami.Say('To receive your packages, say \'receive\'.') " - pen (%i platinum)\n" % priceWritingPen +
" - literacy scroll (%i platinum)\n" % priceScrollOfLiteracy +
"Please tell me what you'd like to buy.")
if activator.DungeonMaster: if activator.DungeonMaster:
whoami.Say('As a DungeonMaster, you can also order:\n- mailwarning <player>') whoami.Say("Oh, and as a dungeon master, you can also order:\n" +
" - mailwarning <player name> (free)")
elif Crossfire.MatchString("letter", text[0]):
whoami.Say("For %i platinum you can send a letter to your friend. Just say 'mailscroll <friend name>'." % priceMailScroll)
elif Crossfire.MatchString("mail", text[0]):
reply = "To send items, buy one of our following containers:\n"
for pack in packages.keys():
# weight is in grams, so need to convert.
reply += " - %s (limit %d kg, %d platinum)\n" % (pack, packages[pack][1] / 1000, packages[pack][0])
reply += "When you're ready to send it, say 'send <friend name>'."
whoami.Say(reply)
# Sell items to the player if he/she asks for them.
elif text[0] == 'pen': elif text[0] == 'pen':
if activator.PayAmount(priceWritingPen*priceFactor): if activator.PayAmount(priceWritingPen*priceFactor):
whoami.Say('Here is your IPO Writing Pen') whoami.Say("Here is your pen, enjoy!")
id = activator.Map.CreateObject('writing pen', x, y) id = activator.Map.CreateObject('writing pen', x, y)
id.Name = 'IPO Writing Pen' id.Name = 'IPO writing pen'
id.Value = 0 id.Value = 0
else: else:
whoami.Say('You need %s platinum for an IPO Writing Pen'%priceWritingPen) whoami.Say("I'm sorry, you need %d platinum to buy a pen." % priceWritingPen)
elif text[0] == 'literacy': elif text[0] == 'literacy':
if activator.PayAmount(priceScrollOfLiteracy*priceFactor): if activator.PayAmount(priceScrollOfLiteracy*priceFactor):
whoami.Say('Here is your IPO Scroll of Literacy') whoami.Say('Here is your IPO Scroll of Literacy')
id = activator.Map.CreateObject('scroll of literacy', x, y) id = activator.Map.CreateObject('scroll of literacy', x, y)
id.Name = 'IPO Scroll of Literacy' id.Name = 'IPO Scroll of Literacy'
id.NamePl = 'IPO Scrolls of Literacy' id.NamePl = 'IPO Scrolls of Literacy'
id.Value = 0 id.Value = 0
else: else:
whoami.Say('You need %s platinum for an IPO Scroll of Literacy'%priceScrollOfLiteracy) whoami.Say('You need %s platinum for an IPO Scroll of Literacy'%priceScrollOfLiteracy)
elif text[0] == 'mailscroll': elif text[0] == 'mailscroll':
if len(text) == 2: if len(text) == 2:
if log.info(text[1]): if log.info(text[1]):
if activator.PayAmount(priceMailScroll*priceFactor): if activator.PayAmount(priceMailScroll*priceFactor):
whoami.Say('Here is your mailscroll') whoami.Say('Here is your mailscroll')
id = activator.Map.CreateObject('scroll', x, y) id = activator.Map.CreateObject('scroll', x, y)
id.Name = 'mailscroll T: '+text[1]+' F: '+activatorname id.Name = 'mailscroll T: '+text[1]+' F: '+activatorname
id.NamePl = 'mailscrolls T: '+text[1]+' F: '+activatorname id.NamePl = 'mailscrolls T: '+text[1]+' F: '+activatorname
id.Value = 0 id.Value = 0
else: else:
whoami.Say('You need %s platinum for a mailscroll'%priceMailScroll) whoami.Say('You need %s platinum for a mailscroll'%priceMailScroll)
else: else:
whoami.Say('I don\'t know %s'%text[1]) whoami.Say('I don\'t know %s'%text[1])
else: else:
whoami.Say('Usage "mailscroll <friend>"') whoami.Say('Usage "mailscroll <friend>"')
elif text[0] == 'mailwarning': elif text[0] == 'mailwarning':
if activator.DungeonMaster: if activator.DungeonMaster:
if len(text) == 2: if len(text) == 2:
if log.info(text[1]): if log.info(text[1]):
whoami.Say('Here is your mailwarning') whoami.Say('Here is your mailwarning')
id = activator.Map.CreateObject('diploma', x, y) id = activator.Map.CreateObject('diploma', x, y)
id.Name = 'mailwarning T: '+text[1]+' F: '+activatorname id.Name = 'mailwarning T: '+text[1]+' F: '+activatorname
id.NamePl = 'mailwarnings T: '+text[1]+' F: '+activatorname id.NamePl = 'mailwarnings T: '+text[1]+' F: '+activatorname
id.Value = 0 id.Value = 0
else: else:
whoami.Say('I don\'t know any %s'%text[1]) whoami.Say('I don\'t know any %s'%text[1])
else: else:
whoami.Say('Usage "mailwarning <player>"') whoami.Say('Usage "mailwarning <player>"')
else: else:
whoami.Say('You need to be DM to be able to use this command') whoami.Say('You need to be DM to be able to use this command')
elif text[0] in packages: elif text[0] in packages:
if len(text) == 2: if len(text) == 2:
if log.info(text[1]): if log.info(text[1]):
price = packages[text[0]][0] price = packages[text[0]][0]
max = packages[text[0]][1] max = packages[text[0]][1]
item = packages[text[0]][2] item = packages[text[0]][2]
if activator.PayAmount(price*priceFactor): if activator.PayAmount(price*priceFactor):
box = activator.CreateObject(item) box = activator.CreateObject(item)
box.Name = packages[text[0]][3] + ' T: '+text[1]+' F: '+activatorname box.Name = packages[text[0]][3] + ' T: '+text[1]+' F: '+activatorname
box.WeightLimit = max box.WeightLimit = max
box.Str = 0 box.Str = 0
whoami.Say('Here is your %s'%text[0]) whoami.Say('Here is your %s'%text[0])
else: else:
whoami.Say('You need %s platinum to buy a %s'%(price, text[0])) whoami.Say('You need %s platinum to buy a %s'%(price, text[0]))
else: else:
whoami.Say('I don\'t know any %s'%text[1]) whoami.Say('I don\'t know any %s'%text[1])
else: else:
whoami.Say('Send a %s to who?'%text[0] ) whoami.Say('Send a %s to who?'%text[0] )
elif text[0] == 'send': elif text[0] == 'send':
if len(text) == 2: if len(text) == 2:
count = 0 count = 0
for package in packages.keys(): for package in packages.keys():
sackName = packages[package][3] sackName = packages[package][3]
inv = activator.CheckInventory(sackName) inv = activator.CheckInventory(sackName)
while inv: while inv:
next = inv.Below next = inv.Below
text2 = inv.Name.split() text2 = inv.Name.split()
if len(text2) == 5 and text2[0] == sackName and text2[1] == 'T:' and text2[3] == 'F:' and text2[2] == text[1]: if len(text2) == 5 and text2[0] == sackName and text2[1] == 'T:' and text2[3] == 'F:' and text2[2] == text[1]:
map = Crossfire.ReadyMap(storage_map) map = Crossfire.ReadyMap(storage_map)
if map: if map:
# rename container to prevent sending it multiple times # rename container to prevent sending it multiple times
inv.Name = sackName+' F: '+text2[4]+' T: '+text2[2] inv.Name = sackName+' F: '+text2[4]+' T: '+text2[2]
inv.Teleport(map, storage_x, storage_y) inv.Teleport(map, storage_x, storage_y)
count = count+1 count = count+1
else: else:
whoami.Say('I\'m sorry but the post can\'t send your package now.') whoami.Say('I\'m sorry but the post can\'t send your package now.')
inv = next inv = next
if count <= 0: if count <= 0:
whoami.Say('No package to send.') whoami.Say('No package to send.')
elif count == 1: elif count == 1:
whoami.Say('Package sent.') whoami.Say('Package sent.')
else: else:
whoami.Say('%d packages sent.'%count) whoami.Say('%d packages sent.'%count)
else: else:
whoami.Say('Send packages to who?') whoami.Say('Send packages to who?')
elif text[0] == 'receive': elif text[0] == 'receive':
map = Crossfire.ReadyMap(storage_map) map = Crossfire.ReadyMap(storage_map)
if map: if map:
count = 0 count = 0
for package in packages.keys(): for package in packages.keys():
sackName = packages[package][3] sackName = packages[package][3]
item = map.ObjectAt(storage_x, storage_y) item = map.ObjectAt(storage_x, storage_y)
while item: while item:
previous = item.Above previous = item.Above
text2 = item.Name.split() text2 = item.Name.split()
if len(text2) == 5 and text2[0] == sackName and text2[4] == activatorname: if len(text2) == 5 and text2[0] == sackName and text2[4] == activatorname:
item.Name = item.Name+' (used)' item.Name = item.Name+' (used)'
item.InsertInto(activator) item.InsertInto(activator)
count = count+1 count = count+1
item = previous item = previous
if count <= 0: if count <= 0:
whoami.Say('No package for you, sorry.') whoami.Say('No package for you, sorry.')
else: else:
whoami.Say('Here you go.') whoami.Say('Here you go.')
else: else:
whoami.Say('Sorry, our package delivery service is currently in strike. Please come back later.') whoami.Say("I'm sorry, our package delivery service is currently on strike. Please come back later.")
else: else:
whoami.Say('Do you need help?') whoami.Say("Welcome to the IPO! How can I help you?")
Crossfire.AddReply("buy", "What can I buy here?")
Crossfire.AddReply("receive", "Do I have any packages?")
Crossfire.SetReturnValue(1) Crossfire.SetReturnValue(1)