rjtanner
c8fa54b66d
Make Spiral Tower maps part of the same reset_group, navar_spiral-tower
2022-07-24 00:55:38 -05:00
rjtanner
19a0df00af
Patch #356 Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20725 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-18 05:42:12 +00:00
rjtanner
bf9f2b374d
Removed line breaks in magic_mouth dialogue text to Spiral Tower, Level 1 in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15853 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-21 06:20:21 +00:00
rjtanner
7b7e79ff05
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10197 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 02:06:25 +00:00
rjtanner
194575badb
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9908 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 06:26:13 +00:00
anmaster
d96ee67454
Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9146 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 10:52:18 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
7ad96f4779
Make all the exits out of the Spiral Tower in Navar to the same destination, remove no longer used exit information
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7445 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 16:43:58 +00:00
akirschbaum
8de8411641
Remove trailing whitespace.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
rjtanner
5c3dc5f16a
Cosmetic changes to many of the maps - gave them the 'navar look' (westcwall). Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization.) Renamed maps with a generic name to something more specific. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5611 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-25 07:48:52 +00:00
akirschbaum
52c5ef198f
Hide magic mouths, invisible exits, teleporters, and buttons below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3605 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-06 20:10:17 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
mwedel
983815b271
Add navar_city maps.
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Update background picks to include shallow sea, deep sea.
MSW 2002-06-02
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1614 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-03 07:27:32 +00:00