Kevin Zheng
8fea01a066
Adjust lighting in Navar
...
Make outdoor maps outdoor, add darkness where appropriate. Add lighting
to shops or other points of interest.
2022-01-15 11:49:41 -08:00
Kevin Zheng
8249250568
New quest: Journey to the East
...
Find your way to the long-isolated island of Azumauindo.
This quest replaces the old way of getting to Azumauindo. Extend
Roll-o-Matic to work with ships. Improve QuestApplyIf to work on objects
whose apply event is also implemented using the plugin system.
Special thanks to: Jason Zheng
2022-01-03 18:43:13 -06:00
Andreas Kirschbaum
449fc26e37
Reorder game object attributes in canonical order
2021-08-01 17:50:28 +02:00
silvernexus
57e400a442
Fix museum of arms to correctly show white and balck leather cloaks.
...
while here, fix a mispalced magic_mouth message on a shield.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21480 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-10-06 17:29:33 +00:00
rjtanner
fe2b325719
Added added white cloak and black cloak to Museum of Arms (navar_city/magara/houses/museum) map in Navar. Requires archetype update r20943 or newer.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21056 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-24 00:49:24 +00:00
rjtanner
1e1e6a110e
Fix typo in High Shield magic mouth message in Museum of Arms (navar_city/magara/houses/museum) map in Navar.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21055 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-24 00:16:40 +00:00
rjtanner
768a17775b
Added kite shield to Museum of Arms (navar_city/magara/houses/museum) map in Navar. Requires archetype update r21039 or newer.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21054 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-12-24 00:05:38 +00:00
rjtanner
c1abeb9b45
Update and expand Museum of Arms (navar_city/magara/houses/museum) in Navar to include shields and other new additions. Also updated the Navar world map (world/world_122_117) for entrance coordinate changes in the Museum.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20344 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-03-29 06:02:33 +00:00
rjtanner
0451ed7f0b
Updated displayed weapons in Museum of Arms (navar_city/magara/houses/museum) in Navar to include recently added weapons. Requires archetype update r20340 or newer.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20341 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-03-26 05:58:05 +00:00
rjtanner
4e114b2915
Re-arranged armour placement to make room for black dragon mail to Museum of Arms (navar_city/magara/houses/museum) in Navar. Cosmetic update, no functional changes. Requires archetype update r18803 or newer.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18808 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-07-18 20:31:41 +00:00
meflin2
91a2c9615e
spell area patch
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18639 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-03-29 20:53:54 +00:00
rjtanner
8d34061193
Update entrance x,y coordinates to Museum of Arms (navar_city/magara/houses/museum) in Navar.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18039 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-01 07:18:18 +00:00
rjtanner
ce634b3fb5
Design overhaul to Museum of Arms (navar_city/magara/houses/museum) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Added more items, used magic_mouth instead of signs to label the items. Updated world map for new map entrance destination.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17951 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-04-15 06:02:12 +00:00
rjtanner
aa5ef5f9e5
Punctuation and word spacing correction in message text to Museum of Arms (navar_city/magara/houses/museum) in Navar.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17124 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-02-16 06:00:52 +00:00
rjtanner
215cc15230
Removed line breaks in sign text to Museum of Arms in Navar.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15816 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-20 06:08:35 +00:00
ryo_saeba
da81893517
Move a fighting map outside Navar's shop zone.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13551 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-04 17:13:52 +00:00
cavesomething
b796238d0e
Change the custom name of the red dragon mail to Red Dragon Mail
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13005 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-27 14:59:53 +00:00
rjtanner
c3782abf12
Set quest items in Museum of Arms (/navar_city/magara/houses/museum) to no_pick to prevent pet theft abuse
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11438 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-11 05:54:00 +00:00
rjtanner
c0adcceee6
Place no_spells (dungeon magic) tiles at the bottom most level in the stack
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11437 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-11 05:48:26 +00:00
rjtanner
42abb901c2
Typo correction on girdle of damage (was dammage) in Museum of Arms (/navar_city/magara/houses/museum)
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11290 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 06:32:15 +00:00
rjtanner
5a4405f6d8
Fix oakdoor so that it uses the correct archetype (vs the one that can be destroyed)
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10918 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-11 08:06:27 +00:00
rjtanner
453e0a6030
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10813 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 01:28:13 +00:00
rjtanner
d49511f3d7
Insert missing floor tile beneath stone blocks, cosmetic wall changes for nicer merging
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10771 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-29 06:19:10 +00:00
rjtanner
5eae5b4fd4
Replace and phase out the (old) oakdoor graphic with something different
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10770 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-29 06:16:28 +00:00
rjtanner
89c2b7511c
(Inprogress checkin) Update map names to make them unique and more descriptive
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 01:47:55 +00:00
rjtanner
974b8b63b6
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9904 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 04:09:41 +00:00
rjtanner
ce92803174
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9902 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 00:38:47 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
3f7dc98689
Changes due to map editor reformatting.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7125 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 02:09:54 +00:00
eracc
239d5748df
Fix the dragon generator to generate drakes since the area is too small to fit
...
the wyverns that would normally be generated.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5988 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-09 21:58:05 +00:00
rjtanner
5c3dc5f16a
Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5611 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-25 07:48:52 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell
2d975a70f7
add private apartment exit to Navar maps (but not apartment maps yet)
...
move exits for two dungeons
add buildshop
Change requires updated arches as of 2005/03/13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3134 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-13 22:32:48 +00:00
mwedel
983815b271
Add navar_city maps.
...
Update background picks to include shallow sea, deep sea.
MSW 2002-06-02
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1614 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-03 07:27:32 +00:00