- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2690 282e977c-c81d-0410-88c4-b93c2d0d6712
are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712