english (U->You). Remove a sign that makes too bloody obvious in a dead
end area.
MSW 2005-06-25
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3388 282e977c-c81d-0410-88c4-b93c2d0d6712
enigme: State what clues are needed at start of dungeon - as it was, since
the clues weren't until long after you killed the monster, the only real
way to solve the clues is to do the dungeon at least twice, which IMO
is not right. Also, fix spelling errors on the sign and on the actual
application area of levers, make it clear what row does what.
khazad.1: Make it clear what item is needed on the altar.
MSW 2005-06-24
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3387 282e977c-c81d-0410-88c4-b93c2d0d6712
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
Update the scorn map so that there are some light sources, so even at night
you can still find your way around.
Other world maps updated to add roads that link brest and scorn.
MSW 2002-05-30
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1612 282e977c-c81d-0410-88c4-b93c2d0d6712