Remove duplicate dialog

These guards are positioned close enough that only one guard needs
dialog to be able to hear the player.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21607 282e977c-c81d-0410-88c4-b93c2d0d6712
master
partmedia 2020-12-12 20:43:30 +00:00
parent 1c045b242c
commit f9d08be1af
1 changed files with 6 additions and 26 deletions

View File

@ -8,7 +8,7 @@ enter_x 8
enter_y 11
msg
Created: 1998-12-28 Anthony Thyssen (anthony@cit.gu.edu.au)
Modified: 2012-03-25 Rick Tanner
Modified: 2020-12-12 Kevin Zheng
endmsg
outdoor 1
end
@ -773,10 +773,6 @@ y 5
end
arch guard
name gatehouse guard
msg
@match *
No Comment! Move along.
endmsg
x 7
y 5
friendly 1
@ -803,10 +799,6 @@ y 7
end
arch guard
name gatehouse guard
msg
@match *
No Comment! Move along.
endmsg
x 7
y 7
friendly 1
@ -1158,10 +1150,6 @@ y 5
end
arch guard
name gatehouse guard
msg
@match *
No Comment! Move along.
endmsg
x 10
y 5
friendly 1
@ -1173,10 +1161,6 @@ y 6
end
arch guard
name gatehouse guard
msg
@match *
No Comment! Move along.
endmsg
x 10
y 6
friendly 1
@ -1188,10 +1172,6 @@ y 7
end
arch guard
name gatehouse guard
msg
@match *
No Comment! Move along.
endmsg
x 10
y 7
friendly 1
@ -1822,11 +1802,6 @@ arch cobblestones2
x 16
y 1
end
arch rock
x 16
y 1
map_layer item
end
arch manhole_closed_1
hp 15
sp 9
@ -1835,6 +1810,11 @@ y 1
connected 99
map_layer no_pick
end
arch rock
x 16
y 1
map_layer item
end
arch cobblestones2
x 16
y 2