Commit Graph

127 Commits (master)

Author SHA1 Message Date
k_ahlers 7480efb4bd Added patch #1531289 from the sf.net-Patchtracker
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4735 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-01 10:13:20 +00:00
ryo_saeba f84c22e2ad Fix spellings courtesy Kevin R. Bulgrien - kbulgrien (bug #1531072)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4733 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-07-30 08:44:53 +00:00
cavesomething add599b4ca change the scale on world maps to one chain per tile
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4414 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-01 14:47:10 +00:00
eracc 6cbe7669c1 Fix Bragh to give hints of what keywords to use.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3972 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-03 00:47:09 +00:00
gros 3b77421609 Update of the maps for CFPython version 2.0.
Update of the IPO-related scripts.
Gros - 18/10/2005


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3899 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-18 18:13:28 +00:00
eracc 622d97b55f Add buttons to stop players getting trapped behind the iron gate that leads
to the basement of Goths. The buttons are on the inside of the area behind
the gate and one under the gate. Still have to pay booze from the tavern
side to get in.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3868 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-14 17:36:57 +00:00
akirschbaum 86c9f02d5e Fix destination coordinates of stairs going up/down. One did end in a wall, the other was off by one.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3666 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-17 12:10:08 +00:00
akirschbaum cb142e745e Dragon Emissary now demands exactly emeralds of great value.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3645 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-15 22:14:54 +00:00
akirschbaum e6839878a8 Hide invibisle exits, magic mouths, and buttons below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3636 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-15 18:19:57 +00:00
eracc b2f52c615d Added more information to Bragh about the TC move.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3361 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-06 03:14:31 +00:00
eracc e80b5c0f6a Forgot to use "@match" in the NPC dialog for the TC info. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3346 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-01 02:58:10 +00:00
eracc 74ad677b9c Add a new NPC with information on the TC move.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3340 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-30 23:15:57 +00:00
mwedel b4ca01d47a Update directions to Castle Aaarg - with old directions, no one would
ever find it, since it isn't anywhere near a swamp.  At least with the
new directions, players have a chance.
MSW 2005-04-20


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3222 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-21 06:56:01 +00:00
ryo_saeba d1d8b472f0 Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
salathar 7fbb3b0caa - Commit several patches:
1055076 Takuse lair map exit teleports player into wall
 1055091 MwizardG locks out players
 1055870 MwizardT added an exit to the map
 1056891 Updated NPC quest location hint for Valley of the three sisters
- Add a new hut to Wolfsburg worldmap


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2985 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-11-09 00:46:14 +00:00
temitchell 90b22d178e - minor fixes to maps including adjusting a swearing dwarf, some
flooring in marksel and some portals into sylvan realms


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2872 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-08 04:00:27 +00:00
onefang 6d9f8d0244 Moved Dark Forest. DVS 2003-11-24
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2471 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-24 09:23:52 +00:00
temitchell bf4fa19277 - drop the value on gramp's horn and hide it a bit better.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2370 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 13:22:02 +00:00
temitchell d6a83a4908 - slight fix based on observations from our friendly
neighbourhood playtester Leaf.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2368 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 03:55:28 +00:00
temitchell 1a0164400e - add adventure lead, rework the pink elephants
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2322 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 05:24:38 +00:00
temitchell 93074a16bf - hook the fellow at the front door into the seen.py script - he's
likely to have seen lots of people.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2270 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-25 05:28:42 +00:00
temitchell 86f6a73cb3 - two tiny quests - a bit of atmosphere at the tavern, couple
small fixes.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2137 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-21 06:16:47 +00:00
temitchell f8c34d7a75 -new low level quest to fill out newbie area in scorn. Added farmhouse
by H.S. Teoh


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2114 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-05 06:38:56 +00:00
temitchell d6f783164b - making newbie annex in scorn. New players will now appear on
worlds_105_116 4 4.  Moved some lower level maps and the free inn to
accommodate.  A couple new maps heavy on the training would be good
here.  This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players.  Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2107 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-28 06:57:05 +00:00
temitchell eb5fef2159 - deleted extra altar under the floor left over from moving the drunk
guy.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2095 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-10 01:18:20 +00:00
temitchell 6ba97d9090 - fixed the scorn portal in the guilds and dropped a couple slot
machines in goths tavern to drum up some customers.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2094 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-10 01:06:58 +00:00
mwedel ab8848e914 Commit of scorn city. It has been updated via update_exits.pl
to point to the new world maps.  Probably not 100% perfect, but
on a quick check, it the exits work OK.
MSW 2001-12-17


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1461 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-18 07:04:23 +00:00