Kevin Zheng
d79bf5960e
Adjust lighting
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Make outdoor maps outdoor, add darkness where appropriate. Add lighting
to shops or other points of interest.
2022-01-05 15:58:27 -06:00
partmedia
7945d560b8
Reorganize Scorn
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- Move Barracks and Mess Hall to castle keep
- Move Fun House and Random House to southeast near arena
- Move Wizard Workshop to row of crafting buildings
- Remove closed buildings in central Scorn
- Adjust other buildings to fill in gaps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20460 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-07-29 19:40:28 +00:00
rjtanner
8c32e3912c
Cosmetic and layout changes to Fun House (scorn/houses/maze1) in Scorn. Enlarged the map to include area surrounding the house. Updated world map (world/world_105_115) for map entrance coordinate changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18306 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-26 07:34:23 +00:00
rjtanner
a4adbdfa98
Cosmetic wall changes for nicer merging
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11047 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-21 06:51:50 +00:00
rjtanner
2fb05012b7
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10821 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 02:42:51 +00:00
rjtanner
6544ff797a
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10791 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:00:40 +00:00
rjtanner
698c17f022
Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9940 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-28 06:59:26 +00:00
rjtanner
95a9e082dc
Merge existing changes from trunk; make Fun House map a little more friendly to new players by replacing the skeletons with zombies, then reducing the number of initial zombies by 2 and also only having one zombie generator
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7468 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 07:08:16 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
f8b177290d
Synchronize with branch - maps names and map difficulty settings
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7394 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-26 01:41:16 +00:00
rjtanner
159bf8a609
Changes due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7127 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 21:36:34 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
garbled
9f9865cfd9
Add floors to kandora.. (why did I bother?)
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Add the new maps for the alchemy shops to the bigworld.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1922 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:33:05 +00:00
mwedel
ab8848e914
Commit of scorn city. It has been updated via update_exits.pl
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to point to the new world maps. Probably not 100% perfect, but
on a quick check, it the exits work OK.
MSW 2001-12-17
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1461 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-18 07:04:23 +00:00