rjtanner
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4c8ec2e928
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Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15173 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-10 01:16:06 +00:00 |
rjtanner
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bda3544b0d
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Somewhat major cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14407 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-04-16 23:07:42 +00:00 |
rjtanner
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9445064495
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Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10818 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-12-03 01:55:59 +00:00 |
rjtanner
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669a595ad9
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Cosmetic change with how fences (swall) merge with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10782 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-11-30 06:43:30 +00:00 |
rjtanner
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d1063910ea
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Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10781 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-11-30 06:31:58 +00:00 |
rjtanner
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e0888d449c
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9937 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-09-27 05:56:52 +00:00 |
akirschbaum
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d98265c0f0
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Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-11-02 22:49:56 +00:00 |
rjtanner
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d3b9619df9
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Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-02-19 05:44:55 +00:00 |
cavesomething
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1fda2f1d4c
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shop headers for santo dominion
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3769 282e977c-c81d-0410-88c4-b93c2d0d6712
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2005-10-03 17:53:44 +00:00 |
ryo_saeba
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d1d8b472f0
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Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
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2005-03-15 21:44:56 +00:00 |
garbled
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05e257a93c
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Change the difficulty of all the shops. Make some shops more likely to
generate better stuff, based on area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1954 282e977c-c81d-0410-88c4-b93c2d0d6712
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2003-01-17 07:34:13 +00:00 |
mwedel
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280556cd06
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Add some files that didn't get in the last commit for addition
of Santo Dominion. MSW 2002-05-19
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1596 282e977c-c81d-0410-88c4-b93c2d0d6712
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2002-05-20 06:07:38 +00:00 |