Nicolas Weeger
1fae27db70
Make Dragon Quest maps part of the same reset_group, quests_dragon-nest
2022-07-16 11:17:40 +02:00
ryo_saeba
d99a4b5444
Add no_magic on exits to prevent dimension door to a blocked place.
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Fix exits coordinates for smoother transitions.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22041 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-03-17 14:26:13 +00:00
ryo_saeba
caab8d5690
Use 'light_blue_cave', 'dark_blue_cave' and 'red_cave' archetypes instead of 'cave' ones. Requires arch r21867.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21868 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-30 09:27:17 +00:00
ryo_saeba
9e3bf5deae
Fix generator speed after archetype changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21864 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-29 19:09:21 +00:00
ryo_saeba
36fda39304
Use blue and green dragon caves.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21855 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-28 16:26:41 +00:00
rjtanner
4cac5ae83f
Cosmetic changes to Dragon Quest, Ice Hatchery (quests/peterm/DragonQuest/IceHatchery) - changes to cave wall corners for nicer merging. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16432 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-02 05:57:11 +00:00
akirschbaum
3e616eb104
Run MapNormalizer editor script on all map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
rjtanner
26ae3bfe5c
Apply region wilderness to Dragon Quest maps (/quests/peterm/DragonQuest/*)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11080 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-22 05:33:32 +00:00
rjtanner
90e3203c8f
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner
89c2b7511c
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 01:47:55 +00:00
rjtanner
7a823213b6
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9913 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-22 00:54:11 +00:00
anmaster
bc64ac639a
Add missing ground arches under walls to /quests/peterm/DragonQuest/* and remove ground under blocked arches (in same maps).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9249 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 23:14:25 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
akirschbaum
1f1c4e6ac3
Normalize map files; no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
rjtanner
54f9d102f6
Synchronize with updates made to branch - map renames
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-22 23:25:19 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
ryo_saeba
e2b65996ee
Remove obsolete attribute. Generators are now cold-immune, non fire immune (it's a *cold* dragons map :p)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5915 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:53:44 +00:00
rjtanner
7a0240aa3a
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5619 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 03:35:02 +00:00
akirschbaum
29b0463c58
Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3625 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 16:01:09 +00:00
temitchell
394fb6787f
- commit multipart monster notation changes to the quests folder
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2871 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-08 03:47:50 +00:00
mwedel
d70ebc1c34
Add a bunch of new maps to the bigworld maps. Update many maps
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they sit on. Update HallOfQuests with update information for where
some of these maps are.
MSW 2002-10-14
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1749 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-15 07:13:32 +00:00