Commit Graph

33 Commits (master)

Author SHA1 Message Date
SilverNexus dc621fb950 Adjust nethack monster styles to derive ape and carniverous ape from the ape arch instead of the small troll arch. 2022-07-04 11:47:38 -04:00
Nicolas Weeger 5272e27aba Remove executable flag on maps. 2021-05-13 12:28:34 +02:00
ryo_saeba ae27808cfd Replace unknown 'green_dragon' treasure list with the 'dragon' one.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@21947 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-02-11 15:55:03 +00:00
akirschbaum 927add0868 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18816 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-07-19 10:23:00 +00:00
ryo_saeba 7d46231d56 Add a final map to the undead quest. Rename 'Lord Spectre' to 'Master Spectre', add a final Lord Spectre boss.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18509 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-11-18 15:30:49 +00:00
ryo_saeba 5d07a5311b Replace '[large_]gargolye' arch with '[large_]gargoyle'.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18507 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-11-18 12:22:43 +00:00
ryo_saeba 22a9af864f Apply patch #3586284: Fixed spelling - random map generated 'winged gargolye', by SilverNexus.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18498 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-11-18 10:32:42 +00:00
ryo_saeba 275e96000c Replace handler with specific one. Requires arch revision 15303.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:56:21 +00:00
ryo_saeba 94432d691b Replace handler with specific one. Requires arch revision 15300.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15301 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:25:59 +00:00
meflin2 339430feb8 fix grand titans level being lower then a base titan
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15000 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-24 14:58:22 +00:00
cavesomething afdce81ffb Add quest events to the sword that the lord spectre carries
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13186 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 19:27:20 +00:00
akirschbaum 3e616eb104 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
akirschbaum 16898b2df9 Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-08 22:26:59 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
akirschbaum 1f1c4e6ac3 Normalize map files; no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
ryo_saeba 064e3dc1b4 Remove obsolete immune/vulnerable/protected
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6234 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 08:42:40 +00:00
akirschbaum f8c923aa70 Add explicit 'move_type walk' to all monsters.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
akirschbaum 0597888502 Remove empty msg..endmsg values.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
eracc da0dc6cb2a Cosmetic and monster aggressiveness changes to Mostrai random.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 19:42:59 +00:00
eracc 5ff80183b5 Add a new random dungeon to the Mostrai temple in Scorn.
A place to harvest mithril crystals. :-)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5752 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 23:02:54 +00:00
eracc 7c6c269741 Missed a few skills that should be in the Grand Titan inventory. Added with
this commit.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4793 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-14 19:45:09 +00:00
eracc 714858e198 Changes to Grand Titan to make sure it has Smasher equipped. Removed the
Titan treasure list to avoid Grand Titans also having Bonecrusher. Added
new inventory to try to compensate for this.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4792 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-14 19:15:20 +00:00
eracc ce6f61ff52 Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to
these styles for the highest levels of random maps using the monsterstyle
of dragon.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4773 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-11 21:36:10 +00:00
akirschbaum 5aec0cb329 Add new style map to make greater hellhounds appear.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4471 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-19 17:38:44 +00:00
eracc 05e948f4be New style file, dragon_16, to add a few chaos wyverns in high level random
dragon style dungeons. Should be fun.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3662 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-16 21:28:55 +00:00
temitchell 25bac9b918 - changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2690 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-03-23 03:17:47 +00:00
crowbert 419d867dd7 remove quest-only monster from generic undead style
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2373 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:57:44 +00:00
crowbert 46c681b032 create undead_quest style; copied from undead style
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2371 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:26:45 +00:00
temitchell 07292180d0 - changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type.  For some reason these walls do not retain
some of their properties (e.g. blocks view).  The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 07:03:53 +00:00
temitchell 2c2ddc3d4b - adding new creatures to the style maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2145 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 16:28:03 +00:00
avogl 6e2651c571 Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2142 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 11:58:13 +00:00
temitchell ec20feb6ae - monsters for random sylvan areas
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1944 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-13 05:33:26 +00:00
mwedel 575cf6d5a8 Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
   cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps.  Used for random maps.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1694 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-04 06:49:14 +00:00