Commit Graph

14 Commits (master)

Author SHA1 Message Date
rjtanner 4c8ec2e928 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15173 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-10 01:16:06 +00:00
rjtanner e2c587ef64 Major cosmetic changes to Erash Sharp Blades store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14411 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 20:36:21 +00:00
kbulgrien c11533b869 - Remove a spinner from next to the shop mat and under the floor tile, but
visible to players.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12033 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-04 03:05:10 +00:00
rjtanner 9445064495 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10818 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 01:55:59 +00:00
rjtanner 669a595ad9 Cosmetic change with how fences (swall) merge with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10782 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:43:30 +00:00
rjtanner d1063910ea Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10781 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:31:58 +00:00
akirschbaum 7d210be75d Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 19:36:52 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
akirschbaum 598a17bdd9 Fix incorrect exit coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3803 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-06 20:40:54 +00:00
cavesomething 1fda2f1d4c shop headers for santo dominion
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3769 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-03 17:53:44 +00:00
ryo_saeba d1d8b472f0 Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
garbled 05e257a93c Change the difficulty of all the shops. Make some shops more likely to
generate better stuff, based on area.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1954 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-17 07:34:13 +00:00
mwedel 280556cd06 Add some files that didn't get in the last commit for addition
of Santo Dominion.  MSW 2002-05-19


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1596 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-20 06:07:38 +00:00