rjtanner
baa7177f31
Update or correct entrance x and y coordinates in the map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15167 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 07:36:34 +00:00
rjtanner
6e3c2b0a12
Redesigned the shop in Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the shop.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15154 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-01 02:35:26 +00:00
akirschbaum
6fe030872a
Remove 'rod' shopitems specifications; these have been merged into 'horn'.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11922 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-17 09:05:54 +00:00
rjtanner
c975bdf29a
Apply region wilderness to Fortress Ang maps (/quests/cd/*)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11082 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-22 05:43:44 +00:00
rjtanner
0f668e83b9
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10817 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 01:43:50 +00:00
rjtanner
c4f9ba2dd0
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10780 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 05:47:35 +00:00
rjtanner
adcf5f4331
Add shop headers to the store located in Fortress Ang
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10154 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 01:13:19 +00:00
rjtanner
1a868eba3f
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10152 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 00:45:48 +00:00
rjtanner
a4020216d7
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9912 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 22:31:42 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
mwedel
575cf6d5a8
Various updates -
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scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps. Used for random maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1694 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-04 06:49:14 +00:00