Rick Tanner
e6a686e77c
Correct spacing after punctuation in msg text
2023-06-12 01:35:40 -05:00
rjtanner
1322760a69
Make Undead Shaft maps part of the same reset_group, santodominion_undead-shaft
2022-07-27 01:18:41 -05:00
Nicolas Weeger
5272e27aba
Remove executable flag on maps.
2021-05-13 12:28:34 +02:00
rjtanner
2caf0017f0
Word spacing corrections in message text to UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17676 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-25 05:39:38 +00:00
rjtanner
765724febc
Removed forced line breaks in message text to UndeadShaft, 1st Level (santo_dominion/shaft/undeadshaft.1) in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16490 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-07 06:25:40 +00:00
kbulgrien
521aa89350
- This is essentially a revert/replacement of 13380. After checking the world
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map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
rjtanner
90e3203c8f
Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 08:57:45 +00:00
rjtanner
3b20798a3e
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10199 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 07:09:18 +00:00
rjtanner
ac9e656ecc
Added 'blocked' walls to the unused spaces inside and around the cave walls
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9936 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:50:23 +00:00
rjtanner
1d3f35160c
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, added santodominion as the region
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9935 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:44:27 +00:00
rjtanner
6893efdfb8
Spelling correction, carful -> careful
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9934 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-27 05:38:04 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
2deb84184f
Synchronize with branch - maps names and map difficulty settings
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7390 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-25 05:05:33 +00:00
rjtanner
4388a52699
Renamed maps (which used the actual file name). Replaced walls that were using the wrong sections next an opening. Removed a unneeded floor tile. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5628 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-28 03:04:16 +00:00
qal21
de6c7764f8
Add undead shaft and pirate mansion maps to svn. Created by Brad Reilly.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5002 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-06 19:44:43 +00:00