ryo_saeba
440434e4e2
Fix decimal point.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21825 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 18:53:40 +00:00
ryo_saeba
accd44d365
Use building archetypes for instructions. Requires arch r21820.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21821 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-19 17:02:10 +00:00
rjtanner
5ea10e9b0e
Instruction clarification for listening books to all build shop maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17494 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-14 05:05:32 +00:00
rjtanner
bf5aa00711
Grammar correction (can be build underneath -> can be built underneath) to all the build shop maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17493 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-14 04:56:13 +00:00
rjtanner
994e82d652
Word spacing changes and punctuation corrections to message text in Lone Town's Acme Building Supply (pup_land/lone_town/shops/buildshop) in Pup Land.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17307 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-02 00:54:06 +00:00
rjtanner
879d0d6e3a
Removed some of the line breaks in the instructional book text to Lone Town's Acme Building Supply in Pup Land.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16067 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-08 05:55:31 +00:00
rjtanner
e5a87cd7ef
Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14490 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-26 04:38:38 +00:00
rjtanner
4e9f672f18
Minor changes to Lone Town's Acme Building Supply. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14484 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-23 04:25:55 +00:00
rjtanner
d599ed06d1
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10210 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-29 00:34:13 +00:00
rjtanner
6ae7ed2977
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10134 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 00:20:22 +00:00
rjtanner
5e5c5fc543
Map header updates: Update maps with entrance x & y coordinates
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10057 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-11 01:20:05 +00:00
quinet
59fe978019
Mention how to add or remove windows in the building instructions.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9718 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-04 14:03:04 +00:00
quinet
7b7f20dd1e
Use the shop tiles shop_building_pupland instead of the generic shop_building
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tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9709 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:11:07 +00:00
quinet
3830fa27a4
Use the shop tiles shop_building_pupland instead of the generic shop_building
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tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9708 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:07:56 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
3627f76552
In-progress or partial check in; Updated map names and added map difficulty settings
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7413 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 07:02:22 +00:00
rjtanner
1d9b3f63bc
Changes due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7132 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-09 07:09:31 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum
a1d9329ec8
Fix typo in map header.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4464 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-19 11:22:27 +00:00
eracc
67de78d86e
Cosmetic changes to the buildshop and the town map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4371 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-11 03:21:05 +00:00
cavesomething
1d2789d878
use the proper name for the shopheader, shopitems not shopitem
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4277 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-05 02:11:41 +00:00
eracc
cd752e46de
Remove 2 of the shop mats. Was a bad idea to have 4 close together. Also
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extended the entry area a bit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4192 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-24 04:38:04 +00:00
eracc
6354842fe6
Fix region header on dragon hangar to be in lonetown. Add build shop to
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Lone Town.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4188 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-23 21:09:47 +00:00