rjtanner
51d5826814
Make Dragon Mountain maps part of the same reset_group, stoneville_dragon-mountain
2022-07-18 01:21:07 -05:00
rjtanner
05cd0be130
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner
3ab4179996
Remove trailing zeros on speed setting to Infyrana (special named red dragon) and also removed redundant 'resist_fire 30' since she was already resist_fire 100
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9875 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-15 01:21:46 +00:00
rjtanner
0d6df84327
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9874 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-15 01:13:13 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
ryo_saeba
c1d501cb65
Fix wrong attributes after conversion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6286 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 21:37:11 +00:00
ryo_saeba
3f1168b5e1
Remove obsolete armour field.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6257 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 13:54:55 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
akirschbaum
315e7e840c
Move magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3575 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-30 19:50:52 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
salathar
9e204a7621
Apply patch 1114803 courtesy Mithzi
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- Fix player being teleported into wall
- Fix typo to read "treasure chamber"
- "Joseph" is called "Jacob" from now on to be consistend with the storyline
- Fix typo to read "Shining tower"
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3062 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-02-08 14:56:05 +00:00
temitchell
0f4cf51998
-changes to clean up old multipart notation
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2760 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-05-09 00:57:47 +00:00
mwedel
493027e64b
Add dragonisland (stoneville) maps to bigworld distribution.
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Other maps outside that directory were updated because they have
exits leading to stoneville.
MSW 2002-09-08
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1715 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-09 07:20:07 +00:00