Commit Graph

13 Commits (master)

Author SHA1 Message Date
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
partmedia 2c9301320e Overhaul pup_land/nurnberg/reception
reception:
Added no_spells to prevent bypassing required levers in the wind, fire, and electric sections.
Added no_spells to prevent players from entering wind section from outside the map.
Moved 1 no_spells above the floor tile to improve readability in Gridarta.
Adjusted both woman NPCs to prevent them from trying to attack the monsters.

wind3:
Removed no_spells in the main area, as it served no apparent purpose.
Moved remaining no_spells above the floor for readability.
Reduced the icecube's ac from -50 to -25, and hp regen from 50 to 25 to make it less tedious to kill.

wind4:
Moved many no_spells above the floor for readability.
Removed extra floors at 6,11
Removed extra fence and no_spells at 10,20 and 10,22

wind5:
Added no_spells under more fences to prevent bypassing levers.
Converted no_spells under gates to be no_magic and damned on the gate arch.

wind6:
moved many no_spells above the floor for readability.
removed unneeded no_spells in row 14.
replaced gateTrg1 with gate_closed_1, to make the map solvable in solo play without using town portal.

water2:
moved a few no_spells above the floor for readability.
added missing no_spells at 3,8

water4:
moved many no_spells above the floor for readability.
removed a duplicate no_spells

water5:
removed extraneous no_spells at 4,11

water7:
moved 1 no_spells above the floor for readability.

fire4:
moved many no_spells above floor tiles for readability.

fire5:
removed extraneous no_spells

fire6:
removed most of the no_spells from the map. This does somewhat change how the map can be played.
removed the sign indicating it is a no_spells area.
added no_spells under the pits, forcing players to throw and item, or shoot an arrow to push the button.
replaced gateTrg2 with gate_closed_2, to make the map solvable in solo play without using town portal.

electricity4:
moved many no_spells above floors for readability.
removed extraneous no_spells.

electricity5:
moved some no_spells above floors for readability.
removed extraneous no_spells.

Tracker:    patches/353

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20718 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-04 21:59:28 +00:00
rjtanner f22770f98c Punctuation correction in message text to Reception, Water Level 2 (pup_land/nurnberg/reception/water2) in Pup Land.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17348 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-04 06:55:46 +00:00
rjtanner 07cb6abf4e Cosmetic changes to Reception, Water Level 2 in Pup Land. Added more and changed fence (swall) sections and changed some of the cwall sections for nicer merging with nerby walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16179 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-16 05:27:09 +00:00
rjtanner 984b5e3e7c (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10207 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-28 01:10:23 +00:00
rjtanner fb8638c48b Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10077 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-12 02:52:04 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner 3627f76552 In-progress or partial check in; Updated map names and added map difficulty settings
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7413 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 07:02:22 +00:00
rjtanner 1d9b3f63bc Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7132 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-09 07:09:31 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum 533f77fe2b Hide magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3621 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 12:51:43 +00:00
ryo_saeba d1d8b472f0 Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
mwedel b35f4d252b Add pup_land maps to maps-bigworld. Other than the return exits being
updated and locating the guilds within pupland within this directory,
no changes to the maps.
MSW 2002-05-21


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1599 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-22 07:19:41 +00:00