Commit Graph

15 Commits (master)

Author SHA1 Message Date
Rick Tanner e6a686e77c Correct spacing after punctuation in msg text 2023-06-12 01:35:40 -05:00
rjtanner 1322760a69 Make Undead Shaft maps part of the same reset_group, santodominion_undead-shaft 2022-07-27 01:18:41 -05:00
Nicolas Weeger 5272e27aba Remove executable flag on maps. 2021-05-13 12:28:34 +02:00
rjtanner 2caf0017f0 Word spacing corrections in message text to UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17676 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-25 05:39:38 +00:00
rjtanner 765724febc Removed forced line breaks in message text to UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16490 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-07 06:25:40 +00:00
kbulgrien 521aa89350 - This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous.  No one in their
  right mind would have built a road across the mountains with such a clear
  and shorter route available from the southwest.  The road now takes this
  more logical path, though it joins with the imperial highway more to the
  south and starts near the guard tower on the road between Scorn and Santo
  Dominion.
- Since the route change would leave the undead shaft unfindable with no other
  landmarks nearby, it is moved to a similar niche in the mountains at about
  the same distance from the training center as it used to be, and visible
  from the road as it was before (though not quite as close and could be
  missed at night).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
rjtanner 90e3203c8f Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner 3b20798a3e (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10199 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 07:09:18 +00:00
rjtanner ac9e656ecc Added 'blocked' walls to the unused spaces inside and around the cave walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9936 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:50:23 +00:00
rjtanner 1d3f35160c Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9935 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:44:27 +00:00
rjtanner 6893efdfb8 Spelling correction, carful -> careful
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9934 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:38:04 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner 2deb84184f Synchronize with branch - maps names and map difficulty settings
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7390 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-25 05:05:33 +00:00
rjtanner 4388a52699 Renamed maps (which used the actual file name). Replaced walls that were using the wrong sections next an opening. Removed a unneeded floor tile. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5628 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-28 03:04:16 +00:00
qal21 de6c7764f8 Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5002 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-06 19:44:43 +00:00