Rick Tanner
3296242ff7
Correct spacing after punctuation in msg text
2023-06-08 00:37:46 -05:00
rjtanner
daab6cbd3c
Make Pirates maps part of the same reset_group, portjoseph_moogly-bill
2022-07-26 01:26:58 -05:00
Nicolas Weeger
34109846d6
Describe the origin or purpose of every key
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This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.
It also names or renames a lot of them, although this isn't the focus (for now).
Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
rjtanner
2d21ea3607
Added another fence (swall) section for nicer merging with nearby walls to Shipwrack, Main Deck in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15906 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:46:05 +00:00
rjtanner
070a6c94c2
Removed line breaks in message text to Shipwreck, Main Deck in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15904 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-24 05:43:21 +00:00
rjtanner
3ee4f83800
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10209 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-28 19:58:18 +00:00
rjtanner
1aa50b407c
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, add portjoseph as the region where necessary
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9911 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 21:22:07 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
akirschbaum
09fcf1c1ef
Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4671 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-07-06 22:03:35 +00:00
akirschbaum
1e5b39db2b
Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3607 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-07 20:28:25 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
mwedel
3bb0905829
Add langley (port_joseph) maps. Other locations updated as they
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have links going to these set of maps.
MSW 2002-09-21
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1734 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-22 06:24:47 +00:00